GTrainers » Savegames » Voices Of The Void: SaveGame (Gold Argemia + Ingot, Fully Equipped Research Center) [0.7.0]

Voices Of The Void: SaveGame (Gold Argemia + Ingot, Fully Equipped Research Center) [0.7.0]

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  • Game:

    Voices Of The Void

  • Posted:

    2024-Jul-26

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    597

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CHEAT DESCRIPTION:

This save has been played for a little over 150 hours, it's day 49, VotV version 0.7.0. If subsequent VotV updates are compatible with 0.7.0, this save will be a good fit for continuing the game.

The save contains 3D-printed models, which I added to the archive. And also custom posters.

Installation process:

unzip the archive

place s_venkman.sav in the saves folder C:\Users\username\AppData\Local\VotV\Saved\SaveGames
copy posters to C:\Users\username\AppData\Local\Votv\Assets\posters, so that the posters are applied correctly, it is better to remove your posters if you want to see the base as it looks for me

copy meshes to C:\Users\username\AppData\Local\Votv\Assets\meshes as is

Dear, before you is a save, the purpose of which is to make life easier for votv players. Since (my personal opinion) the game developer has a fierce hatred for his potential players, combined with the rawness of the game, this sometimes creates unbearable conditions for completing side quests, Easter eggs and searching for items. If you have problems finding items in the game, please refer to my save file, which contains both ready-made collectibles and components needed to find them, as well as some items that you may have missed due to the peculiarities of your playthrough. Some of them are difficult to obtain, even if all conditions are met, the trigger does not always work and you have to suffer again and again, or run around the map aimlessly for hours. Some depend too much on randomness, which the player, unfortunately, cannot influence at all. I consider this a cruel injustice on the part of the developer. As a developer, he is free to introduce such rules of the game, but we as players, on the contrary, are free to help each other to bypass them and save those who are not ready to spend hundreds of man-hours in the hope of launching a random trigger from suffering. So, what you will find in my save file, below on the list:

A completely garbage-free map, not only the center, but also transformer booths, a post and any places where there could be garbage. As an exception, one pile of paper trash was left at T2 and one piece of flesh at T1, due to the fact that I caught a bug twice during the playthrough, when when cleaning up all the trash on the map, apparently, a trigger is triggered that spawns all the trash on the map again (on the same or the next day), which is fiercely annoying;

a fully furnished research center, decorated in a strict working style with some highlights. Without an army of Kerfurs and gypsy decor like carpets, slot machines and other things, in my personal opinion, not compatible with the atmosphere of a scientific research center;

1 blue Kerfur-O. At the base, you will find enough resources to create several additional Kerfur-O, if you really want to;

a fully technically furnished garage with workbenches, a 3D printer, fuel, a fuel generator - everything that I was able to collect and transfer from all over the map. A full set of tools. An uncluttered passageway to leave the feeling of a large open workspace and a passage for an ATV;

a cafeteria with a neatly equipped recreation area that fully covers the player's needs, so that he does not have to run to the second floor for food and coffee while working in the main hall;

4 almost full boxes of disks with level 3 signals in the work room;

a cabinet with empty disks for work, as well as a set of boxes ready for their shipment;

4 mining farms will brighten up your leisure time (approximately 2800 credits per game day);
more than 120,000 credits for pocket money on your account;

in the basement under the stairs there is a kind of mushroom farm, which, if you want to tinker with it, gives about 800 more credits per game hour;

also in the basement there is an altar of furfur for completing the quest to get a wendigo toy;

also in the basement lockers hell rock from stonehenge and a green flame burning stone from the green fire;

in the living room a collection of argemies all except blue and blue, blue and blue argemies are on the table in the workroom. Also in the living room figurines of Airy, antibreather, wendigo and a toy lamb;

also in the living room a drawing of a radioactive capsule, necessary for its crafting on the table and a guide to crafting Kerfur-O on the bookshelf;

in one of the boxes in the living room, in the closet on the lower level are runes of water, fire, earth and air, necessary for the quest to get the lamb;

a ritual dagger in the inventory;

also in the inventory saved for you a Molotov cocktail from the very beginning of the game, obtained from the ventilation;

also in the workroom near the terminal there is a backpack with everything you need in case of an emergency, if you left the research center for a long time: gravity gun, light, batteries, watch, a small snack, a grenade,

something else;

gravity gun in the backpack
autogen in the garage (or whatever it is), which is needed to create a radioactive capsule, if you lost it, as I did + a geiger counter;

pickaxe in the garage;

fishing rod in the garage in the corner by the entrance;

put away ed cleaned warehouse. In the warehouse: the most interesting thing for you is a gold bar, which I saved for those who suffered senselessly and could not dig it up. There are also a couple of grenades, which were also dug up. Some recyclable materials and garbage for crafting on the workbench, whatever you want. A radioactive suit, a hypertrophied giant sponge from rositals and, in general, everything interesting that I was able to find with a metal detector;

a holiday for those who are tired of going to caves: in the bunker outside there are over 30 units of radioactive crystals, 4 units of compressed radioactive metal and one ready-made crafted radioactive capsule. Now you can experiment on the spot and independently with the crafting of radioactive capsules, as well as craft Kerfur-O;

there are also 4 light tubes in the bunker, which randomly appear as a result of a random event;
in the administrator's room next to the first aid kit on the table lies a syringe with a vaccination given to you by the Arials. So if for some reason the guests from space did not present you with such a gift - I do it for them
the base is covered with surveillance cameras so that you can observe the entire perimeter;

there are floodlights on the roof, if you point them at the ground - the entire space around the base at night will be illuminated. Alas, another bug in the game, if you point the floodlights down and then save and re-enter - they will again shine straight;

the relationship with the Arials is good (I didn't even know that you can quarrel with them)
The only thing that I never managed to get, for which I did not have enough moral strength - is the pink crystal of life. You can find out about it on the wiki, it drops with a fossil hound, which spawns randomly at any time of the day or night when the player is in close proximity to the perimeter fence. By killing the hound you will receive a crystal.

Author: cheesy_cheese


Voices Of The Void: SaveGame (Gold Argemia + Ingot, Fully Equipped Research Center) [0.7.0]


Game files - Voices Of The Void

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