This page lists the codes which may be inputted into the Console Window, a special debugging window which may be accessed on non-ironman games by hitting ^ or ° (key varies based on keyboard layout). Press the up or down arrow keys to traverse through previously executed commands. Many codes can be turned off by repeating the command, but sometimes reloading the save or exiting the game is necessary.
List of commands
Press Shift+2, §, ~, `, or ALT+2+1, or Shift+3 to access the console (key varies based on keyboard layout)
Country tags are case sensitive eg. USA, CHI, ENG, SOV. Newly spawned nations are given a tag in the range d01, d02, d03 and on wards depending on availability
Command |
Effect |
Example |
---|---|---|
rendertype |
Reports what render backend is used |
|
tweakergui |
Spawns a tweaker GUI |
|
add_equipment(ae) [<equipment amount>] [<equipment name>] |
Adds equipment |
add_equipment 200 Sonderkraftfahrzeug 251/20 : See "equipment_l_english.yml" for full list of names |
reload [file name] |
Reloads assets |
|
time |
What time is it? |
|
reloadfx [Arguments: map/mapname/postfx or *.fx filename] |
Reloads the shader |
|
particle_editor |
Spawns a particle editor |
|
whitepeace(wp) [<country tags>] |
White peace with the specified countries. |
|
testtool(test) |
Testing tool. |
|
analyzetheatres(anth) |
Analyze theatres for errors. |
|
massconquer(massc) |
Mass conquer tool. |
|
deleteallunits(delall) |
Delete all armies and fleets of the specified countries. |
deleteallunits SPR |
aircombat(airc) [<scenario name>] [<result name>] [<province id>] [<state id with airbase>] [<state id with airbase>] [<equipment type>] [<equipment type>] [<equipment creator country>] [<equipment creator country>] |
Spawns an air combat in desired location. |
|
teleport(tp) [<province_id>] |
Teleports selected armies or ships to the specified province |
|
theatersrebuild(trebuild) |
Rebuilds all theatres in the world. All orders will be cleaned. |
|
fronts |
Toggle visibility of the foreign fronts |
|
traderoutes |
Toggle visibility of trade routes |
|
debug_tactics |
Toggle visibility of debug tooltip for tactics |
|
allowdiplo(adiplo,nocb) |
Allows to use all diplomatic actions for no matter the rules. |
|
debug_nuking |
Allows to nuke every province without checking any conditions. |
|
reloadsupply(relsup) |
Reinitializes the supply systems. |
|
deltat [<speed factor>] |
control animation speeds |
|
building_health(bhealth) [<building type>] [<state or prov id>] [<building level>] [<health to add>] |
Changes specified building health |
|
instantconstruction(ic) |
Toggles instant construction cheat. |
|
nomapicons |
Toggles map icons. |
|
nopausetext |
Toggles the pausebanner for nicer screenshots. |
|
nextsong |
Changes the currently playing soundtrack. |
|
combatsound |
How often does the combat view give a random sound? 0-50 |
|
morehumans(humans) [num] |
Adds more humans |
|
window(wnd) [Arguments: open/close] [window gui name] |
Opens or closes the specified window |
|
reloadinterface |
Reloads the entire interface |
|
reloadtechnologies |
Reloads the technology database |
|
updateequipments |
Updates the equipment database |
|
updatesubunits |
Updates the subunit database |
|
reloadoob [<Target Country Tag>] |
Reloads OOBs |
|
update_loc [localization tag] |
Updates the localization tag file |
|
poll |
Polls valid Events |
|
event [event id] [<Target Country Tag>] |
Executes an event |
|
research [<slot id> or "all"] |
Researches an technology from research slot or all. |
|
research_on_icon_click |
Research a technology when clicking on technology tree icon |
|
annex [<Target Country Tag>] |
Begin annex/annexes the specified tag |
annex USA or annex d01 |
winwars |
Gives max war score in all wars for the country |
|
testevent [<Event ID>] [<Character ID>] |
Tests an event without triggering it |
|
manpower [<Amount>] |
Adds manpower to player |
|
add_opinion [<Country tag>] |
Add opinion to/from tag |
|
tag [<Country tag>] |
Switch tag to another country |
|
resign |
Resign from the game |
|
add_interest [<Country tag>] |
Add specified country tag to your interest |
|
remove_interest [<Country tag>] |
Removes specified country tag from your interest |
|
add_diplo |
Adds diplomatic entroute |
|
PrintSynchStuff |
Prints random count and seed |
|
SetRandomCount |
Sets the randomcount to 0 or arg |
|
observe(spectator) |
Switches to play no country at all, and no longer shows messages or pauses the game |
|
ai |
Toggles the AI on or off |
|
human_ai |
Toggles AI for Human countries |
|
ai_invasion |
Toggles AI AI naval invasions |
|
ai_accept(yesman) |
Toggles AI always accept diplomacy |
|
fow(debug_fow) [<Province ID> OPTIONAL] |
Turns off fog of war in a province or in general |
|
collision(debug_collision) |
Toggles debug display of normals/bounding boxes/collision |
|
savegame |
Creates an savefile. |
|
savecheck |
Makes a savegame (Test_01), loads the savegame, makes a new savegame (Test_02). Those savegames should look the same. |
|
IP |
Shows your IP |
|
requestgamestate |
Requests the gamestate from host |
|
nudge |
Go to the nudge tool |
|
mapmode [Mapmode type (int)] |
Change mapmode. |
|
fullscreen |
Toggles fullscreen |
|
prices |
Price Info |
|
add_core [<Province ID>] |
Add core |
|
remove_core [<Province ID>] |
Remove core |
|
debug_zoom |
Zooms in the game |
|
debug_types |
Will print the data type for all dynamic reference objects. Can only be used if using RTTI. |
|
debug_show_event_ID |
Shows event ID |
|
debug_commands |
Printing commandcount to message.log |
|
debug_events |
Start Counting events |
|
debug_dumpevents |
Dump Event data to game log |
|
debug_diploactions |
Start Counting diplomatic actions |
|
debug_dumpdiploactions |
Dump diplomatic action data to game log |
|
debug_assert |
Toggles asserts on/off |
|
debug_smooth |
Toggle framesmoothing |
|
debug_nomouse |
Toggles mouse scrollwheel on/off |
|
debug_terrain |
Toggles Terrain on/off |
|
debug_cities |
Toggles Cities painting mode on/off |
|
debug_water |
Toggles Water on/off |
|
debug_fronts |
Toggles interpolated fronts debug |
|
debug_off_front_snap(dbg_fsnap) |
Toggles offensive fronts snapping debug |
|
debug_borders |
Toggles Borders on/off |
|
debug_trees |
Toggles Trees on/off |
|
debug_rivers |
Toggles Rivers on/off |
|
debug_postfx |
Toggles PostFX on/off |
|
debug_sky |
Toggles Sky on/off |
|
debug_bloom |
Toggles Bloom on/off |
|
debug_tooltip |
Toggles Tooltips on/off |
|
flagsoutput [<path>] |
Creates texture atlas files from memory. |
|
cityreload |
Reloads the cities |
|
error |
Show errors in log |
|
version |
Show current game version |
|
debug_nogui |
Toggles GUI on/off |
|
debug_volume [<Volume Delta>] |
Modifies music volume |
|
debug_lockcamera |
Toggles Camera locked on/off |
|
debug_lines |
Toggles Debuglines |
|
debug_entities |
Toggles Debug entities |
|
debug_info |
Toggles Debug info |
|
debug_particle |
Toggles Particles Debug info |
|
debug_ai_budget [CountryTag] |
Show ai budget data |
|
debug_textures |
Writes Texture info to application debug log |
|
debug_texture |
draws textures like bloom |
|
debug_wireframe |
Toggles forced wireframe on/off |
|
debug_achievements_clear |
Clear all achievements and user stats |
|
moveunit [<Unit ID>] [<Province ID>] |
Moves a unit to a province |
|
spawnactor [<Actorname>] [<Province ID>] [<Animation> OPTIONAL] |
Spawns an actor with an optional animation |
|
spawn [<SubUnit Type>] [<Province ID>] [<Amount>] |
Spawns a unit in a province |
|
guibounds(gui) |
Toggles GUI bounds debug |
|
cameraclamp |
Toggles the camera clamping |
|
provtooltipdebug(tdebug) |
Toggles the debug info in province tooltip |
|
reloadweather [<randomseed>] |
Reload and regenerate weather |
|
weather |
Toggle weather simulation |
|
debug_air_vs_land(dbg_cas) |
Toggle debug mode for air vs land combat. |
|
mapnames |
Toggle map names |
|
gbreload |
Reloads gradient borders |
|
gbpaint [layer] [channel] |
Toggles gradient border painting |
|
occupationpaint(op) |
Toggles occupation painting |
|
setowner [country tag] [state id] |
Sets state owner |
|
setcontroller [country tag] [province id] |
Sets province controller |
|
profilelog |
Prints out the profiling informations into time.log |
|
run |
Runs the specified file with list of commands |
|
oos |
Out of Synch |
|
debug_crash(crash) |
Crash! |
|
sleep(wait) [time in sec] |
Sleep |
|
goto_province [province id] |
Centers to province |
|
goto_state [state id] |
Centers to state |
|
trigger_docs(effect_docs) |
Print docs for triggers and effects |
|
xp [XP amount] |
Gives Army, navy and air experience to player |
|
threat [Threat amount] |
Adds or show thread level of player |
|
pp(fuhrer_mana,political_power) [PP amount] |
Gives political power to player |
|
3dstats |
Toggles 3D Stats |
|
hdr |
Toggles hdr |
|
hdr_debug |
Toggles hdr debugging |
|
srgb |
Toggles sRGB |
|
bloom |
Toggles bloom |
|
PostEffectVolumes.Default [posteffect_values name] |
Toggles default posteffect values |
|
night |
Toggles night |
|
filewatcher |
Toggles filewatcher |
|
civilwar [<ideology>] [<target country tag>] |
Spawns a civil war |
civilwar fascism ENG : Other Valid ideologies "communism" "democratic" |
createlean |
Create LEAN textures |
|
helplog |
Print out all console commands to game.log file. |
|
help [command name] |
Print out all console commands or a specific command description. |
|
helphelp |
Double Rainbow help. |
|
hsv |
Converts RGB to HSV |
|
tag_color |
Test setting a country's color |
|
browser [url] |
Show browser window |
|
browser_base_url [url] |
Set browser base url |
|
aiview |
Enable AI debug info |
|
Focus.AutoComplete |
Allows national focuses to be instantly finished |
|
instant_prepare |
Instantly prepares naval invasions |