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Starfield: SaveGame (Start of the game, five built ships and your own warehouse on the launch pad)

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  • Game:

    Starfield

  • Posted:

    2025-Mar-16

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    237

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CHEAT DESCRIPTION:

First of all, I made a save for myself and for those who want to play the game again, who are playing for the first time, I strongly recommend going through the prologue yourself to be aware of what is happening, and only then put my save. You can start the game both in the old universe and in the new (NG+), it all depends on your answer in the Lodge. The beginning of the game on the launch pad before visiting the Lodge, level 62, I did not conjure over the character's appearance, because in the Lodge you will be asked to create a new character, completed a lot of research in the laboratory to open more items in the interior editor, pumped up the skills mainly needed to build a ship and a little for weapons and health. In order not to fly to different planets for spare parts for ships, now the ship technician has absolutely all spare parts, and in order not to run around the shops in search of this or that item, I decided to build my own warehouse, found a place under the roof and with light next to the launch pad, cleared it of junk, and built a warehouse in which there are all the workbenches and boxes with all the resources, clothes, weapons, ammunition, etc., fenced it with a fence and put two "talkative" guards. Since I do not like any of the ships in the game, I built four of my own for all occasions and deeply modernized the Frontier by increasing it by three meters, replaced the reactor with a B class for installing more powerful weapons, now it has workbenches, an armory, a sleeping place for the captain, a cabin for three guests and a medical unit. The requirements for other ships were as follows: a mandatory armory, a separate sleeping place (not a cabin) for the captain, a medical unit, an engineering compartment if possible, if the size of the ship allows. From the equipment: a refrigerator, workbenches, a cooking station, sleeping places for the number of crew plus 2-4 places for guests. Ships must have good carrying capacity, protection and maneuverability of at least 90 units, a minimum of stairs and no labyrinths. All the characteristics are visible in the screenshots. I made the "Hunter" exclusively as a boarding ship, so I did not put turrets and heavy missile weapons on it, I had to sacrifice carrying capacity in favor of speed and maneuverability. Since I do not like ships with a lot of rooms, I play on the "Sapsan", by the way, it is the fastest (speed - 180). When building ships, I did not use any mods, took empty modules and filled them with the help of the interior editor. You can safely repaint ships, change weapons, engines without consequences, but do not change residential modules, otherwise the game may crash. In the weapons rooms, I filled all the stands for weapons, and also added a box with a large number of cartridges, workbenches are not in one room, but in different ones, I think it is a big waste of space, to put a large module (workshop) on small ships, next to the industrial workbench there is a box with all the resources. You will not find a workbench for weapons on ships, because it is not installed (falls through textures) in the interior editor on the ship.

I used the console when clearing space for the warehouse, so I advise you to put the achievement activator in the root of the game (folder in the archive), to avoid problems.

Installation: copy the Saves folder to C: \ Users \ .... \ Documents \ My Games \ Starfield

Author: McON



Game files - Starfield

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