The Marked One is in the Army Warehouses in a brand new exoskeleton (while the money is still 200k+), armed with a rifle and a Bulldog revolver grenade launcher (while General Voronin's quest for the delivery of the same is completed) with 30+ shells, so repelling a wave of monoliths on the screen will be a pleasure. In front of you is Kep, who will launch this quest. And then, since the labs are completed and the doctor's quest for the decoder is taken, you can immediately storm the Scorcher and Pripyat - there are a lot of caches waiting for you there, including Fang's loot with a unique exo. Behind Kep is a blue box with spare equipment: Monolith's suit (for a fun role-playing game), green ecologist's suit, spare rifle, fully equipped TRS (under-barrel sight, silencer) with a bunch of ammo and shells, and an RPG with 2 shells. So after the Scorcher, you can go back and re-equip before Pripyat, or at least immediately after loading, see for yourself. You can even go back a little and take part in the local conflict between Duty and Freedom - the situation with Skull's squad has remained untouched especially for you, both groups are not hostile (Duty is even friends according to the results of some quests, but the most radical ones have not passed from either side).
I also laid some local set in many locations so that you can run/shoot without wearing out your main weapons and armor. At the Freedom base in a box near the bonfire Wind of Freedom with an upgrade. electrical protection, sniper SIG with underbarrel, Big Ben (unique Black Hawk). On "Krivaya Balka" (where Wolf dies in a fire) Seva's jumpsuit, GP37, combat Chaser, and in the hut where Skull's squad is Dolgov's Seva, Grom 5x45, modified SPAS. Returning to the bar, in the box you will find Prizrak's jumpsuit, rapid-fire AK, IL Balance, and in the box in front of the entrance to Dolga's bunker a hunting PSZ, assault Obokan with a sight, Marta. What's wrong with ending up on Yantar? In the scientists' bunker there will be a healing Beryl, sniper Obokan, 15-round Fora. A bandit set awaits you at the dump - a chainmail jacket, Viper 9x18, Black Hawk. In the Dark Valley in a box on the pig farm (the building to the left of the breeders) there is an improved mercenary suit, a lightweight IL, and an AK special forces. And even on the Cordon I did not leave you without a surprise - at the newbies' campfire there is an anomalous leather jacket, a 9x18 Volker and another combat Chaser. And in Sidorovich's bunker there is a mercenary suit, a silent Cora, and a silent Viper.
In essence, you are left with the "third act" of the plot + the war of Duty and Freedom + the opportunity to try unique guns that you did not find, and just for fun to cause a fuss in the locations. For those who want to feel nostalgic before the release of the Heart of Chernobyl, without bothering (but keep in mind the master difficulty). During the passage I did not use ABSOLUTELY any cheats/mods/trainers. I patiently knocked out the caches, went through the side quests, etc. I hope someone will like it.
Installation:
Usually the path to the saves looks like this: drive C:\users\{your username}\documents\ Stalker_SHOC\savedgames and it is to this folder that you copy both files from the archive. Be that as it may, it is located on the system drive in the documents of the main user.
Author: BOSS_Stalker