  <NXUSTREAM2>
    <NxuPhysicsCollection id="saves/save014/metro_block/metro_block.xml" sdkVersion="272" nxuVersion="103">
      <NxPhysicsSDKDesc id="SDK"/>
      <NxSceneDesc id="Scene_0">
        <NxGroupsMask id="groupMask0"/>
        <NxGroupsMask id="groupMask1"/>
        <NxSceneLimits id="limits"/>
        <NxActorDesc id="Actor_0" userProperties="_castType_2_objType_1_objIndex_0" hasBody="true" name="testActorName">
          <globalPose>-1 -0 -0.000000058  -0 1 0.000000001  0.000000058 0.000000001 -1  0.000011422 0.399999976 0.000001904</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>0.861779213 0.086782865 -0.499805331  -0.100197323 0.99496758 -0.000003651  0.497289777 0.0500823 0.866137743  -32.994991302 -0.97999984 -331.031219482</massLocalPose>
            <massSpaceInertia>1576667.375 1570174.875 22775.759765625</massSpaceInertia>
            <mass>4146.792480469</mass>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="2.335000038 3.255000114 8.524999619">
            <NxShapeDesc>
              <localPose>0.999440134 -0.028581867 -0.017392436  0.028520266 0.999586046 -0.003779664  0.017493268 0.003281511 0.999841571  78.718383789 -0.98873055 123.860321045</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="2.335000038 3.255000114 8.524999619">
            <NxShapeDesc>
              <localPose>0.999967754 0.007675991 0.00236212  -0.007675332 0.999970496 -0.000287888  -0.00236426 0.000269748 0.999997139  78.938583374 -0.980332077 107.174057007</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="2.335000038 3.255000114 8.524999619">
            <NxShapeDesc>
              <localPose>0.99970144 -0.015111583 0.019200865  0.015164155 0.999881625 -0.002595306  -0.019159373 0.002885696 0.999812305  78.871635437 -0.972007155 90.44732666</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="2.335000038 3.255000114 8.524999619">
            <NxShapeDesc>
              <localPose>0.999137163 -0.041248541 0.004852252  0.041286703 0.999114931 -0.008047274  -0.004516019 0.008240663 0.999955833  79.331787109 -0.94729501 73.520088196</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="2.335000038 3.255000114 8.524999619">
            <NxShapeDesc>
              <localPose>0.999440134 -0.028581867 -0.017392436  0.028520266 0.999586046 -0.003779664  0.017493268 0.003281511 0.999841571  78.718383789 -0.98873055 123.860321045</localPose>
              <NxShapeFlag id="shapeFlags">
                <NX_TRIGGER_ON_ENTER>true</NX_TRIGGER_ON_ENTER>
                <NX_TRIGGER_ON_LEAVE>true</NX_TRIGGER_ON_LEAVE>
                <NX_TRIGGER_ON_STAY>true</NX_TRIGGER_ON_STAY>
                <NX_SF_VISUALIZATION>true</NX_SF_VISUALIZATION>
                <NX_SF_DISABLE_COLLISION>false</NX_SF_DISABLE_COLLISION>
                <NX_SF_FEATURE_INDICES>false</NX_SF_FEATURE_INDICES>
                <NX_SF_DISABLE_RAYCASTING>false</NX_SF_DISABLE_RAYCASTING>
                <NX_SF_POINT_CONTACT_FORCE>false</NX_SF_POINT_CONTACT_FORCE>
                <NX_SF_FLUID_DRAIN>false</NX_SF_FLUID_DRAIN>
                <NX_SF_FLUID_DISABLE_COLLISION>false</NX_SF_FLUID_DISABLE_COLLISION>
                <NX_SF_FLUID_TWOWAY>false</NX_SF_FLUID_TWOWAY>
                <NX_SF_DISABLE_RESPONSE>false</NX_SF_DISABLE_RESPONSE>
                <NX_SF_DYNAMIC_DYNAMIC_CCD>false</NX_SF_DYNAMIC_DYNAMIC_CCD>
                <NX_SF_DISABLE_SCENE_QUERIES>false</NX_SF_DISABLE_SCENE_QUERIES>
                <NX_SF_CLOTH_DRAIN>false</NX_SF_CLOTH_DRAIN>
                <NX_SF_CLOTH_DISABLE_COLLISION>false</NX_SF_CLOTH_DISABLE_COLLISION>
                <NX_SF_CLOTH_TWOWAY>false</NX_SF_CLOTH_TWOWAY>
                <NX_SF_SOFTBODY_DRAIN>false</NX_SF_SOFTBODY_DRAIN>
                <NX_SF_SOFTBODY_DISABLE_COLLISION>false</NX_SF_SOFTBODY_DISABLE_COLLISION>
                <NX_SF_SOFTBODY_TWOWAY>false</NX_SF_SOFTBODY_TWOWAY>
              </NxShapeFlag>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="2.335000038 3.255000114 8.524999619">
            <NxShapeDesc>
              <localPose>0.999967754 0.007675991 0.00236212  -0.007675332 0.999970496 -0.000287888  -0.00236426 0.000269748 0.999997139  78.938583374 -0.980332077 107.174057007</localPose>
              <NxShapeFlag id="shapeFlags">
                <NX_TRIGGER_ON_ENTER>true</NX_TRIGGER_ON_ENTER>
                <NX_TRIGGER_ON_LEAVE>true</NX_TRIGGER_ON_LEAVE>
                <NX_TRIGGER_ON_STAY>true</NX_TRIGGER_ON_STAY>
                <NX_SF_VISUALIZATION>true</NX_SF_VISUALIZATION>
                <NX_SF_DISABLE_COLLISION>false</NX_SF_DISABLE_COLLISION>
                <NX_SF_FEATURE_INDICES>false</NX_SF_FEATURE_INDICES>
                <NX_SF_DISABLE_RAYCASTING>false</NX_SF_DISABLE_RAYCASTING>
                <NX_SF_POINT_CONTACT_FORCE>false</NX_SF_POINT_CONTACT_FORCE>
                <NX_SF_FLUID_DRAIN>false</NX_SF_FLUID_DRAIN>
                <NX_SF_FLUID_DISABLE_COLLISION>false</NX_SF_FLUID_DISABLE_COLLISION>
                <NX_SF_FLUID_TWOWAY>false</NX_SF_FLUID_TWOWAY>
                <NX_SF_DISABLE_RESPONSE>false</NX_SF_DISABLE_RESPONSE>
                <NX_SF_DYNAMIC_DYNAMIC_CCD>false</NX_SF_DYNAMIC_DYNAMIC_CCD>
                <NX_SF_DISABLE_SCENE_QUERIES>false</NX_SF_DISABLE_SCENE_QUERIES>
                <NX_SF_CLOTH_DRAIN>false</NX_SF_CLOTH_DRAIN>
                <NX_SF_CLOTH_DISABLE_COLLISION>false</NX_SF_CLOTH_DISABLE_COLLISION>
                <NX_SF_CLOTH_TWOWAY>false</NX_SF_CLOTH_TWOWAY>
                <NX_SF_SOFTBODY_DRAIN>false</NX_SF_SOFTBODY_DRAIN>
                <NX_SF_SOFTBODY_DISABLE_COLLISION>false</NX_SF_SOFTBODY_DISABLE_COLLISION>
                <NX_SF_SOFTBODY_TWOWAY>false</NX_SF_SOFTBODY_TWOWAY>
              </NxShapeFlag>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="2.335000038 3.255000114 8.524999619">
            <NxShapeDesc>
              <localPose>0.99970144 -0.015111583 0.019200865  0.015164155 0.999881625 -0.002595306  -0.019159373 0.002885696 0.999812305  79.009101868 -0.958891869 90.667640686</localPose>
              <NxShapeFlag id="shapeFlags">
                <NX_TRIGGER_ON_ENTER>true</NX_TRIGGER_ON_ENTER>
                <NX_TRIGGER_ON_LEAVE>true</NX_TRIGGER_ON_LEAVE>
                <NX_TRIGGER_ON_STAY>true</NX_TRIGGER_ON_STAY>
                <NX_SF_VISUALIZATION>true</NX_SF_VISUALIZATION>
                <NX_SF_DISABLE_COLLISION>false</NX_SF_DISABLE_COLLISION>
                <NX_SF_FEATURE_INDICES>false</NX_SF_FEATURE_INDICES>
                <NX_SF_DISABLE_RAYCASTING>false</NX_SF_DISABLE_RAYCASTING>
                <NX_SF_POINT_CONTACT_FORCE>false</NX_SF_POINT_CONTACT_FORCE>
                <NX_SF_FLUID_DRAIN>false</NX_SF_FLUID_DRAIN>
                <NX_SF_FLUID_DISABLE_COLLISION>false</NX_SF_FLUID_DISABLE_COLLISION>
                <NX_SF_FLUID_TWOWAY>false</NX_SF_FLUID_TWOWAY>
                <NX_SF_DISABLE_RESPONSE>false</NX_SF_DISABLE_RESPONSE>
                <NX_SF_DYNAMIC_DYNAMIC_CCD>false</NX_SF_DYNAMIC_DYNAMIC_CCD>
                <NX_SF_DISABLE_SCENE_QUERIES>false</NX_SF_DISABLE_SCENE_QUERIES>
                <NX_SF_CLOTH_DRAIN>false</NX_SF_CLOTH_DRAIN>
                <NX_SF_CLOTH_DISABLE_COLLISION>false</NX_SF_CLOTH_DISABLE_COLLISION>
                <NX_SF_CLOTH_TWOWAY>false</NX_SF_CLOTH_TWOWAY>
                <NX_SF_SOFTBODY_DRAIN>false</NX_SF_SOFTBODY_DRAIN>
                <NX_SF_SOFTBODY_DISABLE_COLLISION>false</NX_SF_SOFTBODY_DISABLE_COLLISION>
                <NX_SF_SOFTBODY_TWOWAY>false</NX_SF_SOFTBODY_TWOWAY>
              </NxShapeFlag>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="2.335000038 3.255000114 8.524999619">
            <NxShapeDesc>
              <localPose>0.999137163 -0.041248541 0.004852252  0.041286703 0.999114931 -0.008047274  -0.004516019 0.008240663 0.999955833  79.379463196 -0.941794515 73.596244812</localPose>
              <NxShapeFlag id="shapeFlags">
                <NX_TRIGGER_ON_ENTER>true</NX_TRIGGER_ON_ENTER>
                <NX_TRIGGER_ON_LEAVE>true</NX_TRIGGER_ON_LEAVE>
                <NX_TRIGGER_ON_STAY>true</NX_TRIGGER_ON_STAY>
                <NX_SF_VISUALIZATION>true</NX_SF_VISUALIZATION>
                <NX_SF_DISABLE_COLLISION>false</NX_SF_DISABLE_COLLISION>
                <NX_SF_FEATURE_INDICES>false</NX_SF_FEATURE_INDICES>
                <NX_SF_DISABLE_RAYCASTING>false</NX_SF_DISABLE_RAYCASTING>
                <NX_SF_POINT_CONTACT_FORCE>false</NX_SF_POINT_CONTACT_FORCE>
                <NX_SF_FLUID_DRAIN>false</NX_SF_FLUID_DRAIN>
                <NX_SF_FLUID_DISABLE_COLLISION>false</NX_SF_FLUID_DISABLE_COLLISION>
                <NX_SF_FLUID_TWOWAY>false</NX_SF_FLUID_TWOWAY>
                <NX_SF_DISABLE_RESPONSE>false</NX_SF_DISABLE_RESPONSE>
                <NX_SF_DYNAMIC_DYNAMIC_CCD>false</NX_SF_DYNAMIC_DYNAMIC_CCD>
                <NX_SF_DISABLE_SCENE_QUERIES>false</NX_SF_DISABLE_SCENE_QUERIES>
                <NX_SF_CLOTH_DRAIN>false</NX_SF_CLOTH_DRAIN>
                <NX_SF_CLOTH_DISABLE_COLLISION>false</NX_SF_CLOTH_DISABLE_COLLISION>
                <NX_SF_CLOTH_TWOWAY>false</NX_SF_CLOTH_TWOWAY>
                <NX_SF_SOFTBODY_DRAIN>false</NX_SF_SOFTBODY_DRAIN>
                <NX_SF_SOFTBODY_DISABLE_COLLISION>false</NX_SF_SOFTBODY_DISABLE_COLLISION>
                <NX_SF_SOFTBODY_TWOWAY>false</NX_SF_SOFTBODY_TWOWAY>
              </NxShapeFlag>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_1" userProperties="_castType_2_objType_1_objIndex_1" hasBody="true" name="testActorName">
          <globalPose>0.000000536 0 -0.999999881  0 1 0  0.999999881 0 0.000000536  104.299995422 -6.790000439 243.479995728</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>1 0 0  0 1 0  0 0 1  0.979999959 1.539999962 0</massLocalPose>
            <massSpaceInertia>71.017494202 27.121498108 97.477493286</massSpaceInertia>
            <mass>90</mass>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.944999933 1.534999967 0.104999997">
            <NxShapeDesc>
              <localPose>-0.087154508 0.000000529 0.996194601  -0.00000031 1 -0.000000558  -0.996194601 -0.000000358 -0.087154508  -0.085418642 1.540000439 -0.976272583</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_2" userProperties="_castType_2_objType_1_objIndex_4" hasBody="true" name="testActorName">
          <globalPose>-0.999999762 0 0.000000087  0.000000087 0.000000179 0.999999881  -0 0.999999881 0.00000006  -66.394332886 -1.785255194 -123.884178162</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>1 0 0  0 1 0  0 0 1  0 0 -0.067230277</massLocalPose>
            <massSpaceInertia>3.719598293 3.719598293 1.384032726</massSpaceInertia>
            <mass>29.999998093</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.217913359 0.052559052 0.521062911">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 0.179133832 0</localPose>
              <group>2</group>
              <materialIndex>15</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.217913359 0.052559052 0.521062911">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 -0.179133832 0</localPose>
              <group>2</group>
              <materialIndex>15</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.217913359 0.052559052 0.521062911">
            <NxShapeDesc>
              <localPose>0.000000715 -0.999999881 0  0.999999881 0.000000715 0  0 0 1  0.179133832 0 0</localPose>
              <group>2</group>
              <materialIndex>15</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.217913359 0.052559052 0.521062911">
            <NxShapeDesc>
              <localPose>0.000000715 -0.999999881 0  0.999999881 0.000000715 0  0 0 1  -0.179133832 0 0</localPose>
              <group>2</group>
              <materialIndex>15</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.217913359 0.217913359 0.093897626">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 0 -0.4271653</localPose>
              <group>2</group>
              <materialIndex>15</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>2</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_3" userProperties="_castType_2_objType_1_objIndex_5" hasBody="true" name="testActorName">
          <globalPose>-0.999999762 0 0.000000087  0.000000087 0.000000179 0.999999881  -0 0.999999881 0.00000006  -72.443527222 -1.785255432 -92.734565735</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>1 0 0  0 1 0  0 0 1  0 0 -0.067230277</massLocalPose>
            <massSpaceInertia>3.719598293 3.719598293 1.384032726</massSpaceInertia>
            <mass>29.999998093</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
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          <group>2</group>
          <NxBoxShapeDesc dimensions="0.217913359 0.052559052 0.521062911">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 0.179133832 0</localPose>
              <group>2</group>
              <materialIndex>15</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
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          <NxBoxShapeDesc dimensions="0.217913359 0.052559052 0.521062911">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 -0.179133832 0</localPose>
              <group>2</group>
              <materialIndex>15</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.217913359 0.052559052 0.521062911">
            <NxShapeDesc>
              <localPose>0.000000715 -0.999999881 0  0.999999881 0.000000715 0  0 0 1  0.179133832 0 0</localPose>
              <group>2</group>
              <materialIndex>15</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.217913359 0.052559052 0.521062911">
            <NxShapeDesc>
              <localPose>0.000000715 -0.999999881 0  0.999999881 0.000000715 0  0 0 1  -0.179133832 0 0</localPose>
              <group>2</group>
              <materialIndex>15</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.217913359 0.217913359 0.093897626">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 0 -0.4271653</localPose>
              <group>2</group>
              <materialIndex>15</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>2</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_4" userProperties="_castType_2_objType_1_objIndex_7" hasBody="true" name="testActorName">
          <globalPose>-0.999999762 -0 0.000000084  -0.000000084 0.000000358 -0.999999881  -0 -0.999999881 -0.000000119  95.959999084 -2.669999838 200.649993896</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>1 0 0  0 1 0  0 0 1  0.911399961 1.170400262 0</massLocalPose>
            <massSpaceInertia>41.580410004 23.59444046 64.513343811</massSpaceInertia>
            <mass>90</mass>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.880599916 1.172600031 0.104999997">
            <NxShapeDesc>
              <localPose>-0.101684093 0.000000309 0.961327612  -0.000000183 1 -0.000000337  -0.961327612 -0.000000227 -0.101684093  -0.079429701 1.170394897 -0.976271093</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_5" userProperties="_castType_2_objType_1_objIndex_9" hasBody="true" name="testActorName">
          <globalPose>1 0 0  0 1 0  0 0 1  -76.290000916 -2.25999999 -82.790000916</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>1 0 0  0 1 0  0 0 1  0.632632077 1.289070725 0.000005839</massLocalPose>
            <massSpaceInertia>51.842937469 13.057080269 64.750022888</massSpaceInertia>
            <mass>90</mass>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.657826722 1.31362021 0.050000001">
            <NxShapeDesc>
              <localPose>1 -0.00000006 0.000000015  0.00000006 1 -0.000000045  -0.000000015 0.000000045 1  0.632637024 1.289070606 0.000015259</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_6" userProperties="_castType_2_objType_1_objIndex_12" hasBody="true" name="testActorName">
          <globalPose>-0.999999762 0 0.000000087  -0 1 -0.000000044  -0.000000087 -0.000000044 -0.999999762  -75.662696838 -0.931962252 -180.826889038</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>57.221004486 13.789000511 70.809997559</massSpaceInertia>
            <mass>119.999992371</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.584999979 1.194999933 0.050000001">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>4</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>3</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_7" userProperties="_castType_2_objType_1_objIndex_14" hasBody="true" name="testActorName">
          <globalPose>-0.999999762 0 0.000000087  -0 1 -0.000000044  -0.000000087 -0.000000044 -0.999999762  -57.111572266 -0.93196243 -180.826889038</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>57.221004486 13.789000511 70.809997559</massSpaceInertia>
            <mass>119.999992371</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.584999979 1.194999933 0.050000001">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>4</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>3</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_8" userProperties="_castType_2_objType_1_objIndex_15" hasBody="true" name="testActorName">
          <globalPose>-0.342020154 0 0.939692676  0 1 0  -0.939692676 0 -0.342020154  11.929999352 -3.399999857 100.949996948</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>1 0 0  0 1 0  0 0 1  0.919999778 1.529999971 -0.079999998</massLocalPose>
            <massSpaceInertia>73.261505127 30.421520233 102.241508484</massSpaceInertia>
            <mass>90</mass>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.994999945 1.554999948 0.155000001">
            <NxShapeDesc>
              <localPose>0.08506912 0.000000421 0.996375084  -0.000000308 1 -0.000000396  -0.996375084 -0.000000273 0.08506912  -0.00144887 1.529999495 -0.92347157</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.994999945 1.554999948 0.155000001">
            <NxShapeDesc>
              <localPose>0.08506912 0.000000421 0.996375084  -0.000000308 1 -0.000000396  -0.996375084 -0.000000273 0.08506912  -0.00144887 1.529999495 -0.92347157</localPose>
              <NxShapeFlag id="shapeFlags">
                <NX_TRIGGER_ON_ENTER>true</NX_TRIGGER_ON_ENTER>
                <NX_TRIGGER_ON_LEAVE>true</NX_TRIGGER_ON_LEAVE>
                <NX_TRIGGER_ON_STAY>true</NX_TRIGGER_ON_STAY>
                <NX_SF_VISUALIZATION>true</NX_SF_VISUALIZATION>
                <NX_SF_DISABLE_COLLISION>false</NX_SF_DISABLE_COLLISION>
                <NX_SF_FEATURE_INDICES>false</NX_SF_FEATURE_INDICES>
                <NX_SF_DISABLE_RAYCASTING>false</NX_SF_DISABLE_RAYCASTING>
                <NX_SF_POINT_CONTACT_FORCE>false</NX_SF_POINT_CONTACT_FORCE>
                <NX_SF_FLUID_DRAIN>false</NX_SF_FLUID_DRAIN>
                <NX_SF_FLUID_DISABLE_COLLISION>false</NX_SF_FLUID_DISABLE_COLLISION>
                <NX_SF_FLUID_TWOWAY>false</NX_SF_FLUID_TWOWAY>
                <NX_SF_DISABLE_RESPONSE>false</NX_SF_DISABLE_RESPONSE>
                <NX_SF_DYNAMIC_DYNAMIC_CCD>false</NX_SF_DYNAMIC_DYNAMIC_CCD>
                <NX_SF_DISABLE_SCENE_QUERIES>false</NX_SF_DISABLE_SCENE_QUERIES>
                <NX_SF_CLOTH_DRAIN>false</NX_SF_CLOTH_DRAIN>
                <NX_SF_CLOTH_DISABLE_COLLISION>false</NX_SF_CLOTH_DISABLE_COLLISION>
                <NX_SF_CLOTH_TWOWAY>false</NX_SF_CLOTH_TWOWAY>
                <NX_SF_SOFTBODY_DRAIN>false</NX_SF_SOFTBODY_DRAIN>
                <NX_SF_SOFTBODY_DISABLE_COLLISION>false</NX_SF_SOFTBODY_DISABLE_COLLISION>
                <NX_SF_SOFTBODY_TWOWAY>false</NX_SF_SOFTBODY_TWOWAY>
              </NxShapeFlag>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_9" userProperties="_castType_2_objType_1_objIndex_22" hasBody="true" name="testActorName">
          <globalPose>0.939692616 0.342020214 0.000000045  -0.000000119 0.000000518 -0.99999994  -0.342020214 0.939692557 0.000000531  35.540000916 6.129999161 98.629997253</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>1 0 0  0 1 0  0 0 1  0.911399961 1.170400262 0</massLocalPose>
            <massSpaceInertia>41.580410004 23.59444046 64.513343811</massSpaceInertia>
            <mass>90</mass>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.880599916 1.172600031 0.104999997">
            <NxShapeDesc>
              <localPose>-0.101684093 0.00000038 0.961327612  -0.000000077 1 -0.000000394  -0.961327612 -0.000000129 -0.101684093  -0.079433978 1.170399904 -0.976270974</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_10" userProperties="_castType_2_objType_1_objIndex_24" hasBody="true" name="testActorName">
          <globalPose>-0.933580637 -0.35836798 0.000000104  -0.000000104 -0.000000119 -1.000000119  0.35836798 -0.933580518 -0.000000119  53.13999939 6.129999161 94.729995728</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>1 0 0  0 1 0  0 0 1  0.911399961 1.170400262 0</massLocalPose>
            <massSpaceInertia>41.580410004 23.59444046 64.513343811</massSpaceInertia>
            <mass>90</mass>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.880599916 1.172600031 0.104999997">
            <NxShapeDesc>
              <localPose>-0.101685286 0.000000473 0.96132791  -0.000000321 1 -0.000000521  -0.96132791 -0.000000389 -0.101685286  -0.07943143 1.170403957 -0.976272106</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
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          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_11" userProperties="_castType_2_objType_1_objIndex_25" hasBody="true" name="testActorName">
          <globalPose>-0.615941465 -0.684069932 0.390731752  0.74314636 -0.669134259 -0.000000328  0.261450827 0.290370047 0.920504749  31.149999619 -2.299999952 106.319999695</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>1.415266156 1.517286777 2.89988637</massSpaceInertia>
            <mass>10</mass>
            <linearVelocity>-0 -0 -0</linearVelocity>
            <angularVelocity>2.578246832 -0.000001255 6.073969841</angularVelocity>
            <wakeUpCounter>0.366425872</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
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          <group>2</group>
          <NxBoxShapeDesc dimensions="0.924999952 0.123999991 0.07">
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              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
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          <NxBoxShapeDesc dimensions="0.114999995 0.924999952 0.07">
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              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
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          </NxBoxShapeDesc>
          <dominanceGroup>2</dominanceGroup>
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        <NxActorDesc id="Actor_12" userProperties="_castType_2_objType_1_objIndex_26" hasBody="true" name="testActorName">
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          <NxBodyDesc id="body">
            <massLocalPose>0.443728954 -0.598633945 0.666889787  -0.101029098 0.706002951 0.700965703  -0.890448093 -0.378414094 0.252794504  0.074291915 0.072772257 0.063162051</massLocalPose>
            <massSpaceInertia>5.394452095 7.065765858 5.668375015</massSpaceInertia>
            <mass>35</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
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          <group>2</group>
          <NxBoxShapeDesc dimensions="0.494999945 0.064999998 0.094999991">
            <NxShapeDesc>
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              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
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          <NxBoxShapeDesc dimensions="0.497240931 0.07106445 0.103622988">
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              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
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          <NxBoxShapeDesc dimensions="0.546104908 0.07106445 0.103624493">
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              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
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          <NxBoxShapeDesc dimensions="0.54608494 0.07106445 0.103624493">
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              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
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          <NxBoxShapeDesc dimensions="0.17035149 0.050000001 0.420683473">
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              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
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          <NxBoxShapeDesc dimensions="0.122724488 0.050000001 0.420683473">
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              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
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          <NxBoxShapeDesc dimensions="0.122724488 0.050000001 0.420683473">
            <NxShapeDesc>
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              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.051005848 0.051807001 0.420678437">
            <NxShapeDesc>
              <localPose>0.797390163 0 -0.603464127  0 1 0  0.603464127 0 0.797390163  0.347293973 -0.050237097 0.254179955</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>2</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_13" userProperties="_castType_2_objType_1_objIndex_27" hasBody="true" name="testActorName">
          <globalPose>0.803090751 0.488454252 0.341260403  -0.516249955 0.856369674 -0.010847293  -0.297543555 -0.167463869 0.939906359  35.800701141 -2.303459883 104.591781616</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>1.415266156 1.517286777 2.89988637</massSpaceInertia>
            <mass>10</mass>
            <linearVelocity>0.125628293 0.139374256 0.184257925</linearVelocity>
            <angularVelocity>-1.008550763 0.576534808 0.752039611</angularVelocity>
            <wakeUpCounter>0.366425872</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.924999952 0.123999991 0.07">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.114999995 0.924999952 0.07">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>2</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_14" userProperties="_castType_2_objType_1_objIndex_33" hasBody="true" name="testActorName">
          <globalPose>1 0 0  0 1 0  0 0 1  16.619998932 -8.899999619 110.36000061</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>0.99983871 0 -0.017958187  0 1 0  0.017958187 0 0.99983871  0 0 0</massLocalPose>
            <massSpaceInertia>10.32390213 3.366500378 10.155098915</massSpaceInertia>
            <mass>29.999998093</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.395000011 0.924999952 0.424999982">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>16</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.395000011 0.924999952 0.424999982">
            <NxShapeDesc>
              <localPose>0.891006529 0 0.453990489  0 1 0  -0.453990489 0 0.891006529  0 0 0</localPose>
              <group>2</group>
              <materialIndex>16</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.395000011 0.924999952 0.424999982">
            <NxShapeDesc>
              <localPose>0.857167363 0 -0.515038013  0 1 0  0.515038013 0 0.857167363  0 0 0</localPose>
              <group>2</group>
              <materialIndex>16</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>2</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_15" userProperties="_castType_2_objType_1_objIndex_34" hasBody="true" name="testActorName">
          <globalPose>1 0 0  0 1 0  0 0 1  16.32859993 -8.899999619 109.027244568</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>0.99983871 0 -0.017958185  0 1 0  0.017958185 0 0.99983871  0 0 0</massLocalPose>
            <massSpaceInertia>27.530405045 8.977334023 27.080263138</massSpaceInertia>
            <mass>80</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.395000011 0.924999952 0.424999982">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.395000011 0.924999952 0.424999982">
            <NxShapeDesc>
              <localPose>0.891006529 0 0.453990489  0 1 0  -0.453990489 0 0.891006529  0 0 0</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.395000011 0.924999952 0.424999982">
            <NxShapeDesc>
              <localPose>0.857167363 0 -0.515038013  0 1 0  0.515038013 0 0.857167363  0 0 0</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>2</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_16" userProperties="_castType_2_objType_1_objIndex_35" hasBody="true" name="testActorName">
          <globalPose>1 0 0  0 1 0  0 0 1  17.930000305 -8.899999619 109.220001221</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>0.99983871 0 -0.017958185  0 1 0  0.017958185 0 0.99983871  0 0 0</massLocalPose>
            <massSpaceInertia>27.530405045 8.977334023 27.080263138</massSpaceInertia>
            <mass>80</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.395000011 0.924999952 0.424999982">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.395000011 0.924999952 0.424999982">
            <NxShapeDesc>
              <localPose>0.891006529 0 0.453990489  0 1 0  -0.453990489 0 0.891006529  0 0 0</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.395000011 0.924999952 0.424999982">
            <NxShapeDesc>
              <localPose>0.857167363 0 -0.515038013  0 1 0  0.515038013 0 0.857167363  0 0 0</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>2</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_17" userProperties="_castType_2_objType_1_objIndex_36" hasBody="true" name="testActorName">
          <globalPose>1 -0.000045133 0.000004747  0.000045133 1 0.000023104  -0.000004748 -0.000023103 1  25.079948425 -7.759477615 95.679969788</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>8.862499237 3.444499731 8.862499237</massSpaceInertia>
            <mass>29.999998093</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.414999992 0.844999969 0.414999992">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>16</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.414999992 0.844999969 0.414999992">
            <NxShapeDesc>
              <localPose>0.927183867 0 0.37460649  0 1 0  -0.37460649 0 0.927183867  0 0 0</localPose>
              <group>2</group>
              <materialIndex>16</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.414999992 0.844999969 0.414999992">
            <NxShapeDesc>
              <localPose>0.573576629 0 0.819151878  0 1 0  -0.819151878 0 0.573576629  0 0 0</localPose>
              <group>2</group>
              <materialIndex>16</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>2</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_18" userProperties="_castType_2_objType_1_objIndex_37" hasBody="true" name="testActorName">
          <globalPose>1 -0.000046484 0.000002199  0.000046484 1 0.000006589  -0.000002199 -0.000006589 1  24.739931107 -7.759483337 94.58996582</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>8.862499237 3.444499731 8.862499237</massSpaceInertia>
            <mass>29.999998093</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.414999992 0.844999969 0.414999992">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>16</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.414999992 0.844999969 0.414999992">
            <NxShapeDesc>
              <localPose>0.927183867 0 0.37460649  0 1 0  -0.37460649 0 0.927183867  0 0 0</localPose>
              <group>2</group>
              <materialIndex>16</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.414999992 0.844999969 0.414999992">
            <NxShapeDesc>
              <localPose>0.573576629 0 0.819151878  0 1 0  -0.819151878 0 0.573576629  0 0 0</localPose>
              <group>2</group>
              <materialIndex>16</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>2</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_19" userProperties="_castType_2_objType_1_objIndex_38" hasBody="true" name="testActorName">
          <globalPose>1 -0.00001176 0.000093608  0.000011757 1 0.00002581  -0.000093609 -0.000025809 1  24.570045471 -6.119470119 95.209716797</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>23.857334137 9.633332253 23.857334137</massSpaceInertia>
            <mass>80</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.424999982 0.844999969 0.424999982">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.424999982 0.844999969 0.424999982">
            <NxShapeDesc>
              <localPose>0.857167363 0 0.515038013  0 1 0  -0.515038013 0 0.857167363  0 0 0</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.424999982 0.844999969 0.424999982">
            <NxShapeDesc>
              <localPose>0.857167363 0 -0.515038013  0 1 0  0.515038013 0 0.857167363  0 0 0</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>2</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_20" userProperties="_castType_2_objType_1_objIndex_39" hasBody="true" name="testActorName">
          <globalPose>1 0.00000653 -0.000029276  -0.000006529 1 0.000022366  0.000029276 -0.000022366 1  23.979997635 -7.759492874 95.439949036</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>23.857334137 9.633332253 23.857334137</massSpaceInertia>
            <mass>80</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.424999982 0.844999969 0.424999982">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.424999982 0.844999969 0.424999982">
            <NxShapeDesc>
              <localPose>0.857167363 0 0.515038013  0 1 0  -0.515038013 0 0.857167363  0 0 0</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.424999982 0.844999969 0.424999982">
            <NxShapeDesc>
              <localPose>0.857167363 0 -0.515038013  0 1 0  0.515038013 0 0.857167363  0 0 0</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>2</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_21" userProperties="_castType_2_objType_1_objIndex_40" hasBody="true" name="testActorName">
          <globalPose>1 0 -0  -0 1 0  0 0 1  -69.869995117 4.730000019 -99.519996643</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>1 0 0  0 0.999999702 -0.000791907  0 0.000791907 0.999999702  0 0.051285382 0.032543231</massLocalPose>
            <massSpaceInertia>234.962463379 235.025695801 0.669016361</massSpaceInertia>
            <mass>80</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.124999993 0.074999996 3.11500001">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 0.079999998 0</localPose>
              <group>2</group>
              <materialIndex>15</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.094999999 0.064999998 0.63499999">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 -0.02 0.140000001</localPose>
              <group>2</group>
              <materialIndex>15</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.094999999 0.064999998 0.63499999">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 -0.02 -1.649999976</localPose>
              <group>2</group>
              <materialIndex>15</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.094999999 0.064999998 0.63499999">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 -0.02 1.849999905</localPose>
              <group>2</group>
              <materialIndex>15</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>2</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_22" userProperties="_castType_2_objType_1_objIndex_41" hasBody="true" name="testActorName">
          <globalPose>1 0 0  0 1 0  0 0 1  -69.869995117 4.670000076 -99.400001526</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>1 0 0  0 1 0  0 0 1  0 0 0.04922086</massLocalPose>
            <massSpaceInertia>0.2043432 0.204759002 0.000601998</massSpaceInertia>
            <mass>0.09232299</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.124999993 0.055 0.544999957">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 0 0.01</localPose>
              <group>2</group>
              <materialIndex>27</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.135000005 0.055 0.544999957">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 0 1.769999981</localPose>
              <group>2</group>
              <materialIndex>27</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.124999993 0.055 0.544999957">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 0 -1.769999981</localPose>
              <group>2</group>
              <materialIndex>27</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_23" userProperties="_castType_2_objType_1_objIndex_42" hasBody="true" name="testActorName">
          <globalPose>1 0 0  -0 1 -0  -0 -0 1  -62.739997864 4.710000038 -99.540000916</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>1 0 0  0 0.999999702 -0.000791907  0 0.000791907 0.999999702  0 0.051285382 0.032543231</massLocalPose>
            <massSpaceInertia>234.962463379 235.025695801 0.669016361</massSpaceInertia>
            <mass>80</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.124999993 0.074999996 3.11500001">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 0.079999998 0</localPose>
              <group>2</group>
              <materialIndex>15</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.094999999 0.064999998 0.63499999">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 -0.02 0.140000001</localPose>
              <group>2</group>
              <materialIndex>15</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.094999999 0.064999998 0.63499999">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 -0.02 -1.649999976</localPose>
              <group>2</group>
              <materialIndex>15</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.094999999 0.064999998 0.63499999">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 -0.02 1.849999905</localPose>
              <group>2</group>
              <materialIndex>15</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>2</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_24" userProperties="_castType_2_objType_1_objIndex_43" hasBody="true" name="testActorName">
          <globalPose>1 0 0  0 1 0  0 0 1  -62.739997864 4.650000095 -99.419998169</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>1 0 0  0 1 0  0 0 1  0 0 0.04922086</massLocalPose>
            <massSpaceInertia>0.2043432 0.204759002 0.000601998</massSpaceInertia>
            <mass>0.09232299</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.124999993 0.055 0.544999957">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 0 0.01</localPose>
              <group>2</group>
              <materialIndex>27</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.135000005 0.055 0.544999957">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 0 1.769999981</localPose>
              <group>2</group>
              <materialIndex>27</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.124999993 0.055 0.544999957">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 0 -1.769999981</localPose>
              <group>2</group>
              <materialIndex>27</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_25" userProperties="_castType_2_objType_1_objIndex_44" hasBody="true" name="testActorName">
          <globalPose>1 -0.000000001 -0  0.000000001 1 0.000000181  0 -0.000000181 1  -62.739997864 4.719999313 -112.150001526</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>1 0 0  0 0.999999702 -0.000791907  0 0.000791907 0.999999702  0 0.051285382 0.032543231</massLocalPose>
            <massSpaceInertia>234.962463379 235.025695801 0.669016361</massSpaceInertia>
            <mass>80</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.124999993 0.074999996 3.11500001">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 0.079999998 0</localPose>
              <group>2</group>
              <materialIndex>15</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.094999999 0.064999998 0.63499999">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 -0.02 0.140000001</localPose>
              <group>2</group>
              <materialIndex>15</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.094999999 0.064999998 0.63499999">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 -0.02 -1.649999976</localPose>
              <group>2</group>
              <materialIndex>15</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.094999999 0.064999998 0.63499999">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 -0.02 1.849999905</localPose>
              <group>2</group>
              <materialIndex>15</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>2</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_26" userProperties="_castType_2_objType_1_objIndex_46" hasBody="true" name="testActorName">
          <globalPose>1 0 -0  -0 1 0  0 0 1  -69.86000061 4.739999771 -112.119995117</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>1 0 0  0 0.999999702 -0.000791907  0 0.000791907 0.999999702  0 0.051285382 0.032543231</massLocalPose>
            <massSpaceInertia>234.962463379 235.025695801 0.669016361</massSpaceInertia>
            <mass>80</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.124999993 0.074999996 3.11500001">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 0.079999998 0</localPose>
              <group>2</group>
              <materialIndex>15</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.094999999 0.064999998 0.63499999">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 -0.02 0.140000001</localPose>
              <group>2</group>
              <materialIndex>15</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.094999999 0.064999998 0.63499999">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 -0.02 -1.649999976</localPose>
              <group>2</group>
              <materialIndex>15</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.094999999 0.064999998 0.63499999">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 -0.02 1.849999905</localPose>
              <group>2</group>
              <materialIndex>15</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>2</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_27" userProperties="_castType_2_objType_1_objIndex_47" hasBody="true" name="testActorName">
          <globalPose>1 0 0  0 1 0  0 0 1  -69.86000061 4.679999828 -112</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>1 0 0  0 1 0  0 0 1  0 0 0.04922086</massLocalPose>
            <massSpaceInertia>0.2043432 0.204759002 0.000601998</massSpaceInertia>
            <mass>0.09232299</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.124999993 0.055 0.544999957">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 0 0.01</localPose>
              <group>2</group>
              <materialIndex>27</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.135000005 0.055 0.544999957">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 0 1.769999981</localPose>
              <group>2</group>
              <materialIndex>27</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.124999993 0.055 0.544999957">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 0 -1.769999981</localPose>
              <group>2</group>
              <materialIndex>27</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_28" userProperties="_castType_2_objType_1_objIndex_48" hasBody="true" name="testActorName">
          <globalPose>0.000000358 -0.000000062 0.99999994  0.000000002 1 0.000000062  -0.99999994 0.000000002 0.000000358  -66.449996948 4.71999979 -118.919998169</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>1 0 0  0 0.999999702 -0.000791907  0 0.000791907 0.999999702  0 0.051285382 0.032543231</massLocalPose>
            <massSpaceInertia>234.962463379 235.025695801 0.669016361</massSpaceInertia>
            <mass>80</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.124999993 0.074999996 3.11500001">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 0.079999998 0</localPose>
              <group>2</group>
              <materialIndex>15</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.094999999 0.064999998 0.63499999">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 -0.02 0.140000001</localPose>
              <group>2</group>
              <materialIndex>15</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.094999999 0.064999998 0.63499999">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 -0.02 -1.649999976</localPose>
              <group>2</group>
              <materialIndex>15</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.094999999 0.064999998 0.63499999">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 -0.02 1.849999905</localPose>
              <group>2</group>
              <materialIndex>15</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>2</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_29" userProperties="_castType_2_objType_1_objIndex_50" hasBody="true" name="testActorName">
          <globalPose>1 0 -0  -0 1 0  0 0 1  -62.739997864 4.71999979 -126.729995728</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>1 0 0  0 0.999999702 -0.000791907  0 0.000791907 0.999999702  0 0.051285382 0.032543231</massLocalPose>
            <massSpaceInertia>234.962463379 235.025695801 0.669016361</massSpaceInertia>
            <mass>80</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.124999993 0.074999996 3.11500001">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 0.079999998 0</localPose>
              <group>2</group>
              <materialIndex>15</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.094999999 0.064999998 0.63499999">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 -0.02 0.140000001</localPose>
              <group>2</group>
              <materialIndex>15</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.094999999 0.064999998 0.63499999">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 -0.02 -1.649999976</localPose>
              <group>2</group>
              <materialIndex>15</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.094999999 0.064999998 0.63499999">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 -0.02 1.849999905</localPose>
              <group>2</group>
              <materialIndex>15</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>2</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_30" userProperties="_castType_2_objType_1_objIndex_51" hasBody="true" name="testActorName">
          <globalPose>1 0 0  0 1 0  0 0 1  -62.739997864 4.659999847 -126.61000061</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>1 0 0  0 1 0  0 0 1  0 0 0.04922086</massLocalPose>
            <massSpaceInertia>0.2043432 0.204759002 0.000601998</massSpaceInertia>
            <mass>0.09232299</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.124999993 0.055 0.544999957">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 0 0.01</localPose>
              <group>2</group>
              <materialIndex>27</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.135000005 0.055 0.544999957">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 0 1.769999981</localPose>
              <group>2</group>
              <materialIndex>27</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.124999993 0.055 0.544999957">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 0 -1.769999981</localPose>
              <group>2</group>
              <materialIndex>27</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_31" userProperties="_castType_2_objType_1_objIndex_52" hasBody="true" name="testActorName">
          <globalPose>1 0 -0  -0 1 0  0 0 1  -69.839996338 4.710000038 -126.699996948</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>1 0 0  0 0.999999702 -0.000791907  0 0.000791907 0.999999702  0 0.051285382 0.032543231</massLocalPose>
            <massSpaceInertia>234.962463379 235.025695801 0.669016361</massSpaceInertia>
            <mass>80</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.124999993 0.074999996 3.11500001">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 0.079999998 0</localPose>
              <group>2</group>
              <materialIndex>15</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.094999999 0.064999998 0.63499999">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 -0.02 0.140000001</localPose>
              <group>2</group>
              <materialIndex>15</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.094999999 0.064999998 0.63499999">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 -0.02 -1.649999976</localPose>
              <group>2</group>
              <materialIndex>15</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.094999999 0.064999998 0.63499999">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 -0.02 1.849999905</localPose>
              <group>2</group>
              <materialIndex>15</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>2</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_32" userProperties="_castType_2_objType_1_objIndex_53" hasBody="true" name="testActorName">
          <globalPose>1 0 0  0 1 0  0 0 1  -69.839996338 4.650000095 -126.579994202</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>1 0 0  0 1 0  0 0 1  0 0 0.04922086</massLocalPose>
            <massSpaceInertia>0.2043432 0.204759002 0.000601998</massSpaceInertia>
            <mass>0.09232299</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.124999993 0.055 0.544999957">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 0 0.01</localPose>
              <group>2</group>
              <materialIndex>27</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.135000005 0.055 0.544999957">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 0 1.769999981</localPose>
              <group>2</group>
              <materialIndex>27</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.124999993 0.055 0.544999957">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 0 -1.769999981</localPose>
              <group>2</group>
              <materialIndex>27</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_33" userProperties="_castType_2_objType_1_objIndex_54" hasBody="true" name="testActorName">
          <globalPose>1 0 -0  -0 1 0  0 0 1  -62.739997864 4.730000019 -136.779998779</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>1 0 0  0 0.999999702 -0.000791907  0 0.000791907 0.999999702  0 0.051285382 0.032543231</massLocalPose>
            <massSpaceInertia>234.962463379 235.025695801 0.669016361</massSpaceInertia>
            <mass>80</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.124999993 0.074999996 3.11500001">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 0.079999998 0</localPose>
              <group>2</group>
              <materialIndex>15</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.094999999 0.064999998 0.63499999">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 -0.02 0.140000001</localPose>
              <group>2</group>
              <materialIndex>15</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.094999999 0.064999998 0.63499999">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 -0.02 -1.649999976</localPose>
              <group>2</group>
              <materialIndex>15</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.094999999 0.064999998 0.63499999">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 -0.02 1.849999905</localPose>
              <group>2</group>
              <materialIndex>15</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>2</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_34" userProperties="_castType_2_objType_1_objIndex_55" hasBody="true" name="testActorName">
          <globalPose>1 0 0  0 1 0  0 0 1  -62.739997864 4.670000076 -136.660003662</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>1 0 0  0 1 0  0 0 1  0 0 0.04922086</massLocalPose>
            <massSpaceInertia>0.2043432 0.204759002 0.000601998</massSpaceInertia>
            <mass>0.09232299</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.124999993 0.055 0.544999957">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 0 0.01</localPose>
              <group>2</group>
              <materialIndex>27</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.135000005 0.055 0.544999957">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 0 1.769999981</localPose>
              <group>2</group>
              <materialIndex>27</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.124999993 0.055 0.544999957">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 0 -1.769999981</localPose>
              <group>2</group>
              <materialIndex>27</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_35" userProperties="_castType_2_objType_1_objIndex_56" hasBody="true" name="testActorName">
          <globalPose>1 0 -0  -0 1 0  0 0 1  -69.869995117 4.739999771 -136.770004272</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>1 0 0  0 0.999999702 -0.000791907  0 0.000791907 0.999999702  0 0.051285382 0.032543231</massLocalPose>
            <massSpaceInertia>234.962463379 235.025695801 0.669016361</massSpaceInertia>
            <mass>80</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.124999993 0.074999996 3.11500001">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 0.079999998 0</localPose>
              <group>2</group>
              <materialIndex>15</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.094999999 0.064999998 0.63499999">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 -0.02 0.140000001</localPose>
              <group>2</group>
              <materialIndex>15</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.094999999 0.064999998 0.63499999">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 -0.02 -1.649999976</localPose>
              <group>2</group>
              <materialIndex>15</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.094999999 0.064999998 0.63499999">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 -0.02 1.849999905</localPose>
              <group>2</group>
              <materialIndex>15</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>2</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_36" userProperties="_castType_2_objType_1_objIndex_57" hasBody="true" name="testActorName">
          <globalPose>1 0 0  0 1 0  0 0 1  -69.869995117 4.679999828 -136.649993896</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>1 0 0  0 1 0  0 0 1  0 0 0.04922086</massLocalPose>
            <massSpaceInertia>0.2043432 0.204759002 0.000601998</massSpaceInertia>
            <mass>0.09232299</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.124999993 0.055 0.544999957">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 0 0.01</localPose>
              <group>2</group>
              <materialIndex>27</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.135000005 0.055 0.544999957">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 0 1.769999981</localPose>
              <group>2</group>
              <materialIndex>27</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.124999993 0.055 0.544999957">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 0 -1.769999981</localPose>
              <group>2</group>
              <materialIndex>27</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_37" userProperties="_castType_2_objType_1_objIndex_58" hasBody="true" name="testActorName">
          <globalPose>0.000000358 0 0.99999994  0 1 -0  -0.99999994 0 0.000000358  -66.449996948 4.730000019 -144.410003662</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>1 0 0  0 0.999999702 -0.000791907  0 0.000791907 0.999999702  0 0.051285382 0.032543231</massLocalPose>
            <massSpaceInertia>234.962463379 235.025695801 0.669016361</massSpaceInertia>
            <mass>80</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.124999993 0.074999996 3.11500001">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 0.079999998 0</localPose>
              <group>2</group>
              <materialIndex>15</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.094999999 0.064999998 0.63499999">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 -0.02 0.140000001</localPose>
              <group>2</group>
              <materialIndex>15</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.094999999 0.064999998 0.63499999">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 -0.02 -1.649999976</localPose>
              <group>2</group>
              <materialIndex>15</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.094999999 0.064999998 0.63499999">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 -0.02 1.849999905</localPose>
              <group>2</group>
              <materialIndex>15</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>2</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_38" userProperties="_castType_2_objType_1_objIndex_59" hasBody="true" name="testActorName">
          <globalPose>0.000000715 0 0.999999881  0 1 0  -0.999999881 0 0.000000715  -66.330001831 4.670000076 -144.410003662</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>1 0 0  0 1 0  0 0 1  0 0 0.04922086</massLocalPose>
            <massSpaceInertia>0.2043432 0.204759002 0.000601998</massSpaceInertia>
            <mass>0.09232299</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.124999993 0.055 0.544999957">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 0 0.01</localPose>
              <group>2</group>
              <materialIndex>27</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.135000005 0.055 0.544999957">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 0 1.769999981</localPose>
              <group>2</group>
              <materialIndex>27</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.124999993 0.055 0.544999957">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 0 -1.769999981</localPose>
              <group>2</group>
              <materialIndex>27</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_39" userProperties="_castType_2_objType_1_objIndex_60" hasBody="true" name="testActorName">
          <globalPose>1 0 -0  -0 1 0  0 0 1  -62.739997864 4.71999979 -151.61000061</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>1 0 0  0 0.999999702 -0.000791907  0 0.000791907 0.999999702  0 0.051285382 0.032543231</massLocalPose>
            <massSpaceInertia>234.962463379 235.025695801 0.669016361</massSpaceInertia>
            <mass>80</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.124999993 0.074999996 3.11500001">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 0.079999998 0</localPose>
              <group>2</group>
              <materialIndex>15</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.094999999 0.064999998 0.63499999">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 -0.02 0.140000001</localPose>
              <group>2</group>
              <materialIndex>15</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.094999999 0.064999998 0.63499999">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 -0.02 -1.649999976</localPose>
              <group>2</group>
              <materialIndex>15</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.094999999 0.064999998 0.63499999">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 -0.02 1.849999905</localPose>
              <group>2</group>
              <materialIndex>15</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>2</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_40" userProperties="_castType_2_objType_1_objIndex_61" hasBody="true" name="testActorName">
          <globalPose>1 0 0  0 1 0  0 0 1  -62.739997864 4.659999847 -151.489990234</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>1 0 0  0 1 0  0 0 1  0 0 0.04922086</massLocalPose>
            <massSpaceInertia>0.2043432 0.204759002 0.000601998</massSpaceInertia>
            <mass>0.09232299</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.124999993 0.055 0.544999957">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 0 0.01</localPose>
              <group>2</group>
              <materialIndex>27</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.135000005 0.055 0.544999957">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 0 1.769999981</localPose>
              <group>2</group>
              <materialIndex>27</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.124999993 0.055 0.544999957">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 0 -1.769999981</localPose>
              <group>2</group>
              <materialIndex>27</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_41" userProperties="_castType_2_objType_1_objIndex_62" hasBody="true" name="testActorName">
          <globalPose>1 0 0  -0 1 -0  -0 -0 1  -69.86000061 4.730000019 -151.61000061</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>1 0 0  0 0.999999702 -0.000791907  0 0.000791907 0.999999702  0 0.051285382 0.032543231</massLocalPose>
            <massSpaceInertia>234.962463379 235.025695801 0.669016361</massSpaceInertia>
            <mass>80</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.124999993 0.074999996 3.11500001">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 0.079999998 0</localPose>
              <group>2</group>
              <materialIndex>15</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.094999999 0.064999998 0.63499999">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 -0.02 0.140000001</localPose>
              <group>2</group>
              <materialIndex>15</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.094999999 0.064999998 0.63499999">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 -0.02 -1.649999976</localPose>
              <group>2</group>
              <materialIndex>15</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.094999999 0.064999998 0.63499999">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 -0.02 1.849999905</localPose>
              <group>2</group>
              <materialIndex>15</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>2</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_42" userProperties="_castType_2_objType_1_objIndex_63" hasBody="true" name="testActorName">
          <globalPose>1 0 0  0 1 0  0 0 1  -69.86000061 4.670000076 -151.489990234</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>1 0 0  0 1 0  0 0 1  0 0 0.04922086</massLocalPose>
            <massSpaceInertia>0.2043432 0.204759002 0.000601998</massSpaceInertia>
            <mass>0.09232299</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.124999993 0.055 0.544999957">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 0 0.01</localPose>
              <group>2</group>
              <materialIndex>27</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.135000005 0.055 0.544999957">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 0 1.769999981</localPose>
              <group>2</group>
              <materialIndex>27</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.124999993 0.055 0.544999957">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 0 -1.769999981</localPose>
              <group>2</group>
              <materialIndex>27</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_43" userProperties="_castType_2_objType_1_objIndex_64" hasBody="true" name="testActorName">
          <globalPose>1 0 -0  -0 1 0  0 0 1  -69.830001831 4.730000019 -164.009994507</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>1 0 0  0 0.999999702 -0.000791907  0 0.000791907 0.999999702  0 0.051285382 0.032543231</massLocalPose>
            <massSpaceInertia>234.962463379 235.025695801 0.669016361</massSpaceInertia>
            <mass>80</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.124999993 0.074999996 3.11500001">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 0.079999998 0</localPose>
              <group>2</group>
              <materialIndex>15</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.094999999 0.064999998 0.63499999">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 -0.02 0.140000001</localPose>
              <group>2</group>
              <materialIndex>15</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.094999999 0.064999998 0.63499999">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 -0.02 -1.649999976</localPose>
              <group>2</group>
              <materialIndex>15</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.094999999 0.064999998 0.63499999">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 -0.02 1.849999905</localPose>
              <group>2</group>
              <materialIndex>15</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>2</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_44" userProperties="_castType_2_objType_1_objIndex_65" hasBody="true" name="testActorName">
          <globalPose>1 0 0  0 1 0  0 0 1  -69.830001831 4.670000076 -163.88999939</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>1 0 0  0 1 0  0 0 1  0 0 0.04922086</massLocalPose>
            <massSpaceInertia>0.2043432 0.204759002 0.000601998</massSpaceInertia>
            <mass>0.09232299</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.124999993 0.055 0.544999957">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 0 0.01</localPose>
              <group>2</group>
              <materialIndex>27</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.135000005 0.055 0.544999957">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 0 1.769999981</localPose>
              <group>2</group>
              <materialIndex>27</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.124999993 0.055 0.544999957">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 0 -1.769999981</localPose>
              <group>2</group>
              <materialIndex>27</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_45" userProperties="_castType_2_objType_1_objIndex_66" hasBody="true" name="testActorName">
          <globalPose>1 0 -0  -0 1 0  0 0 1  -62.75 4.730000019 -164.019989014</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>1 0 0  0 0.999999702 -0.000791907  0 0.000791907 0.999999702  0 0.051285382 0.032543231</massLocalPose>
            <massSpaceInertia>234.962463379 235.025695801 0.669016361</massSpaceInertia>
            <mass>80</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.124999993 0.074999996 3.11500001">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 0.079999998 0</localPose>
              <group>2</group>
              <materialIndex>15</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.094999999 0.064999998 0.63499999">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 -0.02 0.140000001</localPose>
              <group>2</group>
              <materialIndex>15</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.094999999 0.064999998 0.63499999">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 -0.02 -1.649999976</localPose>
              <group>2</group>
              <materialIndex>15</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.094999999 0.064999998 0.63499999">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 -0.02 1.849999905</localPose>
              <group>2</group>
              <materialIndex>15</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>2</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_46" userProperties="_castType_2_objType_1_objIndex_67" hasBody="true" name="testActorName">
          <globalPose>1 0 0  0 1 0  0 0 1  -62.75 4.670000076 -163.899993896</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>1 0 0  0 1 0  0 0 1  0 0 0.04922086</massLocalPose>
            <massSpaceInertia>0.2043432 0.204759002 0.000601998</massSpaceInertia>
            <mass>0.09232299</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.124999993 0.055 0.544999957">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 0 0.01</localPose>
              <group>2</group>
              <materialIndex>27</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.135000005 0.055 0.544999957">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 0 1.769999981</localPose>
              <group>2</group>
              <materialIndex>27</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.124999993 0.055 0.544999957">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 0 -1.769999981</localPose>
              <group>2</group>
              <materialIndex>27</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_47" userProperties="_castType_2_objType_1_objIndex_74" hasBody="true" name="testActorName">
          <globalPose>-0.342020154 0 0.939692676  0 1 0  -0.939692676 0 -0.342020154  54.069999695 9.659999847 92.019996643</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>0.005902376 0.005991696 0.000156868</massSpaceInertia>
            <mass>0.033494998</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.104999997 0.055 0.724999964">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>27</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_48" userProperties="_castType_2_objType_1_objIndex_75" hasBody="true" name="testActorName">
          <globalPose>-0.342020154 0 0.939692676  0 1 0  -0.939692676 0 -0.342020154  44.5 9.659999847 95.540000916</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>0.005902376 0.005991696 0.000156868</massSpaceInertia>
            <mass>0.033494998</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.104999997 0.055 0.724999964">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>27</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_49" userProperties="_castType_2_objType_1_objIndex_76" hasBody="true" name="testActorName">
          <globalPose>-0.945518732 0 -0.32556805  0 1 0  0.32556805 0 -0.945518732  31.170000076 9.679999352 99.180000305</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>0.006414833 0.006511454 0.000168834</massSpaceInertia>
            <mass>0.035040185</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.106599994 0.055599999 0.738999963">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>27</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_50" userProperties="_castType_2_objType_1_objIndex_77" hasBody="true" name="testActorName">
          <globalPose>1 0 0  0 0.000000715 -0.999999881  0 0.999999881 0.000000715  130.599990845 -3.449999809 241.489990234</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>0.005902376 0.005991696 0.000156868</massSpaceInertia>
            <mass>0.033494998</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.104999997 0.055 0.724999964">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>27</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_51" userProperties="_castType_2_objType_1_objIndex_78" hasBody="true" name="testActorName">
          <globalPose>1 0 0  0 0.000000715 -0.999999881  0 0.999999881 0.000000715  130.599990845 -3.449999809 246.809997559</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>0.005902376 0.005991696 0.000156868</massSpaceInertia>
            <mass>0.033494998</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.104999997 0.055 0.724999964">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>27</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_52" userProperties="_castType_2_objType_1_objIndex_79" hasBody="true" name="testActorName">
          <globalPose>0.000000715 0 0.999999881  0 1 0  -0.999999881 0 0.000000715  123.799995422 -2.349999905 247.519989014</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>0.005902376 0.005991696 0.000156868</massSpaceInertia>
            <mass>0.033494998</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.104999997 0.055 0.724999964">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>27</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_53" userProperties="_castType_2_objType_1_objIndex_80" hasBody="true" name="testActorName">
          <globalPose>1 0 0  0 1 0  0 0 1  117.5 -2.609999895 244.220001221</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>0.005902376 0.005991696 0.000156868</massSpaceInertia>
            <mass>0.033494998</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.104999997 0.055 0.724999964">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>27</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_54" userProperties="_castType_2_objType_1_objIndex_81" hasBody="true" name="testActorName">
          <globalPose>0.000000715 0 0.999999881  0 1 0  -0.999999881 0 0.000000715  123.839996338 -2.349999905 240.789993286</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>0.005902376 0.005991696 0.000156868</massSpaceInertia>
            <mass>0.033494998</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.104999997 0.055 0.724999964">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>27</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_55" userProperties="_castType_2_objType_1_objIndex_82" hasBody="true" name="testActorName">
          <globalPose>0.000000715 0 0.999999881  0 1 0  -0.999999881 0 0.000000715  95.829994202 -8.769999504 247.009994507</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>0.005902376 0.005991696 0.000156868</massSpaceInertia>
            <mass>0.033494998</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.104999997 0.055 0.724999964">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>27</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_56" userProperties="_castType_2_objType_1_objIndex_83" hasBody="true" name="testActorName">
          <globalPose>1 0 0  0 1 0  0 0 1  94.349998474 -9.329999924 237.159988403</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>0.005902376 0.005991696 0.000156868</massSpaceInertia>
            <mass>0.033494998</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.104999997 0.055 0.724999964">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>27</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_57" userProperties="_castType_2_objType_1_objIndex_84" hasBody="true" name="testActorName">
          <globalPose>1 0 0  0 1 0  0 0 1  94.349998474 -9.329999924 227.069992065</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>0.005902376 0.005991696 0.000156868</massSpaceInertia>
            <mass>0.033494998</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.104999997 0.055 0.724999964">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>27</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_58" userProperties="_castType_2_objType_1_objIndex_85" hasBody="true" name="testActorName">
          <globalPose>1 0 0  0 1 0  0 0 1  94.36000061 -9.329999924 216.979995728</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>0.005902376 0.005991696 0.000156868</massSpaceInertia>
            <mass>0.033494998</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.104999997 0.055 0.724999964">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>27</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_59" userProperties="_castType_2_objType_1_objIndex_86" hasBody="true" name="testActorName">
          <globalPose>1 0 0  0 1 0  0 0 1  94.36000061 -9.319999695 206.88999939</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>0.005902376 0.005991696 0.000156868</massSpaceInertia>
            <mass>0.033494998</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.104999997 0.055 0.724999964">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>27</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_60" userProperties="_castType_2_objType_1_objIndex_87" hasBody="true" name="testActorName">
          <globalPose>0.000000715 0 0.999999881  0 1 0  -0.999999881 0 0.000000715  95.819999695 -8.769999504 196.679992676</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>0.005902376 0.005991696 0.000156868</massSpaceInertia>
            <mass>0.033494998</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.104999997 0.055 0.724999964">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>27</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_61" userProperties="_castType_2_objType_1_objIndex_88" hasBody="true" name="testActorName">
          <globalPose>0.000000358 0 1  0 1 0  -1 0 0.000000358  95.549995422 0.849999964 203.029998779</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>0.005902376 0.005991696 0.000156868</massSpaceInertia>
            <mass>0.033494998</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.104999997 0.055 0.724999964">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>27</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_62" userProperties="_castType_2_objType_1_objIndex_89" hasBody="true" name="testActorName">
          <globalPose>0.000000358 0 0.99999994  0 1 0  -0.99999994 0 0.000000358  91.049995422 0.849999964 203.029998779</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>0.005902376 0.005991696 0.000156868</massSpaceInertia>
            <mass>0.033494998</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.104999997 0.055 0.724999964">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>27</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_63" userProperties="_castType_2_objType_1_objIndex_94" hasBody="true" name="testActorName">
          <globalPose>1 0 0  0 1 0  0 0 1  113.519996643 -4.779999733 232.479995728</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>1 0 0  0 1 0  0 0 1  0 0 -0.07</massLocalPose>
            <massSpaceInertia>15.915908813 6.269548893 22.001707077</massSpaceInertia>
            <mass>25</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.860999942 1.378000021 0.104999997">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 0 -0.07</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_64" userProperties="_castType_2_objType_1_objIndex_95" hasBody="true" name="testActorName">
          <globalPose>-1 0 -0.000000087  0 1 0  0.000000087 0 -1  95.829994202 -10.609999657 246.949996948</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>1 0 0  0 1 0  0 0 1  0 0 -0.07</massLocalPose>
            <massSpaceInertia>23.472080231 10.638749123 33.927085876</massSpaceInertia>
            <mass>25</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="1.125 1.674999952 0.104999997">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 0 -0.07</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_65" userProperties="_castType_2_objType_1_objIndex_96" hasBody="true" name="testActorName">
          <globalPose>1 0 0  0 1 0  0 0 1  95.829994202 -10.599999428 196.729995728</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>1 0 0  0 1 0  0 0 1  0 0 -0.07</massLocalPose>
            <massSpaceInertia>23.472080231 10.638749123 33.927085876</massSpaceInertia>
            <mass>25</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="1.125 1.674999952 0.104999997">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 0 -0.07</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_66" userProperties="_castType_2_objType_1_objIndex_97" hasBody="true" name="testActorName">
          <globalPose>-0.939692497 0 -0.342020124  0 1 0  0.342020124 0 -0.939692497  44.479999542 7.819999695 95.479995728</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>1 0 0  0 1 0  0 0 1  0 0 -0.07</massLocalPose>
            <massSpaceInertia>23.472080231 10.638749123 33.927085876</massSpaceInertia>
            <mass>25</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="1.125 1.674999952 0.104999997">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 0 -0.07</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_67" userProperties="_castType_2_objType_1_objIndex_98" hasBody="true" name="testActorName">
          <globalPose>-0.939692974 0 -0.342020214  0 1 0  0.342020214 0 -0.939692974  54.049999237 7.829999924 91.970001221</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>1 0 0  0 1 0  0 0 1  0 0 -0.07</massLocalPose>
            <massSpaceInertia>23.472080231 10.638749123 33.927085876</massSpaceInertia>
            <mass>25</mass>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="1.125 1.674999952 0.104999997">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 0 -0.07</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_68" userProperties="_castType_2_objType_1_objIndex_99" hasBody="true" name="testActorName">
          <globalPose>-0.309016824 0 0.95105654  0 1 0  -0.95105654 0 -0.309016824  31.25 7.829999924 99.150001526</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>1 0 0  0 1 0  0 0 1  0 0 -0.07</massLocalPose>
            <massSpaceInertia>23.472080231 10.638749123 33.927085876</massSpaceInertia>
            <mass>25</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
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          <NxSpringDesc id="twistSpring">
            <damper>1</damper>
          </NxSpringDesc>
          <NxSpringDesc id="swingSpring">
            <damper>1</damper>
          </NxSpringDesc>
          <NxSpringDesc id="jointSpring"/>
          <NxSphericalJointFlag id="flags">
            <NX_SJF_TWIST_LIMIT_ENABLED>true</NX_SJF_TWIST_LIMIT_ENABLED>
            <NX_SJF_SWING_LIMIT_ENABLED>true</NX_SJF_SWING_LIMIT_ENABLED>
            <NX_SJF_TWIST_SPRING_ENABLED>true</NX_SJF_TWIST_SPRING_ENABLED>
            <NX_SJF_SWING_SPRING_ENABLED>true</NX_SJF_SWING_SPRING_ENABLED>
            <NX_SJF_JOINT_SPRING_ENABLED>false</NX_SJF_JOINT_SPRING_ENABLED>
          </NxSphericalJointFlag>
          <projectionMode>NX_JPM_POINT_MINDIST</projectionMode>
          <NxJointDesc id="Joint_11">
            <actor0>Actor_26</actor0>
            <localNormal0>0.000000358 -0 1</localNormal0>
            <localNormal1>0.000000358 -0 1</localNormal1>
            <localAxis0>-1 0.00000006 0.000000358</localAxis0>
            <localAxis1>-1 0.00000006 0.000000358</localAxis1>
            <localAnchor0>0 0 2.5</localAnchor0>
            <localAnchor1>-69.86000061 4.739999771 -109.619995117</localAnchor1>
            <maxForce>50</maxForce>
            <maxTorque>1000</maxTorque>
          </NxJointDesc>
        </NxSphericalJointDesc>
        <NxSphericalJointDesc>
          <projectionDistance>0.150000006</projectionDistance>
          <NxJointLimitPairDesc id="twistLimit">
            <NxJointLimitDesc id="low">
              <value>-3.141592741</value>
              <hardness>0.5</hardness>
            </NxJointLimitDesc>
            <NxJointLimitDesc id="high">
              <value>3.141592741</value>
              <hardness>0.5</hardness>
            </NxJointLimitDesc>
          </NxJointLimitPairDesc>
          <NxJointLimitDesc id="swingLimit">
            <hardness>0.5</hardness>
          </NxJointLimitDesc>
          <NxSpringDesc id="twistSpring">
            <damper>1</damper>
          </NxSpringDesc>
          <NxSpringDesc id="swingSpring">
            <damper>1</damper>
          </NxSpringDesc>
          <NxSpringDesc id="jointSpring"/>
          <NxSphericalJointFlag id="flags">
            <NX_SJF_TWIST_LIMIT_ENABLED>true</NX_SJF_TWIST_LIMIT_ENABLED>
            <NX_SJF_SWING_LIMIT_ENABLED>true</NX_SJF_SWING_LIMIT_ENABLED>
            <NX_SJF_TWIST_SPRING_ENABLED>true</NX_SJF_TWIST_SPRING_ENABLED>
            <NX_SJF_SWING_SPRING_ENABLED>true</NX_SJF_SWING_SPRING_ENABLED>
            <NX_SJF_JOINT_SPRING_ENABLED>false</NX_SJF_JOINT_SPRING_ENABLED>
          </NxSphericalJointFlag>
          <projectionMode>NX_JPM_POINT_MINDIST</projectionMode>
          <NxJointDesc id="Joint_12">
            <actor0>Actor_26</actor0>
            <localNormal0>0.000000358 -0 1</localNormal0>
            <localNormal1>0.000000358 -0 1</localNormal1>
            <localAxis0>-1 0.00000006 0.000000358</localAxis0>
            <localAxis1>-1 0.00000006 0.000000358</localAxis1>
            <localAnchor0>0 0 -2.300003052</localAnchor0>
            <localAnchor1>-69.86000061 4.739999771 -114.419998169</localAnchor1>
            <maxForce>50</maxForce>
            <maxTorque>1000</maxTorque>
          </NxJointDesc>
        </NxSphericalJointDesc>
        <NxSphericalJointDesc>
          <projectionDistance>0.150000006</projectionDistance>
          <NxJointLimitPairDesc id="twistLimit">
            <NxJointLimitDesc id="low">
              <value>-3.141592741</value>
              <hardness>0.5</hardness>
            </NxJointLimitDesc>
            <NxJointLimitDesc id="high">
              <value>3.141592741</value>
              <hardness>0.5</hardness>
            </NxJointLimitDesc>
          </NxJointLimitPairDesc>
          <NxJointLimitDesc id="swingLimit">
            <hardness>0.5</hardness>
          </NxJointLimitDesc>
          <NxSpringDesc id="twistSpring">
            <damper>1</damper>
          </NxSpringDesc>
          <NxSpringDesc id="swingSpring">
            <damper>1</damper>
          </NxSpringDesc>
          <NxSpringDesc id="jointSpring"/>
          <NxSphericalJointFlag id="flags">
            <NX_SJF_TWIST_LIMIT_ENABLED>true</NX_SJF_TWIST_LIMIT_ENABLED>
            <NX_SJF_SWING_LIMIT_ENABLED>true</NX_SJF_SWING_LIMIT_ENABLED>
            <NX_SJF_TWIST_SPRING_ENABLED>true</NX_SJF_TWIST_SPRING_ENABLED>
            <NX_SJF_SWING_SPRING_ENABLED>true</NX_SJF_SWING_SPRING_ENABLED>
            <NX_SJF_JOINT_SPRING_ENABLED>false</NX_SJF_JOINT_SPRING_ENABLED>
          </NxSphericalJointFlag>
          <projectionMode>NX_JPM_POINT_MINDIST</projectionMode>
          <NxJointDesc id="Joint_13">
            <actor0>Actor_28</actor0>
            <localNormal0>0.000000358 0 1</localNormal0>
            <localNormal1>1 0 0.00000006</localNormal1>
            <localAxis0>-1 0.00000006 0.000000358</localAxis0>
            <localAxis1>-0.00000006 0.00000006 1</localAxis1>
            <localAnchor0>0.000000447 0.099999905 2.499999762</localAnchor0>
            <localAnchor1>-63.949996948 4.819999695 -118.919998169</localAnchor1>
            <maxForce>50</maxForce>
            <maxTorque>1000</maxTorque>
          </NxJointDesc>
        </NxSphericalJointDesc>
        <NxSphericalJointDesc>
          <projectionDistance>0.150000006</projectionDistance>
          <NxJointLimitPairDesc id="twistLimit">
            <NxJointLimitDesc id="low">
              <value>-3.141592741</value>
              <hardness>0.5</hardness>
            </NxJointLimitDesc>
            <NxJointLimitDesc id="high">
              <value>3.141592741</value>
              <hardness>0.5</hardness>
            </NxJointLimitDesc>
          </NxJointLimitPairDesc>
          <NxJointLimitDesc id="swingLimit">
            <hardness>0.5</hardness>
          </NxJointLimitDesc>
          <NxSpringDesc id="twistSpring">
            <damper>1</damper>
          </NxSpringDesc>
          <NxSpringDesc id="swingSpring">
            <damper>1</damper>
          </NxSpringDesc>
          <NxSpringDesc id="jointSpring"/>
          <NxSphericalJointFlag id="flags">
            <NX_SJF_TWIST_LIMIT_ENABLED>true</NX_SJF_TWIST_LIMIT_ENABLED>
            <NX_SJF_SWING_LIMIT_ENABLED>true</NX_SJF_SWING_LIMIT_ENABLED>
            <NX_SJF_TWIST_SPRING_ENABLED>true</NX_SJF_TWIST_SPRING_ENABLED>
            <NX_SJF_SWING_SPRING_ENABLED>true</NX_SJF_SWING_SPRING_ENABLED>
            <NX_SJF_JOINT_SPRING_ENABLED>false</NX_SJF_JOINT_SPRING_ENABLED>
          </NxSphericalJointFlag>
          <projectionMode>NX_JPM_POINT_MINDIST</projectionMode>
          <NxJointDesc id="Joint_14">
            <actor0>Actor_28</actor0>
            <localNormal0>0.000000358 0 1</localNormal0>
            <localNormal1>1 0 0.00000006</localNormal1>
            <localAxis0>-1 0.00000006 0.000000358</localAxis0>
            <localAxis1>-0.00000006 0.00000006 1</localAxis1>
            <localAnchor0>-0.000000411 0.099999905 -2.300002813</localAnchor0>
            <localAnchor1>-68.75 4.819999695 -118.919998169</localAnchor1>
            <maxForce>50</maxForce>
            <maxTorque>1000</maxTorque>
          </NxJointDesc>
        </NxSphericalJointDesc>
        <NxFixedJointDesc>
          <NxJointDesc id="Joint_15">
            <actor0>Actor_29</actor0>
            <actor1>Actor_30</actor1>
            <localNormal0>0 0 1</localNormal0>
            <localNormal1>0 0 1</localNormal1>
            <localAxis0>0 1 0</localAxis0>
            <localAxis1>0 1 0</localAxis1>
            <localAnchor0>0 -0.059999943 0.119995117</localAnchor0>
            <NxJointFlag id="jointFlags">
              <NX_JF_COLLISION_ENABLED>false</NX_JF_COLLISION_ENABLED>
              <NX_JF_VISUALIZATION>false</NX_JF_VISUALIZATION>
            </NxJointFlag>
          </NxJointDesc>
        </NxFixedJointDesc>
        <NxSphericalJointDesc>
          <projectionDistance>0.150000006</projectionDistance>
          <NxJointLimitPairDesc id="twistLimit">
            <NxJointLimitDesc id="low">
              <value>-3.141592741</value>
              <hardness>0.5</hardness>
            </NxJointLimitDesc>
            <NxJointLimitDesc id="high">
              <value>3.141592741</value>
              <hardness>0.5</hardness>
            </NxJointLimitDesc>
          </NxJointLimitPairDesc>
          <NxJointLimitDesc id="swingLimit">
            <hardness>0.5</hardness>
          </NxJointLimitDesc>
          <NxSpringDesc id="twistSpring">
            <damper>1</damper>
          </NxSpringDesc>
          <NxSpringDesc id="swingSpring">
            <damper>1</damper>
          </NxSpringDesc>
          <NxSpringDesc id="jointSpring"/>
          <NxSphericalJointFlag id="flags">
            <NX_SJF_TWIST_LIMIT_ENABLED>true</NX_SJF_TWIST_LIMIT_ENABLED>
            <NX_SJF_SWING_LIMIT_ENABLED>true</NX_SJF_SWING_LIMIT_ENABLED>
            <NX_SJF_TWIST_SPRING_ENABLED>true</NX_SJF_TWIST_SPRING_ENABLED>
            <NX_SJF_SWING_SPRING_ENABLED>true</NX_SJF_SWING_SPRING_ENABLED>
            <NX_SJF_JOINT_SPRING_ENABLED>false</NX_SJF_JOINT_SPRING_ENABLED>
          </NxSphericalJointFlag>
          <projectionMode>NX_JPM_POINT_MINDIST</projectionMode>
          <NxJointDesc id="Joint_16">
            <actor0>Actor_29</actor0>
            <localNormal0>0.000000358 -0 1</localNormal0>
            <localNormal1>0.000000358 -0 1</localNormal1>
            <localAxis0>-1 0.00000006 0.000000358</localAxis0>
            <localAxis1>-1 0.00000006 0.000000358</localAxis1>
            <localAnchor0>0 0.099999905 2.5</localAnchor0>
            <localAnchor1>-62.739997864 4.819999695 -124.229995728</localAnchor1>
            <maxForce>50</maxForce>
            <maxTorque>1000</maxTorque>
          </NxJointDesc>
        </NxSphericalJointDesc>
        <NxSphericalJointDesc>
          <projectionDistance>0.150000006</projectionDistance>
          <NxJointLimitPairDesc id="twistLimit">
            <NxJointLimitDesc id="low">
              <value>-3.141592741</value>
              <hardness>0.5</hardness>
            </NxJointLimitDesc>
            <NxJointLimitDesc id="high">
              <value>3.141592741</value>
              <hardness>0.5</hardness>
            </NxJointLimitDesc>
          </NxJointLimitPairDesc>
          <NxJointLimitDesc id="swingLimit">
            <hardness>0.5</hardness>
          </NxJointLimitDesc>
          <NxSpringDesc id="twistSpring">
            <damper>1</damper>
          </NxSpringDesc>
          <NxSpringDesc id="swingSpring">
            <damper>1</damper>
          </NxSpringDesc>
          <NxSpringDesc id="jointSpring"/>
          <NxSphericalJointFlag id="flags">
            <NX_SJF_TWIST_LIMIT_ENABLED>true</NX_SJF_TWIST_LIMIT_ENABLED>
            <NX_SJF_SWING_LIMIT_ENABLED>true</NX_SJF_SWING_LIMIT_ENABLED>
            <NX_SJF_TWIST_SPRING_ENABLED>true</NX_SJF_TWIST_SPRING_ENABLED>
            <NX_SJF_SWING_SPRING_ENABLED>true</NX_SJF_SWING_SPRING_ENABLED>
            <NX_SJF_JOINT_SPRING_ENABLED>false</NX_SJF_JOINT_SPRING_ENABLED>
          </NxSphericalJointFlag>
          <projectionMode>NX_JPM_POINT_MINDIST</projectionMode>
          <NxJointDesc id="Joint_17">
            <actor0>Actor_29</actor0>
            <localNormal0>0.000000358 -0 1</localNormal0>
            <localNormal1>0.000000358 -0 1</localNormal1>
            <localAxis0>-1 0.00000006 0.000000358</localAxis0>
            <localAxis1>-1 0.00000006 0.000000358</localAxis1>
            <localAnchor0>0 0.099999905 -2.300003052</localAnchor0>
            <localAnchor1>-62.739997864 4.819999695 -129.029998779</localAnchor1>
            <maxForce>50</maxForce>
            <maxTorque>1000</maxTorque>
          </NxJointDesc>
        </NxSphericalJointDesc>
        <NxFixedJointDesc>
          <NxJointDesc id="Joint_18">
            <actor0>Actor_31</actor0>
            <actor1>Actor_32</actor1>
            <localNormal0>0 0 1</localNormal0>
            <localNormal1>0 0 1</localNormal1>
            <localAxis0>0 1 0</localAxis0>
            <localAxis1>0 1 0</localAxis1>
            <localAnchor0>0 -0.059999943 0.120002747</localAnchor0>
            <NxJointFlag id="jointFlags">
              <NX_JF_COLLISION_ENABLED>false</NX_JF_COLLISION_ENABLED>
              <NX_JF_VISUALIZATION>false</NX_JF_VISUALIZATION>
            </NxJointFlag>
          </NxJointDesc>
        </NxFixedJointDesc>
        <NxSphericalJointDesc>
          <projectionDistance>0.150000006</projectionDistance>
          <NxJointLimitPairDesc id="twistLimit">
            <NxJointLimitDesc id="low">
              <value>-3.141592741</value>
              <hardness>0.5</hardness>
            </NxJointLimitDesc>
            <NxJointLimitDesc id="high">
              <value>3.141592741</value>
              <hardness>0.5</hardness>
            </NxJointLimitDesc>
          </NxJointLimitPairDesc>
          <NxJointLimitDesc id="swingLimit">
            <hardness>0.5</hardness>
          </NxJointLimitDesc>
          <NxSpringDesc id="twistSpring">
            <damper>1</damper>
          </NxSpringDesc>
          <NxSpringDesc id="swingSpring">
            <damper>1</damper>
          </NxSpringDesc>
          <NxSpringDesc id="jointSpring"/>
          <NxSphericalJointFlag id="flags">
            <NX_SJF_TWIST_LIMIT_ENABLED>true</NX_SJF_TWIST_LIMIT_ENABLED>
            <NX_SJF_SWING_LIMIT_ENABLED>true</NX_SJF_SWING_LIMIT_ENABLED>
            <NX_SJF_TWIST_SPRING_ENABLED>true</NX_SJF_TWIST_SPRING_ENABLED>
            <NX_SJF_SWING_SPRING_ENABLED>true</NX_SJF_SWING_SPRING_ENABLED>
            <NX_SJF_JOINT_SPRING_ENABLED>false</NX_SJF_JOINT_SPRING_ENABLED>
          </NxSphericalJointFlag>
          <projectionMode>NX_JPM_POINT_MINDIST</projectionMode>
          <NxJointDesc id="Joint_19">
            <actor0>Actor_31</actor0>
            <localNormal0>0.000000358 -0 1</localNormal0>
            <localNormal1>0.000000358 -0 1</localNormal1>
            <localAxis0>-1 0.00000006 0.000000358</localAxis0>
            <localAxis1>-1 0.00000006 0.000000358</localAxis1>
            <localAnchor0>0 0 2.5</localAnchor0>
            <localAnchor1>-69.839996338 4.710000038 -124.199996948</localAnchor1>
            <maxForce>50</maxForce>
            <maxTorque>1000</maxTorque>
          </NxJointDesc>
        </NxSphericalJointDesc>
        <NxSphericalJointDesc>
          <projectionDistance>0.150000006</projectionDistance>
          <NxJointLimitPairDesc id="twistLimit">
            <NxJointLimitDesc id="low">
              <value>-3.141592741</value>
              <hardness>0.5</hardness>
            </NxJointLimitDesc>
            <NxJointLimitDesc id="high">
              <value>3.141592741</value>
              <hardness>0.5</hardness>
            </NxJointLimitDesc>
          </NxJointLimitPairDesc>
          <NxJointLimitDesc id="swingLimit">
            <hardness>0.5</hardness>
          </NxJointLimitDesc>
          <NxSpringDesc id="twistSpring">
            <damper>1</damper>
          </NxSpringDesc>
          <NxSpringDesc id="swingSpring">
            <damper>1</damper>
          </NxSpringDesc>
          <NxSpringDesc id="jointSpring"/>
          <NxSphericalJointFlag id="flags">
            <NX_SJF_TWIST_LIMIT_ENABLED>true</NX_SJF_TWIST_LIMIT_ENABLED>
            <NX_SJF_SWING_LIMIT_ENABLED>true</NX_SJF_SWING_LIMIT_ENABLED>
            <NX_SJF_TWIST_SPRING_ENABLED>true</NX_SJF_TWIST_SPRING_ENABLED>
            <NX_SJF_SWING_SPRING_ENABLED>true</NX_SJF_SWING_SPRING_ENABLED>
            <NX_SJF_JOINT_SPRING_ENABLED>false</NX_SJF_JOINT_SPRING_ENABLED>
          </NxSphericalJointFlag>
          <projectionMode>NX_JPM_POINT_MINDIST</projectionMode>
          <NxJointDesc id="Joint_20">
            <actor0>Actor_31</actor0>
            <localNormal0>0.000000358 -0 1</localNormal0>
            <localNormal1>0.000000358 -0 1</localNormal1>
            <localAxis0>-1 0.00000006 0.000000358</localAxis0>
            <localAxis1>-1 0.00000006 0.000000358</localAxis1>
            <localAnchor0>0 0.099999905 -2.300003052</localAnchor0>
            <localAnchor1>-69.839996338 4.809999943 -129</localAnchor1>
            <maxForce>50</maxForce>
            <maxTorque>1000</maxTorque>
          </NxJointDesc>
        </NxSphericalJointDesc>
        <NxFixedJointDesc>
          <NxJointDesc id="Joint_21">
            <actor0>Actor_33</actor0>
            <actor1>Actor_34</actor1>
            <localNormal0>0 0 1</localNormal0>
            <localNormal1>0 0 1</localNormal1>
            <localAxis0>0 1 0</localAxis0>
            <localAxis1>0 1 0</localAxis1>
            <localAnchor0>0 -0.059999943 0.119995117</localAnchor0>
            <NxJointFlag id="jointFlags">
              <NX_JF_COLLISION_ENABLED>false</NX_JF_COLLISION_ENABLED>
              <NX_JF_VISUALIZATION>false</NX_JF_VISUALIZATION>
            </NxJointFlag>
          </NxJointDesc>
        </NxFixedJointDesc>
        <NxSphericalJointDesc>
          <projectionDistance>0.150000006</projectionDistance>
          <NxJointLimitPairDesc id="twistLimit">
            <NxJointLimitDesc id="low">
              <value>-3.141592741</value>
              <hardness>0.5</hardness>
            </NxJointLimitDesc>
            <NxJointLimitDesc id="high">
              <value>3.141592741</value>
              <hardness>0.5</hardness>
            </NxJointLimitDesc>
          </NxJointLimitPairDesc>
          <NxJointLimitDesc id="swingLimit">
            <hardness>0.5</hardness>
          </NxJointLimitDesc>
          <NxSpringDesc id="twistSpring">
            <damper>1</damper>
          </NxSpringDesc>
          <NxSpringDesc id="swingSpring">
            <damper>1</damper>
          </NxSpringDesc>
          <NxSpringDesc id="jointSpring"/>
          <NxSphericalJointFlag id="flags">
            <NX_SJF_TWIST_LIMIT_ENABLED>true</NX_SJF_TWIST_LIMIT_ENABLED>
            <NX_SJF_SWING_LIMIT_ENABLED>true</NX_SJF_SWING_LIMIT_ENABLED>
            <NX_SJF_TWIST_SPRING_ENABLED>true</NX_SJF_TWIST_SPRING_ENABLED>
            <NX_SJF_SWING_SPRING_ENABLED>true</NX_SJF_SWING_SPRING_ENABLED>
            <NX_SJF_JOINT_SPRING_ENABLED>false</NX_SJF_JOINT_SPRING_ENABLED>
          </NxSphericalJointFlag>
          <projectionMode>NX_JPM_POINT_MINDIST</projectionMode>
          <NxJointDesc id="Joint_22">
            <actor0>Actor_33</actor0>
            <localNormal0>0.000000358 -0 1</localNormal0>
            <localNormal1>0.000000358 -0 1</localNormal1>
            <localAxis0>-1 0.00000006 0.000000358</localAxis0>
            <localAxis1>-1 0.00000006 0.000000358</localAxis1>
            <localAnchor0>0 0.099999905 2.5</localAnchor0>
            <localAnchor1>-62.739997864 4.829999924 -134.279998779</localAnchor1>
            <maxForce>50</maxForce>
            <maxTorque>1000</maxTorque>
          </NxJointDesc>
        </NxSphericalJointDesc>
        <NxSphericalJointDesc>
          <projectionDistance>0.150000006</projectionDistance>
          <NxJointLimitPairDesc id="twistLimit">
            <NxJointLimitDesc id="low">
              <value>-3.141592741</value>
              <hardness>0.5</hardness>
            </NxJointLimitDesc>
            <NxJointLimitDesc id="high">
              <value>3.141592741</value>
              <hardness>0.5</hardness>
            </NxJointLimitDesc>
          </NxJointLimitPairDesc>
          <NxJointLimitDesc id="swingLimit">
            <hardness>0.5</hardness>
          </NxJointLimitDesc>
          <NxSpringDesc id="twistSpring">
            <damper>1</damper>
          </NxSpringDesc>
          <NxSpringDesc id="swingSpring">
            <damper>1</damper>
          </NxSpringDesc>
          <NxSpringDesc id="jointSpring"/>
          <NxSphericalJointFlag id="flags">
            <NX_SJF_TWIST_LIMIT_ENABLED>true</NX_SJF_TWIST_LIMIT_ENABLED>
            <NX_SJF_SWING_LIMIT_ENABLED>true</NX_SJF_SWING_LIMIT_ENABLED>
            <NX_SJF_TWIST_SPRING_ENABLED>true</NX_SJF_TWIST_SPRING_ENABLED>
            <NX_SJF_SWING_SPRING_ENABLED>true</NX_SJF_SWING_SPRING_ENABLED>
            <NX_SJF_JOINT_SPRING_ENABLED>false</NX_SJF_JOINT_SPRING_ENABLED>
          </NxSphericalJointFlag>
          <projectionMode>NX_JPM_POINT_MINDIST</projectionMode>
          <NxJointDesc id="Joint_23">
            <actor0>Actor_33</actor0>
            <localNormal0>0.000000358 -0 1</localNormal0>
            <localNormal1>0.000000358 -0 1</localNormal1>
            <localAxis0>-1 0.00000006 0.000000358</localAxis0>
            <localAxis1>-1 0.00000006 0.000000358</localAxis1>
            <localAnchor0>0 0.099999905 -2.300003052</localAnchor0>
            <localAnchor1>-62.739997864 4.829999924 -139.080001831</localAnchor1>
            <maxForce>50</maxForce>
            <maxTorque>1000</maxTorque>
          </NxJointDesc>
        </NxSphericalJointDesc>
        <NxFixedJointDesc>
          <NxJointDesc id="Joint_24">
            <actor0>Actor_35</actor0>
            <actor1>Actor_36</actor1>
            <localNormal0>0 0 1</localNormal0>
            <localNormal1>0 0 1</localNormal1>
            <localAxis0>0 1 0</localAxis0>
            <localAxis1>0 1 0</localAxis1>
            <localAnchor0>0 -0.059999943 0.120010376</localAnchor0>
            <NxJointFlag id="jointFlags">
              <NX_JF_COLLISION_ENABLED>false</NX_JF_COLLISION_ENABLED>
              <NX_JF_VISUALIZATION>false</NX_JF_VISUALIZATION>
            </NxJointFlag>
          </NxJointDesc>
        </NxFixedJointDesc>
        <NxSphericalJointDesc>
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          <NxJointLimitPairDesc id="twistLimit">
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              <value>-3.141592741</value>
              <hardness>0.5</hardness>
            </NxJointLimitDesc>
            <NxJointLimitDesc id="high">
              <value>3.141592741</value>
              <hardness>0.5</hardness>
            </NxJointLimitDesc>
          </NxJointLimitPairDesc>
          <NxJointLimitDesc id="swingLimit">
            <hardness>0.5</hardness>
          </NxJointLimitDesc>
          <NxSpringDesc id="twistSpring">
            <damper>1</damper>
          </NxSpringDesc>
          <NxSpringDesc id="swingSpring">
            <damper>1</damper>
          </NxSpringDesc>
          <NxSpringDesc id="jointSpring"/>
          <NxSphericalJointFlag id="flags">
            <NX_SJF_TWIST_LIMIT_ENABLED>true</NX_SJF_TWIST_LIMIT_ENABLED>
            <NX_SJF_SWING_LIMIT_ENABLED>true</NX_SJF_SWING_LIMIT_ENABLED>
            <NX_SJF_TWIST_SPRING_ENABLED>true</NX_SJF_TWIST_SPRING_ENABLED>
            <NX_SJF_SWING_SPRING_ENABLED>true</NX_SJF_SWING_SPRING_ENABLED>
            <NX_SJF_JOINT_SPRING_ENABLED>false</NX_SJF_JOINT_SPRING_ENABLED>
          </NxSphericalJointFlag>
          <projectionMode>NX_JPM_POINT_MINDIST</projectionMode>
          <NxJointDesc id="Joint_25">
            <actor0>Actor_35</actor0>
            <localNormal0>0.000000358 -0 1</localNormal0>
            <localNormal1>0.000000358 -0 1</localNormal1>
            <localAxis0>-1 0.00000006 0.000000358</localAxis0>
            <localAxis1>-1 0.00000006 0.000000358</localAxis1>
            <localAnchor0>0 0.099999905 2.5</localAnchor0>
            <localAnchor1>-69.869995117 4.839999676 -134.270004272</localAnchor1>
            <maxForce>50</maxForce>
            <maxTorque>1000</maxTorque>
          </NxJointDesc>
        </NxSphericalJointDesc>
        <NxSphericalJointDesc>
          <projectionDistance>0.150000006</projectionDistance>
          <NxJointLimitPairDesc id="twistLimit">
            <NxJointLimitDesc id="low">
              <value>-3.141592741</value>
              <hardness>0.5</hardness>
            </NxJointLimitDesc>
            <NxJointLimitDesc id="high">
              <value>3.141592741</value>
              <hardness>0.5</hardness>
            </NxJointLimitDesc>
          </NxJointLimitPairDesc>
          <NxJointLimitDesc id="swingLimit">
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          </NxJointLimitDesc>
          <NxSpringDesc id="twistSpring">
            <damper>1</damper>
          </NxSpringDesc>
          <NxSpringDesc id="swingSpring">
            <damper>1</damper>
          </NxSpringDesc>
          <NxSpringDesc id="jointSpring"/>
          <NxSphericalJointFlag id="flags">
            <NX_SJF_TWIST_LIMIT_ENABLED>true</NX_SJF_TWIST_LIMIT_ENABLED>
            <NX_SJF_SWING_LIMIT_ENABLED>true</NX_SJF_SWING_LIMIT_ENABLED>
            <NX_SJF_TWIST_SPRING_ENABLED>true</NX_SJF_TWIST_SPRING_ENABLED>
            <NX_SJF_SWING_SPRING_ENABLED>true</NX_SJF_SWING_SPRING_ENABLED>
            <NX_SJF_JOINT_SPRING_ENABLED>false</NX_SJF_JOINT_SPRING_ENABLED>
          </NxSphericalJointFlag>
          <projectionMode>NX_JPM_POINT_MINDIST</projectionMode>
          <NxJointDesc id="Joint_26">
            <actor0>Actor_35</actor0>
            <localNormal0>0.000000358 -0 1</localNormal0>
            <localNormal1>0.000000358 -0 1</localNormal1>
            <localAxis0>-1 0.00000006 0.000000358</localAxis0>
            <localAxis1>-1 0.00000006 0.000000358</localAxis1>
            <localAnchor0>0 0.099999905 -2.299987793</localAnchor0>
            <localAnchor1>-69.869995117 4.839999676 -139.069992065</localAnchor1>
            <maxForce>50</maxForce>
            <maxTorque>1000</maxTorque>
          </NxJointDesc>
        </NxSphericalJointDesc>
        <NxFixedJointDesc>
          <NxJointDesc id="Joint_27">
            <actor0>Actor_37</actor0>
            <actor1>Actor_38</actor1>
            <localNormal0>-1 -0 0.000000179</localNormal0>
            <localNormal1>-1 -0 0.000000179</localNormal1>
            <localAxis0>0 1 0.000000358</localAxis0>
            <localAxis1>0 1 0.000000358</localAxis1>
            <localAnchor0>0.000000021 -0.059999943 0.119995102</localAnchor0>
            <NxJointFlag id="jointFlags">
              <NX_JF_COLLISION_ENABLED>false</NX_JF_COLLISION_ENABLED>
              <NX_JF_VISUALIZATION>false</NX_JF_VISUALIZATION>
            </NxJointFlag>
          </NxJointDesc>
        </NxFixedJointDesc>
        <NxSphericalJointDesc>
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          <NxJointLimitPairDesc id="twistLimit">
            <NxJointLimitDesc id="low">
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              <hardness>0.5</hardness>
            </NxJointLimitDesc>
            <NxJointLimitDesc id="high">
              <value>3.141592741</value>
              <hardness>0.5</hardness>
            </NxJointLimitDesc>
          </NxJointLimitPairDesc>
          <NxJointLimitDesc id="swingLimit">
            <hardness>0.5</hardness>
          </NxJointLimitDesc>
          <NxSpringDesc id="twistSpring">
            <damper>1</damper>
          </NxSpringDesc>
          <NxSpringDesc id="swingSpring">
            <damper>1</damper>
          </NxSpringDesc>
          <NxSpringDesc id="jointSpring"/>
          <NxSphericalJointFlag id="flags">
            <NX_SJF_TWIST_LIMIT_ENABLED>true</NX_SJF_TWIST_LIMIT_ENABLED>
            <NX_SJF_SWING_LIMIT_ENABLED>true</NX_SJF_SWING_LIMIT_ENABLED>
            <NX_SJF_TWIST_SPRING_ENABLED>true</NX_SJF_TWIST_SPRING_ENABLED>
            <NX_SJF_SWING_SPRING_ENABLED>true</NX_SJF_SWING_SPRING_ENABLED>
            <NX_SJF_JOINT_SPRING_ENABLED>false</NX_SJF_JOINT_SPRING_ENABLED>
          </NxSphericalJointFlag>
          <projectionMode>NX_JPM_POINT_MINDIST</projectionMode>
          <NxJointDesc id="Joint_28">
            <actor0>Actor_37</actor0>
            <localNormal0>0.000000358 0 1</localNormal0>
            <localNormal1>1 0 0.00000006</localNormal1>
            <localAxis0>-1 0.00000006 0.000000358</localAxis0>
            <localAxis1>-0.00000006 0.00000006 1</localAxis1>
            <localAnchor0>0.000000447 0.099999905 2.499999762</localAnchor0>
            <localAnchor1>-63.949996948 4.829999924 -144.410003662</localAnchor1>
            <maxForce>50</maxForce>
            <maxTorque>1000</maxTorque>
          </NxJointDesc>
        </NxSphericalJointDesc>
        <NxSphericalJointDesc>
          <projectionDistance>0.150000006</projectionDistance>
          <NxJointLimitPairDesc id="twistLimit">
            <NxJointLimitDesc id="low">
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              <hardness>0.5</hardness>
            </NxJointLimitDesc>
            <NxJointLimitDesc id="high">
              <value>3.141592741</value>
              <hardness>0.5</hardness>
            </NxJointLimitDesc>
          </NxJointLimitPairDesc>
          <NxJointLimitDesc id="swingLimit">
            <hardness>0.5</hardness>
          </NxJointLimitDesc>
          <NxSpringDesc id="twistSpring">
            <damper>1</damper>
          </NxSpringDesc>
          <NxSpringDesc id="swingSpring">
            <damper>1</damper>
          </NxSpringDesc>
          <NxSpringDesc id="jointSpring"/>
          <NxSphericalJointFlag id="flags">
            <NX_SJF_TWIST_LIMIT_ENABLED>true</NX_SJF_TWIST_LIMIT_ENABLED>
            <NX_SJF_SWING_LIMIT_ENABLED>true</NX_SJF_SWING_LIMIT_ENABLED>
            <NX_SJF_TWIST_SPRING_ENABLED>true</NX_SJF_TWIST_SPRING_ENABLED>
            <NX_SJF_SWING_SPRING_ENABLED>true</NX_SJF_SWING_SPRING_ENABLED>
            <NX_SJF_JOINT_SPRING_ENABLED>false</NX_SJF_JOINT_SPRING_ENABLED>
          </NxSphericalJointFlag>
          <projectionMode>NX_JPM_POINT_MINDIST</projectionMode>
          <NxJointDesc id="Joint_29">
            <actor0>Actor_37</actor0>
            <localNormal0>0.000000358 0 1</localNormal0>
            <localNormal1>1 0 0.00000006</localNormal1>
            <localAxis0>-1 0.00000006 0.000000358</localAxis0>
            <localAxis1>-0.00000006 0.00000006 1</localAxis1>
            <localAnchor0>-0.000000411 0.099999905 -2.300002813</localAnchor0>
            <localAnchor1>-68.75 4.829999924 -144.410003662</localAnchor1>
            <maxForce>70</maxForce>
            <maxTorque>1000</maxTorque>
          </NxJointDesc>
        </NxSphericalJointDesc>
        <NxFixedJointDesc>
          <NxJointDesc id="Joint_30">
            <actor0>Actor_39</actor0>
            <actor1>Actor_40</actor1>
            <localNormal0>0 0 1</localNormal0>
            <localNormal1>0 0 1</localNormal1>
            <localAxis0>0 1 0</localAxis0>
            <localAxis1>0 1 0</localAxis1>
            <localAnchor0>0 -0.059999943 0.120010376</localAnchor0>
            <NxJointFlag id="jointFlags">
              <NX_JF_COLLISION_ENABLED>false</NX_JF_COLLISION_ENABLED>
              <NX_JF_VISUALIZATION>false</NX_JF_VISUALIZATION>
            </NxJointFlag>
          </NxJointDesc>
        </NxFixedJointDesc>
        <NxSphericalJointDesc>
          <projectionDistance>0.150000006</projectionDistance>
          <NxJointLimitPairDesc id="twistLimit">
            <NxJointLimitDesc id="low">
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              <hardness>0.5</hardness>
            </NxJointLimitDesc>
            <NxJointLimitDesc id="high">
              <value>3.141592741</value>
              <hardness>0.5</hardness>
            </NxJointLimitDesc>
          </NxJointLimitPairDesc>
          <NxJointLimitDesc id="swingLimit">
            <hardness>0.5</hardness>
          </NxJointLimitDesc>
          <NxSpringDesc id="twistSpring">
            <damper>1</damper>
          </NxSpringDesc>
          <NxSpringDesc id="swingSpring">
            <damper>1</damper>
          </NxSpringDesc>
          <NxSpringDesc id="jointSpring"/>
          <NxSphericalJointFlag id="flags">
            <NX_SJF_TWIST_LIMIT_ENABLED>true</NX_SJF_TWIST_LIMIT_ENABLED>
            <NX_SJF_SWING_LIMIT_ENABLED>true</NX_SJF_SWING_LIMIT_ENABLED>
            <NX_SJF_TWIST_SPRING_ENABLED>true</NX_SJF_TWIST_SPRING_ENABLED>
            <NX_SJF_SWING_SPRING_ENABLED>true</NX_SJF_SWING_SPRING_ENABLED>
            <NX_SJF_JOINT_SPRING_ENABLED>false</NX_SJF_JOINT_SPRING_ENABLED>
          </NxSphericalJointFlag>
          <projectionMode>NX_JPM_POINT_MINDIST</projectionMode>
          <NxJointDesc id="Joint_31">
            <actor0>Actor_39</actor0>
            <localNormal0>0.000000358 -0 1</localNormal0>
            <localNormal1>0.000000358 -0 1</localNormal1>
            <localAxis0>-1 0.00000006 0.000000358</localAxis0>
            <localAxis1>-1 0.00000006 0.000000358</localAxis1>
            <localAnchor0>0 0.099999905 2.5</localAnchor0>
            <localAnchor1>-62.739997864 4.819999695 -149.11000061</localAnchor1>
            <maxForce>50</maxForce>
            <maxTorque>1000</maxTorque>
          </NxJointDesc>
        </NxSphericalJointDesc>
        <NxSphericalJointDesc>
          <projectionDistance>0.150000006</projectionDistance>
          <NxJointLimitPairDesc id="twistLimit">
            <NxJointLimitDesc id="low">
              <value>-3.141592741</value>
              <hardness>0.5</hardness>
            </NxJointLimitDesc>
            <NxJointLimitDesc id="high">
              <value>3.141592741</value>
              <hardness>0.5</hardness>
            </NxJointLimitDesc>
          </NxJointLimitPairDesc>
          <NxJointLimitDesc id="swingLimit">
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          </NxJointLimitDesc>
          <NxSpringDesc id="twistSpring">
            <damper>1</damper>
          </NxSpringDesc>
          <NxSpringDesc id="swingSpring">
            <damper>1</damper>
          </NxSpringDesc>
          <NxSpringDesc id="jointSpring"/>
          <NxSphericalJointFlag id="flags">
            <NX_SJF_TWIST_LIMIT_ENABLED>true</NX_SJF_TWIST_LIMIT_ENABLED>
            <NX_SJF_SWING_LIMIT_ENABLED>true</NX_SJF_SWING_LIMIT_ENABLED>
            <NX_SJF_TWIST_SPRING_ENABLED>true</NX_SJF_TWIST_SPRING_ENABLED>
            <NX_SJF_SWING_SPRING_ENABLED>true</NX_SJF_SWING_SPRING_ENABLED>
            <NX_SJF_JOINT_SPRING_ENABLED>false</NX_SJF_JOINT_SPRING_ENABLED>
          </NxSphericalJointFlag>
          <projectionMode>NX_JPM_POINT_MINDIST</projectionMode>
          <NxJointDesc id="Joint_32">
            <actor0>Actor_39</actor0>
            <localNormal0>0.000000358 -0 1</localNormal0>
            <localNormal1>0.000000358 -0 1</localNormal1>
            <localAxis0>-1 0.00000006 0.000000358</localAxis0>
            <localAxis1>-1 0.00000006 0.000000358</localAxis1>
            <localAnchor0>0 0.099999905 -2.300003052</localAnchor0>
            <localAnchor1>-62.739997864 4.819999695 -153.910003662</localAnchor1>
            <maxForce>50</maxForce>
            <maxTorque>1000</maxTorque>
          </NxJointDesc>
        </NxSphericalJointDesc>
        <NxFixedJointDesc>
          <NxJointDesc id="Joint_33">
            <actor0>Actor_41</actor0>
            <actor1>Actor_42</actor1>
            <localNormal0>0 0 1</localNormal0>
            <localNormal1>0 0 1</localNormal1>
            <localAxis0>0 1 0</localAxis0>
            <localAxis1>0 1 0</localAxis1>
            <localAnchor0>0 -0.059999943 0.120010376</localAnchor0>
            <NxJointFlag id="jointFlags">
              <NX_JF_COLLISION_ENABLED>false</NX_JF_COLLISION_ENABLED>
              <NX_JF_VISUALIZATION>false</NX_JF_VISUALIZATION>
            </NxJointFlag>
          </NxJointDesc>
        </NxFixedJointDesc>
        <NxSphericalJointDesc>
          <projectionDistance>0.150000006</projectionDistance>
          <NxJointLimitPairDesc id="twistLimit">
            <NxJointLimitDesc id="low">
              <value>-3.141592741</value>
              <hardness>0.5</hardness>
            </NxJointLimitDesc>
            <NxJointLimitDesc id="high">
              <value>3.141592741</value>
              <hardness>0.5</hardness>
            </NxJointLimitDesc>
          </NxJointLimitPairDesc>
          <NxJointLimitDesc id="swingLimit">
            <hardness>0.5</hardness>
          </NxJointLimitDesc>
          <NxSpringDesc id="twistSpring">
            <damper>1</damper>
          </NxSpringDesc>
          <NxSpringDesc id="swingSpring">
            <damper>1</damper>
          </NxSpringDesc>
          <NxSpringDesc id="jointSpring"/>
          <NxSphericalJointFlag id="flags">
            <NX_SJF_TWIST_LIMIT_ENABLED>true</NX_SJF_TWIST_LIMIT_ENABLED>
            <NX_SJF_SWING_LIMIT_ENABLED>true</NX_SJF_SWING_LIMIT_ENABLED>
            <NX_SJF_TWIST_SPRING_ENABLED>true</NX_SJF_TWIST_SPRING_ENABLED>
            <NX_SJF_SWING_SPRING_ENABLED>true</NX_SJF_SWING_SPRING_ENABLED>
            <NX_SJF_JOINT_SPRING_ENABLED>false</NX_SJF_JOINT_SPRING_ENABLED>
          </NxSphericalJointFlag>
          <projectionMode>NX_JPM_POINT_MINDIST</projectionMode>
          <NxJointDesc id="Joint_34">
            <actor0>Actor_41</actor0>
            <localNormal0>0.000000358 -0 1</localNormal0>
            <localNormal1>0.000000358 -0 1</localNormal1>
            <localAxis0>-1 0.00000006 0.000000358</localAxis0>
            <localAxis1>-1 0.00000006 0.000000358</localAxis1>
            <localAnchor0>0 0 2.5</localAnchor0>
            <localAnchor1>-69.86000061 4.730000019 -149.11000061</localAnchor1>
            <maxForce>50</maxForce>
            <maxTorque>1000</maxTorque>
          </NxJointDesc>
        </NxSphericalJointDesc>
        <NxSphericalJointDesc>
          <projectionDistance>0.150000006</projectionDistance>
          <NxJointLimitPairDesc id="twistLimit">
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              <hardness>0.5</hardness>
            </NxJointLimitDesc>
            <NxJointLimitDesc id="high">
              <value>3.141592741</value>
              <hardness>0.5</hardness>
            </NxJointLimitDesc>
          </NxJointLimitPairDesc>
          <NxJointLimitDesc id="swingLimit">
            <hardness>0.5</hardness>
          </NxJointLimitDesc>
          <NxSpringDesc id="twistSpring">
            <damper>1</damper>
          </NxSpringDesc>
          <NxSpringDesc id="swingSpring">
            <damper>1</damper>
          </NxSpringDesc>
          <NxSpringDesc id="jointSpring"/>
          <NxSphericalJointFlag id="flags">
            <NX_SJF_TWIST_LIMIT_ENABLED>true</NX_SJF_TWIST_LIMIT_ENABLED>
            <NX_SJF_SWING_LIMIT_ENABLED>true</NX_SJF_SWING_LIMIT_ENABLED>
            <NX_SJF_TWIST_SPRING_ENABLED>true</NX_SJF_TWIST_SPRING_ENABLED>
            <NX_SJF_SWING_SPRING_ENABLED>true</NX_SJF_SWING_SPRING_ENABLED>
            <NX_SJF_JOINT_SPRING_ENABLED>false</NX_SJF_JOINT_SPRING_ENABLED>
          </NxSphericalJointFlag>
          <projectionMode>NX_JPM_POINT_MINDIST</projectionMode>
          <NxJointDesc id="Joint_35">
            <actor0>Actor_41</actor0>
            <localNormal0>0.000000358 -0 1</localNormal0>
            <localNormal1>0.000000358 -0 1</localNormal1>
            <localAxis0>-1 0.00000006 0.000000358</localAxis0>
            <localAxis1>-1 0.00000006 0.000000358</localAxis1>
            <localAnchor0>0 0.099999905 -2.300003052</localAnchor0>
            <localAnchor1>-69.86000061 4.829999924 -153.910003662</localAnchor1>
            <maxForce>50</maxForce>
            <maxTorque>1000</maxTorque>
          </NxJointDesc>
        </NxSphericalJointDesc>
        <NxFixedJointDesc>
          <NxJointDesc id="Joint_36">
            <actor0>Actor_43</actor0>
            <actor1>Actor_44</actor1>
            <localNormal0>0 0 1</localNormal0>
            <localNormal1>0 0 1</localNormal1>
            <localAxis0>0 1 0</localAxis0>
            <localAxis1>0 1 0</localAxis1>
            <localAnchor0>0 -0.059999943 0.119995117</localAnchor0>
            <NxJointFlag id="jointFlags">
              <NX_JF_COLLISION_ENABLED>false</NX_JF_COLLISION_ENABLED>
              <NX_JF_VISUALIZATION>false</NX_JF_VISUALIZATION>
            </NxJointFlag>
          </NxJointDesc>
        </NxFixedJointDesc>
        <NxSphericalJointDesc>
          <projectionDistance>0.150000006</projectionDistance>
          <NxJointLimitPairDesc id="twistLimit">
            <NxJointLimitDesc id="low">
              <value>-3.141592741</value>
              <hardness>0.5</hardness>
            </NxJointLimitDesc>
            <NxJointLimitDesc id="high">
              <value>3.141592741</value>
              <hardness>0.5</hardness>
            </NxJointLimitDesc>
          </NxJointLimitPairDesc>
          <NxJointLimitDesc id="swingLimit">
            <hardness>0.5</hardness>
          </NxJointLimitDesc>
          <NxSpringDesc id="twistSpring">
            <damper>1</damper>
          </NxSpringDesc>
          <NxSpringDesc id="swingSpring">
            <damper>1</damper>
          </NxSpringDesc>
          <NxSpringDesc id="jointSpring"/>
          <NxSphericalJointFlag id="flags">
            <NX_SJF_TWIST_LIMIT_ENABLED>true</NX_SJF_TWIST_LIMIT_ENABLED>
            <NX_SJF_SWING_LIMIT_ENABLED>true</NX_SJF_SWING_LIMIT_ENABLED>
            <NX_SJF_TWIST_SPRING_ENABLED>true</NX_SJF_TWIST_SPRING_ENABLED>
            <NX_SJF_SWING_SPRING_ENABLED>true</NX_SJF_SWING_SPRING_ENABLED>
            <NX_SJF_JOINT_SPRING_ENABLED>false</NX_SJF_JOINT_SPRING_ENABLED>
          </NxSphericalJointFlag>
          <projectionMode>NX_JPM_POINT_MINDIST</projectionMode>
          <NxJointDesc id="Joint_37">
            <actor0>Actor_43</actor0>
            <localNormal0>0.000000358 -0 1</localNormal0>
            <localNormal1>0.000000358 -0 1</localNormal1>
            <localAxis0>-1 0.00000006 0.000000358</localAxis0>
            <localAxis1>-1 0.00000006 0.000000358</localAxis1>
            <localAnchor0>0 0.099999905 2.5</localAnchor0>
            <localAnchor1>-69.830001831 4.829999924 -161.509994507</localAnchor1>
            <maxForce>50</maxForce>
            <maxTorque>1000</maxTorque>
          </NxJointDesc>
        </NxSphericalJointDesc>
        <NxSphericalJointDesc>
          <projectionDistance>0.150000006</projectionDistance>
          <NxJointLimitPairDesc id="twistLimit">
            <NxJointLimitDesc id="low">
              <value>-3.141592741</value>
              <hardness>0.5</hardness>
            </NxJointLimitDesc>
            <NxJointLimitDesc id="high">
              <value>3.141592741</value>
              <hardness>0.5</hardness>
            </NxJointLimitDesc>
          </NxJointLimitPairDesc>
          <NxJointLimitDesc id="swingLimit">
            <hardness>0.5</hardness>
          </NxJointLimitDesc>
          <NxSpringDesc id="twistSpring">
            <damper>1</damper>
          </NxSpringDesc>
          <NxSpringDesc id="swingSpring">
            <damper>1</damper>
          </NxSpringDesc>
          <NxSpringDesc id="jointSpring"/>
          <NxSphericalJointFlag id="flags">
            <NX_SJF_TWIST_LIMIT_ENABLED>true</NX_SJF_TWIST_LIMIT_ENABLED>
            <NX_SJF_SWING_LIMIT_ENABLED>true</NX_SJF_SWING_LIMIT_ENABLED>
            <NX_SJF_TWIST_SPRING_ENABLED>true</NX_SJF_TWIST_SPRING_ENABLED>
            <NX_SJF_SWING_SPRING_ENABLED>true</NX_SJF_SWING_SPRING_ENABLED>
            <NX_SJF_JOINT_SPRING_ENABLED>false</NX_SJF_JOINT_SPRING_ENABLED>
          </NxSphericalJointFlag>
          <projectionMode>NX_JPM_POINT_MINDIST</projectionMode>
          <NxJointDesc id="Joint_38">
            <actor0>Actor_43</actor0>
            <localNormal0>0.000000358 -0 1</localNormal0>
            <localNormal1>0.000000358 -0 1</localNormal1>
            <localAxis0>-1 0.00000006 0.000000358</localAxis0>
            <localAxis1>-1 0.00000006 0.000000358</localAxis1>
            <localAnchor0>0 0.099999905 -2.300003052</localAnchor0>
            <localAnchor1>-69.830001831 4.829999924 -166.309997559</localAnchor1>
            <maxForce>50</maxForce>
            <maxTorque>1000</maxTorque>
          </NxJointDesc>
        </NxSphericalJointDesc>
        <NxFixedJointDesc>
          <NxJointDesc id="Joint_39">
            <actor0>Actor_45</actor0>
            <actor1>Actor_46</actor1>
            <localNormal0>0 0 1</localNormal0>
            <localNormal1>0 0 1</localNormal1>
            <localAxis0>0 1 0</localAxis0>
            <localAxis1>0 1 0</localAxis1>
            <localAnchor0>0 -0.059999943 0.119995117</localAnchor0>
            <NxJointFlag id="jointFlags">
              <NX_JF_COLLISION_ENABLED>false</NX_JF_COLLISION_ENABLED>
              <NX_JF_VISUALIZATION>false</NX_JF_VISUALIZATION>
            </NxJointFlag>
          </NxJointDesc>
        </NxFixedJointDesc>
        <NxSphericalJointDesc>
          <projectionDistance>0.150000006</projectionDistance>
          <NxJointLimitPairDesc id="twistLimit">
            <NxJointLimitDesc id="low">
              <value>-3.141592741</value>
              <hardness>0.5</hardness>
            </NxJointLimitDesc>
            <NxJointLimitDesc id="high">
              <value>3.141592741</value>
              <hardness>0.5</hardness>
            </NxJointLimitDesc>
          </NxJointLimitPairDesc>
          <NxJointLimitDesc id="swingLimit">
            <hardness>0.5</hardness>
          </NxJointLimitDesc>
          <NxSpringDesc id="twistSpring">
            <damper>1</damper>
          </NxSpringDesc>
          <NxSpringDesc id="swingSpring">
            <damper>1</damper>
          </NxSpringDesc>
          <NxSpringDesc id="jointSpring"/>
          <NxSphericalJointFlag id="flags">
            <NX_SJF_TWIST_LIMIT_ENABLED>true</NX_SJF_TWIST_LIMIT_ENABLED>
            <NX_SJF_SWING_LIMIT_ENABLED>true</NX_SJF_SWING_LIMIT_ENABLED>
            <NX_SJF_TWIST_SPRING_ENABLED>true</NX_SJF_TWIST_SPRING_ENABLED>
            <NX_SJF_SWING_SPRING_ENABLED>true</NX_SJF_SWING_SPRING_ENABLED>
            <NX_SJF_JOINT_SPRING_ENABLED>false</NX_SJF_JOINT_SPRING_ENABLED>
          </NxSphericalJointFlag>
          <projectionMode>NX_JPM_POINT_MINDIST</projectionMode>
          <NxJointDesc id="Joint_40">
            <actor0>Actor_45</actor0>
            <localNormal0>0.000000358 -0 1</localNormal0>
            <localNormal1>0.000000358 -0 1</localNormal1>
            <localAxis0>-1 0.00000006 0.000000358</localAxis0>
            <localAxis1>-1 0.00000006 0.000000358</localAxis1>
            <localAnchor0>0 0.099999905 2.5</localAnchor0>
            <localAnchor1>-62.75 4.829999924 -161.519989014</localAnchor1>
            <maxForce>50</maxForce>
            <maxTorque>1000</maxTorque>
          </NxJointDesc>
        </NxSphericalJointDesc>
        <NxSphericalJointDesc>
          <projectionDistance>0.150000006</projectionDistance>
          <NxJointLimitPairDesc id="twistLimit">
            <NxJointLimitDesc id="low">
              <value>-3.141592741</value>
              <hardness>0.5</hardness>
            </NxJointLimitDesc>
            <NxJointLimitDesc id="high">
              <value>3.141592741</value>
              <hardness>0.5</hardness>
            </NxJointLimitDesc>
          </NxJointLimitPairDesc>
          <NxJointLimitDesc id="swingLimit">
            <hardness>0.5</hardness>
          </NxJointLimitDesc>
          <NxSpringDesc id="twistSpring">
            <damper>1</damper>
          </NxSpringDesc>
          <NxSpringDesc id="swingSpring">
            <damper>1</damper>
          </NxSpringDesc>
          <NxSpringDesc id="jointSpring"/>
          <NxSphericalJointFlag id="flags">
            <NX_SJF_TWIST_LIMIT_ENABLED>true</NX_SJF_TWIST_LIMIT_ENABLED>
            <NX_SJF_SWING_LIMIT_ENABLED>true</NX_SJF_SWING_LIMIT_ENABLED>
            <NX_SJF_TWIST_SPRING_ENABLED>true</NX_SJF_TWIST_SPRING_ENABLED>
            <NX_SJF_SWING_SPRING_ENABLED>true</NX_SJF_SWING_SPRING_ENABLED>
            <NX_SJF_JOINT_SPRING_ENABLED>false</NX_SJF_JOINT_SPRING_ENABLED>
          </NxSphericalJointFlag>
          <projectionMode>NX_JPM_POINT_MINDIST</projectionMode>
          <NxJointDesc id="Joint_41">
            <actor0>Actor_45</actor0>
            <localNormal0>0.000000358 -0 1</localNormal0>
            <localNormal1>0.000000358 -0 1</localNormal1>
            <localAxis0>-1 0.00000006 0.000000358</localAxis0>
            <localAxis1>-1 0.00000006 0.000000358</localAxis1>
            <localAnchor0>0 0.099999905 -2.300003052</localAnchor0>
            <localAnchor1>-62.75 4.829999924 -166.319992065</localAnchor1>
            <maxForce>50</maxForce>
            <maxTorque>1000</maxTorque>
          </NxJointDesc>
        </NxSphericalJointDesc>
      </NxSceneDesc>
    </NxuPhysicsCollection>
  </NXUSTREAM2>
