  <NXUSTREAM2>
    <NxuPhysicsCollection id="saves/save000/server_block/server_block.xml" sdkVersion="272" nxuVersion="103">
      <NxPhysicsSDKDesc id="SDK"/>
      <NxSceneDesc id="Scene_0">
        <NxGroupsMask id="groupMask0"/>
        <NxGroupsMask id="groupMask1"/>
        <NxSceneLimits id="limits"/>
        <NxActorDesc id="Actor_0" userProperties="_castType_2_objType_1_objIndex_0" hasBody="true" name="testActorName">
          <globalPose>0.904506385 -0.110377774 0.411928475  0.000000175 0.965924859 0.258822888  -0.426460207 -0.234106898 0.873685181  -32.580051422 -14.509999275 -57.299911499</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>1 0 0  0 1 0  0 0 1  -0 -0 -0.0001</massLocalPose>
            <massSpaceInertia>0.041666668 0.041666668 0.041666668</massSpaceInertia>
            <mass>25</mass>
            <linearVelocity>-0.00009332 -0.000004076 0.000011328</linearVelocity>
            <angularVelocity>-0.000002613 0.399788558 0.000001175</angularVelocity>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.050000001 0.050000001 0.050000001">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  -0 -0 -0.0001</localPose>
              <group>2</group>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_1" userProperties="_castType_2_objType_1_objIndex_1" hasBody="true" name="testActorName">
          <globalPose>-0.923369586 -0.033461962 0.382453889  -0.000000194 0.996194422 0.087159418  -0.383914918 0.080480196 -0.919855595  -32.580059052 -14.539999962 -41.05009079</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>1 0 0  0 1 0  0 0 1  -0 -0 -0.0001</massLocalPose>
            <massSpaceInertia>0.041666668 0.041666668 0.041666668</massSpaceInertia>
            <mass>25</mass>
            <linearVelocity>-0.000002994 -0.00000407 0.000013263</linearVelocity>
            <angularVelocity>0.000001503 0.359789968 0.000000443</angularVelocity>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.050000001 0.050000001 0.050000001">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  -0 -0 -0.0001</localPose>
              <group>2</group>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_2" userProperties="_castType_2_objType_1_objIndex_2" hasBody="true" name="testActorName">
          <globalPose>0.398724973 0.190673709 -0.897029698  -0.000000045 0.978146672 0.207916081  0.917070687 -0.082901329 0.390011489  -38.990089417 -14 -24.720058441</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>1 0 0  0 1 0  0 0 1  -0 -0 -0.0001</massLocalPose>
            <massSpaceInertia>0.041666668 0.041666668 0.041666668</massSpaceInertia>
            <mass>25</mass>
            <linearVelocity>0.000060195 0.000005796 0.000032271</linearVelocity>
            <angularVelocity>-0.000001582 -0.349883497 -0.0000025</angularVelocity>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.050000001 0.050000001 0.050000001">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  -0 -0 -0.0001</localPose>
              <group>2</group>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_3" userProperties="_castType_2_objType_1_objIndex_3" hasBody="true" name="testActorName">
          <globalPose>-0.848407984 0.091921479 -0.521299541  0.000000011 0.984807014 0.173652306  0.529341877 0.147328094 -0.835518122  -54.43995285 -13.799999237 -49.180084229</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>1 0 0  0 1 0  0 0 1  -0 -0 -0.0001</massLocalPose>
            <massSpaceInertia>0.041666668 0.041666668 0.041666668</massSpaceInertia>
            <mass>25</mass>
            <linearVelocity>0.00007776 -0.000006099 -0.000011372</linearVelocity>
            <angularVelocity>-0.000000731 0.420155257 0.000000394</angularVelocity>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.050000001 0.050000001 0.050000001">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  -0 -0 -0.0001</localPose>
              <group>2</group>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_4" userProperties="_castType_2_objType_1_objIndex_26" hasBody="true" name="testActorName">
          <globalPose>0.000000373 -0.000000179 0.999999881  0.857078254 0.515186131 -0.000000119  -0.515186071 0.857078254 0.000000417  59.180000305 5.289999962 -14.029999733</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>1.697818637 0.901052594 2.430544138</massSpaceInertia>
            <mass>29.999998093</mass>
            <linearVelocity>0 -0 0</linearVelocity>
            <angularVelocity>6 0.000000204 0.00000144</angularVelocity>
            <wakeUpCounter>0.192531586</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.135000005 0.474999994 0.104999997">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.474999994 0.124999993 0.050000001">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>2</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_5" userProperties="_castType_2_objType_1_objIndex_27" hasBody="true" name="testActorName">
          <globalPose>0.000000179 0 -0.999999881  0 1 0  0.999999881 0 0.000000179  35.669998169 7.059999943 -12.199999809</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>1 0 0  0 1 0  0 0 1  0 1.49000001 -0.669999838</massLocalPose>
            <massSpaceInertia>73.718673706 12.865343094 61.558666229</massSpaceInertia>
            <mass>80</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <NxActorFlag id="flags">
            <NX_AF_DISABLE_COLLISION>true</NX_AF_DISABLE_COLLISION>
            <NX_AF_DISABLE_RESPONSE>true</NX_AF_DISABLE_RESPONSE>
            <NX_AF_LOCK_COM>false</NX_AF_LOCK_COM>
            <NX_AF_FLUID_DISABLE_COLLISION>false</NX_AF_FLUID_DISABLE_COLLISION>
            <NX_AF_CONTACT_MODIFICATION>false</NX_AF_CONTACT_MODIFICATION>
            <NX_AF_FORCE_CONE_FRICTION>false</NX_AF_FORCE_CONE_FRICTION>
            <NX_AF_USER_ACTOR_PAIR_FILTERING>false</NX_AF_USER_ACTOR_PAIR_FILTERING>
          </NxActorFlag>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.684999943 1.514999986 0.114999995">
            <NxShapeDesc>
              <localPose>0.000000179 0 0.999999881  0 1 0  -0.999999881 0 0.000000179  0 1.49000001 -0.669999957</localPose>
              <NxShapeFlag id="shapeFlags">
                <NX_TRIGGER_ON_ENTER>false</NX_TRIGGER_ON_ENTER>
                <NX_TRIGGER_ON_LEAVE>false</NX_TRIGGER_ON_LEAVE>
                <NX_TRIGGER_ON_STAY>false</NX_TRIGGER_ON_STAY>
                <NX_SF_VISUALIZATION>true</NX_SF_VISUALIZATION>
                <NX_SF_DISABLE_COLLISION>false</NX_SF_DISABLE_COLLISION>
                <NX_SF_FEATURE_INDICES>false</NX_SF_FEATURE_INDICES>
                <NX_SF_DISABLE_RAYCASTING>true</NX_SF_DISABLE_RAYCASTING>
                <NX_SF_POINT_CONTACT_FORCE>false</NX_SF_POINT_CONTACT_FORCE>
                <NX_SF_FLUID_DRAIN>false</NX_SF_FLUID_DRAIN>
                <NX_SF_FLUID_DISABLE_COLLISION>false</NX_SF_FLUID_DISABLE_COLLISION>
                <NX_SF_FLUID_TWOWAY>false</NX_SF_FLUID_TWOWAY>
                <NX_SF_DISABLE_RESPONSE>false</NX_SF_DISABLE_RESPONSE>
                <NX_SF_DYNAMIC_DYNAMIC_CCD>false</NX_SF_DYNAMIC_DYNAMIC_CCD>
                <NX_SF_DISABLE_SCENE_QUERIES>false</NX_SF_DISABLE_SCENE_QUERIES>
                <NX_SF_CLOTH_DRAIN>false</NX_SF_CLOTH_DRAIN>
                <NX_SF_CLOTH_DISABLE_COLLISION>false</NX_SF_CLOTH_DISABLE_COLLISION>
                <NX_SF_CLOTH_TWOWAY>false</NX_SF_CLOTH_TWOWAY>
                <NX_SF_SOFTBODY_DRAIN>false</NX_SF_SOFTBODY_DRAIN>
                <NX_SF_SOFTBODY_DISABLE_COLLISION>false</NX_SF_SOFTBODY_DISABLE_COLLISION>
                <NX_SF_SOFTBODY_TWOWAY>false</NX_SF_SOFTBODY_TWOWAY>
              </NxShapeFlag>
              <group>2</group>
              <materialIndex>22</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>2</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_6" userProperties="_castType_2_objType_6_objIndex_28" hasBody="true" name="testActorName">
          <globalPose>1 0 0  0 1 0  0 0 1  -36.619998932 -29.5 -24.579999924</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>1 0 0  0 1 0  0 0 1  0.039999999 0.079999998 0</massLocalPose>
            <massSpaceInertia>90.568328857 91.668334961 181.501663208</massSpaceInertia>
            <mass>100</mass>
            <linearVelocity>-0.000028072 0.000002282 0</linearVelocity>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="1.654999971 1.644999981 0.104999997">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0.039999999 0.079999998 0</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_7" userProperties="_castType_2_objType_1_objIndex_37" hasBody="true" name="testActorName">
          <globalPose>0.00000006 0 -1  0 1 0  1 0 0.00000006  35.669998169 7.059998989 -12.199999809</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>1 0 0  0 1 0  0 0 1  0 1.48999989 -0.664999962</massLocalPose>
            <massSpaceInertia>23.037717819 3.986040831 19.202087402</massSpaceInertia>
            <mass>25</mass>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.094999999 1.514999986 0.684999943">
            <NxShapeDesc>
              <localPose>0.000001073 0.000000059 0.999999821  0.000000075 1 -0.000000059  -0.999999821 0.000000075 0.000001073  -0.670000076 1.490001202 -0.00000004</localPose>
              <group>2</group>
              <materialIndex>22</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.684999943 1.514999986 0.094999999">
            <NxShapeDesc>
              <localPose>-0.999999523 0.000000059 0.000000747  0.000000059 1 0.000000119  -0.000000747 0.000000119 -0.999999523  -0.659999847 1.490001202 -0.000000039</localPose>
              <NxShapeFlag id="shapeFlags">
                <NX_TRIGGER_ON_ENTER>true</NX_TRIGGER_ON_ENTER>
                <NX_TRIGGER_ON_LEAVE>true</NX_TRIGGER_ON_LEAVE>
                <NX_TRIGGER_ON_STAY>true</NX_TRIGGER_ON_STAY>
                <NX_SF_VISUALIZATION>true</NX_SF_VISUALIZATION>
                <NX_SF_DISABLE_COLLISION>false</NX_SF_DISABLE_COLLISION>
                <NX_SF_FEATURE_INDICES>false</NX_SF_FEATURE_INDICES>
                <NX_SF_DISABLE_RAYCASTING>false</NX_SF_DISABLE_RAYCASTING>
                <NX_SF_POINT_CONTACT_FORCE>false</NX_SF_POINT_CONTACT_FORCE>
                <NX_SF_FLUID_DRAIN>false</NX_SF_FLUID_DRAIN>
                <NX_SF_FLUID_DISABLE_COLLISION>false</NX_SF_FLUID_DISABLE_COLLISION>
                <NX_SF_FLUID_TWOWAY>false</NX_SF_FLUID_TWOWAY>
                <NX_SF_DISABLE_RESPONSE>false</NX_SF_DISABLE_RESPONSE>
                <NX_SF_DYNAMIC_DYNAMIC_CCD>false</NX_SF_DYNAMIC_DYNAMIC_CCD>
                <NX_SF_DISABLE_SCENE_QUERIES>false</NX_SF_DISABLE_SCENE_QUERIES>
                <NX_SF_CLOTH_DRAIN>false</NX_SF_CLOTH_DRAIN>
                <NX_SF_CLOTH_DISABLE_COLLISION>false</NX_SF_CLOTH_DISABLE_COLLISION>
                <NX_SF_CLOTH_TWOWAY>false</NX_SF_CLOTH_TWOWAY>
                <NX_SF_SOFTBODY_DRAIN>false</NX_SF_SOFTBODY_DRAIN>
                <NX_SF_SOFTBODY_DISABLE_COLLISION>false</NX_SF_SOFTBODY_DISABLE_COLLISION>
                <NX_SF_SOFTBODY_TWOWAY>false</NX_SF_SOFTBODY_TWOWAY>
              </NxShapeFlag>
              <group>2</group>
              <materialIndex>22</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_8" userProperties="_castType_2_objType_1_objIndex_38" hasBody="true" name="testActorName">
          <globalPose>-1 -0 -0.000000087  -0 1 -0  0.000000087 -0 -1  52.994998932 17.15199852 -10.354999542</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>1 -0.00009438 0  0.00009438 1 0  -0 -0 1  -0.000304487 -0.011874999 0.000000017</massLocalPose>
            <massSpaceInertia>57090.9921875 58310.88671875 1671.657470703</massSpaceInertia>
            <mass>999.999938965</mass>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.324999988 0.824999928 12.374999046">
            <NxShapeDesc>
              <localPose>1 -0 0.000000087  0 1 0.000000044  -0.000000087 -0.000000044 1  -1.200000763 -0 -0.000000105</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.324999988 0.824999928 12.374999046">
            <NxShapeDesc>
              <localPose>1 -0 0.000000087  0 1 0.000000044  -0.000000087 -0.000000044 1  1.200000763 0 0.000000105</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="1.234999895 0.375 0.224999994">
            <NxShapeDesc>
              <localPose>1 -0 0.000000087  0 1 0.000000044  -0.000000087 -0.000000044 1  -0.009999682 -0.389997482 15.559999466</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="1.234999895 0.375 0.224999994">
            <NxShapeDesc>
              <localPose>1 -0 0.000000087  0 1 0.000000044  -0.000000087 -0.000000044 1  -0.009996961 -0.390001297 -15.559999466</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_9" userProperties="_castType_2_objType_1_objIndex_39" hasBody="true" name="testActorName">
          <globalPose>-1 0 -0.000000087  0 1 0  0.000000087 0 -1  52.975334167 14.440705299 -14.158991814</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>0.801570356 -0.597898364 -0.001594605  0.597897649 0.801571906 -0.000920544  0.001828583 -0.00021553 0.999998331  -0.163571298 -0.026500653 -0.588130176</massLocalPose>
            <massSpaceInertia>6995.271484375 7028.612792969 142.027862549</massSpaceInertia>
            <mass>200</mass>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.774999976 0.124999993 10.224999428">
            <NxShapeDesc>
              <localPose>1 0 0.000000087  -0 1 0.000000044  -0.000000087 -0.000000044 1  -0.260002077 -0.319999695 -0.550000191</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.074999996 0.074999996 9.95499897">
            <NxShapeDesc>
              <localPose>1 0 0.000000087  -0 1 0.000000044  -0.000000087 -0.000000044 1  0.449997008 1.260000229 -0.550000131</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.074999996 0.074999996 9.95499897">
            <NxShapeDesc>
              <localPose>1 0 0.000000087  -0 1 0.000000044  -0.000000087 -0.000000044 1  0.449997008 0.680000305 -0.550000131</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.074999996 0.074999996 9.95499897">
            <NxShapeDesc>
              <localPose>1 0 0.000000087  -0 1 0.000000044  -0.000000087 -0.000000044 1  -0.96000284 1.260000229 -0.55000025</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.104999997 1.234999895 0.104999997">
            <NxShapeDesc>
              <localPose>1 0 0.000000087  -0 1 0.000000044  -0.000000087 -0.000000044 1  1.269997597 0.800000191 -10.390000343</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.104999997 1.234999895 0.104999997">
            <NxShapeDesc>
              <localPose>1 0 0.000000087  -0 1 0.000000044  -0.000000087 -0.000000044 1  1.269997239 0.800000191 -6.250000477</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.104999997 1.234999895 0.104999997">
            <NxShapeDesc>
              <localPose>1 0 0.000000087  -0 1 0.000000044  -0.000000087 -0.000000044 1  1.269996881 0.800000191 -2.789999962</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.104999997 1.234999895 0.104999997">
            <NxShapeDesc>
              <localPose>1 0 0.000000087  -0 1 0.000000044  -0.000000087 -0.000000044 1  1.269996524 0.800000191 0.6899997</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.104999997 1.234999895 0.104999997">
            <NxShapeDesc>
              <localPose>1 0 0.000000087  -0 1 0.000000044  -0.000000087 -0.000000044 1  1.269996285 0.800000191 4.169999123</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.104999997 1.234999895 0.104999997">
            <NxShapeDesc>
              <localPose>1 0 0.000000087  -0 1 0.000000044  -0.000000087 -0.000000044 1  1.269995928 0.800000191 7.640000343</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.074999996 0.074999996 9.95499897">
            <NxShapeDesc>
              <localPose>1 0 0.000000087  -0 1 0.000000044  -0.000000087 -0.000000044 1  -0.980003297 0.680000305 -0.55000025</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_10" userProperties="_castType_2_objType_1_objIndex_40" hasBody="true" name="testActorName">
          <globalPose>-1 0 -0.000000087  0 1 0  0.000000087 0 -1  52.995552063 15.264513969 -10.649999619</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>0.999951363 0.00986414 -0.000095642  -0.009853324 0.998297393 -0.057490852  -0.000471619 0.057488997 0.998346031  -0.001908545 0.264687449 3.841633081</massLocalPose>
            <massSpaceInertia>146220.046875 145395.953125 6465.719238281</massSpaceInertia>
            <mass>999.999938965</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="1.424999952 0.375 1.424999952">
            <NxShapeDesc>
              <localPose>1 -0 0.000000087  0 1 0.000000044  -0.000000087 -0.000000044 1  -0.000000816 -1.650000572 9.329999924</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="2.11500001 0.564999938 0.324999988">
            <NxShapeDesc>
              <localPose>1 -0 0.000000087  0 1 0.000000044  -0.000000087 -0.000000044 1  -0.000000815 -2.649999619 9.319999695</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.324999988 1.125 0.324999988">
            <NxShapeDesc>
              <localPose>1 -0 0.000000087  0 1 0.000000044  -0.000000087 -0.000000044 1  1.040000081 -4.390000343 9.319999695</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.324999988 1.125 0.324999988">
            <NxShapeDesc>
              <localPose>1 -0 0.000000087  0 1 0.000000044  -0.000000087 -0.000000044 1  -1.10999763 -4.390000343 9.399999619</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.324999988 0.824999928 1.064999938">
            <NxShapeDesc>
              <localPose>0.939692616 -0 0.342020184  -0.000000015 1 0.000000041  -0.342020184 -0.000000044 0.939692616  1.519999266 1.789999962 13.209999084</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.324999988 0.824999928 1.064999938">
            <NxShapeDesc>
              <localPose>0.939692676 -0 -0.342019975  0.000000015 1 0.000000041  0.342019975 -0.000000044 0.939692676  -1.519997835 1.789999962 13.209999084</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.324999988 0.824999928 0.87499994">
            <NxShapeDesc>
              <localPose>1 -0 0.000000087  0 1 0.000000044  -0.000000087 -0.000000044 1  1.780001283 1.789999962 14.949998856</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.324999988 0.824999928 0.87499994">
            <NxShapeDesc>
              <localPose>1 -0 0.000000087  0 1 0.000000044  -0.000000087 -0.000000044 1  -1.780000091 1.789999962 14.949998856</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.324999988 0.424999982 0.87499994">
            <NxShapeDesc>
              <localPose>0.000000179 -0 0.999999881  -0.000000044 1 0  -0.999999881 -0.000000044 0.000000179  -2.660001278 1.400000572 15.569999695</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.324999988 0.424999982 0.87499994">
            <NxShapeDesc>
              <localPose>0.000000179 -0 0.999999881  -0.000000044 1 0  -0.999999881 -0.000000044 0.000000179  2.659998417 1.400000572 15.569999695</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.324999988 0.424999982 0.87499994">
            <NxShapeDesc>
              <localPose>0.000000179 -0 0.999999881  -0.000000044 1 0  -0.999999881 -0.000000044 0.000000179  2.660001278 1.400000572 -15.569999695</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.324999988 0.424999982 0.87499994">
            <NxShapeDesc>
              <localPose>0.000000179 -0 0.999999881  -0.000000044 1 0  -0.999999881 -0.000000044 0.000000179  -2.659998417 1.400000572 -15.569999695</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.324999988 0.824999928 1.064999938">
            <NxShapeDesc>
              <localPose>0.939692616 -0 0.342020184  -0.000000015 1 0.000000041  -0.342020184 -0.000000044 0.939692616  -1.519995451 1.789999962 -13.209999084</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.324999988 0.824999928 1.064999938">
            <NxShapeDesc>
              <localPose>0.939692676 -0 -0.342019975  0.000000015 1 0.000000041  0.342019975 -0.000000044 0.939692676  1.52000165 1.789999962 -13.209999084</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.324999988 0.824999928 0.87499994">
            <NxShapeDesc>
              <localPose>1 -0 0.000000087  0 1 0.000000044  -0.000000087 -0.000000044 1  -1.779997468 1.789999962 -14.949998856</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.324999988 0.824999928 0.87499994">
            <NxShapeDesc>
              <localPose>1 -0 0.000000087  0 1 0.000000044  -0.000000087 -0.000000044 1  1.780003905 1.789999962 -14.949999809</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.324999988 1.924999952 0.324999988">
            <NxShapeDesc>
              <localPose>1 -0 0.000000087  0 1 0.000000044  -0.000000087 -0.000000044 1  -2.000000715 0.199999809 9.329999924</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.324999988 1.924999952 0.324999988">
            <NxShapeDesc>
              <localPose>1 -0 0.000000087  0 1 0.000000044  -0.000000087 -0.000000044 1  1.999999166 0.199999809 9.329999924</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_11" userProperties="_castType_2_objType_1_objIndex_41" hasBody="true" name="testActorName">
          <globalPose>0.929615855 -0.368530124 -0.000000011  -0.368530124 -0.92961669 -0.000000132  0.000000039 0.000000127 -1.000000834  -48.079998016 -12.399999619 -73.939994812</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>38.191661835 38.191654205 75.901657104</massSpaceInertia>
            <mass>100</mass>
            <linearVelocity>0 -0 -0</linearVelocity>
            <angularVelocity>0.00000017 0.000000309 3</angularVelocity>
            <wakeUpCounter>0.192531586</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.204999998 1.494999886 0.085000001">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.204999998 1.494999886 0.085000001">
            <NxShapeDesc>
              <localPose>0.000000179 -0.999999881 0  0.999999881 0.000000179 0  0 0 1  0 0 0</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>3</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_12" userProperties="_castType_2_objType_1_objIndex_42" hasBody="true" name="testActorName">
          <globalPose>-0.221624613 -0.975131392 -0.000000009  -0.975131392 0.221625686 0.000000021  -0.000000019 0.000000013 -0.999998927  -52 -12.399999619 -73.939994812</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>38.191661835 38.191654205 75.901657104</massSpaceInertia>
            <mass>100</mass>
            <linearVelocity>0 0 -0</linearVelocity>
            <angularVelocity>-0.000000171 0.000000263 -4</angularVelocity>
            <wakeUpCounter>0.192531586</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.204999998 1.494999886 0.085000001">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.204999998 1.494999886 0.085000001">
            <NxShapeDesc>
              <localPose>0.000000179 -0.999999881 0  0.999999881 0.000000179 0  0 0 1  0 0 0</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>3</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_13" userProperties="_castType_2_objType_1_objIndex_45" hasBody="true" name="testActorName">
          <globalPose>1 0 0  0 1 0  0 0 1  49.189998627 8.359999657 1.159999967</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>1 0 0  0 1 0  0 0 1  -0.0000003 0.02 -0.000001762</massLocalPose>
            <massSpaceInertia>0.054166671 0.057666663 0.036833342</massSpaceInertia>
            <mass>20</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.055 0.050000001 0.074999996">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  -0.0000003 0.02 -0.000001762</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_14" userProperties="_castType_2_objType_1_objIndex_54" hasBody="true" name="testActorName">
          <globalPose>0.000000179 0 0.999999881  0 1 0  -0.999999881 0 0.000000179  11.619999886 -0.810000002 -87.729995728</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>1 0 0  0 1 0  0 0 1  -0.00000026 0 0.000001068</massLocalPose>
            <massSpaceInertia>84.513412476 43.15801239 41.505817413</massSpaceInertia>
            <mass>25</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.094999999 2.229724884 2.273749352">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  -0.00000026 0 0.000001068</localPose>
              <group>2</group>
              <materialIndex>15</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_15" userProperties="_castType_2_objType_1_objIndex_55" hasBody="true" name="testActorName">
          <globalPose>0.000000179 0 0.999999881  0 1 0  -0.999999881 0 0.000000179  7.139999866 -0.810000002 -87.729995728</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>1 0 0  0 1 0  0 0 1  0.00000026 0 -0.000001068</massLocalPose>
            <massSpaceInertia>84.513412476 43.15801239 41.505817413</massSpaceInertia>
            <mass>25</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.094999999 2.229724884 2.273749352">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0.00000026 0 -0.000001068</localPose>
              <group>2</group>
              <materialIndex>15</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_16" userProperties="_castType_2_objType_6_objIndex_62" hasBody="true" name="testActorName">
          <globalPose>-1 -0.000000004 -0.00000009  -0.000000004 1 0.000000009  0.00000009 0.000000009 -1  -79.299995422 -28.349998474 -86.420249939</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>0.921966553 0.215851173 0.321536899  -0.154249743 0.966242135 -0.206356987  -0.355224907 0.140657261 0.92413789  0.826931596 -0.092420392 -0.466767162</massLocalPose>
            <massSpaceInertia>881.783508301 807.14239502 796.20880127</massSpaceInertia>
            <mass>200</mass>
            <linearVelocity>0.000099844 0.000005706 0.000026863</linearVelocity>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="2.015000105 0.104999997 2.125">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0.719999969 2.149999857 -0.399999976</localPose>
              <group>2</group>
              <materialIndex>19</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="2.015000105 0.275000006 2.125">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0.719999969 -1.519999981 -0.399999976</localPose>
              <group>2</group>
              <materialIndex>19</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="2.015000105 1.86499989 0.104999997">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0.719999969 0.370000005 1.659999967</localPose>
              <group>2</group>
              <materialIndex>19</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="2.015000105 1.86499989 0.104999997">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0.719999969 0.370000005 -2.450000048</localPose>
              <group>2</group>
              <materialIndex>19</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.104999997 1.86499989 2.125">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  2.669999838 0.370000005 -0.399999976</localPose>
              <group>2</group>
              <materialIndex>19</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.104999997 1.86499989 1.274999976">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  -1.209999919 0.370000005 -1.24000001</localPose>
              <group>2</group>
              <materialIndex>19</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_17" userProperties="_castType_2_objType_1_objIndex_63" hasBody="true" name="testActorName">
          <globalPose>1 0 0  0 1 0  0 0 1  -77.720001221 -28.13999939 -85.599998474</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>1 0 0  0 1 0  0 0 1  0.000002075 0.000000763 0.000004311</massLocalPose>
            <massSpaceInertia>110.181640625 23.341665268 87.041656494</massSpaceInertia>
            <mass>100</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.055 1.61499989 0.834999979">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0.000002075 0.000000763 0.000004311</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_18" userProperties="_castType_2_objType_6_objIndex_64" hasBody="true" name="testActorName">
          <globalPose>0.00000006 0 1  0 1 0  -1 0 0.00000006  -79.009994507 -28.069999695 -87.970001221</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>0.120333336 0.076833338 0.076833338</massSpaceInertia>
            <mass>20</mass>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.050000001 0.094999999 0.094999999">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>19</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_19" userProperties="_castType_2_objType_6_objIndex_65" hasBody="true" name="testActorName">
          <globalPose>-0.000000119 -0.000000087 -1  0 -1 0.000000087  -1 0 0.00000006  -79.009994507 -27.869998932 -87.970001221</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>0.120333336 0.076833338 0.076833338</massSpaceInertia>
            <mass>20</mass>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.050000001 0.094999999 0.094999999">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>19</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_20" userProperties="_castType_2_objType_1_objIndex_66" hasBody="true" name="testActorName">
          <globalPose>-0.000000477 -0.00000006 1.000000715  -0.932047904 -0.362337649 0.000000119  0.362336993 -0.932047904 -0.000000805  59.180000305 5.299999714 -15.409999847</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>1.697818637 0.901052594 2.430544138</massSpaceInertia>
            <mass>29.999998093</mass>
            <linearVelocity>0 -0 -0</linearVelocity>
            <angularVelocity>6.999995232 0.000000096 -0.00000001</angularVelocity>
            <wakeUpCounter>0.192531586</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.135000005 0.474999994 0.104999997">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.474999994 0.124999993 0.050000001">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>2</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_21" userProperties="_castType_2_objType_1_objIndex_67" hasBody="true" name="testActorName">
          <globalPose>-0.5 0.866025329 -0.000000087  0.866025329 0.50000006 -0  0.000000044 -0.000000076 -0.99999994  58.939998627 8.729999542 -14.039999962</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>1 0 0  0 1 0  0 0 1  0.199999973 -0.000000007 -0.029999999</massLocalPose>
            <massSpaceInertia>0.060500003 0.630500317 0.630500257</massSpaceInertia>
            <mass>29.999998093</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.245000005 0.055 0.055">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0.199999988 -0.000000007 -0.029999999</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_22" userProperties="_castType_2_objType_1_objIndex_68" hasBody="true" name="testActorName">
          <globalPose>1 0 0  0 1 0  0 0 1  -78.159996033 -28.059999466 -85.599998474</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>1 0 0  0 1 0  0 0 1  0.000002075 0.000000763 0.000004311</massLocalPose>
            <massSpaceInertia>110.181640625 23.341665268 87.041656494</massSpaceInertia>
            <mass>100</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.055 1.61499989 0.834999979">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0.000002075 0.000000763 0.000004311</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_23" userProperties="_castType_2_objType_6_objIndex_69" hasBody="true" name="testActorName">
          <globalPose>1 0 0  0 1 0  0 0 1  -78.159996033 -28.059999466 -87.150001526</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>1 0 0  0 1 0  0 0 1  0.000002075 0.000000763 0.000004311</massLocalPose>
            <massSpaceInertia>110.181640625 23.341665268 87.041656494</massSpaceInertia>
            <mass>100</mass>
            <linearVelocity>0.000063575 0.00002337 -0.000101661</linearVelocity>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.055 1.61499989 0.834999979">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0.000002075 0.000000763 0.000004311</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_24" userProperties="_castType_2_objType_1_objIndex_70" hasBody="true" name="testActorName">
          <globalPose>1 0 0  0 1 0  0 0 1  -77.683395386 -28.118997574 -87.159996033</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>1 0 0  0 1 0  0 0 1  0.000002075 0.000000763 0.000004311</massLocalPose>
            <massSpaceInertia>110.181640625 23.341665268 87.041656494</massSpaceInertia>
            <mass>100</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.055 1.61499989 0.834999979">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0.000002075 0.000000763 0.000004311</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_25" userProperties="_castType_2_objType_1_objIndex_72" hasBody="true" name="testActorName">
          <globalPose>0.118958294 -0.992899418 -0.000000157  -0.992899418 -0.118958712 -0.000000159  0.00000014 0.000000175 -1.000000477  55.459999084 15.269999504 -26.229999542</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>1.697818637 0.901052594 2.430544138</massSpaceInertia>
            <mass>29.999998093</mass>
            <linearVelocity>0 -0 0</linearVelocity>
            <angularVelocity>0.000000856 0.0000011 10</angularVelocity>
            <wakeUpCounter>0.192531586</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.135000005 0.474999994 0.104999997">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.474999994 0.124999993 0.050000001">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>2</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_26" userProperties="_castType_2_objType_1_objIndex_73" hasBody="true" name="testActorName">
          <globalPose>-0.373825073 0.927499712 -0.000000254  0.927499712 0.373824418 0.000000003  0.000000098 -0.000000235 -1.000000715  56.829998016 15.239999771 -26.25</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>1.697818637 0.901052594 2.430544138</massSpaceInertia>
            <mass>29.999998093</mass>
            <linearVelocity>0 0 0</linearVelocity>
            <angularVelocity>-0.000001411 0.000000595 -8</angularVelocity>
            <wakeUpCounter>0.192531586</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.135000005 0.474999994 0.104999997">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.474999994 0.124999993 0.050000001">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>2</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_27" userProperties="_castType_2_objType_1_objIndex_74" hasBody="true" name="testActorName">
          <globalPose>1 0 0  0 1 0  0 0 1  15.049999237 5.679999828 -36.25</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>1 0 0  0 1 0  0 0 1  0 1.266499996 -0.664972782</massLocalPose>
            <massSpaceInertia>18.004562378 4.182806969 13.977781296</massSpaceInertia>
            <mass>25</mass>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.098499991 1.291499972 0.684999943">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 1.266499996 -0.669999957</localPose>
              <group>2</group>
              <materialIndex>22</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.717999935 1.291499972 0.094999999">
            <NxShapeDesc>
              <localPose>0.000000179 0 0.999999881  0 1 0  -0.999999881 0 0.000000179  0 1.266499996 -0.659999967</localPose>
              <NxShapeFlag id="shapeFlags">
                <NX_TRIGGER_ON_ENTER>true</NX_TRIGGER_ON_ENTER>
                <NX_TRIGGER_ON_LEAVE>true</NX_TRIGGER_ON_LEAVE>
                <NX_TRIGGER_ON_STAY>true</NX_TRIGGER_ON_STAY>
                <NX_SF_VISUALIZATION>true</NX_SF_VISUALIZATION>
                <NX_SF_DISABLE_COLLISION>false</NX_SF_DISABLE_COLLISION>
                <NX_SF_FEATURE_INDICES>false</NX_SF_FEATURE_INDICES>
                <NX_SF_DISABLE_RAYCASTING>false</NX_SF_DISABLE_RAYCASTING>
                <NX_SF_POINT_CONTACT_FORCE>false</NX_SF_POINT_CONTACT_FORCE>
                <NX_SF_FLUID_DRAIN>false</NX_SF_FLUID_DRAIN>
                <NX_SF_FLUID_DISABLE_COLLISION>false</NX_SF_FLUID_DISABLE_COLLISION>
                <NX_SF_FLUID_TWOWAY>false</NX_SF_FLUID_TWOWAY>
                <NX_SF_DISABLE_RESPONSE>false</NX_SF_DISABLE_RESPONSE>
                <NX_SF_DYNAMIC_DYNAMIC_CCD>false</NX_SF_DYNAMIC_DYNAMIC_CCD>
                <NX_SF_DISABLE_SCENE_QUERIES>false</NX_SF_DISABLE_SCENE_QUERIES>
                <NX_SF_CLOTH_DRAIN>false</NX_SF_CLOTH_DRAIN>
                <NX_SF_CLOTH_DISABLE_COLLISION>false</NX_SF_CLOTH_DISABLE_COLLISION>
                <NX_SF_CLOTH_TWOWAY>false</NX_SF_CLOTH_TWOWAY>
                <NX_SF_SOFTBODY_DRAIN>false</NX_SF_SOFTBODY_DRAIN>
                <NX_SF_SOFTBODY_DISABLE_COLLISION>false</NX_SF_SOFTBODY_DISABLE_COLLISION>
                <NX_SF_SOFTBODY_TWOWAY>false</NX_SF_SOFTBODY_TWOWAY>
              </NxShapeFlag>
              <group>2</group>
              <materialIndex>22</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_28" userProperties="_castType_2_objType_1_objIndex_108" hasBody="true" name="testActorName">
          <globalPose>0.000000179 0 -0.999999881  0 1 0  0.999999881 0 0.000000179  -42.13999939 -14.68999958 -24.729999542</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>0.93592155 -0.092971064 0.339716375  -0.005917676 0.960245013 0.279096007  -0.352158785 -0.263222277 0.898163795  0.027038403 0.033011183 0.05053281</massLocalPose>
            <massSpaceInertia>6.145692348 1.864691257 5.024242878</massSpaceInertia>
            <mass>100</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.094999999 0.36500001 0.104999997">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0.059999999 -0.079999998 0.140000001</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.114999995 0.245000005 0.114999995">
            <NxShapeDesc>
              <localPose>0.965925872 0.258819103 -0.000000007  -0.201140195 0.750665307 -0.629320502  -0.162880152 0.607876897 0.777145922  -0.01 0.159999996 -0.049999997</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_29" userProperties="_castType_2_objType_1_objIndex_109" hasBody="true" name="testActorName">
          <globalPose>0.582004249 0 -0.813185692  0 1 0  0.813185692 0 0.582004249  -41.15215683 -30.252737045 -31.7765522</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>0.902696669 0.429894 0.018163599  -0.429799348 0.902879357 -0.009025911  -0.02027972 0.000340956 0.999794304  0.097172849 -0.087146603 0</massLocalPose>
            <massSpaceInertia>21.034959793 5.859743118 20.498039246</massSpaceInertia>
            <mass>100</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.314999998 0.064999998 0.324999988">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  -0.079999998 -0.170000002 0</localPose>
              <group>2</group>
              <materialIndex>10</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.055 0.564999938 0.294999987">
            <NxShapeDesc>
              <localPose>0.981627166 0.190808997 0  -0.190808997 0.981627166 0  0 0 1  0.299999982 0.219999999 0</localPose>
              <group>2</group>
              <materialIndex>10</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.050000001 0.275000006 0.050000001">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  -0.049999997 -0.449999988 0</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.275000006 0.055 0.050000001">
            <NxShapeDesc>
              <localPose>0.974370062 0.224951044 0  -0.224951044 0.974370062 0  0 0 1  0.179999992 -0.620000005 0</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.275000006 0.055 0.050000001">
            <NxShapeDesc>
              <localPose>0.301096559 0.069513664 -0.951056659  -0.224951103 0.974370062 0.000000022  0.926681101 0.213941216 0.309016645  0.02 -0.620000005 0.209999993</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.275000006 0.055 0.050000001">
            <NxShapeDesc>
              <localPose>-0.778166592 -0.179653913 -0.601815224  -0.224951088 0.974370062 -0.000000015  0.586390734 0.135378957 -0.798635602  -0.239999995 -0.620000005 0.149999991</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.275000006 0.055 0.050000001">
            <NxShapeDesc>
              <localPose>-0.788281977 -0.181989238 0.587785125  -0.224951044 0.974370062 -0.000000007  -0.572720289 -0.132222891 -0.809017062  -0.25999999 -0.620000005 -0.149999991</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.275000006 0.055 0.050000001">
            <NxShapeDesc>
              <localPose>0.284878075 0.06576927 0.956304789  -0.224951044 0.974370062 0.000000015  -0.931794763 -0.215121761 0.292371511  0.02 -0.620000005 -0.209999993</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>3</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_30" userProperties="_castType_2_objType_1_objIndex_110" hasBody="true" name="testActorName">
          <globalPose>1 0 0  0 1 0  0 0 1  -32.223255157 -29.859998703 -35.689998627</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>0.93592155 -0.092971064 0.339716375  -0.005917676 0.960245013 0.279096007  -0.352158785 -0.263222277 0.898163795  0.027038403 0.033011183 0.05053281</massLocalPose>
            <massSpaceInertia>6.145692348 1.864691257 5.024242878</massSpaceInertia>
            <mass>100</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.094999999 0.36500001 0.104999997">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0.059999999 -0.079999998 0.140000001</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.114999995 0.245000005 0.114999995">
            <NxShapeDesc>
              <localPose>0.965925872 0.258819103 -0.000000007  -0.201140195 0.750665307 -0.629320502  -0.162880152 0.607876897 0.777145922  -0.01 0.159999996 -0.049999997</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_31" userProperties="_castType_2_objType_1_objIndex_111" hasBody="true" name="testActorName">
          <globalPose>1 0 0  0 1 0  0 0 1  -32.227897644 -29.859998703 -51.789997101</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>0.93592155 -0.092971064 0.339716375  -0.005917676 0.960245013 0.279096007  -0.352158785 -0.263222277 0.898163795  0.027038403 0.033011183 0.05053281</massLocalPose>
            <massSpaceInertia>6.145692348 1.864691257 5.024242878</massSpaceInertia>
            <mass>100</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.094999999 0.36500001 0.104999997">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0.059999999 -0.079999998 0.140000001</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.114999995 0.245000005 0.114999995">
            <NxShapeDesc>
              <localPose>0.965925872 0.258819103 -0.000000007  -0.201140195 0.750665307 -0.629320502  -0.162880152 0.607876897 0.777145922  -0.01 0.159999996 -0.049999997</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_32" userProperties="_castType_2_objType_1_objIndex_116" hasBody="true" name="testActorName">
          <globalPose>0.000000179 0 0.999999881  0 1 0  -0.999999881 0 0.000000179  -34.119998932 -29.869998932 -73.390151978</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>0.93592155 -0.092971064 0.339716375  -0.005917676 0.960245013 0.279096007  -0.352158785 -0.263222277 0.898163795  0.027038403 0.033011183 0.05053281</massLocalPose>
            <massSpaceInertia>6.145692348 1.864691257 5.024242878</massSpaceInertia>
            <mass>100</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.094999999 0.36500001 0.104999997">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0.059999999 -0.079999998 0.140000001</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.114999995 0.245000005 0.114999995">
            <NxShapeDesc>
              <localPose>0.965925872 0.258819103 -0.000000007  -0.201140195 0.750665307 -0.629320502  -0.162880152 0.607876897 0.777145922  -0.01 0.159999996 -0.049999997</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_33" userProperties="_castType_2_objType_1_objIndex_117" hasBody="true" name="testActorName">
          <globalPose>-1 0 -0.000000087  0 1 0  0.000000087 0 -1  -54.934158325 -14.569999695 -42.599998474</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>0.93592155 -0.092971064 0.339716375  -0.005917676 0.960245013 0.279096007  -0.352158785 -0.263222277 0.898163795  0.027038403 0.033011183 0.05053281</massLocalPose>
            <massSpaceInertia>6.145692348 1.864691257 5.024242878</massSpaceInertia>
            <mass>100</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.094999999 0.36500001 0.104999997">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0.059999999 -0.079999998 0.140000001</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.114999995 0.245000005 0.114999995">
            <NxShapeDesc>
              <localPose>0.965925872 0.258819103 -0.000000007  -0.201140195 0.750665307 -0.629320502  -0.162880152 0.607876897 0.777145922  -0.01 0.159999996 -0.049999997</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_34" userProperties="_castType_2_objType_1_objIndex_118" hasBody="true" name="testActorName">
          <globalPose>0.000000179 0 0.999999881  0 1 0  -0.999999881 0 0.000000179  -73.760002136 -28.319999695 -92.641120911</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>0.93592155 -0.092971064 0.339716375  -0.005917676 0.960245013 0.279096007  -0.352158785 -0.263222277 0.898163795  0.027038403 0.033011183 0.05053281</massLocalPose>
            <massSpaceInertia>6.145692348 1.864691257 5.024242878</massSpaceInertia>
            <mass>100</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.094999999 0.36500001 0.104999997">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0.059999999 -0.079999998 0.140000001</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.114999995 0.245000005 0.114999995">
            <NxShapeDesc>
              <localPose>0.965925872 0.258819103 -0.000000007  -0.201140195 0.750665307 -0.629320502  -0.162880152 0.607876897 0.777145922  -0.01 0.159999996 -0.049999997</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_35" userProperties="_castType_2_objType_1_objIndex_119" hasBody="true" name="testActorName">
          <globalPose>0.00000006 0 -1  0 1 0  1 0 0.00000006  -15.005785942 0.649999499 -96.924995422</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>1 0 0  0 1 0  0 0 1  0 1.191263437 0.719769299</massLocalPose>
            <massSpaceInertia>16.691654205 4.571110249 12.534389496</massSpaceInertia>
            <mass>25</mass>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.079500005 1.216263413 0.69904995">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 1.191263437 0.705159962</localPose>
              <group>2</group>
              <materialIndex>22</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.733499944 1.216263413 0.180549994">
            <NxShapeDesc>
              <localPose>0.000000179 0 0.999999881  0 1 0  -0.999999881 0 0.000000179  0 1.191263437 0.725899935</localPose>
              <NxShapeFlag id="shapeFlags">
                <NX_TRIGGER_ON_ENTER>true</NX_TRIGGER_ON_ENTER>
                <NX_TRIGGER_ON_LEAVE>true</NX_TRIGGER_ON_LEAVE>
                <NX_TRIGGER_ON_STAY>true</NX_TRIGGER_ON_STAY>
                <NX_SF_VISUALIZATION>true</NX_SF_VISUALIZATION>
                <NX_SF_DISABLE_COLLISION>false</NX_SF_DISABLE_COLLISION>
                <NX_SF_FEATURE_INDICES>false</NX_SF_FEATURE_INDICES>
                <NX_SF_DISABLE_RAYCASTING>false</NX_SF_DISABLE_RAYCASTING>
                <NX_SF_POINT_CONTACT_FORCE>false</NX_SF_POINT_CONTACT_FORCE>
                <NX_SF_FLUID_DRAIN>false</NX_SF_FLUID_DRAIN>
                <NX_SF_FLUID_DISABLE_COLLISION>false</NX_SF_FLUID_DISABLE_COLLISION>
                <NX_SF_FLUID_TWOWAY>false</NX_SF_FLUID_TWOWAY>
                <NX_SF_DISABLE_RESPONSE>false</NX_SF_DISABLE_RESPONSE>
                <NX_SF_DYNAMIC_DYNAMIC_CCD>false</NX_SF_DYNAMIC_DYNAMIC_CCD>
                <NX_SF_DISABLE_SCENE_QUERIES>false</NX_SF_DISABLE_SCENE_QUERIES>
                <NX_SF_CLOTH_DRAIN>false</NX_SF_CLOTH_DRAIN>
                <NX_SF_CLOTH_DISABLE_COLLISION>false</NX_SF_CLOTH_DISABLE_COLLISION>
                <NX_SF_CLOTH_TWOWAY>false</NX_SF_CLOTH_TWOWAY>
                <NX_SF_SOFTBODY_DRAIN>false</NX_SF_SOFTBODY_DRAIN>
                <NX_SF_SOFTBODY_DISABLE_COLLISION>false</NX_SF_SOFTBODY_DISABLE_COLLISION>
                <NX_SF_SOFTBODY_TWOWAY>false</NX_SF_SOFTBODY_TWOWAY>
              </NxShapeFlag>
              <group>2</group>
              <materialIndex>22</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_36" userProperties="_castType_2_objType_1_objIndex_127" hasBody="true" name="testActorName">
          <globalPose>0.000000179 0 0.999999881  0 1 0  -0.999999881 0 0.000000179  -60.669998169 -28.319999695 -88.973175049</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>0.93592155 -0.092971064 0.339716375  -0.005917676 0.960245013 0.279096007  -0.352158785 -0.263222277 0.898163795  0.027038403 0.033011183 0.05053281</massLocalPose>
            <massSpaceInertia>6.145692348 1.864691257 5.024242878</massSpaceInertia>
            <mass>100</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.094999999 0.36500001 0.104999997">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0.059999999 -0.079999998 0.140000001</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.114999995 0.245000005 0.114999995">
            <NxShapeDesc>
              <localPose>0.965925872 0.258819103 -0.000000007  -0.201140195 0.750665307 -0.629320502  -0.162880152 0.607876897 0.777145922  -0.01 0.159999996 -0.049999997</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_37" userProperties="_castType_2_objType_1_objIndex_128" hasBody="true" name="testActorName">
          <globalPose>0.000000179 0 -0.999999881  0 1 0  0.999999881 0 0.000000179  -56.419998169 -28.319999695 -85.069206238</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>0.93592155 -0.092971064 0.339716375  -0.005917676 0.960245013 0.279096007  -0.352158785 -0.263222277 0.898163795  0.027038403 0.033011183 0.05053281</massLocalPose>
            <massSpaceInertia>6.145692348 1.864691257 5.024242878</massSpaceInertia>
            <mass>100</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.094999999 0.36500001 0.104999997">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0.059999999 -0.079999998 0.140000001</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.114999995 0.245000005 0.114999995">
            <NxShapeDesc>
              <localPose>0.965925872 0.258819103 -0.000000007  -0.201140195 0.750665307 -0.629320502  -0.162880152 0.607876897 0.777145922  -0.01 0.159999996 -0.049999997</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_38" userProperties="_castType_2_objType_1_objIndex_135" hasBody="true" name="testActorName">
          <globalPose>0.000000179 0 -0.999999881  0 1 0  0.999999881 0 0.000000179  -64.809997559 9.170000076 -85.076293945</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>0.93592155 -0.092971064 0.339716375  -0.005917676 0.960245013 0.279096007  -0.352158785 -0.263222277 0.898163795  0.027038403 0.033011183 0.05053281</massLocalPose>
            <massSpaceInertia>6.145692348 1.864691257 5.024242878</massSpaceInertia>
            <mass>100</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.094999999 0.36500001 0.104999997">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0.059999999 -0.079999998 0.140000001</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.114999995 0.245000005 0.114999995">
            <NxShapeDesc>
              <localPose>0.965925872 0.258819103 -0.000000007  -0.201140195 0.750665307 -0.629320502  -0.162880152 0.607876897 0.777145922  -0.01 0.159999996 -0.049999997</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_39" userProperties="_castType_2_objType_1_objIndex_136" hasBody="true" name="testActorName">
          <globalPose>0.000000179 0 0.999999881  0 1 0  -0.999999881 0 0.000000179  22.199998856 8.519999504 -34.093379974</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>0.93592155 -0.092971064 0.339716375  -0.005917676 0.960245013 0.279096007  -0.352158785 -0.263222277 0.898163795  0.027038403 0.033011183 0.05053281</massLocalPose>
            <massSpaceInertia>6.145692348 1.864691257 5.024242878</massSpaceInertia>
            <mass>100</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.094999999 0.36500001 0.104999997">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0.059999999 -0.079999998 0.140000001</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.114999995 0.245000005 0.114999995">
            <NxShapeDesc>
              <localPose>0.965925872 0.258819103 -0.000000007  -0.201140195 0.750665307 -0.629320502  -0.162880152 0.607876897 0.777145922  -0.01 0.159999996 -0.049999997</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_40" userProperties="_castType_2_objType_1_objIndex_166" hasBody="true" name="testActorName">
          <globalPose>1 0 0  0 1 0  0 0 1  -77.684570313 -28.118997574 -85.529960632</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>1 0 0  0 1 0  0 0 1  0.000002075 0.000000763 0.000004311</massLocalPose>
            <massSpaceInertia>110.181640625 23.341665268 87.041656494</massSpaceInertia>
            <mass>100</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.055 1.61499989 0.834999979">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0.000002075 0.000000763 0.000004311</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_41" userProperties="_castType_2_objType_1_objIndex_167" hasBody="true" name="testActorName">
          <globalPose>1 0 0  0 1 0  0 0 1  -77.684570313 10.022501945 -85.529960632</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>1 0 0  0 1 0  0 0 1  0.000002075 0.000000763 0.000004311</massLocalPose>
            <massSpaceInertia>110.181640625 23.341665268 87.041656494</massSpaceInertia>
            <mass>100</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.055 1.61499989 0.834999979">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0.000002075 0.000000763 0.000004311</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_42" userProperties="_castType_2_objType_1_objIndex_170" hasBody="true" name="testActorName">
          <globalPose>1 0 0  0 1 0  0 0 1  14.712511063 -2.127904892 -83.189193726</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>23.857334137 9.633332253 23.857334137</massSpaceInertia>
            <mass>80</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.424999982 0.844999969 0.424999982">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.424999982 0.844999969 0.424999982">
            <NxShapeDesc>
              <localPose>0.857167363 0 0.515038013  0 1 0  -0.515038013 0 0.857167363  0 0 0</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.424999982 0.844999969 0.424999982">
            <NxShapeDesc>
              <localPose>0.857167363 0 -0.515038013  0 1 0  0.515038013 0 0.857167363  0 0 0</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>2</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_43" userProperties="_castType_2_objType_1_objIndex_171" hasBody="true" name="testActorName">
          <globalPose>1 0 0  0 1 0  0 0 1  13.813184738 -2.127904892 -82.270729065</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>23.857334137 9.633332253 23.857334137</massSpaceInertia>
            <mass>80</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.424999982 0.844999969 0.424999982">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.424999982 0.844999969 0.424999982">
            <NxShapeDesc>
              <localPose>0.857167363 0 0.515038013  0 1 0  -0.515038013 0 0.857167363  0 0 0</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.424999982 0.844999969 0.424999982">
            <NxShapeDesc>
              <localPose>0.857167363 0 -0.515038013  0 1 0  0.515038013 0 0.857167363  0 0 0</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>2</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_44" userProperties="_castType_2_objType_1_objIndex_172" hasBody="true" name="testActorName">
          <globalPose>1 0 0  0 1 0  0 0 1  57.317718506 -2.116333723 -2.536859274</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>27.142665863 9.633333206 27.142665863</massSpaceInertia>
            <mass>80</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.424999982 0.914999962 0.424999982">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>19</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.424999982 0.914999962 0.424999982">
            <NxShapeDesc>
              <localPose>0.743144751 0 0.669130623  0 1 0  -0.669130623 0 0.743144751  0 0 0</localPose>
              <group>2</group>
              <materialIndex>19</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.424999982 0.914999962 0.424999982">
            <NxShapeDesc>
              <localPose>0.32556814 0 0.945518613  0 1 0  -0.945518613 0 0.32556814  0 0 0</localPose>
              <group>2</group>
              <materialIndex>19</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>2</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_45" userProperties="_castType_2_objType_1_objIndex_173" hasBody="true" name="testActorName">
          <globalPose>1 0 0  0 1 0  0 0 1  58.276287079 -2.116333723 -0.916494966</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>27.142665863 9.633333206 27.142665863</massSpaceInertia>
            <mass>80</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.424999982 0.914999962 0.424999982">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>19</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.424999982 0.914999962 0.424999982">
            <NxShapeDesc>
              <localPose>0.743144751 0 0.669130623  0 1 0  -0.669130623 0 0.743144751  0 0 0</localPose>
              <group>2</group>
              <materialIndex>19</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.424999982 0.914999962 0.424999982">
            <NxShapeDesc>
              <localPose>0.32556814 0 0.945518613  0 1 0  -0.945518613 0 0.32556814  0 0 0</localPose>
              <group>2</group>
              <materialIndex>19</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>2</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_46" userProperties="_castType_2_objType_1_objIndex_174" hasBody="true" name="testActorName">
          <globalPose>1 0 0  0 1 0  0 0 1  0.404741079 -1.25103128 -62.285930634</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>0.267011583 0.042313866 0.307694346</massSpaceInertia>
            <mass>0.434954941</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.534999967 1.3549999 0.074999996">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>28</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_47" userProperties="_castType_2_objType_1_objIndex_175" hasBody="true" name="testActorName">
          <globalPose>1 0 0  0 1 0  0 0 1  0.404741079 -1.25103128 -63.328006744</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>0.267011583 0.042313866 0.307694346</massSpaceInertia>
            <mass>0.434954941</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.534999967 1.3549999 0.074999996">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>28</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_48" userProperties="_castType_2_objType_1_objIndex_176" hasBody="true" name="testActorName">
          <globalPose>0.000000179 0 0.999999881  0 1 0  -0.999999881 0 0.000000179  -0.147390127 -1.25103128 -62.823383331</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>0.267011583 0.042313866 0.307694346</massSpaceInertia>
            <mass>0.434954941</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.534999967 1.3549999 0.074999996">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>28</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_49" userProperties="_castType_2_objType_1_objIndex_177" hasBody="true" name="testActorName">
          <globalPose>0.000000179 0 0.999999881  0 1 0  -0.999999881 0 0.000000179  0.873581648 -1.25103128 -62.823383331</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>0.267011583 0.042313866 0.307694346</massSpaceInertia>
            <mass>0.434954941</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.534999967 1.3549999 0.074999996">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>28</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_50" userProperties="_castType_2_objType_1_objIndex_178" hasBody="true" name="testActorName">
          <globalPose>1 0 0  0 1 0  0 0 1  -18.259950638 2.168079615 -74.580924988</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>0.267011583 0.042313866 0.307694346</massSpaceInertia>
            <mass>0.434954941</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.534999967 1.3549999 0.074999996">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>28</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_51" userProperties="_castType_2_objType_1_objIndex_179" hasBody="true" name="testActorName">
          <globalPose>1 0 0  0 1 0  0 0 1  -18.259950638 2.168079615 -75.618736267</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>0.267011583 0.042313866 0.307694346</massSpaceInertia>
            <mass>0.434954941</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.534999967 1.3549999 0.074999996">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>28</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_52" userProperties="_castType_2_objType_1_objIndex_180" hasBody="true" name="testActorName">
          <globalPose>0.000000179 0 0.999999881  0 1 0  -0.999999881 0 0.000000179  -17.717115402 2.168079615 -75.092430115</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>0.267011583 0.042313866 0.307694346</massSpaceInertia>
            <mass>0.434954941</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.534999967 1.3549999 0.074999996">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>28</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_53" userProperties="_castType_2_objType_1_objIndex_181" hasBody="true" name="testActorName">
          <globalPose>0.000000179 0 0.999999881  0 1 0  -0.999999881 0 0.000000179  -18.771072388 2.168079615 -75.092430115</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>0.267011583 0.042313866 0.307694346</massSpaceInertia>
            <mass>0.434954941</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.534999967 1.3549999 0.074999996">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>28</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_54" userProperties="_castType_2_objType_1_objIndex_226" hasBody="true" name="testActorName">
          <globalPose>1 0 0  0 1 0  0 0 1  7.326055527 -0.851579189 -71.438491821</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>23.857334137 9.633332253 23.857334137</massSpaceInertia>
            <mass>80</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.424999982 0.844999969 0.424999982">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.424999982 0.844999969 0.424999982">
            <NxShapeDesc>
              <localPose>0.857167363 0 0.515038013  0 1 0  -0.515038013 0 0.857167363  0 0 0</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.424999982 0.844999969 0.424999982">
            <NxShapeDesc>
              <localPose>0.857167363 0 -0.515038013  0 1 0  0.515038013 0 0.857167363  0 0 0</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>2</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_55" userProperties="_castType_2_objType_1_objIndex_235" hasBody="true" name="testActorName">
          <globalPose>-0.147407889 0 -0.98907578  0 1 0  0.98907578 0 -0.147407889  -42.802890778 -30.252737045 -31.868917465</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>0.902696669 0.429894 0.018163599  -0.429799348 0.902879357 -0.009025911  -0.02027972 0.000340956 0.999794304  0.097172849 -0.087146603 0</massLocalPose>
            <massSpaceInertia>21.034959793 5.859743118 20.498039246</massSpaceInertia>
            <mass>100</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.314999998 0.064999998 0.324999988">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  -0.079999998 -0.170000002 0</localPose>
              <group>2</group>
              <materialIndex>10</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.055 0.564999938 0.294999987">
            <NxShapeDesc>
              <localPose>0.981627166 0.190808997 0  -0.190808997 0.981627166 0  0 0 1  0.299999982 0.219999999 0</localPose>
              <group>2</group>
              <materialIndex>10</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.050000001 0.275000006 0.050000001">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  -0.049999997 -0.449999988 0</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.275000006 0.055 0.050000001">
            <NxShapeDesc>
              <localPose>0.974370062 0.224951044 0  -0.224951044 0.974370062 0  0 0 1  0.179999992 -0.620000005 0</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.275000006 0.055 0.050000001">
            <NxShapeDesc>
              <localPose>0.301096559 0.069513664 -0.951056659  -0.224951103 0.974370062 0.000000022  0.926681101 0.213941216 0.309016645  0.02 -0.620000005 0.209999993</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.275000006 0.055 0.050000001">
            <NxShapeDesc>
              <localPose>-0.778166592 -0.179653913 -0.601815224  -0.224951088 0.974370062 -0.000000015  0.586390734 0.135378957 -0.798635602  -0.239999995 -0.620000005 0.149999991</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.275000006 0.055 0.050000001">
            <NxShapeDesc>
              <localPose>-0.788281977 -0.181989238 0.587785125  -0.224951044 0.974370062 -0.000000007  -0.572720289 -0.132222891 -0.809017062  -0.25999999 -0.620000005 -0.149999991</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.275000006 0.055 0.050000001">
            <NxShapeDesc>
              <localPose>0.284878075 0.06576927 0.956304789  -0.224951044 0.974370062 0.000000015  -0.931794763 -0.215121761 0.292371511  0.02 -0.620000005 -0.209999993</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>3</dominanceGroup>
        </NxActorDesc>
        <NxRevoluteJointDesc>
          <NxJointLimitPairDesc id="limit">
            <NxJointLimitDesc id="low"/>
            <NxJointLimitDesc id="high"/>
          </NxJointLimitPairDesc>
          <NxMotorDesc id="motor">
            <velTarget>6</velTarget>
            <maxForce>8</maxForce>
            <freeSpin>true</freeSpin>
          </NxMotorDesc>
          <NxSpringDesc id="spring">
            <damper>1</damper>
          </NxSpringDesc>
          <projectionDistance>0.150000006</projectionDistance>
          <projectionAngle>0.087199852</projectionAngle>
          <NxRevoluteJointFlag id="flags">
            <NX_RJF_LIMIT_ENABLED>false</NX_RJF_LIMIT_ENABLED>
            <NX_RJF_MOTOR_ENABLED>true</NX_RJF_MOTOR_ENABLED>
            <NX_RJF_SPRING_ENABLED>true</NX_RJF_SPRING_ENABLED>
          </NxRevoluteJointFlag>
          <projectionMode>NX_JPM_POINT_MINDIST</projectionMode>
          <NxJointDesc id="Joint_0">
            <actor0>Actor_4</actor0>
            <localNormal0>-1 -0 0.000000119</localNormal0>
            <localNormal1>-0.000000119 -0 1</localNormal1>
            <localAxis0>0.000000119 0.00000006 1</localAxis0>
            <localAxis1>1 0.00000006 0.000000179</localAxis1>
            <localAnchor1>59.180000305 5.289999962 -14.029999733</localAnchor1>
          </NxJointDesc>
        </NxRevoluteJointDesc>
        <NxRevoluteJointDesc>
          <NxJointLimitPairDesc id="limit">
            <NxJointLimitDesc id="low"/>
            <NxJointLimitDesc id="high"/>
          </NxJointLimitPairDesc>
          <NxMotorDesc id="motor">
            <velTarget>3</velTarget>
            <maxForce>4</maxForce>
            <freeSpin>true</freeSpin>
          </NxMotorDesc>
          <NxSpringDesc id="spring">
            <damper>1</damper>
          </NxSpringDesc>
          <projectionDistance>0.150000006</projectionDistance>
          <projectionAngle>0.087199852</projectionAngle>
          <NxRevoluteJointFlag id="flags">
            <NX_RJF_LIMIT_ENABLED>false</NX_RJF_LIMIT_ENABLED>
            <NX_RJF_MOTOR_ENABLED>true</NX_RJF_MOTOR_ENABLED>
            <NX_RJF_SPRING_ENABLED>true</NX_RJF_SPRING_ENABLED>
          </NxRevoluteJointFlag>
          <projectionMode>NX_JPM_POINT_MINDIST</projectionMode>
          <NxJointDesc id="Joint_1">
            <actor0>Actor_11</actor0>
            <localNormal0>-1 -0 -0</localNormal0>
            <localNormal1>1 -0 -0.000000087</localNormal1>
            <localAxis0>-0 0.00000006 -1</localAxis0>
            <localAxis1>0.000000087 0.00000006 1</localAxis1>
            <localAnchor1>-48.079998016 -12.399999619 -73.939994812</localAnchor1>
          </NxJointDesc>
        </NxRevoluteJointDesc>
        <NxRevoluteJointDesc>
          <NxJointLimitPairDesc id="limit">
            <NxJointLimitDesc id="low"/>
            <NxJointLimitDesc id="high"/>
          </NxJointLimitPairDesc>
          <NxMotorDesc id="motor">
            <velTarget>4</velTarget>
            <maxForce>3</maxForce>
            <freeSpin>true</freeSpin>
          </NxMotorDesc>
          <NxSpringDesc id="spring">
            <damper>1</damper>
          </NxSpringDesc>
          <projectionDistance>0.150000006</projectionDistance>
          <projectionAngle>0.087199852</projectionAngle>
          <NxRevoluteJointFlag id="flags">
            <NX_RJF_LIMIT_ENABLED>false</NX_RJF_LIMIT_ENABLED>
            <NX_RJF_MOTOR_ENABLED>true</NX_RJF_MOTOR_ENABLED>
            <NX_RJF_SPRING_ENABLED>true</NX_RJF_SPRING_ENABLED>
          </NxRevoluteJointFlag>
          <projectionMode>NX_JPM_POINT_MINDIST</projectionMode>
          <NxJointDesc id="Joint_2">
            <actor0>Actor_12</actor0>
            <localNormal0>-1 0 -0</localNormal0>
            <localNormal1>1 0 -0.000000087</localNormal1>
            <localAxis0>0 0.00000006 1</localAxis0>
            <localAxis1>-0.000000087 0.00000006 -1</localAxis1>
            <localAnchor1>-52 -12.399999619 -73.939994812</localAnchor1>
          </NxJointDesc>
        </NxRevoluteJointDesc>
        <NxRevoluteJointDesc>
          <NxJointLimitPairDesc id="limit">
            <NxJointLimitDesc id="low"/>
            <NxJointLimitDesc id="high"/>
          </NxJointLimitPairDesc>
          <NxMotorDesc id="motor">
            <velTarget>7</velTarget>
            <maxForce>9</maxForce>
            <freeSpin>true</freeSpin>
          </NxMotorDesc>
          <NxSpringDesc id="spring">
            <damper>1</damper>
          </NxSpringDesc>
          <projectionDistance>0.150000006</projectionDistance>
          <projectionAngle>0.087199852</projectionAngle>
          <NxRevoluteJointFlag id="flags">
            <NX_RJF_LIMIT_ENABLED>false</NX_RJF_LIMIT_ENABLED>
            <NX_RJF_MOTOR_ENABLED>true</NX_RJF_MOTOR_ENABLED>
            <NX_RJF_SPRING_ENABLED>true</NX_RJF_SPRING_ENABLED>
          </NxRevoluteJointFlag>
          <projectionMode>NX_JPM_POINT_MINDIST</projectionMode>
          <NxJointDesc id="Joint_3">
            <actor0>Actor_20</actor0>
            <localNormal0>-1 -0 0.000000119</localNormal0>
            <localNormal1>-0.000000119 -0 1</localNormal1>
            <localAxis0>0.000000119 0.00000006 1</localAxis0>
            <localAxis1>1 0.00000006 0.000000179</localAxis1>
            <localAnchor1>59.180000305 5.299999714 -15.409999847</localAnchor1>
          </NxJointDesc>
        </NxRevoluteJointDesc>
        <NxRevoluteJointDesc>
          <NxJointLimitPairDesc id="limit">
            <NxJointLimitDesc id="low"/>
            <NxJointLimitDesc id="high"/>
          </NxJointLimitPairDesc>
          <NxMotorDesc id="motor">
            <velTarget>10</velTarget>
            <maxForce>10</maxForce>
            <freeSpin>true</freeSpin>
          </NxMotorDesc>
          <NxSpringDesc id="spring">
            <damper>1</damper>
          </NxSpringDesc>
          <projectionDistance>0.150000006</projectionDistance>
          <projectionAngle>0.087199852</projectionAngle>
          <NxRevoluteJointFlag id="flags">
            <NX_RJF_LIMIT_ENABLED>false</NX_RJF_LIMIT_ENABLED>
            <NX_RJF_MOTOR_ENABLED>true</NX_RJF_MOTOR_ENABLED>
            <NX_RJF_SPRING_ENABLED>true</NX_RJF_SPRING_ENABLED>
          </NxRevoluteJointFlag>
          <projectionMode>NX_JPM_POINT_MINDIST</projectionMode>
          <NxJointDesc id="Joint_4">
            <actor0>Actor_25</actor0>
            <localNormal0>-1 -0 -0</localNormal0>
            <localNormal1>1 -0 -0.000000087</localNormal1>
            <localAxis0>-0 0.00000006 -1</localAxis0>
            <localAxis1>0.000000087 0.00000006 1</localAxis1>
            <localAnchor1>55.459999084 15.269999504 -26.229999542</localAnchor1>
          </NxJointDesc>
        </NxRevoluteJointDesc>
        <NxRevoluteJointDesc>
          <NxJointLimitPairDesc id="limit">
            <NxJointLimitDesc id="low"/>
            <NxJointLimitDesc id="high"/>
          </NxJointLimitPairDesc>
          <NxMotorDesc id="motor">
            <velTarget>8</velTarget>
            <maxForce>9</maxForce>
            <freeSpin>true</freeSpin>
          </NxMotorDesc>
          <NxSpringDesc id="spring">
            <damper>1</damper>
          </NxSpringDesc>
          <projectionDistance>0.150000006</projectionDistance>
          <projectionAngle>0.087199852</projectionAngle>
          <NxRevoluteJointFlag id="flags">
            <NX_RJF_LIMIT_ENABLED>false</NX_RJF_LIMIT_ENABLED>
            <NX_RJF_MOTOR_ENABLED>true</NX_RJF_MOTOR_ENABLED>
            <NX_RJF_SPRING_ENABLED>true</NX_RJF_SPRING_ENABLED>
          </NxRevoluteJointFlag>
          <projectionMode>NX_JPM_POINT_MINDIST</projectionMode>
          <NxJointDesc id="Joint_5">
            <actor0>Actor_26</actor0>
            <localNormal0>-0.984807849 -0.173648119 0.00000001</localNormal0>
            <localNormal1>1 0 -0.000000098</localNormal1>
            <localAxis0>0 0.00000006 1</localAxis0>
            <localAxis1>-0.000000098 0.000000059 -1</localAxis1>
            <localAnchor1>56.829998016 15.239999771 -26.25</localAnchor1>
          </NxJointDesc>
        </NxRevoluteJointDesc>
      </NxSceneDesc>
    </NxuPhysicsCollection>
  </NXUSTREAM2>
