Completed the game four times on NG+0.
All endings were received one by one (Radiant, Inferno, Umbral) - for the fourth time I simply did the Radiant ending again - and, accordingly, three additional starting classes were opened: Radiant Purifier, Lord and Putrid Child.
Paladin Isaac's quest has been completed and another additional Dark Crusader starting class has been unlocked.
Almost all weapons, armor, medallions and rings have been collected. I’ll make a small digression to make it clear what’s missing. As a basis for saving, I took a not very successful hacked save for one of the very first patches, because of which, for example, there are two Umbral Lamps in the inventory (this does not affect anything). It also contained the armor of the Knight of Adyr, which can only be obtained by purchasing it in the sanctuary of Adyr for a special game currency, but for this you need to be online.
Therefore, you cannot get this armor on a pirate. So, the set of Knight Adyr is incomplete - the helmet is missing.
I'm not sure about the rest of the armor either. In addition to the helmet of the Knight of Adyr, there may be missing fragments from sets that are knocked out from enemies. I don’t know whether this is a problem that has been going on since the early patches, or whether the original hacked save was responsible for this, but the game has absolutely disgusting armor sorting. The devil himself will break his leg. I tried my best to check if everything was in place, but if something was missing, then alas.
Completed quests for bonus equipment: armor and weapons of the Lord of the Buckets, General Engström, Illuminator Aubrey and the Umbral Set.
As far as I can tell, I collected absolutely all the weapons. Most of it has been pumped up to +10, and is also presented in two copies, if suddenly someone wants to run around with dual weapons. Some types, alas, can only be obtained in one copy: claws from the bonus umbral set, Damarose the Marked ax, stick (given by the pilgrim merchant Thek-Ihir) and a couple more. In the case of claws, two copies are not needed - these weapons are initially paired.
The same goes for magic, bows/crossbows, magic catalysts, eyes for inserting into the Umbra Lamp (including the one that drops from the Red Reaper chasing the character if you hang around in the Umbra for a long time), rings and medallions - they are all collected.
Obtained Gerlinda's special rune (Crafter's Essence), which resets the mass of a weapon or shield. Unfortunately, you can only get one after all the patches.
Quite a few different runes have been collected for insertion into weapons. Part is already inserted into weapons from bosses. You need to remove/insert it from Gerlinda. In this walkthrough, I gave the rune tablets to her, not Sparky, so as not to raise prices in the store. I don’t see any point in giving the tablets to Sparky except in the Umbral ending (because Gerlinda will have to be killed there).
All special techniques for weapons from bosses, as well as for the Thehk-Ihir stick, are now open. To activate, you need to simultaneously press the block and strong attack buttons (in one-handed and two-handed grips, the variations of attacks are different), but it must be taken into account that for some types of weapons, certain conditions must be met for activation. For example, in order for the special attack of the Hushed Saint's halberd to work, you must equip his shield (despite the fact that the special attack in a two-handed grip will also work), and in order for the Lightreaper's swords or daggers to throw fire, it is important not to confuse and take the weapon in the right hand. Thek-Ihir's stick generally works in a special way: you need to put on the Failed Pilgrim set and hit enemies with a regular attack, while a random buff, for example, a fire one, will be attached to the stick.
The following weapons have special moves:
Saint Latimer's Relic Spear
Hushed Saint's Halberd (must equip the Hushed Saint's Shield)
Swords, daggers, spear of the Reaper of Light (daggers and swords must be equipped in a suitable hand: for the right hand - in the right, for the left - in the left)
Judge Cleric's Radiant Sword and Judge Cleric's Spear (you need to equip the sword in your dominant hand and the spear in your secondary hand)
Judge Cleric's Corrupted Sword
Queen's Head Hammer
Tancred's Mancatcher
Pieta's Sword and Elianna's Sword (you need to equip both swords. Not sure if it matters which sword is in which hand, but I usually equipped Pieta's Sword in my dominant hand)
Harrower Dervla's Sword (requires Martyr's Shackles to be equipped)
Stick (you need to wear the Failed Pilgrim set)
Aubrey's Illuminator's Flickering Flail from the bonus set (unlocked by default)
General Engström's hammers, Punishment and Justice/Judgement and Punishment (the ability is open by default, you need to equip both hammers)
Additional Information:
The umbral lamp is fully pumped, as is the local analogue of Estus.
The mirror is fully assembled to change your appearance.
The character has been pumped up to the maximum, all parameters are 99 (after some patches the maximum level was finally brought into the game. Previously, you could level up until you were blue in the face, and the character became practically invulnerablem).
All the junk is in a chest in the hub. Opposite it is a mirror to change your appearance and gender. I didn't take anything from Mohlu in the menu for obtaining boss equipment during this run. There is nothing new there, but you never know who will need something.
I painted the Paladin set, which is given for the paladin Isaac quest, red. The set itself, like everything else, lies in the chest. This is the only armor that I changed the coloring using pigments (Tincts). You can change it back in the inventory in the corresponding tab. Just for information.
In this walkthrough, the world is fully explored. I might have missed some little things, but I searched all the locations meticulously, opened all the shortcuts, vacuumed up the loot, and so on. In general, you can safely start NG+0 again or go to NG+1.
Keep in mind that on NG+1 and further the number of “bonfires” will decrease over and over again. At the same time, modifiers are applicable to both NG+1 and NG+0. In this playthrough, I only used one: to drop leveled loot. In other words, everything that lies on the ground or falls from enemies (not bought from merchants) will immediately be sharpened by +10.
All manipulations with NG are done from the “bonfire” menu.
Also in this walkthrough I completed the quest of the merchant Winterberry and Byron. There’s not much to buy from her, but if anything, this couple is sitting at the bottom of the hub: from the “bonfire” (Vestige of Ethryg) you need to run straight through the open door between two stairs, run through the hall where the Tortured Captive used to sit in a cage Prisoner), and go down the spiral staircase.
Installation:
Place the SaveGames folder at: C/Users/UserPC/AppData/Local/LOTF2/Saved
Author: Roadster891