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          <NxBodyDesc id="body">
            <massSpaceInertia>8.862499237 3.444498539 8.862499237</massSpaceInertia>
            <mass>29.999998093</mass>
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          <NxBodyDesc id="body">
            <massSpaceInertia>8.862499237 3.444499731 8.862499237</massSpaceInertia>
            <mass>29.999998093</mass>
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            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
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              <NxGroupsMask id="groupsMask"/>
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          <NxBodyDesc id="body">
            <massSpaceInertia>8.862499237 3.444499731 8.862499237</massSpaceInertia>
            <mass>29.999998093</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
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              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
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        <NxActorDesc id="Actor_15" userProperties="_castType_2_objType_1_objIndex_25" hasBody="true" name="testActorName">
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          <NxBodyDesc id="body">
            <massLocalPose>1 0 0  0 1 0  0 0 1  0 -0.068929642 0</massLocalPose>
            <massSpaceInertia>4.254966259 1.941499829 4.254966259</massSpaceInertia>
            <mass>25</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
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              <NxGroupsMask id="groupsMask"/>
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              <skinWidth>0.025</skinWidth>
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              <skinWidth>0.025</skinWidth>
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              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
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          <dominanceGroup>2</dominanceGroup>
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        <NxActorDesc id="Actor_16" userProperties="_castType_2_objType_1_objIndex_26" hasBody="true" name="testActorName">
          <globalPose>1 0 0.000000063  -0 1 0.000000044  -0.000000063 -0.000000044 1  10.435390472 0.00953318 -11.682011604</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>1 0 0  0 1 0  0 0 1  0 -0.068929642 0</massLocalPose>
            <massSpaceInertia>4.254966259 1.941499829 4.254966259</massSpaceInertia>
            <mass>25</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
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              <NxGroupsMask id="groupsMask"/>
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              <NxGroupsMask id="groupsMask"/>
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              <materialIndex>19</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
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              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
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          <dominanceGroup>2</dominanceGroup>
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          <NxBodyDesc id="body">
            <massSpaceInertia>23.857330322 9.633331299 23.857330322</massSpaceInertia>
            <mass>80</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
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          <group>2</group>
          <NxBoxShapeDesc dimensions="0.424999952 0.844999969 0.424999952">
            <NxShapeDesc>
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              <NxGroupsMask id="groupsMask"/>
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              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
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              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
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          <dominanceGroup>2</dominanceGroup>
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        <NxActorDesc id="Actor_18" userProperties="_castType_2_objType_1_objIndex_28" hasBody="true" name="testActorName">
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          <NxBodyDesc id="body">
            <massLocalPose>1 0 0  0 1 0  0 0 1  0 -0.068929642 0</massLocalPose>
            <massSpaceInertia>4.254966259 1.941499829 4.254966259</massSpaceInertia>
            <mass>25</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
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              <NxGroupsMask id="groupsMask"/>
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              <NxGroupsMask id="groupsMask"/>
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              <NxGroupsMask id="groupsMask"/>
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              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
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          <dominanceGroup>2</dominanceGroup>
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        <NxActorDesc id="Actor_19" userProperties="_castType_2_objType_1_objIndex_92" hasBody="true" name="testActorName">
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          <NxBodyDesc id="body">
            <massSpaceInertia>8.946499825 3.612499952 8.946499825</massSpaceInertia>
            <mass>29.999998093</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
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              <NxGroupsMask id="groupsMask"/>
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          <dominanceGroup>2</dominanceGroup>
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          <NxBodyDesc id="body">
            <massSpaceInertia>8.946499825 3.612499952 8.946499825</massSpaceInertia>
            <mass>29.999998093</mass>
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            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
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              <NxGroupsMask id="groupsMask"/>
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          <dominanceGroup>2</dominanceGroup>
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          <NxBodyDesc id="body">
            <massSpaceInertia>8.946498871 3.612499714 8.946498871</massSpaceInertia>
            <mass>29.999998093</mass>
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            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
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              <NxGroupsMask id="groupsMask"/>
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          <NxBodyDesc id="body">
            <massSpaceInertia>23.857334137 9.633332253 23.857334137</massSpaceInertia>
            <mass>80</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.424999982 0.844999969 0.424999982">
            <NxShapeDesc>
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              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
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          <NxBoxShapeDesc dimensions="0.424999982 0.844999969 0.424999982">
            <NxShapeDesc>
              <localPose>0.857167363 0 0.515038013  0 1 0  -0.515038013 0 0.857167363  0 0 0</localPose>
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              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
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              <group>2</group>
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              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>2</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_23" userProperties="_castType_2_objType_1_objIndex_96" hasBody="true" name="testActorName">
          <globalPose>0.290332973 0 0.95692569  -0.000000042 1 0.000000013  -0.95692569 -0.000000044 0.290332973  2.896259785 0.238910034 31.188455582</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>8.946499825 3.612499952 8.946499825</massSpaceInertia>
            <mass>29.999998093</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.424999982 0.844999969 0.424999982">
            <NxShapeDesc>
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              <NxGroupsMask id="groupsMask"/>
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          <NxBoxShapeDesc dimensions="0.424999982 0.844999969 0.424999982">
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              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
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          <NxBoxShapeDesc dimensions="0.424999982 0.844999969 0.424999982">
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              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>2</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_24" userProperties="_castType_2_objType_1_objIndex_97" hasBody="true" name="testActorName">
          <globalPose>0.681608677 -0 0.731716871  -0.000000032 1 0.00000003  -0.731716871 -0.000000044 0.681608677  4.129697323 0.238910034 30.867519379</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>23.857330322 9.633331299 23.857330322</massSpaceInertia>
            <mass>80</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.424999952 0.844999969 0.424999952">
            <NxShapeDesc>
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              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
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          <NxBoxShapeDesc dimensions="0.424999952 0.844999969 0.424999952">
            <NxShapeDesc>
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              <group>2</group>
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              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
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              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>2</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_25" userProperties="_castType_2_objType_1_objIndex_98" hasBody="true" name="testActorName">
          <globalPose>1 0 0  0 1 0  0 0 1  0.07 0.209929079 -2.649667978</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>10.178500175 3.612499952 10.178500175</massSpaceInertia>
            <mass>29.999998093</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.424999982 0.914999962 0.424999982">
            <NxShapeDesc>
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              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
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          <NxBoxShapeDesc dimensions="0.424999982 0.914999962 0.424999982">
            <NxShapeDesc>
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              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.424999982 0.914999962 0.424999982">
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              <localPose>0.32556814 0 0.945518613  0 1 0  -0.945518613 0 0.32556814  0 0 0</localPose>
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              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>2</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_26" userProperties="_castType_2_objType_1_objIndex_99" hasBody="true" name="testActorName">
          <globalPose>1 0 0  0 1 0  0 0 1  0.01 0.209999993 -1.49000001</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>10.178500175 3.612499952 10.178500175</massSpaceInertia>
            <mass>29.999998093</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.424999982 0.914999962 0.424999982">
            <NxShapeDesc>
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              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
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          <NxBoxShapeDesc dimensions="0.424999982 0.914999962 0.424999982">
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              <materialIndex>19</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.424999982 0.914999962 0.424999982">
            <NxShapeDesc>
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              <materialIndex>19</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>2</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_27" userProperties="_castType_2_objType_1_objIndex_102" hasBody="true" name="testActorName">
          <globalPose>1 0 0  0 1 0  0 0 1  -1.476529837 0.209999993 -11.064638138</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>8.946499825 3.612499952 8.946499825</massSpaceInertia>
            <mass>29.999998093</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.424999982 0.844999969 0.424999982">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>16</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.424999982 0.844999969 0.424999982">
            <NxShapeDesc>
              <localPose>0.857167363 0 0.515038013  0 1 0  -0.515038013 0 0.857167363  0 0 0</localPose>
              <group>2</group>
              <materialIndex>16</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
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          <NxBoxShapeDesc dimensions="0.424999982 0.844999969 0.424999982">
            <NxShapeDesc>
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              <materialIndex>16</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>2</dominanceGroup>
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        <NxActorDesc id="Actor_28" userProperties="_castType_2_objType_1_objIndex_104" hasBody="true" name="testActorName">
          <globalPose>0.00000006 0 -1  0 1 0  1 0 0.00000006  6.009999752 10.119999886 -50.969997406</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>1 0 0  0 1 0  0 0 1  0.520000041 1.310400009 -0.000529643</massLocalPose>
            <massSpaceInertia>0.448499531 0.072858021 0.518596768</massSpaceInertia>
            <mass>0.782699645</mass>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
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          <group>2</group>
          <NxBoxShapeDesc dimensions="0.493000001 1.272999883 0.066599995">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0.519999981 1.31039989 -0.00052958</localPose>
              <group>2</group>
              <materialIndex>15</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.544999957 1.335399866 0.077">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0.519999981 1.31039989 -0.00052969</localPose>
              <NxShapeFlag id="shapeFlags">
                <NX_TRIGGER_ON_ENTER>true</NX_TRIGGER_ON_ENTER>
                <NX_TRIGGER_ON_LEAVE>true</NX_TRIGGER_ON_LEAVE>
                <NX_TRIGGER_ON_STAY>true</NX_TRIGGER_ON_STAY>
                <NX_SF_VISUALIZATION>true</NX_SF_VISUALIZATION>
                <NX_SF_DISABLE_COLLISION>false</NX_SF_DISABLE_COLLISION>
                <NX_SF_FEATURE_INDICES>false</NX_SF_FEATURE_INDICES>
                <NX_SF_DISABLE_RAYCASTING>false</NX_SF_DISABLE_RAYCASTING>
                <NX_SF_POINT_CONTACT_FORCE>false</NX_SF_POINT_CONTACT_FORCE>
                <NX_SF_FLUID_DRAIN>false</NX_SF_FLUID_DRAIN>
                <NX_SF_FLUID_DISABLE_COLLISION>false</NX_SF_FLUID_DISABLE_COLLISION>
                <NX_SF_FLUID_TWOWAY>false</NX_SF_FLUID_TWOWAY>
                <NX_SF_DISABLE_RESPONSE>false</NX_SF_DISABLE_RESPONSE>
                <NX_SF_DYNAMIC_DYNAMIC_CCD>false</NX_SF_DYNAMIC_DYNAMIC_CCD>
                <NX_SF_DISABLE_SCENE_QUERIES>false</NX_SF_DISABLE_SCENE_QUERIES>
                <NX_SF_CLOTH_DRAIN>false</NX_SF_CLOTH_DRAIN>
                <NX_SF_CLOTH_DISABLE_COLLISION>false</NX_SF_CLOTH_DISABLE_COLLISION>
                <NX_SF_CLOTH_TWOWAY>false</NX_SF_CLOTH_TWOWAY>
                <NX_SF_SOFTBODY_DRAIN>false</NX_SF_SOFTBODY_DRAIN>
                <NX_SF_SOFTBODY_DISABLE_COLLISION>false</NX_SF_SOFTBODY_DISABLE_COLLISION>
                <NX_SF_SOFTBODY_TWOWAY>false</NX_SF_SOFTBODY_TWOWAY>
              </NxShapeFlag>
              <group>2</group>
              <materialIndex>15</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_29" userProperties="_castType_2_objType_1_objIndex_106" hasBody="true" name="testActorName">
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          <NxBodyDesc id="body">
            <massLocalPose>0.999952018 0.0097963 0.000000785  -0.0097963 0.999952018 -0.000000008  -0.000000785 0.000000001 1  -0.000000001 -0.020485459 0</massLocalPose>
            <massSpaceInertia>0.399087489 0.275373399 0.390520662</massSpaceInertia>
            <mass>14.999999046</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
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          <group>2</group>
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            <NxShapeDesc>
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              <materialIndex>14</materialIndex>
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              <NxGroupsMask id="groupsMask"/>
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          <NxBoxShapeDesc dimensions="0.050000001 0.21541737 0.104999997">
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              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
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              <materialIndex>14</materialIndex>
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              <NxGroupsMask id="groupsMask"/>
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              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
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              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
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          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.050000001 0.21541737 0.104999997">
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              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
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          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.050000001 0.21541737 0.104999997">
            <NxShapeDesc>
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              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
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          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.050000001 0.21541737 0.104999997">
            <NxShapeDesc>
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              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
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          <NxBoxShapeDesc dimensions="0.050000001 0.21541737 0.104999997">
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              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
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          <dominanceGroup>2</dominanceGroup>
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        <NxActorDesc id="Actor_30" userProperties="_castType_2_objType_1_objIndex_108" hasBody="true" name="testActorName">
          <globalPose>0.00000006 0 1  0 1 0  -1 0 0.00000006  11.679999352 10.099999428 -79.729995728</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>1 0 0  0 1 0  0 0 1  0.520000041 1.310400009 -0.000529643</massLocalPose>
            <massSpaceInertia>0.448499531 0.072858021 0.518596768</massSpaceInertia>
            <mass>0.782699645</mass>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.493000001 1.272999883 0.066599995">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0.519999981 1.31039989 -0.00052958</localPose>
              <group>2</group>
              <materialIndex>15</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.544999957 1.335399866 0.077">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0.519999981 1.31039989 -0.00052969</localPose>
              <NxShapeFlag id="shapeFlags">
                <NX_TRIGGER_ON_ENTER>true</NX_TRIGGER_ON_ENTER>
                <NX_TRIGGER_ON_LEAVE>true</NX_TRIGGER_ON_LEAVE>
                <NX_TRIGGER_ON_STAY>true</NX_TRIGGER_ON_STAY>
                <NX_SF_VISUALIZATION>true</NX_SF_VISUALIZATION>
                <NX_SF_DISABLE_COLLISION>false</NX_SF_DISABLE_COLLISION>
                <NX_SF_FEATURE_INDICES>false</NX_SF_FEATURE_INDICES>
                <NX_SF_DISABLE_RAYCASTING>false</NX_SF_DISABLE_RAYCASTING>
                <NX_SF_POINT_CONTACT_FORCE>false</NX_SF_POINT_CONTACT_FORCE>
                <NX_SF_FLUID_DRAIN>false</NX_SF_FLUID_DRAIN>
                <NX_SF_FLUID_DISABLE_COLLISION>false</NX_SF_FLUID_DISABLE_COLLISION>
                <NX_SF_FLUID_TWOWAY>false</NX_SF_FLUID_TWOWAY>
                <NX_SF_DISABLE_RESPONSE>false</NX_SF_DISABLE_RESPONSE>
                <NX_SF_DYNAMIC_DYNAMIC_CCD>false</NX_SF_DYNAMIC_DYNAMIC_CCD>
                <NX_SF_DISABLE_SCENE_QUERIES>false</NX_SF_DISABLE_SCENE_QUERIES>
                <NX_SF_CLOTH_DRAIN>false</NX_SF_CLOTH_DRAIN>
                <NX_SF_CLOTH_DISABLE_COLLISION>false</NX_SF_CLOTH_DISABLE_COLLISION>
                <NX_SF_CLOTH_TWOWAY>false</NX_SF_CLOTH_TWOWAY>
                <NX_SF_SOFTBODY_DRAIN>false</NX_SF_SOFTBODY_DRAIN>
                <NX_SF_SOFTBODY_DISABLE_COLLISION>false</NX_SF_SOFTBODY_DISABLE_COLLISION>
                <NX_SF_SOFTBODY_TWOWAY>false</NX_SF_SOFTBODY_TWOWAY>
              </NxShapeFlag>
              <group>2</group>
              <materialIndex>15</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_31" userProperties="_castType_2_objType_1_objIndex_110" hasBody="true" name="testActorName">
          <globalPose>0.00000006 0 -1  0 1 0  1 0 0.00000006  6.449999809 3.229999542 -79.779998779</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>1 0 0  0 1 0  0 0 1  -0.638599932 1.390499949 -0.002828094</massLocalPose>
            <massSpaceInertia>0.761923075 0.182385296 0.939963341</massSpaceInertia>
            <mass>1.153852463</mass>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.673899949 1.394899845 0.074999996">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  -0.638599932 1.390499949 0</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.69449991 1.415499926 0.074999996">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  -0.638599932 1.390499949 -0.005532365</localPose>
              <NxShapeFlag id="shapeFlags">
                <NX_TRIGGER_ON_ENTER>true</NX_TRIGGER_ON_ENTER>
                <NX_TRIGGER_ON_LEAVE>true</NX_TRIGGER_ON_LEAVE>
                <NX_TRIGGER_ON_STAY>true</NX_TRIGGER_ON_STAY>
                <NX_SF_VISUALIZATION>true</NX_SF_VISUALIZATION>
                <NX_SF_DISABLE_COLLISION>false</NX_SF_DISABLE_COLLISION>
                <NX_SF_FEATURE_INDICES>false</NX_SF_FEATURE_INDICES>
                <NX_SF_DISABLE_RAYCASTING>false</NX_SF_DISABLE_RAYCASTING>
                <NX_SF_POINT_CONTACT_FORCE>false</NX_SF_POINT_CONTACT_FORCE>
                <NX_SF_FLUID_DRAIN>false</NX_SF_FLUID_DRAIN>
                <NX_SF_FLUID_DISABLE_COLLISION>false</NX_SF_FLUID_DISABLE_COLLISION>
                <NX_SF_FLUID_TWOWAY>false</NX_SF_FLUID_TWOWAY>
                <NX_SF_DISABLE_RESPONSE>false</NX_SF_DISABLE_RESPONSE>
                <NX_SF_DYNAMIC_DYNAMIC_CCD>false</NX_SF_DYNAMIC_DYNAMIC_CCD>
                <NX_SF_DISABLE_SCENE_QUERIES>false</NX_SF_DISABLE_SCENE_QUERIES>
                <NX_SF_CLOTH_DRAIN>false</NX_SF_CLOTH_DRAIN>
                <NX_SF_CLOTH_DISABLE_COLLISION>false</NX_SF_CLOTH_DISABLE_COLLISION>
                <NX_SF_CLOTH_TWOWAY>false</NX_SF_CLOTH_TWOWAY>
                <NX_SF_SOFTBODY_DRAIN>false</NX_SF_SOFTBODY_DRAIN>
                <NX_SF_SOFTBODY_DISABLE_COLLISION>false</NX_SF_SOFTBODY_DISABLE_COLLISION>
                <NX_SF_SOFTBODY_TWOWAY>false</NX_SF_SOFTBODY_TWOWAY>
              </NxShapeFlag>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_32" userProperties="_castType_2_objType_1_objIndex_112" hasBody="true" name="testActorName">
          <globalPose>-0.000001907 0 1.000001788  0.985208511 -0.171372294 0.000000119  0.171370476 0.985208511 -0.000001818  -1.480000019 0.459999979 -61.079998016</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>0.506856084 0.382079184 0.811986983</massSpaceInertia>
            <mass>29.999998093</mass>
            <linearVelocity>0 -0 0</linearVelocity>
            <angularVelocity>3.999992847 0.000000531 0.000000391</angularVelocity>
            <wakeUpCounter>0.315817446</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.085500002 0.272499979 0.068999998">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.272499979 0.079999998 0.050000001">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>2</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_33" userProperties="_castType_2_objType_1_objIndex_113" hasBody="true" name="testActorName">
          <globalPose>0.00000006 0 1  0 1 0  -1 0 0.00000006  10.130000114 3.279999256 -84.779998779</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>1 0 0  0 1 0  0 0 1  -0.637894392 1.36349988 -0.000013314</massLocalPose>
            <massSpaceInertia>0.755889416 0.182027787 0.932779253</massSpaceInertia>
            <mass>1.188051343</mass>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.667599976 1.368299961 0.074999996">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  -0.632399976 1.363499999 0</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.67779994 1.388499975 0.085000001">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  -0.6426 1.363499999 -0.000024717</localPose>
              <NxShapeFlag id="shapeFlags">
                <NX_TRIGGER_ON_ENTER>true</NX_TRIGGER_ON_ENTER>
                <NX_TRIGGER_ON_LEAVE>true</NX_TRIGGER_ON_LEAVE>
                <NX_TRIGGER_ON_STAY>true</NX_TRIGGER_ON_STAY>
                <NX_SF_VISUALIZATION>true</NX_SF_VISUALIZATION>
                <NX_SF_DISABLE_COLLISION>false</NX_SF_DISABLE_COLLISION>
                <NX_SF_FEATURE_INDICES>false</NX_SF_FEATURE_INDICES>
                <NX_SF_DISABLE_RAYCASTING>false</NX_SF_DISABLE_RAYCASTING>
                <NX_SF_POINT_CONTACT_FORCE>false</NX_SF_POINT_CONTACT_FORCE>
                <NX_SF_FLUID_DRAIN>false</NX_SF_FLUID_DRAIN>
                <NX_SF_FLUID_DISABLE_COLLISION>false</NX_SF_FLUID_DISABLE_COLLISION>
                <NX_SF_FLUID_TWOWAY>false</NX_SF_FLUID_TWOWAY>
                <NX_SF_DISABLE_RESPONSE>false</NX_SF_DISABLE_RESPONSE>
                <NX_SF_DYNAMIC_DYNAMIC_CCD>false</NX_SF_DYNAMIC_DYNAMIC_CCD>
                <NX_SF_DISABLE_SCENE_QUERIES>false</NX_SF_DISABLE_SCENE_QUERIES>
                <NX_SF_CLOTH_DRAIN>false</NX_SF_CLOTH_DRAIN>
                <NX_SF_CLOTH_DISABLE_COLLISION>false</NX_SF_CLOTH_DISABLE_COLLISION>
                <NX_SF_CLOTH_TWOWAY>false</NX_SF_CLOTH_TWOWAY>
                <NX_SF_SOFTBODY_DRAIN>false</NX_SF_SOFTBODY_DRAIN>
                <NX_SF_SOFTBODY_DISABLE_COLLISION>false</NX_SF_SOFTBODY_DISABLE_COLLISION>
                <NX_SF_SOFTBODY_TWOWAY>false</NX_SF_SOFTBODY_TWOWAY>
              </NxShapeFlag>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_34" userProperties="_castType_2_objType_1_objIndex_114" hasBody="true" name="testActorName">
          <globalPose>0.00000006 0 -1  0 1 0  1 0 0.00000006  0.07000012 5.369998932 -72.589996338</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>1 0 0  0 1 0  0 0 1  -0.620000064 1.350000143 -0.002828038</massLocalPose>
            <massSpaceInertia>0.678901553 0.162780374 0.837580204</massSpaceInertia>
            <mass>1.089389801</mass>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.654999971 1.3549999 0.074999996">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  -0.620000005 1.350000024 0</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.674999952 1.375 0.074999996">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  -0.620000005 1.350000024 -0.005532365</localPose>
              <NxShapeFlag id="shapeFlags">
                <NX_TRIGGER_ON_ENTER>true</NX_TRIGGER_ON_ENTER>
                <NX_TRIGGER_ON_LEAVE>true</NX_TRIGGER_ON_LEAVE>
                <NX_TRIGGER_ON_STAY>true</NX_TRIGGER_ON_STAY>
                <NX_SF_VISUALIZATION>true</NX_SF_VISUALIZATION>
                <NX_SF_DISABLE_COLLISION>false</NX_SF_DISABLE_COLLISION>
                <NX_SF_FEATURE_INDICES>false</NX_SF_FEATURE_INDICES>
                <NX_SF_DISABLE_RAYCASTING>false</NX_SF_DISABLE_RAYCASTING>
                <NX_SF_POINT_CONTACT_FORCE>false</NX_SF_POINT_CONTACT_FORCE>
                <NX_SF_FLUID_DRAIN>false</NX_SF_FLUID_DRAIN>
                <NX_SF_FLUID_DISABLE_COLLISION>false</NX_SF_FLUID_DISABLE_COLLISION>
                <NX_SF_FLUID_TWOWAY>false</NX_SF_FLUID_TWOWAY>
                <NX_SF_DISABLE_RESPONSE>false</NX_SF_DISABLE_RESPONSE>
                <NX_SF_DYNAMIC_DYNAMIC_CCD>false</NX_SF_DYNAMIC_DYNAMIC_CCD>
                <NX_SF_DISABLE_SCENE_QUERIES>false</NX_SF_DISABLE_SCENE_QUERIES>
                <NX_SF_CLOTH_DRAIN>false</NX_SF_CLOTH_DRAIN>
                <NX_SF_CLOTH_DISABLE_COLLISION>false</NX_SF_CLOTH_DISABLE_COLLISION>
                <NX_SF_CLOTH_TWOWAY>false</NX_SF_CLOTH_TWOWAY>
                <NX_SF_SOFTBODY_DRAIN>false</NX_SF_SOFTBODY_DRAIN>
                <NX_SF_SOFTBODY_DISABLE_COLLISION>false</NX_SF_SOFTBODY_DISABLE_COLLISION>
                <NX_SF_SOFTBODY_TWOWAY>false</NX_SF_SOFTBODY_TWOWAY>
              </NxShapeFlag>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_35" userProperties="_castType_2_objType_1_objIndex_115" hasBody="true" name="testActorName">
          <globalPose>-0.000001907 0 1.000001788  0.985208511 -0.171372294 0.000000119  0.171370476 0.985208511 -0.000001818  -1.480000019 0.459999979 -62.109996796</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>0.506856084 0.382079184 0.811986983</massSpaceInertia>
            <mass>29.999998093</mass>
            <linearVelocity>0 -0 0</linearVelocity>
            <angularVelocity>3.999992847 0.000000531 0.000000391</angularVelocity>
            <wakeUpCounter>0.315817446</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.085500002 0.272499979 0.068999998">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.272499979 0.079999998 0.050000001">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>2</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_36" userProperties="_castType_2_objType_1_objIndex_116" hasBody="true" name="testActorName">
          <globalPose>0.00000006 0 -1  0 1 0  1 0 0.00000006  0.090000115 5.38999939 -79.799995422</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>1 0 0  0 1 0  0 0 1  -0.638599932 1.390499949 -0.002828094</massLocalPose>
            <massSpaceInertia>0.761923075 0.182385296 0.939963341</massSpaceInertia>
            <mass>1.153852463</mass>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.673899949 1.394899845 0.074999996">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  -0.638599932 1.390499949 0</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.69449991 1.415499926 0.074999996">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  -0.638599932 1.390499949 -0.005532365</localPose>
              <NxShapeFlag id="shapeFlags">
                <NX_TRIGGER_ON_ENTER>true</NX_TRIGGER_ON_ENTER>
                <NX_TRIGGER_ON_LEAVE>true</NX_TRIGGER_ON_LEAVE>
                <NX_TRIGGER_ON_STAY>true</NX_TRIGGER_ON_STAY>
                <NX_SF_VISUALIZATION>true</NX_SF_VISUALIZATION>
                <NX_SF_DISABLE_COLLISION>false</NX_SF_DISABLE_COLLISION>
                <NX_SF_FEATURE_INDICES>false</NX_SF_FEATURE_INDICES>
                <NX_SF_DISABLE_RAYCASTING>false</NX_SF_DISABLE_RAYCASTING>
                <NX_SF_POINT_CONTACT_FORCE>false</NX_SF_POINT_CONTACT_FORCE>
                <NX_SF_FLUID_DRAIN>false</NX_SF_FLUID_DRAIN>
                <NX_SF_FLUID_DISABLE_COLLISION>false</NX_SF_FLUID_DISABLE_COLLISION>
                <NX_SF_FLUID_TWOWAY>false</NX_SF_FLUID_TWOWAY>
                <NX_SF_DISABLE_RESPONSE>false</NX_SF_DISABLE_RESPONSE>
                <NX_SF_DYNAMIC_DYNAMIC_CCD>false</NX_SF_DYNAMIC_DYNAMIC_CCD>
                <NX_SF_DISABLE_SCENE_QUERIES>false</NX_SF_DISABLE_SCENE_QUERIES>
                <NX_SF_CLOTH_DRAIN>false</NX_SF_CLOTH_DRAIN>
                <NX_SF_CLOTH_DISABLE_COLLISION>false</NX_SF_CLOTH_DISABLE_COLLISION>
                <NX_SF_CLOTH_TWOWAY>false</NX_SF_CLOTH_TWOWAY>
                <NX_SF_SOFTBODY_DRAIN>false</NX_SF_SOFTBODY_DRAIN>
                <NX_SF_SOFTBODY_DISABLE_COLLISION>false</NX_SF_SOFTBODY_DISABLE_COLLISION>
                <NX_SF_SOFTBODY_TWOWAY>false</NX_SF_SOFTBODY_TWOWAY>
              </NxShapeFlag>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_37" userProperties="_castType_2_objType_1_objIndex_117" hasBody="true" name="testActorName">
          <globalPose>-0.000000715 -0.000000298 1.000000596  -0.98520124 -0.171405554 -0.000000179  0.171404988 -0.98520124 -0.000000834  -1.480000019 0.459999979 -65.720001221</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>0.506856084 0.382079184 0.811986983</massSpaceInertia>
            <mass>29.999998093</mass>
            <linearVelocity>0 -0 0</linearVelocity>
            <angularVelocity>-3.999998569 0.000000725 0.000000002</angularVelocity>
            <wakeUpCounter>0.315817446</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.085500002 0.272499979 0.068999998">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.272499979 0.079999998 0.050000001">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>2</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_38" userProperties="_castType_2_objType_1_objIndex_132" hasBody="true" name="testActorName">
          <globalPose>1 0 0  0 1 0  0 0 1  8.699999809 3.960000038 -68.470001221</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>1 0 0  0 1 0  0 0 1  0.504999995 1.272599816 -0.000514365</massLocalPose>
            <massSpaceInertia>0.392657042 0.063909695 0.45410338</massSpaceInertia>
            <mass>0.725719273</mass>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.479499996 1.236999869 0.065399997">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0.504999995 1.272599936 -0.000514304</localPose>
              <group>2</group>
              <materialIndex>15</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.529999971 1.297599912 0.075500004">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0.504999995 1.272599936 -0.00051441</localPose>
              <NxShapeFlag id="shapeFlags">
                <NX_TRIGGER_ON_ENTER>true</NX_TRIGGER_ON_ENTER>
                <NX_TRIGGER_ON_LEAVE>true</NX_TRIGGER_ON_LEAVE>
                <NX_TRIGGER_ON_STAY>true</NX_TRIGGER_ON_STAY>
                <NX_SF_VISUALIZATION>true</NX_SF_VISUALIZATION>
                <NX_SF_DISABLE_COLLISION>false</NX_SF_DISABLE_COLLISION>
                <NX_SF_FEATURE_INDICES>false</NX_SF_FEATURE_INDICES>
                <NX_SF_DISABLE_RAYCASTING>false</NX_SF_DISABLE_RAYCASTING>
                <NX_SF_POINT_CONTACT_FORCE>false</NX_SF_POINT_CONTACT_FORCE>
                <NX_SF_FLUID_DRAIN>false</NX_SF_FLUID_DRAIN>
                <NX_SF_FLUID_DISABLE_COLLISION>false</NX_SF_FLUID_DISABLE_COLLISION>
                <NX_SF_FLUID_TWOWAY>false</NX_SF_FLUID_TWOWAY>
                <NX_SF_DISABLE_RESPONSE>false</NX_SF_DISABLE_RESPONSE>
                <NX_SF_DYNAMIC_DYNAMIC_CCD>false</NX_SF_DYNAMIC_DYNAMIC_CCD>
                <NX_SF_DISABLE_SCENE_QUERIES>false</NX_SF_DISABLE_SCENE_QUERIES>
                <NX_SF_CLOTH_DRAIN>false</NX_SF_CLOTH_DRAIN>
                <NX_SF_CLOTH_DISABLE_COLLISION>false</NX_SF_CLOTH_DISABLE_COLLISION>
                <NX_SF_CLOTH_TWOWAY>false</NX_SF_CLOTH_TWOWAY>
                <NX_SF_SOFTBODY_DRAIN>false</NX_SF_SOFTBODY_DRAIN>
                <NX_SF_SOFTBODY_DISABLE_COLLISION>false</NX_SF_SOFTBODY_DISABLE_COLLISION>
                <NX_SF_SOFTBODY_TWOWAY>false</NX_SF_SOFTBODY_TWOWAY>
              </NxShapeFlag>
              <group>2</group>
              <materialIndex>15</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_39" userProperties="_castType_2_objType_1_objIndex_133" hasBody="true" name="testActorName">
          <globalPose>-0.000000715 -0.000000298 1.000000596  -0.98520124 -0.171405554 -0.000000179  0.171404988 -0.98520124 -0.000000834  -1.480000019 0.459999979 -66.769996643</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>0.506856084 0.382079184 0.811986983</massSpaceInertia>
            <mass>29.999998093</mass>
            <linearVelocity>0 -0 0</linearVelocity>
            <angularVelocity>-3.999998569 0.000000725 0.000000002</angularVelocity>
            <wakeUpCounter>0.315817446</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.085500002 0.272499979 0.068999998">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.272499979 0.079999998 0.050000001">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>2</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_40" userProperties="_castType_2_objType_1_objIndex_134" hasBody="true" name="testActorName">
          <globalPose>-0.000001907 0 1.000001788  0.985208511 -0.171372294 0.000000119  0.171370476 0.985208511 -0.000001818  -1.480000019 0.459999979 -70.369995117</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>0.506856084 0.382079184 0.811986983</massSpaceInertia>
            <mass>29.999998093</mass>
            <linearVelocity>0 -0 0</linearVelocity>
            <angularVelocity>3.999992847 0.000000531 0.000000391</angularVelocity>
            <wakeUpCounter>0.315817446</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.085500002 0.272499979 0.068999998">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.272499979 0.079999998 0.050000001">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>2</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_41" userProperties="_castType_2_objType_1_objIndex_135" hasBody="true" name="testActorName">
          <globalPose>-0.000001907 0 1.000001788  0.985208511 -0.171372294 0.000000119  0.171370476 0.985208511 -0.000001818  -1.480000019 0.459999979 -71.409996033</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>0.506856084 0.382079184 0.811986983</massSpaceInertia>
            <mass>29.999998093</mass>
            <linearVelocity>0 -0 0</linearVelocity>
            <angularVelocity>3.999992847 0.000000531 0.000000391</angularVelocity>
            <wakeUpCounter>0.315817446</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.085500002 0.272499979 0.068999998">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.272499979 0.079999998 0.050000001">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>2</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_42" userProperties="_castType_2_objType_1_objIndex_136" hasBody="true" name="testActorName">
          <globalPose>-0.000000715 -0.000000298 1.000000596  -0.98520124 -0.171405554 -0.000000179  0.171404988 -0.98520124 -0.000000834  -1.480000019 0.459999979 -75.029998779</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>0.506856084 0.382079184 0.811986983</massSpaceInertia>
            <mass>29.999998093</mass>
            <linearVelocity>0 -0 0</linearVelocity>
            <angularVelocity>-3.999998569 0.000000725 0.000000002</angularVelocity>
            <wakeUpCounter>0.315817446</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.085500002 0.272499979 0.068999998">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.272499979 0.079999998 0.050000001">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>2</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_43" userProperties="_castType_2_objType_1_objIndex_137" hasBody="true" name="testActorName">
          <globalPose>-0.000000715 -0.000000298 1.000000596  -0.98520124 -0.171405554 -0.000000179  0.171404988 -0.98520124 -0.000000834  -1.480000019 0.459999979 -76.059997559</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>0.506856084 0.382079184 0.811986983</massSpaceInertia>
            <mass>29.999998093</mass>
            <linearVelocity>0 -0 0</linearVelocity>
            <angularVelocity>-3.999998569 0.000000725 0.000000002</angularVelocity>
            <wakeUpCounter>0.315817446</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.085500002 0.272499979 0.068999998">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.272499979 0.079999998 0.050000001">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>2</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_44" userProperties="_castType_2_objType_1_objIndex_138" hasBody="true" name="testActorName">
          <globalPose>0.000002146 -0.000000417 -0.99999851  0.98519659 -0.17141819 0.000000745  -0.17141968 -0.98519659 0.000001788  -7 0.459999979 -76.080001831</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>0.506856084 0.382079184 0.811986983</massSpaceInertia>
            <mass>29.999998093</mass>
            <linearVelocity>-0 0 -0</linearVelocity>
            <angularVelocity>-4.000006199 0.000001335 0.000000768</angularVelocity>
            <wakeUpCounter>0.315817446</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.085500002 0.272499979 0.068999998">
            <NxShapeDesc>
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              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.272499979 0.079999998 0.050000001">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>2</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_45" userProperties="_castType_2_objType_1_objIndex_139" hasBody="true" name="testActorName">
          <globalPose>0.000002146 -0.000000417 -0.99999851  0.98519659 -0.17141819 0.000000745  -0.17141968 -0.98519659 0.000001788  -7 0.459999979 -75.029998779</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>0.506856084 0.382079184 0.811986983</massSpaceInertia>
            <mass>29.999998093</mass>
            <linearVelocity>-0 0 -0</linearVelocity>
            <angularVelocity>-4.000006199 0.000001335 0.000000768</angularVelocity>
            <wakeUpCounter>0.315817446</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.085500002 0.272499979 0.068999998">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.272499979 0.079999998 0.050000001">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>2</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_46" userProperties="_castType_2_objType_1_objIndex_140" hasBody="true" name="testActorName">
          <globalPose>0 0.000000417 -1  -0.985200465 -0.17140609 -0.000000119  -0.17140606 0.985200465 0.000000417  -7 0.459999979 -71.419998169</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>0.506856084 0.382079184 0.811986983</massSpaceInertia>
            <mass>29.999998093</mass>
            <linearVelocity>0 -0 -0</linearVelocity>
            <angularVelocity>4.000000954 0.000000015 -0.000001377</angularVelocity>
            <wakeUpCounter>0.315817446</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.085500002 0.272499979 0.068999998">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.272499979 0.079999998 0.050000001">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>2</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_47" userProperties="_castType_2_objType_1_objIndex_141" hasBody="true" name="testActorName">
          <globalPose>0 0.000000417 -1  -0.985200465 -0.17140609 -0.000000119  -0.17140606 0.985200465 0.000000417  -7 0.459999979 -70.379997253</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>0.506856084 0.382079184 0.811986983</massSpaceInertia>
            <mass>29.999998093</mass>
            <linearVelocity>0 -0 -0</linearVelocity>
            <angularVelocity>4.000000954 0.000000015 -0.000001377</angularVelocity>
            <wakeUpCounter>0.315817446</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.085500002 0.272499979 0.068999998">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.272499979 0.079999998 0.050000001">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>2</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_48" userProperties="_castType_2_objType_1_objIndex_142" hasBody="true" name="testActorName">
          <globalPose>0.000002146 -0.000000417 -0.99999851  0.98519659 -0.17141819 0.000000745  -0.17141968 -0.98519659 0.000001788  -7 0.459999979 -66.779998779</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>0.506856084 0.382079184 0.811986983</massSpaceInertia>
            <mass>29.999998093</mass>
            <linearVelocity>-0 0 -0</linearVelocity>
            <angularVelocity>-4.000006199 0.000001335 0.000000768</angularVelocity>
            <wakeUpCounter>0.315817446</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.085500002 0.272499979 0.068999998">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.272499979 0.079999998 0.050000001">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>2</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_49" userProperties="_castType_2_objType_1_objIndex_143" hasBody="true" name="testActorName">
          <globalPose>0.000002146 -0.000000417 -0.99999851  0.98519659 -0.17141819 0.000000745  -0.17141968 -0.98519659 0.000001788  -7 0.459999979 -65.729995728</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>0.506856084 0.382079184 0.811986983</massSpaceInertia>
            <mass>29.999998093</mass>
            <linearVelocity>-0 0 -0</linearVelocity>
            <angularVelocity>-4.000006199 0.000001335 0.000000768</angularVelocity>
            <wakeUpCounter>0.315817446</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.085500002 0.272499979 0.068999998">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.272499979 0.079999998 0.050000001">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>2</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_50" userProperties="_castType_2_objType_1_objIndex_144" hasBody="true" name="testActorName">
          <globalPose>0 0.000000417 -1  -0.985200465 -0.17140609 -0.000000119  -0.17140606 0.985200465 0.000000417  -7 0.459999979 -62.090000153</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>0.506856084 0.382079184 0.811986983</massSpaceInertia>
            <mass>29.999998093</mass>
            <linearVelocity>0 -0 -0</linearVelocity>
            <angularVelocity>4.000000954 0.000000015 -0.000001377</angularVelocity>
            <wakeUpCounter>0.315817446</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.085500002 0.272499979 0.068999998">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.272499979 0.079999998 0.050000001">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>2</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_51" userProperties="_castType_2_objType_1_objIndex_145" hasBody="true" name="testActorName">
          <globalPose>0 0.000000417 -1  -0.985200465 -0.17140609 -0.000000119  -0.17140606 0.985200465 0.000000417  -7 0.459999979 -61.059997559</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>0.506856084 0.382079184 0.811986983</massSpaceInertia>
            <mass>29.999998093</mass>
            <linearVelocity>0 -0 -0</linearVelocity>
            <angularVelocity>4.000000954 0.000000015 -0.000001377</angularVelocity>
            <wakeUpCounter>0.315817446</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.085500002 0.272499979 0.068999998">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.272499979 0.079999998 0.050000001">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>2</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_52" userProperties="_castType_2_objType_1_objIndex_146" hasBody="true" name="testActorName">
          <globalPose>0.00000006 0 1  0 1 0  -1 0 0.00000006  1.659999967 0.899999499 -76.509994507</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>1 0 0  0 1 0  0 0 1  0.5 1.25999999 -0.000509272</massLocalPose>
            <massSpaceInertia>0.37532711 0.061129946 0.434086919</massSpaceInertia>
            <mass>0.707349896</mass>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.474999994 1.224999905 0.064999998">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0.5 1.25999999 -0.000509212</localPose>
              <group>2</group>
              <materialIndex>15</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.524999976 1.284999967 0.074999996">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0.5 1.25999999 -0.000509317</localPose>
              <NxShapeFlag id="shapeFlags">
                <NX_TRIGGER_ON_ENTER>true</NX_TRIGGER_ON_ENTER>
                <NX_TRIGGER_ON_LEAVE>true</NX_TRIGGER_ON_LEAVE>
                <NX_TRIGGER_ON_STAY>true</NX_TRIGGER_ON_STAY>
                <NX_SF_VISUALIZATION>true</NX_SF_VISUALIZATION>
                <NX_SF_DISABLE_COLLISION>false</NX_SF_DISABLE_COLLISION>
                <NX_SF_FEATURE_INDICES>false</NX_SF_FEATURE_INDICES>
                <NX_SF_DISABLE_RAYCASTING>false</NX_SF_DISABLE_RAYCASTING>
                <NX_SF_POINT_CONTACT_FORCE>false</NX_SF_POINT_CONTACT_FORCE>
                <NX_SF_FLUID_DRAIN>false</NX_SF_FLUID_DRAIN>
                <NX_SF_FLUID_DISABLE_COLLISION>false</NX_SF_FLUID_DISABLE_COLLISION>
                <NX_SF_FLUID_TWOWAY>false</NX_SF_FLUID_TWOWAY>
                <NX_SF_DISABLE_RESPONSE>false</NX_SF_DISABLE_RESPONSE>
                <NX_SF_DYNAMIC_DYNAMIC_CCD>false</NX_SF_DYNAMIC_DYNAMIC_CCD>
                <NX_SF_DISABLE_SCENE_QUERIES>false</NX_SF_DISABLE_SCENE_QUERIES>
                <NX_SF_CLOTH_DRAIN>false</NX_SF_CLOTH_DRAIN>
                <NX_SF_CLOTH_DISABLE_COLLISION>false</NX_SF_CLOTH_DISABLE_COLLISION>
                <NX_SF_CLOTH_TWOWAY>false</NX_SF_CLOTH_TWOWAY>
                <NX_SF_SOFTBODY_DRAIN>false</NX_SF_SOFTBODY_DRAIN>
                <NX_SF_SOFTBODY_DISABLE_COLLISION>false</NX_SF_SOFTBODY_DISABLE_COLLISION>
                <NX_SF_SOFTBODY_TWOWAY>false</NX_SF_SOFTBODY_TWOWAY>
              </NxShapeFlag>
              <group>2</group>
              <materialIndex>15</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_53" userProperties="_castType_2_objType_1_objIndex_147" hasBody="true" name="testActorName">
          <globalPose>1 0 0  0 1 0  0 0 1  -11.307211876 15.101677895 -60.421779633</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>23.857334137 9.633332253 23.857334137</massSpaceInertia>
            <mass>80</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.424999982 0.844999969 0.424999982">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.424999982 0.844999969 0.424999982">
            <NxShapeDesc>
              <localPose>0.857167363 0 0.515038013  0 1 0  -0.515038013 0 0.857167363  0 0 0</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.424999982 0.844999969 0.424999982">
            <NxShapeDesc>
              <localPose>0.857167363 0 -0.515038013  0 1 0  0.515038013 0 0.857167363  0 0 0</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>2</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_54" userProperties="_castType_2_objType_1_objIndex_148" hasBody="true" name="testActorName">
          <globalPose>1 0 0  0 1 0  0 0 1  -4.482914448 22.797348022 -85.315994263</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>0.99983871 0 -0.017958179  0 1 0  0.017958179 0 0.99983871  0 0 0</massLocalPose>
            <massSpaceInertia>10.32390213 3.366500378 10.155098915</massSpaceInertia>
            <mass>29.999998093</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.395000011 0.924999952 0.424999982">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>16</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.395000011 0.924999952 0.424999982">
            <NxShapeDesc>
              <localPose>0.891006529 0 0.453990489  0 1 0  -0.453990489 0 0.891006529  0 0 0</localPose>
              <group>2</group>
              <materialIndex>16</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.395000011 0.924999952 0.424999982">
            <NxShapeDesc>
              <localPose>0.857167363 0 -0.515038013  0 1 0  0.515038013 0 0.857167363  0 0 0</localPose>
              <group>2</group>
              <materialIndex>16</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>2</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_55" userProperties="_castType_2_objType_1_objIndex_149" hasBody="true" name="testActorName">
          <globalPose>1 0 0  0 1 0  0 0 1  -13.282237053 10.90456295 -50.208042145</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>27.142665863 9.633333206 27.142665863</massSpaceInertia>
            <mass>80</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.424999982 0.914999962 0.424999982">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>19</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.424999982 0.914999962 0.424999982">
            <NxShapeDesc>
              <localPose>0.743144751 0 0.669130623  0 1 0  -0.669130623 0 0.743144751  0 0 0</localPose>
              <group>2</group>
              <materialIndex>19</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.424999982 0.914999962 0.424999982">
            <NxShapeDesc>
              <localPose>0.32556814 0 0.945518613  0 1 0  -0.945518613 0 0.32556814  0 0 0</localPose>
              <group>2</group>
              <materialIndex>19</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>2</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_56" userProperties="_castType_2_objType_1_objIndex_150" hasBody="true" name="testActorName">
          <globalPose>1 0 0  0 1 0  0 0 1  -6.737924099 19.169353485 -62.592601776</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>10.178500175 3.612499952 10.178500175</massSpaceInertia>
            <mass>29.999998093</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.424999982 0.914999962 0.424999982">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>19</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.424999982 0.914999962 0.424999982">
            <NxShapeDesc>
              <localPose>0.743144751 0 0.669130623  0 1 0  -0.669130623 0 0.743144751  0 0 0</localPose>
              <group>2</group>
              <materialIndex>19</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.424999982 0.914999962 0.424999982">
            <NxShapeDesc>
              <localPose>0.32556814 0 0.945518613  0 1 0  -0.945518613 0 0.32556814  0 0 0</localPose>
              <group>2</group>
              <materialIndex>19</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>2</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_57" userProperties="_castType_2_objType_1_objIndex_151" hasBody="true" name="testActorName">
          <globalPose>1 0 0  0 1 0  0 0 1  -11.217634201 10.902635574 -86.184867859</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>0.99983871 0 -0.017958177  0 1 0  0.017958177 0 0.99983871  0 0 0</massLocalPose>
            <massSpaceInertia>27.530405045 8.977334023 27.080263138</massSpaceInertia>
            <mass>80</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.395000011 0.924999952 0.424999982">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.395000011 0.924999952 0.424999982">
            <NxShapeDesc>
              <localPose>0.891006529 0 0.453990489  0 1 0  -0.453990489 0 0.891006529  0 0 0</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.395000011 0.924999952 0.424999982">
            <NxShapeDesc>
              <localPose>0.857167363 0 -0.515038013  0 1 0  0.515038013 0 0.857167363  0 0 0</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>2</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_58" userProperties="_castType_2_objType_1_objIndex_152" hasBody="true" name="testActorName">
          <globalPose>1 0 0  0 1 0  0 0 1  -11.477927208 10.902635574 -84.956283569</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>0.99983871 0 -0.017958177  0 1 0  0.017958177 0 0.99983871  0 0 0</massLocalPose>
            <massSpaceInertia>27.530405045 8.977334023 27.080263138</massSpaceInertia>
            <mass>80</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.395000011 0.924999952 0.424999982">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.395000011 0.924999952 0.424999982">
            <NxShapeDesc>
              <localPose>0.891006529 0 0.453990489  0 1 0  -0.453990489 0 0.891006529  0 0 0</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.395000011 0.924999952 0.424999982">
            <NxShapeDesc>
              <localPose>0.857167363 0 -0.515038013  0 1 0  0.515038013 0 0.857167363  0 0 0</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>2</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_59" userProperties="_castType_2_objType_1_objIndex_153" hasBody="true" name="testActorName">
          <globalPose>1 0 0  0 1 0  0 0 1  -5.603235245 10.902635574 -88.151367188</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>0.99983871 0 -0.017958177  0 1 0  0.017958177 0 0.99983871  0 0 0</massLocalPose>
            <massSpaceInertia>27.530405045 8.977334023 27.080263138</massSpaceInertia>
            <mass>80</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.395000011 0.924999952 0.424999982">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.395000011 0.924999952 0.424999982">
            <NxShapeDesc>
              <localPose>0.891006529 0 0.453990489  0 1 0  -0.453990489 0 0.891006529  0 0 0</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.395000011 0.924999952 0.424999982">
            <NxShapeDesc>
              <localPose>0.857167363 0 -0.515038013  0 1 0  0.515038013 0 0.857167363  0 0 0</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>2</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_60" userProperties="_castType_2_objType_1_objIndex_154" hasBody="true" name="testActorName">
          <globalPose>-0.987937033 -0.154869944 0.000001207  -0.000001922 0.000003397 -1.000001073  0.154869944 -0.98793596 -0.000005841  4.406833172 9.542395592 -62.804843903</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>1.450680971 0.807294786 2.108085394</massSpaceInertia>
            <mass>29.999998093</mass>
            <linearVelocity>-0 0 0</linearVelocity>
            <angularVelocity>-0.000002217 4.000000954 0.000003905</angularVelocity>
            <wakeUpCounter>0.356672436</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.126947463 0.442057848 0.099143609">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.442057848 0.117679514 0.050000001">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>2</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_61" userProperties="_castType_2_objType_1_objIndex_155" hasBody="true" name="testActorName">
          <globalPose>0.989715874 -0.143046796 -0.000000514  -0.000000186 0.000002939 -0.999999404  0.143046796 0.989715338 0.000002889  5.87835741 9.542395592 -62.804843903</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>1.450680971 0.807294786 2.108085394</massSpaceInertia>
            <mass>29.999998093</mass>
            <linearVelocity>-0 -0 -0</linearVelocity>
            <angularVelocity>0.000000361 -4.000002384 0.000003124</angularVelocity>
            <wakeUpCounter>0.356672436</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.126947463 0.442057848 0.099143609">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.442057848 0.117679514 0.050000001">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>2</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_62" userProperties="_castType_2_objType_1_objIndex_165" hasBody="true" name="testActorName">
          <globalPose>-0.030410886 0 -0.999537528  0 1 0  0.999537528 0 -0.030410886  2.146643877 6.16792202 -74.78338623</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>1 0 0  0 1 0  0 0 1  -0.000000076 0.000000072 0</massLocalPose>
            <massSpaceInertia>9.928998947 11.244999886 2.405000448</massSpaceInertia>
            <mass>59.999996185</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.305000007 0.165000007 0.684999943">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  -0.000000076 0.000000072 0</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>2</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_63" userProperties="_castType_2_objType_1_objIndex_169" hasBody="true" name="testActorName">
          <globalPose>1 0 0  0 1 0  0 0 1  4.36404705 7.162070274 -74.854820251</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>0.99992013 0.012637671 0.000000787  -0.012637671 0.99992013 -0.000000014  -0.000000788 0.000000004 1  -0.000000001 -0.018755512 0.000000001</massLocalPose>
            <massSpaceInertia>0.3514539 0.274094284 0.342990369</massSpaceInertia>
            <mass>14.999999046</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.124999993 0.064999998 0.124999993">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 -0.170000002 0</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.050000001 0.195000008 0.104999997">
            <NxShapeDesc>
              <localPose>0.987688363 -0.156434447 0  0.156434447 0.987688363 0  0 0 1  -0.119999997 0 0</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.050000001 0.195000008 0.104999997">
            <NxShapeDesc>
              <localPose>0.987688363 0.156434447 0  -0.156434447 0.987688363 0  0 0 1  0.119999997 0 0</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.050000001 0.195000008 0.104999997">
            <NxShapeDesc>
              <localPose>0.000000618 -0.000000015 0.999999762  0.156434402 0.987688303 -0.000000037  -0.987688065 0.156434417 0.000000596  0 0 0.119999997</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.050000001 0.195000008 0.104999997">
            <NxShapeDesc>
              <localPose>0.000000618 0.000000015 0.999999762  -0.156434402 0.987688303 0.000000037  -0.987688065 -0.156434417 0.000000596  0 0 -0.119999997</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.050000001 0.195000008 0.104999997">
            <NxShapeDesc>
              <localPose>-0.710483551 0.112529524 0.694658458  0.156434476 0.987688363 0.000000007  -0.686106026 0.108668536 -0.719339788  0.079999998 0 0.089999996</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.050000001 0.195000008 0.104999997">
            <NxShapeDesc>
              <localPose>-0.710483551 0.112529524 -0.694658458  0.156434476 0.987688363 -0.000000007  0.686106026 -0.108668536 -0.719339788  0.079999998 0 -0.089999996</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.050000001 0.195000008 0.104999997">
            <NxShapeDesc>
              <localPose>0.552308321 -0.087477028 -0.829037547  0.156434447 0.987688303 0.000000015  0.818830729 -0.129690036 0.559192896  -0.079999998 0 -0.089999996</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.050000001 0.195000008 0.104999997">
            <NxShapeDesc>
              <localPose>0.552308321 -0.087477028 0.829037547  0.156434447 0.987688303 -0.000000015  -0.818830729 0.129690036 0.559192896  -0.079999998 0 0.089999996</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>2</dominanceGroup>
        </NxActorDesc>
        <NxRevoluteJointDesc>
          <NxJointLimitPairDesc id="limit">
            <NxJointLimitDesc id="low"/>
            <NxJointLimitDesc id="high"/>
          </NxJointLimitPairDesc>
          <NxMotorDesc id="motor">
            <velTarget>4</velTarget>
            <maxForce>3</maxForce>
            <freeSpin>true</freeSpin>
          </NxMotorDesc>
          <NxSpringDesc id="spring">
            <damper>1</damper>
          </NxSpringDesc>
          <projectionDistance>0.150000006</projectionDistance>
          <projectionAngle>0.087199852</projectionAngle>
          <NxRevoluteJointFlag id="flags">
            <NX_RJF_LIMIT_ENABLED>false</NX_RJF_LIMIT_ENABLED>
            <NX_RJF_MOTOR_ENABLED>true</NX_RJF_MOTOR_ENABLED>
            <NX_RJF_SPRING_ENABLED>true</NX_RJF_SPRING_ENABLED>
          </NxRevoluteJointFlag>
          <projectionMode>NX_JPM_POINT_MINDIST</projectionMode>
          <NxJointDesc id="Joint_0">
            <actor0>Actor_32</actor0>
            <localNormal0>-1 -0 0.000000119</localNormal0>
            <localNormal1>-0.000000119 -0 1</localNormal1>
            <localAxis0>0.000000119 0.00000006 1</localAxis0>
            <localAxis1>1 0.00000006 0.000000179</localAxis1>
            <localAnchor1>-1.480000019 0.459999979 -61.079998016</localAnchor1>
          </NxJointDesc>
        </NxRevoluteJointDesc>
        <NxRevoluteJointDesc>
          <NxJointLimitPairDesc id="limit">
            <NxJointLimitDesc id="low"/>
            <NxJointLimitDesc id="high"/>
          </NxJointLimitPairDesc>
          <NxMotorDesc id="motor">
            <velTarget>4</velTarget>
            <maxForce>3</maxForce>
            <freeSpin>true</freeSpin>
          </NxMotorDesc>
          <NxSpringDesc id="spring">
            <damper>1</damper>
          </NxSpringDesc>
          <projectionDistance>0.150000006</projectionDistance>
          <projectionAngle>0.087199852</projectionAngle>
          <NxRevoluteJointFlag id="flags">
            <NX_RJF_LIMIT_ENABLED>false</NX_RJF_LIMIT_ENABLED>
            <NX_RJF_MOTOR_ENABLED>true</NX_RJF_MOTOR_ENABLED>
            <NX_RJF_SPRING_ENABLED>true</NX_RJF_SPRING_ENABLED>
          </NxRevoluteJointFlag>
          <projectionMode>NX_JPM_POINT_MINDIST</projectionMode>
          <NxJointDesc id="Joint_1">
            <actor0>Actor_35</actor0>
            <localNormal0>-1 -0 0.000000119</localNormal0>
            <localNormal1>-0.000000119 -0 1</localNormal1>
            <localAxis0>0.000000119 0.00000006 1</localAxis0>
            <localAxis1>1 0.00000006 0.000000179</localAxis1>
            <localAnchor1>-1.480000019 0.459999979 -62.109996796</localAnchor1>
          </NxJointDesc>
        </NxRevoluteJointDesc>
        <NxRevoluteJointDesc>
          <NxJointLimitPairDesc id="limit">
            <NxJointLimitDesc id="low"/>
            <NxJointLimitDesc id="high"/>
          </NxJointLimitPairDesc>
          <NxMotorDesc id="motor">
            <velTarget>4</velTarget>
            <maxForce>3</maxForce>
            <freeSpin>true</freeSpin>
          </NxMotorDesc>
          <NxSpringDesc id="spring">
            <damper>1</damper>
          </NxSpringDesc>
          <projectionDistance>0.150000006</projectionDistance>
          <projectionAngle>0.087199852</projectionAngle>
          <NxRevoluteJointFlag id="flags">
            <NX_RJF_LIMIT_ENABLED>false</NX_RJF_LIMIT_ENABLED>
            <NX_RJF_MOTOR_ENABLED>true</NX_RJF_MOTOR_ENABLED>
            <NX_RJF_SPRING_ENABLED>true</NX_RJF_SPRING_ENABLED>
          </NxRevoluteJointFlag>
          <projectionMode>NX_JPM_POINT_MINDIST</projectionMode>
          <NxJointDesc id="Joint_2">
            <actor0>Actor_37</actor0>
            <localNormal0>-1 0 0.000000119</localNormal0>
            <localNormal1>0.00000006 0 1</localNormal1>
            <localAxis0>-0.000000119 0.00000006 -1</localAxis0>
            <localAxis1>-1 0.00000006 0.00000006</localAxis1>
            <localAnchor1>-1.480000019 0.459999979 -65.720001221</localAnchor1>
          </NxJointDesc>
        </NxRevoluteJointDesc>
        <NxRevoluteJointDesc>
          <NxJointLimitPairDesc id="limit">
            <NxJointLimitDesc id="low"/>
            <NxJointLimitDesc id="high"/>
          </NxJointLimitPairDesc>
          <NxMotorDesc id="motor">
            <velTarget>4</velTarget>
            <maxForce>3</maxForce>
            <freeSpin>true</freeSpin>
          </NxMotorDesc>
          <NxSpringDesc id="spring">
            <damper>1</damper>
          </NxSpringDesc>
          <projectionDistance>0.150000006</projectionDistance>
          <projectionAngle>0.087199852</projectionAngle>
          <NxRevoluteJointFlag id="flags">
            <NX_RJF_LIMIT_ENABLED>false</NX_RJF_LIMIT_ENABLED>
            <NX_RJF_MOTOR_ENABLED>true</NX_RJF_MOTOR_ENABLED>
            <NX_RJF_SPRING_ENABLED>true</NX_RJF_SPRING_ENABLED>
          </NxRevoluteJointFlag>
          <projectionMode>NX_JPM_POINT_MINDIST</projectionMode>
          <NxJointDesc id="Joint_3">
            <actor0>Actor_39</actor0>
            <localNormal0>-1 0 0.000000119</localNormal0>
            <localNormal1>0.00000006 0 1</localNormal1>
            <localAxis0>-0.000000119 0.00000006 -1</localAxis0>
            <localAxis1>-1 0.00000006 0.00000006</localAxis1>
            <localAnchor1>-1.480000019 0.459999979 -66.769996643</localAnchor1>
          </NxJointDesc>
        </NxRevoluteJointDesc>
        <NxRevoluteJointDesc>
          <NxJointLimitPairDesc id="limit">
            <NxJointLimitDesc id="low"/>
            <NxJointLimitDesc id="high"/>
          </NxJointLimitPairDesc>
          <NxMotorDesc id="motor">
            <velTarget>4</velTarget>
            <maxForce>3</maxForce>
            <freeSpin>true</freeSpin>
          </NxMotorDesc>
          <NxSpringDesc id="spring">
            <damper>1</damper>
          </NxSpringDesc>
          <projectionDistance>0.150000006</projectionDistance>
          <projectionAngle>0.087199852</projectionAngle>
          <NxRevoluteJointFlag id="flags">
            <NX_RJF_LIMIT_ENABLED>false</NX_RJF_LIMIT_ENABLED>
            <NX_RJF_MOTOR_ENABLED>true</NX_RJF_MOTOR_ENABLED>
            <NX_RJF_SPRING_ENABLED>true</NX_RJF_SPRING_ENABLED>
          </NxRevoluteJointFlag>
          <projectionMode>NX_JPM_POINT_MINDIST</projectionMode>
          <NxJointDesc id="Joint_4">
            <actor0>Actor_40</actor0>
            <localNormal0>-1 -0 0.000000119</localNormal0>
            <localNormal1>-0.000000119 -0 1</localNormal1>
            <localAxis0>0.000000119 0.00000006 1</localAxis0>
            <localAxis1>1 0.00000006 0.000000179</localAxis1>
            <localAnchor1>-1.480000019 0.459999979 -70.369995117</localAnchor1>
          </NxJointDesc>
        </NxRevoluteJointDesc>
        <NxRevoluteJointDesc>
          <NxJointLimitPairDesc id="limit">
            <NxJointLimitDesc id="low"/>
            <NxJointLimitDesc id="high"/>
          </NxJointLimitPairDesc>
          <NxMotorDesc id="motor">
            <velTarget>4</velTarget>
            <maxForce>3</maxForce>
            <freeSpin>true</freeSpin>
          </NxMotorDesc>
          <NxSpringDesc id="spring">
            <damper>1</damper>
          </NxSpringDesc>
          <projectionDistance>0.150000006</projectionDistance>
          <projectionAngle>0.087199852</projectionAngle>
          <NxRevoluteJointFlag id="flags">
            <NX_RJF_LIMIT_ENABLED>false</NX_RJF_LIMIT_ENABLED>
            <NX_RJF_MOTOR_ENABLED>true</NX_RJF_MOTOR_ENABLED>
            <NX_RJF_SPRING_ENABLED>true</NX_RJF_SPRING_ENABLED>
          </NxRevoluteJointFlag>
          <projectionMode>NX_JPM_POINT_MINDIST</projectionMode>
          <NxJointDesc id="Joint_5">
            <actor0>Actor_41</actor0>
            <localNormal0>-1 -0 0.000000119</localNormal0>
            <localNormal1>-0.000000119 -0 1</localNormal1>
            <localAxis0>0.000000119 0.00000006 1</localAxis0>
            <localAxis1>1 0.00000006 0.000000179</localAxis1>
            <localAnchor1>-1.480000019 0.459999979 -71.409996033</localAnchor1>
          </NxJointDesc>
        </NxRevoluteJointDesc>
        <NxRevoluteJointDesc>
          <NxJointLimitPairDesc id="limit">
            <NxJointLimitDesc id="low"/>
            <NxJointLimitDesc id="high"/>
          </NxJointLimitPairDesc>
          <NxMotorDesc id="motor">
            <velTarget>4</velTarget>
            <maxForce>3</maxForce>
            <freeSpin>true</freeSpin>
          </NxMotorDesc>
          <NxSpringDesc id="spring">
            <damper>1</damper>
          </NxSpringDesc>
          <projectionDistance>0.150000006</projectionDistance>
          <projectionAngle>0.087199852</projectionAngle>
          <NxRevoluteJointFlag id="flags">
            <NX_RJF_LIMIT_ENABLED>false</NX_RJF_LIMIT_ENABLED>
            <NX_RJF_MOTOR_ENABLED>true</NX_RJF_MOTOR_ENABLED>
            <NX_RJF_SPRING_ENABLED>true</NX_RJF_SPRING_ENABLED>
          </NxRevoluteJointFlag>
          <projectionMode>NX_JPM_POINT_MINDIST</projectionMode>
          <NxJointDesc id="Joint_6">
            <actor0>Actor_42</actor0>
            <localNormal0>-1 0 0.000000119</localNormal0>
            <localNormal1>0.00000006 0 1</localNormal1>
            <localAxis0>-0.000000119 0.00000006 -1</localAxis0>
            <localAxis1>-1 0.00000006 0.00000006</localAxis1>
            <localAnchor1>-1.480000019 0.459999979 -75.029998779</localAnchor1>
          </NxJointDesc>
        </NxRevoluteJointDesc>
        <NxRevoluteJointDesc>
          <NxJointLimitPairDesc id="limit">
            <NxJointLimitDesc id="low"/>
            <NxJointLimitDesc id="high"/>
          </NxJointLimitPairDesc>
          <NxMotorDesc id="motor">
            <velTarget>4</velTarget>
            <maxForce>3</maxForce>
            <freeSpin>true</freeSpin>
          </NxMotorDesc>
          <NxSpringDesc id="spring">
            <damper>1</damper>
          </NxSpringDesc>
          <projectionDistance>0.150000006</projectionDistance>
          <projectionAngle>0.087199852</projectionAngle>
          <NxRevoluteJointFlag id="flags">
            <NX_RJF_LIMIT_ENABLED>false</NX_RJF_LIMIT_ENABLED>
            <NX_RJF_MOTOR_ENABLED>true</NX_RJF_MOTOR_ENABLED>
            <NX_RJF_SPRING_ENABLED>true</NX_RJF_SPRING_ENABLED>
          </NxRevoluteJointFlag>
          <projectionMode>NX_JPM_POINT_MINDIST</projectionMode>
          <NxJointDesc id="Joint_7">
            <actor0>Actor_43</actor0>
            <localNormal0>-1 0 0.000000119</localNormal0>
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            <localAxis1>-1 0.00000006 0.00000006</localAxis1>
            <localAnchor1>-1.480000019 0.459999979 -76.059997559</localAnchor1>
          </NxJointDesc>
        </NxRevoluteJointDesc>
        <NxRevoluteJointDesc>
          <NxJointLimitPairDesc id="limit">
            <NxJointLimitDesc id="low"/>
            <NxJointLimitDesc id="high"/>
          </NxJointLimitPairDesc>
          <NxMotorDesc id="motor">
            <velTarget>4</velTarget>
            <maxForce>3</maxForce>
          </NxMotorDesc>
          <NxSpringDesc id="spring">
            <damper>1</damper>
          </NxSpringDesc>
          <projectionDistance>0.150000006</projectionDistance>
          <projectionAngle>0.087199852</projectionAngle>
          <NxRevoluteJointFlag id="flags">
            <NX_RJF_LIMIT_ENABLED>false</NX_RJF_LIMIT_ENABLED>
            <NX_RJF_MOTOR_ENABLED>true</NX_RJF_MOTOR_ENABLED>
            <NX_RJF_SPRING_ENABLED>true</NX_RJF_SPRING_ENABLED>
          </NxRevoluteJointFlag>
          <projectionMode>NX_JPM_POINT_MINDIST</projectionMode>
          <NxJointDesc id="Joint_8">
            <actor0>Actor_44</actor0>
            <localNormal0>1 -0 0.000000119</localNormal0>
            <localNormal1>0.000000179 -0 1</localNormal1>
            <localAxis0>-0.000000119 0.00000006 1</localAxis0>
            <localAxis1>-1 0.00000006 0.000000179</localAxis1>
            <localAnchor1>-7 0.459999979 -76.080001831</localAnchor1>
          </NxJointDesc>
        </NxRevoluteJointDesc>
        <NxRevoluteJointDesc>
          <NxJointLimitPairDesc id="limit">
            <NxJointLimitDesc id="low"/>
            <NxJointLimitDesc id="high"/>
          </NxJointLimitPairDesc>
          <NxMotorDesc id="motor">
            <velTarget>4</velTarget>
            <maxForce>3</maxForce>
          </NxMotorDesc>
          <NxSpringDesc id="spring">
            <damper>1</damper>
          </NxSpringDesc>
          <projectionDistance>0.150000006</projectionDistance>
          <projectionAngle>0.087199852</projectionAngle>
          <NxRevoluteJointFlag id="flags">
            <NX_RJF_LIMIT_ENABLED>false</NX_RJF_LIMIT_ENABLED>
            <NX_RJF_MOTOR_ENABLED>true</NX_RJF_MOTOR_ENABLED>
            <NX_RJF_SPRING_ENABLED>true</NX_RJF_SPRING_ENABLED>
          </NxRevoluteJointFlag>
          <projectionMode>NX_JPM_POINT_MINDIST</projectionMode>
          <NxJointDesc id="Joint_9">
            <actor0>Actor_45</actor0>
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            <localNormal1>0.000000179 -0 1</localNormal1>
            <localAxis0>-0.000000119 0.00000006 1</localAxis0>
            <localAxis1>-1 0.00000006 0.000000179</localAxis1>
            <localAnchor1>-7 0.459999979 -75.029998779</localAnchor1>
          </NxJointDesc>
        </NxRevoluteJointDesc>
        <NxRevoluteJointDesc>
          <NxJointLimitPairDesc id="limit">
            <NxJointLimitDesc id="low"/>
            <NxJointLimitDesc id="high"/>
          </NxJointLimitPairDesc>
          <NxMotorDesc id="motor">
            <velTarget>4</velTarget>
            <maxForce>3</maxForce>
          </NxMotorDesc>
          <NxSpringDesc id="spring">
            <damper>1</damper>
          </NxSpringDesc>
          <projectionDistance>0.150000006</projectionDistance>
          <projectionAngle>0.087199852</projectionAngle>
          <NxRevoluteJointFlag id="flags">
            <NX_RJF_LIMIT_ENABLED>false</NX_RJF_LIMIT_ENABLED>
            <NX_RJF_MOTOR_ENABLED>true</NX_RJF_MOTOR_ENABLED>
            <NX_RJF_SPRING_ENABLED>true</NX_RJF_SPRING_ENABLED>
          </NxRevoluteJointFlag>
          <projectionMode>NX_JPM_POINT_MINDIST</projectionMode>
          <NxJointDesc id="Joint_10">
            <actor0>Actor_46</actor0>
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            <localNormal1>0.000000179 0 1</localNormal1>
            <localAxis0>0.000000119 0.00000006 -1</localAxis0>
            <localAxis1>1 0.00000006 -0.000000119</localAxis1>
            <localAnchor1>-7 0.459999979 -71.419998169</localAnchor1>
          </NxJointDesc>
        </NxRevoluteJointDesc>
        <NxRevoluteJointDesc>
          <NxJointLimitPairDesc id="limit">
            <NxJointLimitDesc id="low"/>
            <NxJointLimitDesc id="high"/>
          </NxJointLimitPairDesc>
          <NxMotorDesc id="motor">
            <velTarget>4</velTarget>
            <maxForce>3</maxForce>
          </NxMotorDesc>
          <NxSpringDesc id="spring">
            <damper>1</damper>
          </NxSpringDesc>
          <projectionDistance>0.150000006</projectionDistance>
          <projectionAngle>0.087199852</projectionAngle>
          <NxRevoluteJointFlag id="flags">
            <NX_RJF_LIMIT_ENABLED>false</NX_RJF_LIMIT_ENABLED>
            <NX_RJF_MOTOR_ENABLED>true</NX_RJF_MOTOR_ENABLED>
            <NX_RJF_SPRING_ENABLED>true</NX_RJF_SPRING_ENABLED>
          </NxRevoluteJointFlag>
          <projectionMode>NX_JPM_POINT_MINDIST</projectionMode>
          <NxJointDesc id="Joint_11">
            <actor0>Actor_47</actor0>
            <localNormal0>1 0 0.000000119</localNormal0>
            <localNormal1>0.000000179 0 1</localNormal1>
            <localAxis0>0.000000119 0.00000006 -1</localAxis0>
            <localAxis1>1 0.00000006 -0.000000119</localAxis1>
            <localAnchor1>-7 0.459999979 -70.379997253</localAnchor1>
          </NxJointDesc>
        </NxRevoluteJointDesc>
        <NxRevoluteJointDesc>
          <NxJointLimitPairDesc id="limit">
            <NxJointLimitDesc id="low"/>
            <NxJointLimitDesc id="high"/>
          </NxJointLimitPairDesc>
          <NxMotorDesc id="motor">
            <velTarget>4</velTarget>
            <maxForce>3</maxForce>
          </NxMotorDesc>
          <NxSpringDesc id="spring">
            <damper>1</damper>
          </NxSpringDesc>
          <projectionDistance>0.150000006</projectionDistance>
          <projectionAngle>0.087199852</projectionAngle>
          <NxRevoluteJointFlag id="flags">
            <NX_RJF_LIMIT_ENABLED>false</NX_RJF_LIMIT_ENABLED>
            <NX_RJF_MOTOR_ENABLED>true</NX_RJF_MOTOR_ENABLED>
            <NX_RJF_SPRING_ENABLED>true</NX_RJF_SPRING_ENABLED>
          </NxRevoluteJointFlag>
          <projectionMode>NX_JPM_POINT_MINDIST</projectionMode>
          <NxJointDesc id="Joint_12">
            <actor0>Actor_48</actor0>
            <localNormal0>1 -0 0.000000119</localNormal0>
            <localNormal1>0.000000179 -0 1</localNormal1>
            <localAxis0>-0.000000119 0.00000006 1</localAxis0>
            <localAxis1>-1 0.00000006 0.000000179</localAxis1>
            <localAnchor1>-7 0.459999979 -66.779998779</localAnchor1>
          </NxJointDesc>
        </NxRevoluteJointDesc>
        <NxRevoluteJointDesc>
          <NxJointLimitPairDesc id="limit">
            <NxJointLimitDesc id="low"/>
            <NxJointLimitDesc id="high"/>
          </NxJointLimitPairDesc>
          <NxMotorDesc id="motor">
            <velTarget>4</velTarget>
            <maxForce>3</maxForce>
          </NxMotorDesc>
          <NxSpringDesc id="spring">
            <damper>1</damper>
          </NxSpringDesc>
          <projectionDistance>0.150000006</projectionDistance>
          <projectionAngle>0.087199852</projectionAngle>
          <NxRevoluteJointFlag id="flags">
            <NX_RJF_LIMIT_ENABLED>false</NX_RJF_LIMIT_ENABLED>
            <NX_RJF_MOTOR_ENABLED>true</NX_RJF_MOTOR_ENABLED>
            <NX_RJF_SPRING_ENABLED>true</NX_RJF_SPRING_ENABLED>
          </NxRevoluteJointFlag>
          <projectionMode>NX_JPM_POINT_MINDIST</projectionMode>
          <NxJointDesc id="Joint_13">
            <actor0>Actor_49</actor0>
            <localNormal0>1 -0 0.000000119</localNormal0>
            <localNormal1>0.000000179 -0 1</localNormal1>
            <localAxis0>-0.000000119 0.00000006 1</localAxis0>
            <localAxis1>-1 0.00000006 0.000000179</localAxis1>
            <localAnchor1>-7 0.459999979 -65.729995728</localAnchor1>
          </NxJointDesc>
        </NxRevoluteJointDesc>
        <NxRevoluteJointDesc>
          <NxJointLimitPairDesc id="limit">
            <NxJointLimitDesc id="low"/>
            <NxJointLimitDesc id="high"/>
          </NxJointLimitPairDesc>
          <NxMotorDesc id="motor">
            <velTarget>4</velTarget>
            <maxForce>3</maxForce>
          </NxMotorDesc>
          <NxSpringDesc id="spring">
            <damper>1</damper>
          </NxSpringDesc>
          <projectionDistance>0.150000006</projectionDistance>
          <projectionAngle>0.087199852</projectionAngle>
          <NxRevoluteJointFlag id="flags">
            <NX_RJF_LIMIT_ENABLED>false</NX_RJF_LIMIT_ENABLED>
            <NX_RJF_MOTOR_ENABLED>true</NX_RJF_MOTOR_ENABLED>
            <NX_RJF_SPRING_ENABLED>true</NX_RJF_SPRING_ENABLED>
          </NxRevoluteJointFlag>
          <projectionMode>NX_JPM_POINT_MINDIST</projectionMode>
          <NxJointDesc id="Joint_14">
            <actor0>Actor_50</actor0>
            <localNormal0>1 0 0.000000119</localNormal0>
            <localNormal1>0.000000179 0 1</localNormal1>
            <localAxis0>0.000000119 0.00000006 -1</localAxis0>
            <localAxis1>1 0.00000006 -0.000000119</localAxis1>
            <localAnchor1>-7 0.459999979 -62.090000153</localAnchor1>
          </NxJointDesc>
        </NxRevoluteJointDesc>
        <NxRevoluteJointDesc>
          <NxJointLimitPairDesc id="limit">
            <NxJointLimitDesc id="low"/>
            <NxJointLimitDesc id="high"/>
          </NxJointLimitPairDesc>
          <NxMotorDesc id="motor">
            <velTarget>4</velTarget>
            <maxForce>3</maxForce>
          </NxMotorDesc>
          <NxSpringDesc id="spring">
            <damper>1</damper>
          </NxSpringDesc>
          <projectionDistance>0.150000006</projectionDistance>
          <projectionAngle>0.087199852</projectionAngle>
          <NxRevoluteJointFlag id="flags">
            <NX_RJF_LIMIT_ENABLED>false</NX_RJF_LIMIT_ENABLED>
            <NX_RJF_MOTOR_ENABLED>true</NX_RJF_MOTOR_ENABLED>
            <NX_RJF_SPRING_ENABLED>true</NX_RJF_SPRING_ENABLED>
          </NxRevoluteJointFlag>
          <projectionMode>NX_JPM_POINT_MINDIST</projectionMode>
          <NxJointDesc id="Joint_15">
            <actor0>Actor_51</actor0>
            <localNormal0>1 0 0.000000119</localNormal0>
            <localNormal1>0.000000179 0 1</localNormal1>
            <localAxis0>0.000000119 0.00000006 -1</localAxis0>
            <localAxis1>1 0.00000006 -0.000000119</localAxis1>
            <localAnchor1>-7 0.459999979 -61.059997559</localAnchor1>
          </NxJointDesc>
        </NxRevoluteJointDesc>
        <NxRevoluteJointDesc>
          <NxJointLimitPairDesc id="limit">
            <NxJointLimitDesc id="low"/>
            <NxJointLimitDesc id="high"/>
          </NxJointLimitPairDesc>
          <NxMotorDesc id="motor">
            <velTarget>4</velTarget>
            <maxForce>4</maxForce>
            <freeSpin>true</freeSpin>
          </NxMotorDesc>
          <NxSpringDesc id="spring">
            <damper>1</damper>
          </NxSpringDesc>
          <projectionDistance>0.150000006</projectionDistance>
          <projectionAngle>0.087199852</projectionAngle>
          <NxRevoluteJointFlag id="flags">
            <NX_RJF_LIMIT_ENABLED>false</NX_RJF_LIMIT_ENABLED>
            <NX_RJF_MOTOR_ENABLED>true</NX_RJF_MOTOR_ENABLED>
            <NX_RJF_SPRING_ENABLED>true</NX_RJF_SPRING_ENABLED>
          </NxRevoluteJointFlag>
          <projectionMode>NX_JPM_POINT_MINDIST</projectionMode>
          <NxJointDesc id="Joint_16">
            <actor0>Actor_60</actor0>
            <localNormal0>-1 0.000000358 0.000000507</localNormal0>
            <localNormal1>-0.000000119 0.000000179 1</localNormal1>
            <localAxis0>-0.000000507 0.000001132 -1</localAxis0>
            <localAxis1>0.00000006 1 -0.000000238</localAxis1>
            <localAnchor1>4.406833172 9.542395592 -62.804843903</localAnchor1>
          </NxJointDesc>
        </NxRevoluteJointDesc>
        <NxRevoluteJointDesc>
          <NxJointLimitPairDesc id="limit">
            <NxJointLimitDesc id="low"/>
            <NxJointLimitDesc id="high"/>
          </NxJointLimitPairDesc>
          <NxMotorDesc id="motor">
            <velTarget>4</velTarget>
            <maxForce>3</maxForce>
            <freeSpin>true</freeSpin>
          </NxMotorDesc>
          <NxSpringDesc id="spring">
            <damper>1</damper>
          </NxSpringDesc>
          <projectionDistance>0.150000006</projectionDistance>
          <projectionAngle>0.087199852</projectionAngle>
          <NxRevoluteJointFlag id="flags">
            <NX_RJF_LIMIT_ENABLED>false</NX_RJF_LIMIT_ENABLED>
            <NX_RJF_MOTOR_ENABLED>true</NX_RJF_MOTOR_ENABLED>
            <NX_RJF_SPRING_ENABLED>true</NX_RJF_SPRING_ENABLED>
          </NxRevoluteJointFlag>
          <projectionMode>NX_JPM_POINT_MINDIST</projectionMode>
          <NxJointDesc id="Joint_17">
            <actor0>Actor_61</actor0>
            <localNormal0>-1 0.000000358 0.000000507</localNormal0>
            <localNormal1>0 0.000000238 1</localNormal1>
            <localAxis0>0.000000507 -0.000001013 1</localAxis0>
            <localAxis1>0 -1 0.000000238</localAxis1>
            <localAnchor1>5.87835741 9.542395592 -62.804843903</localAnchor1>
          </NxJointDesc>
        </NxRevoluteJointDesc>
      </NxSceneDesc>
    </NxuPhysicsCollection>
  </NXUSTREAM2>
