  <NXUSTREAM2>
    <NxuPhysicsCollection id="saves/save014/server_block/server_block.xml" sdkVersion="272" nxuVersion="103">
      <NxPhysicsSDKDesc id="SDK"/>
      <NxSceneDesc id="Scene_0">
        <NxGroupsMask id="groupMask0"/>
        <NxGroupsMask id="groupMask1"/>
        <NxSceneLimits id="limits"/>
        <NxActorDesc id="Actor_0" userProperties="_castType_2_objType_2_objIndex_45" hasBody="true" name="CracksType">
          <globalPose>0.954727113 -0.29272449 0.052995697  -0.000057518 0.177965149 0.984036922  -0.297483027 -0.939489841 0.169891313  36.843196869 7.137564182 -6.428108215</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>0.999694049 -0.024721991 -0.00079492  0.023438085 0.936528325 0.349807501  -0.007903473 -0.349719107 0.936821282  -0.063258156 0.078786924 0.007954899</massLocalPose>
            <massSpaceInertia>0.307489663 1.329624891 1.502015471</massSpaceInertia>
            <mass>50</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.314999998 0.064999998 0.074999996">
            <NxShapeDesc>
              <localPose>1 0 0  0 0.000000536 -0.999999881  0 0.999999881 0.000000536  -0.049999997 0.099999994 0</localPose>
              <group>14</group>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.155000001 0.064999998 0.055">
            <NxShapeDesc>
              <localPose>-0.190808892 -0.981627226 0.00000003  0.89676106 -0.174312592 0.406736672  -0.399263769 0.077608988 0.913545489  -0.099999994 0.02 0.029999999</localPose>
              <group>14</group>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_1" userProperties="_castType_2_objType_2_objIndex_46" hasBody="true" name="CracksType">
          <globalPose>0.994767487 -0.100515507 0.018283457  -0.000111572 0.177891657 0.984049797  -0.102164768 -0.978902817 0.17694962  36.72410202 7.137573242 -6.925425053</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>0.999694049 -0.024721991 -0.00079492  0.023438085 0.936528325 0.349807501  -0.007903473 -0.349719107 0.936821282  -0.063258156 0.078786924 0.007954899</massLocalPose>
            <massSpaceInertia>0.307489663 1.329624891 1.502015471</massSpaceInertia>
            <mass>50</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.314999998 0.064999998 0.074999996">
            <NxShapeDesc>
              <localPose>1 0 0  0 0.000000536 -0.999999881  0 0.999999881 0.000000536  -0.049999997 0.099999994 0</localPose>
              <group>14</group>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.155000001 0.064999998 0.055">
            <NxShapeDesc>
              <localPose>-0.190808892 -0.981627226 0.00000003  0.89676106 -0.174312592 0.406736672  -0.399263769 0.077608988 0.913545489  -0.099999994 0.02 0.029999999</localPose>
              <group>14</group>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_2" userProperties="_castType_2_objType_2_objIndex_36" hasBody="true" name="CracksType">
          <globalPose>0.949954212 -0.307390749 0.055658996  0.000052497 0.178329006 0.98397094  -0.312389195 -0.934724391 0.169420525  -12.080180168 0.490709066 -88.13747406</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>0.999694049 -0.024721991 -0.00079492  0.023438085 0.936528325 0.349807501  -0.007903473 -0.349719107 0.936821282  -0.063258156 0.078786924 0.007954899</massLocalPose>
            <massSpaceInertia>0.307489663 1.329624891 1.502015471</massSpaceInertia>
            <mass>50</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.314999998 0.064999998 0.074999996">
            <NxShapeDesc>
              <localPose>1 0 0  0 0.000000715 -0.999999881  0 0.999999881 0.000000715  -0.049999997 0.099999994 0</localPose>
              <group>14</group>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.155000001 0.064999998 0.055">
            <NxShapeDesc>
              <localPose>-0.190808892 -0.981627226 0.00000003  0.89676106 -0.174312592 0.406736672  -0.399263769 0.077608988 0.913545489  -0.099999994 0.02 0.029999999</localPose>
              <group>14</group>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_3" userProperties="_castType_2_objType_1_objIndex_26" hasBody="true" name="testActorName">
          <globalPose>0.000006482 0.00000456 1.00000453  -0.668072224 0.744098067 0.000003934  -0.744102597 -0.668072164 0.000006735  59.180000305 5.289999962 -14.029999733</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>1.697818637 0.901052594 2.430544138</massSpaceInertia>
            <mass>29.999998093</mass>
            <linearVelocity>0 0 0</linearVelocity>
            <angularVelocity>5.999971867 0.000012798 0.000034028</angularVelocity>
            <wakeUpCounter>0.350127012</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.135000005 0.474999994 0.104999997">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.474999994 0.124999993 0.050000001">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>2</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_4" userProperties="_castType_2_objType_1_objIndex_27" hasBody="true" name="testActorName">
          <globalPose>0.000001729 0 -0.999999881  0 1 0  0.999999881 0 0.000001729  35.669998169 7.059999943 -12.199999809</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>1 0 0  0 1 0  0 0 1  0 1.49000001 -0.669999838</massLocalPose>
            <massSpaceInertia>73.718673706 12.865343094 61.558666229</massSpaceInertia>
            <mass>80</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <NxActorFlag id="flags">
            <NX_AF_DISABLE_COLLISION>true</NX_AF_DISABLE_COLLISION>
            <NX_AF_DISABLE_RESPONSE>true</NX_AF_DISABLE_RESPONSE>
            <NX_AF_LOCK_COM>false</NX_AF_LOCK_COM>
            <NX_AF_FLUID_DISABLE_COLLISION>false</NX_AF_FLUID_DISABLE_COLLISION>
            <NX_AF_CONTACT_MODIFICATION>false</NX_AF_CONTACT_MODIFICATION>
            <NX_AF_FORCE_CONE_FRICTION>false</NX_AF_FORCE_CONE_FRICTION>
            <NX_AF_USER_ACTOR_PAIR_FILTERING>false</NX_AF_USER_ACTOR_PAIR_FILTERING>
          </NxActorFlag>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.684999943 1.514999986 0.114999995">
            <NxShapeDesc>
              <localPose>0.000001729 0 0.999999881  0 1 0  -0.999999881 0 0.000001729  0 1.49000001 -0.669999957</localPose>
              <NxShapeFlag id="shapeFlags">
                <NX_TRIGGER_ON_ENTER>false</NX_TRIGGER_ON_ENTER>
                <NX_TRIGGER_ON_LEAVE>false</NX_TRIGGER_ON_LEAVE>
                <NX_TRIGGER_ON_STAY>false</NX_TRIGGER_ON_STAY>
                <NX_SF_VISUALIZATION>true</NX_SF_VISUALIZATION>
                <NX_SF_DISABLE_COLLISION>false</NX_SF_DISABLE_COLLISION>
                <NX_SF_FEATURE_INDICES>false</NX_SF_FEATURE_INDICES>
                <NX_SF_DISABLE_RAYCASTING>true</NX_SF_DISABLE_RAYCASTING>
                <NX_SF_POINT_CONTACT_FORCE>false</NX_SF_POINT_CONTACT_FORCE>
                <NX_SF_FLUID_DRAIN>false</NX_SF_FLUID_DRAIN>
                <NX_SF_FLUID_DISABLE_COLLISION>false</NX_SF_FLUID_DISABLE_COLLISION>
                <NX_SF_FLUID_TWOWAY>false</NX_SF_FLUID_TWOWAY>
                <NX_SF_DISABLE_RESPONSE>false</NX_SF_DISABLE_RESPONSE>
                <NX_SF_DYNAMIC_DYNAMIC_CCD>false</NX_SF_DYNAMIC_DYNAMIC_CCD>
                <NX_SF_DISABLE_SCENE_QUERIES>false</NX_SF_DISABLE_SCENE_QUERIES>
                <NX_SF_CLOTH_DRAIN>false</NX_SF_CLOTH_DRAIN>
                <NX_SF_CLOTH_DISABLE_COLLISION>false</NX_SF_CLOTH_DISABLE_COLLISION>
                <NX_SF_CLOTH_TWOWAY>false</NX_SF_CLOTH_TWOWAY>
                <NX_SF_SOFTBODY_DRAIN>false</NX_SF_SOFTBODY_DRAIN>
                <NX_SF_SOFTBODY_DISABLE_COLLISION>false</NX_SF_SOFTBODY_DISABLE_COLLISION>
                <NX_SF_SOFTBODY_TWOWAY>false</NX_SF_SOFTBODY_TWOWAY>
              </NxShapeFlag>
              <group>2</group>
              <materialIndex>22</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>2</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_5" userProperties="_castType_2_objType_6_objIndex_28" hasBody="true" name="testActorName">
          <globalPose>1 0 0  0 1 0  0 0 1  -36.619998932 -26.949996948 -24.579999924</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>1 0 0  0 1 0  0 0 1  0.039999999 0.079999998 0</massLocalPose>
            <massSpaceInertia>90.568328857 91.668334961 181.501663208</massSpaceInertia>
            <mass>100</mass>
            <linearVelocity>-0.000027563 -0.000055125 0</linearVelocity>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="1.654999971 1.644999981 0.104999997">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0.039999999 0.079999998 0</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_6" userProperties="_castType_2_objType_1_objIndex_37" hasBody="true" name="testActorName">
          <globalPose>0.000000894 0 -0.99999994  0 1 0  0.99999994 0 0.000000894  35.669998169 7.059998035 -12.199999809</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>1 0 0  0 1 0  0 0 1  0 1.48999989 -0.664999962</massLocalPose>
            <massSpaceInertia>23.037717819 3.986040831 19.202087402</massSpaceInertia>
            <mass>25</mass>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.094999999 1.514999986 0.684999943">
            <NxShapeDesc>
              <localPose>0.96592629 -0.000000017 0.258817434  0.000000058 1 -0.000000148  -0.258817434 0.000000158 0.96592629  -0.173407912 1.490002155 -0.64717114</localPose>
              <group>2</group>
              <materialIndex>22</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.684999943 1.514999986 0.094999999">
            <NxShapeDesc>
              <localPose>-0.258816719 0 0.965925992  0.000000152 1 0.000000041  -0.965925992 0.000000158 -0.258816719  -0.170819655 1.490002155 -0.637512326</localPose>
              <NxShapeFlag id="shapeFlags">
                <NX_TRIGGER_ON_ENTER>true</NX_TRIGGER_ON_ENTER>
                <NX_TRIGGER_ON_LEAVE>true</NX_TRIGGER_ON_LEAVE>
                <NX_TRIGGER_ON_STAY>true</NX_TRIGGER_ON_STAY>
                <NX_SF_VISUALIZATION>true</NX_SF_VISUALIZATION>
                <NX_SF_DISABLE_COLLISION>false</NX_SF_DISABLE_COLLISION>
                <NX_SF_FEATURE_INDICES>false</NX_SF_FEATURE_INDICES>
                <NX_SF_DISABLE_RAYCASTING>false</NX_SF_DISABLE_RAYCASTING>
                <NX_SF_POINT_CONTACT_FORCE>false</NX_SF_POINT_CONTACT_FORCE>
                <NX_SF_FLUID_DRAIN>false</NX_SF_FLUID_DRAIN>
                <NX_SF_FLUID_DISABLE_COLLISION>false</NX_SF_FLUID_DISABLE_COLLISION>
                <NX_SF_FLUID_TWOWAY>false</NX_SF_FLUID_TWOWAY>
                <NX_SF_DISABLE_RESPONSE>false</NX_SF_DISABLE_RESPONSE>
                <NX_SF_DYNAMIC_DYNAMIC_CCD>false</NX_SF_DYNAMIC_DYNAMIC_CCD>
                <NX_SF_DISABLE_SCENE_QUERIES>false</NX_SF_DISABLE_SCENE_QUERIES>
                <NX_SF_CLOTH_DRAIN>false</NX_SF_CLOTH_DRAIN>
                <NX_SF_CLOTH_DISABLE_COLLISION>false</NX_SF_CLOTH_DISABLE_COLLISION>
                <NX_SF_CLOTH_TWOWAY>false</NX_SF_CLOTH_TWOWAY>
                <NX_SF_SOFTBODY_DRAIN>false</NX_SF_SOFTBODY_DRAIN>
                <NX_SF_SOFTBODY_DISABLE_COLLISION>false</NX_SF_SOFTBODY_DISABLE_COLLISION>
                <NX_SF_SOFTBODY_TWOWAY>false</NX_SF_SOFTBODY_TWOWAY>
              </NxShapeFlag>
              <group>2</group>
              <materialIndex>22</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_7" userProperties="_castType_2_objType_1_objIndex_38" hasBody="true" name="testActorName">
          <globalPose>-1 0 -0.000000087  0 1 0  0.000000087 0 -1  52.994998932 17.15199852 -10.354999542</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>1 -0.00009438 0  0.00009438 1 0  0 0 1  -0.000304487 -0.011874999 0.000000017</massLocalPose>
            <massSpaceInertia>57090.9921875 58310.88671875 1671.657470703</massSpaceInertia>
            <mass>999.999938965</mass>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.324999988 0.824999928 12.374999046">
            <NxShapeDesc>
              <localPose>1 -0 0.000000088  0 1 0.000000044  -0.000000088 -0.000000044 1  4.653202057 0 0.000000405</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.324999988 0.824999928 12.374999046">
            <NxShapeDesc>
              <localPose>1 -0 0.000000088  0 1 0.000000044  -0.000000088 -0.000000044 1  7.053203583 0 -0.00000034</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="1.234999895 0.375 0.224999994">
            <NxShapeDesc>
              <localPose>1 -0 0.000000088  0 1 0.000000044  -0.000000088 -0.000000044 1  5.843203068 -0.389997482 15.56000042</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="1.234999895 0.375 0.224999994">
            <NxShapeDesc>
              <localPose>1 -0 0.000000088  0 1 0.000000044  -0.000000088 -0.000000044 1  5.843205929 -0.390001297 -15.559998512</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_8" userProperties="_castType_2_objType_1_objIndex_39" hasBody="true" name="testActorName">
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              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
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              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
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              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
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            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
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            <wakeUpCounter>0.350127012</wakeUpCounter>
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            <wakeUpCounter>0.350127012</wakeUpCounter>
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              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
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            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.055 0.050000001 0.074999996">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  -0.0000003 0.02 -0.000001762</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_13" userProperties="_castType_2_objType_1_objIndex_54" hasBody="true" name="testActorName">
          <globalPose>0.000001073 0 0.999999881  0 1 0  -0.999999881 0 0.000001073  11.628575325 -0.810000002 -87.729995728</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>1 0 0  0 1 0  0 0 1  -0.00000026 0 0.000001068</massLocalPose>
            <massSpaceInertia>84.513412476 43.15801239 41.505817413</massSpaceInertia>
            <mass>25</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.094999999 2.229724884 2.273749352">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  -0.00000026 0 0.000001068</localPose>
              <group>2</group>
              <materialIndex>15</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_14" userProperties="_castType_2_objType_1_objIndex_55" hasBody="true" name="testActorName">
          <globalPose>0.000001073 0 0.999999881  0 1 0  -0.999999881 0 0.000001073  7.131443501 -0.810000002 -87.729995728</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>1 0 0  0 1 0  0 0 1  0.00000026 0 -0.000001068</massLocalPose>
            <massSpaceInertia>84.513412476 43.15801239 41.505817413</massSpaceInertia>
            <mass>25</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.094999999 2.229724884 2.273749352">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0.00000026 0 -0.000001068</localPose>
              <group>2</group>
              <materialIndex>15</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_15" userProperties="_castType_2_objType_6_objIndex_62" hasBody="true" name="testActorName">
          <globalPose>-1 -0.000000004 -0.00000009  -0.000000004 1 0.000000009  0.00000009 0.000000009 -1  -79.299995422 9.729998589 -86.420005798</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>0.921966493 0.215851218 0.321537077  -0.154249698 0.966242075 -0.206357151  -0.355225086 0.140657365 0.924137771  0.826931596 -0.092420392 -0.466767162</massLocalPose>
            <massSpaceInertia>881.783508301 807.14239502 796.20880127</massSpaceInertia>
            <mass>200</mass>
            <linearVelocity>0.000098033 0.000034285 0.00025584</linearVelocity>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="2.015000105 0.104999997 2.125">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0.719999969 2.149999857 -0.399999976</localPose>
              <group>2</group>
              <materialIndex>19</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="2.015000105 0.275000006 2.125">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0.719999969 -1.519999981 -0.399999976</localPose>
              <group>2</group>
              <materialIndex>19</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="2.015000105 1.86499989 0.104999997">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0.719999969 0.370000005 1.659999967</localPose>
              <group>2</group>
              <materialIndex>19</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="2.015000105 1.86499989 0.104999997">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0.719999969 0.370000005 -2.450000048</localPose>
              <group>2</group>
              <materialIndex>19</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.104999997 1.86499989 2.125">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  2.669999838 0.370000005 -0.399999976</localPose>
              <group>2</group>
              <materialIndex>19</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.104999997 1.86499989 1.274999976">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  -1.209999919 0.370000005 -1.24000001</localPose>
              <group>2</group>
              <materialIndex>19</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_16" userProperties="_castType_2_objType_1_objIndex_63" hasBody="true" name="testActorName">
          <globalPose>1 0 0  0 1 0  0 0 1  -77.720001221 9.939998627 -87.151359558</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>1 0 0  0 1 0  0 0 1  0.000002075 0.000000763 0.000004311</massLocalPose>
            <massSpaceInertia>110.181640625 23.341665268 87.041656494</massSpaceInertia>
            <mass>100</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.055 1.61499989 0.834999979">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0.000002075 0.000000763 0.000004311</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_17" userProperties="_castType_2_objType_6_objIndex_64" hasBody="true" name="testActorName">
          <globalPose>0.000000358 0 1  0 1 0  -1 0 0.000000358  -79.009994507 10.009999275 -87.970001221</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>0.120333336 0.076833338 0.076833338</massSpaceInertia>
            <mass>20</mass>
            <linearVelocity>0 0.000028683 0</linearVelocity>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.050000001 0.094999999 0.094999999">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>19</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_18" userProperties="_castType_2_objType_6_objIndex_65" hasBody="true" name="testActorName">
          <globalPose>-0.000000596 -0.000000087 -1  0 -1 0.000000087  -1 0 0.000000536  -79.009994507 10.209999084 -87.970001221</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>0.120333336 0.076833338 0.076833338</massSpaceInertia>
            <mass>20</mass>
            <linearVelocity>0 0.000028683 0</linearVelocity>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.050000001 0.094999999 0.094999999">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>19</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_19" userProperties="_castType_2_objType_1_objIndex_66" hasBody="true" name="testActorName">
          <globalPose>0.000000636 -0.000000142 1.000000238  0.231916368 0.972735763 -0.000000052  -0.972735941 0.231916368 0.000000656  59.180000305 5.299999714 -15.409999847</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>1.697818637 0.901052594 2.430544138</massSpaceInertia>
            <mass>29.999998093</mass>
            <linearVelocity>0 0 -0</linearVelocity>
            <angularVelocity>6.999999046 0.000000329 0.000003993</angularVelocity>
            <wakeUpCounter>0.350127012</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.135000005 0.474999994 0.104999997">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.474999994 0.124999993 0.050000001">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>2</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_20" userProperties="_castType_2_objType_1_objIndex_67" hasBody="true" name="testActorName">
          <globalPose>-0.342365146 -0.939567208 -0.000000151  -0.939567208 0.342364788 -0  0.000000052 0.000000142 -1.000000358  58.939998627 8.729995728 -14.039999962</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>1 0 0  0 1 0  0 0 1  0.199999973 -0.000000007 -0.029999999</massLocalPose>
            <massSpaceInertia>0.060500003 0.630500317 0.630500257</massSpaceInertia>
            <mass>29.999998093</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.245000005 0.055 0.055">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0.199999988 -0.000000007 -0.029999999</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_21" userProperties="_castType_2_objType_1_objIndex_68" hasBody="true" name="testActorName">
          <globalPose>1 0 0  0 1 0  0 0 1  -78.159996033 9.93999958 -85.596183777</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>1 0 0  0 1 0  0 0 1  0.000002075 0.000000763 0.000004311</massLocalPose>
            <massSpaceInertia>110.181640625 23.341665268 87.041656494</massSpaceInertia>
            <mass>100</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.055 1.61499989 0.834999979">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0.000002075 0.000000763 0.000004311</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_22" userProperties="_castType_2_objType_1_objIndex_72" hasBody="true" name="testActorName">
          <globalPose>0.986704588 -0.162524402 -0.000000152  -0.162524402 -0.98671174 -0.000000171  -0.000000122 0.000000194 -1.000007153  55.459999084 15.269999504 -26.229999542</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>1.697818637 0.901052594 2.430544138</massSpaceInertia>
            <mass>29.999998093</mass>
            <linearVelocity>0 -0 -0</linearVelocity>
            <angularVelocity>0.000001112 0.000000965 10</angularVelocity>
            <wakeUpCounter>0.375063509</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.135000005 0.474999994 0.104999997">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.474999994 0.124999993 0.050000001">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>2</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_23" userProperties="_castType_2_objType_1_objIndex_73" hasBody="true" name="testActorName">
          <globalPose>-0.572141767 0.820150435 -0.000000225  0.820150435 0.572146237 -0.000000032  0.000000103 -0.000000203 -0.99999553  56.829998016 15.239999771 -26.25</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>1.697818637 0.901052594 2.430544138</massSpaceInertia>
            <mass>29.999998093</mass>
            <linearVelocity>0 -0 0</linearVelocity>
            <angularVelocity>-0.000001053 0.000000354 -8</angularVelocity>
            <wakeUpCounter>0.267005354</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.135000005 0.474999994 0.104999997">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.474999994 0.124999993 0.050000001">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>2</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_24" userProperties="_castType_2_objType_1_objIndex_74" hasBody="true" name="testActorName">
          <globalPose>1 0 0  0 1 0  0 0 1  15.049999237 5.679999828 -36.25</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>1 0 0  0 1 0  0 0 1  0 1.266499996 -0.664972782</massLocalPose>
            <massSpaceInertia>18.004562378 4.182806969 13.977781296</massSpaceInertia>
            <mass>25</mass>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.098499991 1.291499972 0.684999943">
            <NxShapeDesc>
              <localPose>-0.915073872 0.000000103 0.26529032  0.000000064 1 -0.000000152  -0.26529032 -0.000000129 -0.915073872  -0.182079315 1.266500473 0.647171021</localPose>
              <group>2</group>
              <materialIndex>22</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.717999935 1.291499972 0.094999999">
            <NxShapeDesc>
              <localPose>-0.485874414 0.000000121 -0.990073621  0.000000092 1 0.000000093  0.990073621 -0.000000049 -0.485874414  -0.179361343 1.266500473 0.637512207</localPose>
              <NxShapeFlag id="shapeFlags">
                <NX_TRIGGER_ON_ENTER>true</NX_TRIGGER_ON_ENTER>
                <NX_TRIGGER_ON_LEAVE>true</NX_TRIGGER_ON_LEAVE>
                <NX_TRIGGER_ON_STAY>true</NX_TRIGGER_ON_STAY>
                <NX_SF_VISUALIZATION>true</NX_SF_VISUALIZATION>
                <NX_SF_DISABLE_COLLISION>false</NX_SF_DISABLE_COLLISION>
                <NX_SF_FEATURE_INDICES>false</NX_SF_FEATURE_INDICES>
                <NX_SF_DISABLE_RAYCASTING>false</NX_SF_DISABLE_RAYCASTING>
                <NX_SF_POINT_CONTACT_FORCE>false</NX_SF_POINT_CONTACT_FORCE>
                <NX_SF_FLUID_DRAIN>false</NX_SF_FLUID_DRAIN>
                <NX_SF_FLUID_DISABLE_COLLISION>false</NX_SF_FLUID_DISABLE_COLLISION>
                <NX_SF_FLUID_TWOWAY>false</NX_SF_FLUID_TWOWAY>
                <NX_SF_DISABLE_RESPONSE>false</NX_SF_DISABLE_RESPONSE>
                <NX_SF_DYNAMIC_DYNAMIC_CCD>false</NX_SF_DYNAMIC_DYNAMIC_CCD>
                <NX_SF_DISABLE_SCENE_QUERIES>false</NX_SF_DISABLE_SCENE_QUERIES>
                <NX_SF_CLOTH_DRAIN>false</NX_SF_CLOTH_DRAIN>
                <NX_SF_CLOTH_DISABLE_COLLISION>false</NX_SF_CLOTH_DISABLE_COLLISION>
                <NX_SF_CLOTH_TWOWAY>false</NX_SF_CLOTH_TWOWAY>
                <NX_SF_SOFTBODY_DRAIN>false</NX_SF_SOFTBODY_DRAIN>
                <NX_SF_SOFTBODY_DISABLE_COLLISION>false</NX_SF_SOFTBODY_DISABLE_COLLISION>
                <NX_SF_SOFTBODY_TWOWAY>false</NX_SF_SOFTBODY_TWOWAY>
              </NxShapeFlag>
              <group>2</group>
              <materialIndex>22</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_25" userProperties="_castType_2_objType_1_objIndex_108" hasBody="true" name="testActorName">
          <globalPose>0.000001729 0 -0.999999881  0 1 0  0.999999881 0 0.000001729  -42.13999939 -14.68999958 -24.729999542</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>0.93592155 -0.092971064 0.339716375  -0.005917676 0.960245013 0.279096007  -0.352158785 -0.263222277 0.898163795  0.027038403 0.033011183 0.05053281</massLocalPose>
            <massSpaceInertia>6.145692348 1.864691257 5.024242878</massSpaceInertia>
            <mass>100</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.094999999 0.36500001 0.104999997">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0.059999999 -0.079999998 0.140000001</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.114999995 0.245000005 0.114999995">
            <NxShapeDesc>
              <localPose>0.965925753 0.258819103 0.000000007  -0.20114021 0.750665247 -0.629320443  -0.162880182 0.607876837 0.777145863  -0.01 0.159999996 -0.049999997</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_26" userProperties="_castType_2_objType_1_objIndex_109" hasBody="true" name="testActorName">
          <globalPose>0.581997693 0.000018959 -0.81319046  -0.000032343 1 0.000000166  0.81319046 0.000026204 0.581997693  -41.152126312 -30.351257324 -31.776525497</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>0.902696669 0.429894 0.018163593  -0.429799348 0.902879357 -0.009025911  -0.020279719 0.000340959 0.999794304  0.097172849 -0.087146603 0</massLocalPose>
            <massSpaceInertia>21.034959793 5.859743118 20.498039246</massSpaceInertia>
            <mass>100</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.314999998 0.064999998 0.324999988">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  -0.079999998 -0.170000002 0</localPose>
              <group>2</group>
              <materialIndex>10</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.055 0.564999938 0.294999987">
            <NxShapeDesc>
              <localPose>0.981627166 0.190808997 0  -0.190808997 0.981627166 0  0 0 1  0.299999982 0.219999999 0</localPose>
              <group>2</group>
              <materialIndex>10</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.050000001 0.275000006 0.050000001">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  -0.049999997 -0.449999988 0</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.275000006 0.055 0.050000001">
            <NxShapeDesc>
              <localPose>0.974370062 0.224950954 0  -0.224950954 0.974370062 0  0 0 1  0.179999992 -0.620000005 0</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.275000006 0.055 0.050000001">
            <NxShapeDesc>
              <localPose>0.301096559 0.069513664 -0.9510566  -0.224951103 0.974370062 0.000000037  0.926681042 0.213941216 0.309016645  0.02 -0.620000005 0.209999993</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.275000006 0.055 0.050000001">
            <NxShapeDesc>
              <localPose>-0.778166592 -0.179653943 -0.601815343  -0.224951148 0.974370062 -0.000000045  0.586390853 0.135379001 -0.798635602  -0.239999995 -0.620000005 0.149999991</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.275000006 0.055 0.050000001">
            <NxShapeDesc>
              <localPose>-0.788281977 -0.181989238 0.587785125  -0.224951044 0.974370062 -0.000000007  -0.572720289 -0.132222891 -0.809017062  -0.25999999 -0.620000005 -0.149999991</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.275000006 0.055 0.050000001">
            <NxShapeDesc>
              <localPose>0.284878075 0.06576927 0.956304789  -0.224951044 0.974370062 0.000000015  -0.931794763 -0.215121761 0.292371511  0.02 -0.620000005 -0.209999993</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>3</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_27" userProperties="_castType_2_objType_1_objIndex_110" hasBody="true" name="testActorName">
          <globalPose>1 0 0  0 1 0  0 0 1  -32.223255157 -29.859998703 -35.689998627</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>0.93592155 -0.092971064 0.339716375  -0.005917676 0.960245013 0.279096007  -0.352158785 -0.263222277 0.898163795  0.027038403 0.033011183 0.05053281</massLocalPose>
            <massSpaceInertia>6.145692348 1.864691257 5.024242878</massSpaceInertia>
            <mass>100</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.094999999 0.36500001 0.104999997">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0.059999999 -0.079999998 0.140000001</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.114999995 0.245000005 0.114999995">
            <NxShapeDesc>
              <localPose>0.965925753 0.258819103 0.000000007  -0.20114021 0.750665247 -0.629320443  -0.162880182 0.607876837 0.777145863  -0.01 0.159999996 -0.049999997</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_28" userProperties="_castType_2_objType_1_objIndex_111" hasBody="true" name="testActorName">
          <globalPose>1 0 0  0 1 0  0 0 1  -32.227897644 -29.859998703 -51.789997101</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>0.93592155 -0.092971064 0.339716375  -0.005917676 0.960245013 0.279096007  -0.352158785 -0.263222277 0.898163795  0.027038403 0.033011183 0.05053281</massLocalPose>
            <massSpaceInertia>6.145692348 1.864691257 5.024242878</massSpaceInertia>
            <mass>100</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.094999999 0.36500001 0.104999997">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0.059999999 -0.079999998 0.140000001</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.114999995 0.245000005 0.114999995">
            <NxShapeDesc>
              <localPose>0.965925753 0.258819103 0.000000007  -0.20114021 0.750665247 -0.629320443  -0.162880182 0.607876837 0.777145863  -0.01 0.159999996 -0.049999997</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_29" userProperties="_castType_2_objType_1_objIndex_116" hasBody="true" name="testActorName">
          <globalPose>0.000001729 0 0.999999881  0 1 0  -0.999999881 0 0.000001729  -34.119998932 -29.869998932 -73.390151978</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>0.93592155 -0.092971064 0.339716375  -0.005917676 0.960245013 0.279096007  -0.352158785 -0.263222277 0.898163795  0.027038403 0.033011183 0.05053281</massLocalPose>
            <massSpaceInertia>6.145692348 1.864691257 5.024242878</massSpaceInertia>
            <mass>100</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.094999999 0.36500001 0.104999997">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0.059999999 -0.079999998 0.140000001</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.114999995 0.245000005 0.114999995">
            <NxShapeDesc>
              <localPose>0.965925753 0.258819103 0.000000007  -0.20114021 0.750665247 -0.629320443  -0.162880182 0.607876837 0.777145863  -0.01 0.159999996 -0.049999997</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_30" userProperties="_castType_2_objType_1_objIndex_117" hasBody="true" name="testActorName">
          <globalPose>-1 0 -0.000000087  0 1 0  0.000000087 0 -1  -54.934158325 -14.569999695 -42.599998474</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>0.93592155 -0.092971064 0.339716375  -0.005917676 0.960245013 0.279096007  -0.352158785 -0.263222277 0.898163795  0.027038403 0.033011183 0.05053281</massLocalPose>
            <massSpaceInertia>6.145692348 1.864691257 5.024242878</massSpaceInertia>
            <mass>100</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.094999999 0.36500001 0.104999997">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0.059999999 -0.079999998 0.140000001</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.114999995 0.245000005 0.114999995">
            <NxShapeDesc>
              <localPose>0.965925753 0.258819103 0.000000007  -0.20114021 0.750665247 -0.629320443  -0.162880182 0.607876837 0.777145863  -0.01 0.159999996 -0.049999997</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_31" userProperties="_castType_2_objType_1_objIndex_118" hasBody="true" name="testActorName">
          <globalPose>0.000001729 0 0.999999881  0 1 0  -0.999999881 0 0.000001729  -73.760002136 -28.319999695 -92.641120911</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>0.93592155 -0.092971064 0.339716375  -0.005917676 0.960245013 0.279096007  -0.352158785 -0.263222277 0.898163795  0.027038403 0.033011183 0.05053281</massLocalPose>
            <massSpaceInertia>6.145692348 1.864691257 5.024242878</massSpaceInertia>
            <mass>100</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.094999999 0.36500001 0.104999997">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0.059999999 -0.079999998 0.140000001</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.114999995 0.245000005 0.114999995">
            <NxShapeDesc>
              <localPose>0.965925753 0.258819103 0.000000007  -0.20114021 0.750665247 -0.629320443  -0.162880182 0.607876837 0.777145863  -0.01 0.159999996 -0.049999997</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_32" userProperties="_castType_2_objType_1_objIndex_119" hasBody="true" name="testActorName">
          <globalPose>0.000001371 0 -0.999999881  0 1 0  0.999999881 0 0.000001371  -15.005785942 0.649999499 -96.924995422</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>1 0 0  0 1 0  0 0 1  0 1.191263437 0.719769299</massLocalPose>
            <massSpaceInertia>16.691654205 4.571110249 12.534389496</massSpaceInertia>
            <mass>25</mass>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.079500005 1.216263413 0.69904995">
            <NxShapeDesc>
              <localPose>-1.192732334 0.000000146 1.06349957  0.000000132 1 -0.000000082  -1.06349957 0.000000053 -1.192732334  0.741195619 1.191263676 0.000001616</localPose>
              <group>2</group>
              <materialIndex>22</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.733499944 1.216263413 0.180549994">
            <NxShapeDesc>
              <localPose>-0.977132678 0.000000062 0.000001684  0.000000062 1 0.000000111  -0.000001684 0.000000111 -0.977132678  0.76299274 1.191263676 0.000001636</localPose>
              <NxShapeFlag id="shapeFlags">
                <NX_TRIGGER_ON_ENTER>true</NX_TRIGGER_ON_ENTER>
                <NX_TRIGGER_ON_LEAVE>true</NX_TRIGGER_ON_LEAVE>
                <NX_TRIGGER_ON_STAY>true</NX_TRIGGER_ON_STAY>
                <NX_SF_VISUALIZATION>true</NX_SF_VISUALIZATION>
                <NX_SF_DISABLE_COLLISION>false</NX_SF_DISABLE_COLLISION>
                <NX_SF_FEATURE_INDICES>false</NX_SF_FEATURE_INDICES>
                <NX_SF_DISABLE_RAYCASTING>false</NX_SF_DISABLE_RAYCASTING>
                <NX_SF_POINT_CONTACT_FORCE>false</NX_SF_POINT_CONTACT_FORCE>
                <NX_SF_FLUID_DRAIN>false</NX_SF_FLUID_DRAIN>
                <NX_SF_FLUID_DISABLE_COLLISION>false</NX_SF_FLUID_DISABLE_COLLISION>
                <NX_SF_FLUID_TWOWAY>false</NX_SF_FLUID_TWOWAY>
                <NX_SF_DISABLE_RESPONSE>false</NX_SF_DISABLE_RESPONSE>
                <NX_SF_DYNAMIC_DYNAMIC_CCD>false</NX_SF_DYNAMIC_DYNAMIC_CCD>
                <NX_SF_DISABLE_SCENE_QUERIES>false</NX_SF_DISABLE_SCENE_QUERIES>
                <NX_SF_CLOTH_DRAIN>false</NX_SF_CLOTH_DRAIN>
                <NX_SF_CLOTH_DISABLE_COLLISION>false</NX_SF_CLOTH_DISABLE_COLLISION>
                <NX_SF_CLOTH_TWOWAY>false</NX_SF_CLOTH_TWOWAY>
                <NX_SF_SOFTBODY_DRAIN>false</NX_SF_SOFTBODY_DRAIN>
                <NX_SF_SOFTBODY_DISABLE_COLLISION>false</NX_SF_SOFTBODY_DISABLE_COLLISION>
                <NX_SF_SOFTBODY_TWOWAY>false</NX_SF_SOFTBODY_TWOWAY>
              </NxShapeFlag>
              <group>2</group>
              <materialIndex>22</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_33" userProperties="_castType_2_objType_1_objIndex_127" hasBody="true" name="testActorName">
          <globalPose>0.000001729 0 0.999999881  0 1 0  -0.999999881 0 0.000001729  -60.669998169 -28.319999695 -88.973175049</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>0.93592155 -0.092971064 0.339716375  -0.005917676 0.960245013 0.279096007  -0.352158785 -0.263222277 0.898163795  0.027038403 0.033011183 0.05053281</massLocalPose>
            <massSpaceInertia>6.145692348 1.864691257 5.024242878</massSpaceInertia>
            <mass>100</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.094999999 0.36500001 0.104999997">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0.059999999 -0.079999998 0.140000001</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.114999995 0.245000005 0.114999995">
            <NxShapeDesc>
              <localPose>0.965925753 0.258819103 0.000000007  -0.20114021 0.750665247 -0.629320443  -0.162880182 0.607876837 0.777145863  -0.01 0.159999996 -0.049999997</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_34" userProperties="_castType_2_objType_1_objIndex_128" hasBody="true" name="testActorName">
          <globalPose>0.000001729 0 -0.999999881  0 1 0  0.999999881 0 0.000001729  -56.419998169 -28.319999695 -85.069206238</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>0.93592155 -0.092971064 0.339716375  -0.005917676 0.960245013 0.279096007  -0.352158785 -0.263222277 0.898163795  0.027038403 0.033011183 0.05053281</massLocalPose>
            <massSpaceInertia>6.145692348 1.864691257 5.024242878</massSpaceInertia>
            <mass>100</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.094999999 0.36500001 0.104999997">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0.059999999 -0.079999998 0.140000001</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.114999995 0.245000005 0.114999995">
            <NxShapeDesc>
              <localPose>0.965925753 0.258819103 0.000000007  -0.20114021 0.750665247 -0.629320443  -0.162880182 0.607876837 0.777145863  -0.01 0.159999996 -0.049999997</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_35" userProperties="_castType_2_objType_1_objIndex_135" hasBody="true" name="testActorName">
          <globalPose>0.000001729 0 -0.999999881  0 1 0  0.999999881 0 0.000001729  -64.809997559 9.170000076 -85.076293945</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>0.93592155 -0.092971064 0.339716375  -0.005917676 0.960245013 0.279096007  -0.352158785 -0.263222277 0.898163795  0.027038403 0.033011183 0.05053281</massLocalPose>
            <massSpaceInertia>6.145692348 1.864691257 5.024242878</massSpaceInertia>
            <mass>100</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.094999999 0.36500001 0.104999997">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0.059999999 -0.079999998 0.140000001</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.114999995 0.245000005 0.114999995">
            <NxShapeDesc>
              <localPose>0.965925753 0.258819103 0.000000007  -0.20114021 0.750665247 -0.629320443  -0.162880182 0.607876837 0.777145863  -0.01 0.159999996 -0.049999997</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_36" userProperties="_castType_2_objType_1_objIndex_136" hasBody="true" name="testActorName">
          <globalPose>0.000001729 0 0.999999881  0 1 0  -0.999999881 0 0.000001729  22.199998856 8.519999504 -34.093379974</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>0.93592155 -0.092971064 0.339716375  -0.005917676 0.960245013 0.279096007  -0.352158785 -0.263222277 0.898163795  0.027038403 0.033011183 0.05053281</massLocalPose>
            <massSpaceInertia>6.145692348 1.864691257 5.024242878</massSpaceInertia>
            <mass>100</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.094999999 0.36500001 0.104999997">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0.059999999 -0.079999998 0.140000001</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.114999995 0.245000005 0.114999995">
            <NxShapeDesc>
              <localPose>0.965925753 0.258819103 0.000000007  -0.20114021 0.750665247 -0.629320443  -0.162880182 0.607876837 0.777145863  -0.01 0.159999996 -0.049999997</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_37" userProperties="_castType_2_objType_1_objIndex_166" hasBody="true" name="testActorName">
          <globalPose>1 0 0  0 1 0  0 0 1  -77.684570313 -28.118997574 -85.529960632</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>1 0 0  0 1 0  0 0 1  0.000002075 0.000000763 0.000004311</massLocalPose>
            <massSpaceInertia>110.181640625 23.341665268 87.041656494</massSpaceInertia>
            <mass>100</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.055 1.61499989 0.834999979">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0.000002075 0.000000763 0.000004311</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_38" userProperties="_castType_2_objType_1_objIndex_167" hasBody="true" name="testActorName">
          <globalPose>1 0 0  0 1 0  0 0 1  -77.684570313 10.022501945 -85.529960632</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>1 0 0  0 1 0  0 0 1  0.000002075 0.000000763 0.000004311</massLocalPose>
            <massSpaceInertia>110.181640625 23.341665268 87.041656494</massSpaceInertia>
            <mass>100</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.055 1.61499989 0.834999979">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0.000002075 0.000000763 0.000004311</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_39" userProperties="_castType_2_objType_1_objIndex_170" hasBody="true" name="testActorName">
          <globalPose>1 0 0  0 1 0  0 0 1  14.712511063 -2.127904892 -83.189193726</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>23.857334137 9.633332253 23.857334137</massSpaceInertia>
            <mass>80</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.424999982 0.844999969 0.424999982">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.424999982 0.844999969 0.424999982">
            <NxShapeDesc>
              <localPose>0.857167363 0 0.515038013  0 1 0  -0.515038013 0 0.857167363  0 0 0</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.424999982 0.844999969 0.424999982">
            <NxShapeDesc>
              <localPose>0.857167363 0 -0.515038013  0 1 0  0.515038013 0 0.857167363  0 0 0</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>2</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_40" userProperties="_castType_2_objType_1_objIndex_171" hasBody="true" name="testActorName">
          <globalPose>1 0 0  0 1 0  0 0 1  13.813184738 -2.127904892 -82.270729065</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>23.857334137 9.633332253 23.857334137</massSpaceInertia>
            <mass>80</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.424999982 0.844999969 0.424999982">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.424999982 0.844999969 0.424999982">
            <NxShapeDesc>
              <localPose>0.857167363 0 0.515038013  0 1 0  -0.515038013 0 0.857167363  0 0 0</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.424999982 0.844999969 0.424999982">
            <NxShapeDesc>
              <localPose>0.857167363 0 -0.515038013  0 1 0  0.515038013 0 0.857167363  0 0 0</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>2</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_41" userProperties="_castType_2_objType_1_objIndex_172" hasBody="true" name="testActorName">
          <globalPose>1 -0.000030722 -0.000009641  0.000030722 1 0.000009888  0.000009641 -0.000009888 1  57.32843399 -2.148669958 -2.546288013</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>27.142665863 9.633333206 27.142665863</massSpaceInertia>
            <mass>80</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.424999982 0.914999962 0.424999982">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>19</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.424999982 0.914999962 0.424999982">
            <NxShapeDesc>
              <localPose>0.743144751 0 0.669130623  0 1 0  -0.669130623 0 0.743144751  0 0 0</localPose>
              <group>2</group>
              <materialIndex>19</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.424999982 0.914999962 0.424999982">
            <NxShapeDesc>
              <localPose>0.32556814 0 0.945518613  0 1 0  -0.945518613 0 0.32556814  0 0 0</localPose>
              <group>2</group>
              <materialIndex>19</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>2</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_42" userProperties="_castType_2_objType_1_objIndex_173" hasBody="true" name="testActorName">
          <globalPose>1 0 0  0 1 0  0 0 1  58.276287079 -2.116333723 -0.916494966</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>27.142665863 9.633333206 27.142665863</massSpaceInertia>
            <mass>80</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.424999982 0.914999962 0.424999982">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>19</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.424999982 0.914999962 0.424999982">
            <NxShapeDesc>
              <localPose>0.743144751 0 0.669130623  0 1 0  -0.669130623 0 0.743144751  0 0 0</localPose>
              <group>2</group>
              <materialIndex>19</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.424999982 0.914999962 0.424999982">
            <NxShapeDesc>
              <localPose>0.32556814 0 0.945518613  0 1 0  -0.945518613 0 0.32556814  0 0 0</localPose>
              <group>2</group>
              <materialIndex>19</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>2</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_43" userProperties="_castType_2_objType_1_objIndex_174" hasBody="true" name="testActorName">
          <globalPose>1 0 0  0 1 0  0 0 1  0.404741079 -1.25103128 -62.285930634</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>0.267011583 0.042313866 0.307694346</massSpaceInertia>
            <mass>0.434954941</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.534999967 1.3549999 0.074999996">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>28</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_44" userProperties="_castType_2_objType_1_objIndex_175" hasBody="true" name="testActorName">
          <globalPose>1 0 0  0 1 0  0 0 1  0.404741079 -1.25103128 -63.328006744</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>0.267011583 0.042313866 0.307694346</massSpaceInertia>
            <mass>0.434954941</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.534999967 1.3549999 0.074999996">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>28</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_45" userProperties="_castType_2_objType_1_objIndex_176" hasBody="true" name="testActorName">
          <globalPose>0.000001729 0 0.999999881  0 1 0  -0.999999881 0 0.000001729  -0.147390127 -1.25103128 -62.823383331</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>0.267011583 0.042313866 0.307694346</massSpaceInertia>
            <mass>0.434954941</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.534999967 1.3549999 0.074999996">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>28</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_46" userProperties="_castType_2_objType_1_objIndex_177" hasBody="true" name="testActorName">
          <globalPose>0.000001729 0 0.999999881  0 1 0  -0.999999881 0 0.000001729  0.873581648 -1.25103128 -62.823383331</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>0.267011583 0.042313866 0.307694346</massSpaceInertia>
            <mass>0.434954941</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.534999967 1.3549999 0.074999996">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>28</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_47" userProperties="_castType_2_objType_1_objIndex_178" hasBody="true" name="testActorName">
          <globalPose>1 0 0  0 1 0  0 0 1  -18.259950638 2.168079615 -74.580924988</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>0.267011583 0.042313866 0.307694346</massSpaceInertia>
            <mass>0.434954941</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.534999967 1.3549999 0.074999996">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>28</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_48" userProperties="_castType_2_objType_1_objIndex_179" hasBody="true" name="testActorName">
          <globalPose>1 0 0  0 1 0  0 0 1  -18.259950638 2.168079615 -75.618736267</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>0.267011583 0.042313866 0.307694346</massSpaceInertia>
            <mass>0.434954941</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.534999967 1.3549999 0.074999996">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>28</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_49" userProperties="_castType_2_objType_1_objIndex_180" hasBody="true" name="testActorName">
          <globalPose>0.000001729 0 0.999999881  0 1 0  -0.999999881 0 0.000001729  -17.717115402 2.168079615 -75.092430115</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>0.267011583 0.042313866 0.307694346</massSpaceInertia>
            <mass>0.434954941</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.534999967 1.3549999 0.074999996">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>28</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_50" userProperties="_castType_2_objType_1_objIndex_181" hasBody="true" name="testActorName">
          <globalPose>0.000001729 0 0.999999881  0 1 0  -0.999999881 0 0.000001729  -18.771072388 2.168079615 -75.092430115</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>0.267011583 0.042313866 0.307694346</massSpaceInertia>
            <mass>0.434954941</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.534999967 1.3549999 0.074999996">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>28</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_51" userProperties="_castType_2_objType_1_objIndex_226" hasBody="true" name="testActorName">
          <globalPose>1 0 0  0 1 0  0 0 1  7.326055527 -0.851579189 -71.438491821</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>23.857334137 9.633332253 23.857334137</massSpaceInertia>
            <mass>80</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.424999982 0.844999969 0.424999982">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.424999982 0.844999969 0.424999982">
            <NxShapeDesc>
              <localPose>0.857167363 0 0.515038013  0 1 0  -0.515038013 0 0.857167363  0 0 0</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.424999982 0.844999969 0.424999982">
            <NxShapeDesc>
              <localPose>0.857167363 0 -0.515038013  0 1 0  0.515038013 0 0.857167363  0 0 0</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>2</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_52" userProperties="_castType_2_objType_1_objIndex_235" hasBody="true" name="testActorName">
          <globalPose>-0.176031709 -0.000092816 -0.984384477  -0.000067345 1 -0.000082245  0.984384477 0.000051816 -0.176031709  -42.79617691 -30.35124588 -31.860334396</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>0.902696669 0.429894 0.018163593  -0.429799348 0.902879357 -0.009025911  -0.020279719 0.000340959 0.999794304  0.097172849 -0.087146603 0</massLocalPose>
            <massSpaceInertia>21.034959793 5.859743118 20.498039246</massSpaceInertia>
            <mass>100</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.314999998 0.064999998 0.324999988">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  -0.079999998 -0.170000002 0</localPose>
              <group>2</group>
              <materialIndex>10</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.055 0.564999938 0.294999987">
            <NxShapeDesc>
              <localPose>0.981627166 0.190808997 0  -0.190808997 0.981627166 0  0 0 1  0.299999982 0.219999999 0</localPose>
              <group>2</group>
              <materialIndex>10</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.050000001 0.275000006 0.050000001">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  -0.049999997 -0.449999988 0</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.275000006 0.055 0.050000001">
            <NxShapeDesc>
              <localPose>0.974370062 0.224950954 0  -0.224950954 0.974370062 0  0 0 1  0.179999992 -0.620000005 0</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.275000006 0.055 0.050000001">
            <NxShapeDesc>
              <localPose>0.301096559 0.069513664 -0.9510566  -0.224951103 0.974370062 0.000000037  0.926681042 0.213941216 0.309016645  0.02 -0.620000005 0.209999993</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.275000006 0.055 0.050000001">
            <NxShapeDesc>
              <localPose>-0.778166592 -0.179653943 -0.601815343  -0.224951148 0.974370062 -0.000000045  0.586390853 0.135379001 -0.798635602  -0.239999995 -0.620000005 0.149999991</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.275000006 0.055 0.050000001">
            <NxShapeDesc>
              <localPose>-0.788281977 -0.181989238 0.587785125  -0.224951044 0.974370062 -0.000000007  -0.572720289 -0.132222891 -0.809017062  -0.25999999 -0.620000005 -0.149999991</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.275000006 0.055 0.050000001">
            <NxShapeDesc>
              <localPose>0.284878075 0.06576927 0.956304789  -0.224951044 0.974370062 0.000000015  -0.931794763 -0.215121761 0.292371511  0.02 -0.620000005 -0.209999993</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>3</dominanceGroup>
        </NxActorDesc>
        <NxRevoluteJointDesc>
          <NxJointLimitPairDesc id="limit">
            <NxJointLimitDesc id="low"/>
            <NxJointLimitDesc id="high"/>
          </NxJointLimitPairDesc>
          <NxMotorDesc id="motor">
            <velTarget>6</velTarget>
            <maxForce>8</maxForce>
            <freeSpin>true</freeSpin>
          </NxMotorDesc>
          <NxSpringDesc id="spring">
            <damper>1</damper>
          </NxSpringDesc>
          <projectionDistance>0.150000006</projectionDistance>
          <projectionAngle>0.087199852</projectionAngle>
          <NxRevoluteJointFlag id="flags">
            <NX_RJF_LIMIT_ENABLED>false</NX_RJF_LIMIT_ENABLED>
            <NX_RJF_MOTOR_ENABLED>true</NX_RJF_MOTOR_ENABLED>
            <NX_RJF_SPRING_ENABLED>true</NX_RJF_SPRING_ENABLED>
          </NxRevoluteJointFlag>
          <projectionMode>NX_JPM_POINT_MINDIST</projectionMode>
          <NxJointDesc id="Joint_0">
            <actor0>Actor_3</actor0>
            <localNormal0>-1 0 0.000000119</localNormal0>
            <localNormal1>-0.000000358 0 1</localNormal1>
            <localAxis0>0.000000119 0.00000006 1</localAxis0>
            <localAxis1>1 0.00000006 0.000000358</localAxis1>
            <localAnchor1>59.180000305 5.289999962 -14.029999733</localAnchor1>
          </NxJointDesc>
        </NxRevoluteJointDesc>
        <NxRevoluteJointDesc>
          <NxJointLimitPairDesc id="limit">
            <NxJointLimitDesc id="low"/>
            <NxJointLimitDesc id="high"/>
          </NxJointLimitPairDesc>
          <NxMotorDesc id="motor">
            <velTarget>3</velTarget>
            <maxForce>4</maxForce>
            <freeSpin>true</freeSpin>
          </NxMotorDesc>
          <NxSpringDesc id="spring">
            <damper>1</damper>
          </NxSpringDesc>
          <projectionDistance>0.150000006</projectionDistance>
          <projectionAngle>0.087199852</projectionAngle>
          <NxRevoluteJointFlag id="flags">
            <NX_RJF_LIMIT_ENABLED>false</NX_RJF_LIMIT_ENABLED>
            <NX_RJF_MOTOR_ENABLED>true</NX_RJF_MOTOR_ENABLED>
            <NX_RJF_SPRING_ENABLED>true</NX_RJF_SPRING_ENABLED>
          </NxRevoluteJointFlag>
          <projectionMode>NX_JPM_POINT_MINDIST</projectionMode>
          <NxJointDesc id="Joint_1">
            <actor0>Actor_10</actor0>
            <localNormal0>-1 0 0</localNormal0>
            <localNormal1>1 0 -0.000000087</localNormal1>
            <localAxis0>0 0.00000006 -1</localAxis0>
            <localAxis1>0.000000087 0.00000006 1</localAxis1>
            <localAnchor1>-48.079998016 -12.399999619 -73.939994812</localAnchor1>
          </NxJointDesc>
        </NxRevoluteJointDesc>
        <NxRevoluteJointDesc>
          <NxJointLimitPairDesc id="limit">
            <NxJointLimitDesc id="low"/>
            <NxJointLimitDesc id="high"/>
          </NxJointLimitPairDesc>
          <NxMotorDesc id="motor">
            <velTarget>4</velTarget>
            <maxForce>3</maxForce>
            <freeSpin>true</freeSpin>
          </NxMotorDesc>
          <NxSpringDesc id="spring">
            <damper>1</damper>
          </NxSpringDesc>
          <projectionDistance>0.150000006</projectionDistance>
          <projectionAngle>0.087199852</projectionAngle>
          <NxRevoluteJointFlag id="flags">
            <NX_RJF_LIMIT_ENABLED>false</NX_RJF_LIMIT_ENABLED>
            <NX_RJF_MOTOR_ENABLED>true</NX_RJF_MOTOR_ENABLED>
            <NX_RJF_SPRING_ENABLED>true</NX_RJF_SPRING_ENABLED>
          </NxRevoluteJointFlag>
          <projectionMode>NX_JPM_POINT_MINDIST</projectionMode>
          <NxJointDesc id="Joint_2">
            <actor0>Actor_11</actor0>
            <localNormal0>-1 0 0</localNormal0>
            <localNormal1>1 0 -0.000000087</localNormal1>
            <localAxis0>0 0.00000006 1</localAxis0>
            <localAxis1>-0.000000087 0.00000006 -1</localAxis1>
            <localAnchor1>-52 -12.399999619 -73.939994812</localAnchor1>
          </NxJointDesc>
        </NxRevoluteJointDesc>
        <NxRevoluteJointDesc>
          <NxJointLimitPairDesc id="limit">
            <NxJointLimitDesc id="low"/>
            <NxJointLimitDesc id="high"/>
          </NxJointLimitPairDesc>
          <NxMotorDesc id="motor">
            <velTarget>7</velTarget>
            <maxForce>9</maxForce>
            <freeSpin>true</freeSpin>
          </NxMotorDesc>
          <NxSpringDesc id="spring">
            <damper>1</damper>
          </NxSpringDesc>
          <projectionDistance>0.150000006</projectionDistance>
          <projectionAngle>0.087199852</projectionAngle>
          <NxRevoluteJointFlag id="flags">
            <NX_RJF_LIMIT_ENABLED>false</NX_RJF_LIMIT_ENABLED>
            <NX_RJF_MOTOR_ENABLED>true</NX_RJF_MOTOR_ENABLED>
            <NX_RJF_SPRING_ENABLED>true</NX_RJF_SPRING_ENABLED>
          </NxRevoluteJointFlag>
          <projectionMode>NX_JPM_POINT_MINDIST</projectionMode>
          <NxJointDesc id="Joint_3">
            <actor0>Actor_19</actor0>
            <localNormal0>-1 0 0.000000119</localNormal0>
            <localNormal1>-0.000000358 0 1</localNormal1>
            <localAxis0>0.000000119 0.00000006 1</localAxis0>
            <localAxis1>1 0.00000006 0.000000358</localAxis1>
            <localAnchor1>59.180000305 5.299999714 -15.409999847</localAnchor1>
          </NxJointDesc>
        </NxRevoluteJointDesc>
        <NxRevoluteJointDesc>
          <NxJointLimitPairDesc id="limit">
            <NxJointLimitDesc id="low"/>
            <NxJointLimitDesc id="high"/>
          </NxJointLimitPairDesc>
          <NxMotorDesc id="motor">
            <velTarget>10</velTarget>
            <maxForce>10</maxForce>
            <freeSpin>true</freeSpin>
          </NxMotorDesc>
          <NxSpringDesc id="spring">
            <damper>1</damper>
          </NxSpringDesc>
          <projectionDistance>0.150000006</projectionDistance>
          <projectionAngle>0.087199852</projectionAngle>
          <NxRevoluteJointFlag id="flags">
            <NX_RJF_LIMIT_ENABLED>false</NX_RJF_LIMIT_ENABLED>
            <NX_RJF_MOTOR_ENABLED>true</NX_RJF_MOTOR_ENABLED>
            <NX_RJF_SPRING_ENABLED>true</NX_RJF_SPRING_ENABLED>
          </NxRevoluteJointFlag>
          <projectionMode>NX_JPM_POINT_MINDIST</projectionMode>
          <NxJointDesc id="Joint_4">
            <actor0>Actor_22</actor0>
            <localNormal0>-1 0 0</localNormal0>
            <localNormal1>1 0 -0.000000087</localNormal1>
            <localAxis0>0 0.00000006 -1</localAxis0>
            <localAxis1>0.000000087 0.00000006 1</localAxis1>
            <localAnchor1>55.459999084 15.269999504 -26.229999542</localAnchor1>
          </NxJointDesc>
        </NxRevoluteJointDesc>
        <NxRevoluteJointDesc>
          <NxJointLimitPairDesc id="limit">
            <NxJointLimitDesc id="low"/>
            <NxJointLimitDesc id="high"/>
          </NxJointLimitPairDesc>
          <NxMotorDesc id="motor">
            <velTarget>8</velTarget>
            <maxForce>9</maxForce>
            <freeSpin>true</freeSpin>
          </NxMotorDesc>
          <NxSpringDesc id="spring">
            <damper>1</damper>
          </NxSpringDesc>
          <projectionDistance>0.150000006</projectionDistance>
          <projectionAngle>0.087199852</projectionAngle>
          <NxRevoluteJointFlag id="flags">
            <NX_RJF_LIMIT_ENABLED>false</NX_RJF_LIMIT_ENABLED>
            <NX_RJF_MOTOR_ENABLED>true</NX_RJF_MOTOR_ENABLED>
            <NX_RJF_SPRING_ENABLED>true</NX_RJF_SPRING_ENABLED>
          </NxRevoluteJointFlag>
          <projectionMode>NX_JPM_POINT_MINDIST</projectionMode>
          <NxJointDesc id="Joint_5">
            <actor0>Actor_23</actor0>
            <localNormal0>-0.984807849 -0.173648119 0.00000001</localNormal0>
            <localNormal1>1 0 -0.000000098</localNormal1>
            <localAxis0>-0 0.00000006 1</localAxis0>
            <localAxis1>-0.000000098 0.000000059 -1</localAxis1>
            <localAnchor1>56.829998016 15.239999771 -26.25</localAnchor1>
          </NxJointDesc>
        </NxRevoluteJointDesc>
      </NxSceneDesc>
    </NxuPhysicsCollection>
  </NXUSTREAM2>
