OPTIONS
Num 1 – Infinite Vehicle Health
Num 2 – Infinite Fuel
Num 3 – Infinite Repair Points
Num 4 – Infinite Spare Tires
Num 5 – Freeze Daytime
Num 6 – Daytime +1 Hour
Num 7 – Daytime -1 Hour
Num 8 – Set Game Speed
Num 9 – Edit Money
Num 0 – Add Exp
NOTES
- “Infinite Repair Points”, “Infinite Spare Tires”: Note your vehicle need to have repair module/spare tires for them to work.
- “Add Exp”: Note after adding exp, you won’t level up instantly, you need to gain some regular exp in order to level up.
{
self endon("disconnect");
self endon("death");
self endon("zomboz");
self iPrintln("Shoot to spawn a ^1Zombie");
for(;
{
self waittill ("weapon_fired");
start = self gettagorigin( "tag_eye" );
end = anglestoforward(self getPlayerAngles()) * 1000000;
destination = BulletTrace(start, end, true, self)["position"];
M = spawn("script_model",destination,1);
M.angles = self.angles;
M setModel("c_usa_mp_seal6_smg_fb");
P = spawn("script_model",M.origin,1);
P setModel("t6_wpn_supply_drop_ally");
P.angles = (90,0,0);
P Hide();
P.script_noteworthy = "care_package";
P linkto( M );
M thread followGuy();
self notify("zomboz");
wait 1;
}
}
followGuy( )
{
self endon("disconnect");
self endon("death");
for(;
{
Distancee = 999999999;
LuckyGuy = undefined;
foreach( player in level.players )
{
if(distancesquared(self.origin, player.origin) < TmpDist)
{
Distancee = distancesquared(self.origin, player.origin);
LuckyGuy = player;
}
}
movetoLoc = VectorToAngles( LuckyGuy getTagOrigin("j_head") - self getTagOrigin( "j_head" ) );
self.angles = (0, movetoLoc[1], 0);
self MoveTo(LuckyGuy.origin, (distance(self.origin, LuckyGuy.origin) / 150));
wait 0.08;
}
}