  <NXUSTREAM2>
    <NxuPhysicsCollection id="saves/save003/iten_house/iten_house_small.xml" sdkVersion="272" nxuVersion="103">
      <NxPhysicsSDKDesc id="SDK"/>
      <NxSceneDesc id="Scene_0">
        <NxGroupsMask id="groupMask0"/>
        <NxGroupsMask id="groupMask1"/>
        <NxSceneLimits id="limits"/>
        <NxActorDesc id="Actor_0" userProperties="_castType_2_objType_1_objIndex_0" hasBody="true" name="testActorName">
          <globalPose>-0.99619478 -0.000000166 -0.087155581  0.00759594 0.99619472 -0.086824059  0.08682394 -0.0871557 -0.992403924  29.935337067 -3.564526558 48.319335938</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>1 0 0  0 1 0  0 0 1  0 -0.058944199 0</massLocalPose>
            <massSpaceInertia>2.686276197 2.320752859 2.692773581</massSpaceInertia>
            <mass>25</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.30399996 0.051999997 0.303999931">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 -0.359999955 0</localPose>
              <group>2</group>
              <materialIndex>19</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.30399996 0.393999964 0.051999994">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 0 -0.260999948</localPose>
              <group>2</group>
              <materialIndex>19</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.30399996 0.393999964 0.051999994">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 0 0.260999948</localPose>
              <group>2</group>
              <materialIndex>19</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.051999994 0.393999964 0.294999957">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  -0.260999948 0 0</localPose>
              <group>2</group>
              <materialIndex>19</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.051999994 0.393999964 0.294999957">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0.260999948 0 0</localPose>
              <group>2</group>
              <materialIndex>19</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>2</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_1" userProperties="_castType_2_objType_1_objIndex_1" hasBody="true" name="testActorName">
          <globalPose>-0.668141603 0.000000155 0.744034111  -0.044854403 0.998181164 -0.040279396  -0.742680848 -0.060285546 -0.666926324  29.514850616 -3.521996975 49.124851227</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>1 0 0  0 1 0  0 0 1  0.000000004 -0.058944196 -0.000000004</massLocalPose>
            <massSpaceInertia>2.686276197 2.320753098 2.692773581</massSpaceInertia>
            <mass>25</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.30399996 0.051999997 0.30399999">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 -0.359999955 0</localPose>
              <group>2</group>
              <materialIndex>19</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.30399996 0.393999964 0.051999997">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 0 -0.260999978</localPose>
              <group>2</group>
              <materialIndex>19</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.30399996 0.393999964 0.051999997">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 0 0.260999978</localPose>
              <group>2</group>
              <materialIndex>19</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.051999994 0.393999964 0.294999987">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  -0.260999948 0 0</localPose>
              <group>2</group>
              <materialIndex>19</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.051999994 0.393999964 0.294999987">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0.260999948 0 0</localPose>
              <group>2</group>
              <materialIndex>19</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>2</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_2" userProperties="_castType_2_objType_1_objIndex_2" hasBody="true" name="testActorName">
          <globalPose>-0.754709482 -0 -0.656059027  0.000000029 1 -0.000000033  0.656059027 -0.000000044 -0.754709482  32.615253448 -3.660007954 42.154788971</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>0.774620116 0.004760164 0.632408917  -0.005077439 0.999986231 -0.001307719  -0.632406414 -0.002198032 0.774633646  0.001022306 -0.023003854 0</massLocalPose>
            <massSpaceInertia>1.172308922 0.932769418 1.178740382</massSpaceInertia>
            <mass>25</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.159999996 0.051999997 0.159999996">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 -0.251999974 0</localPose>
              <group>2</group>
              <materialIndex>16</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.051999997 0.27699998 0.114999987">
            <NxShapeDesc>
              <localPose>0.99619472 -0.087155752 0  0.087155752 0.99619472 0  0 0 1  -0.179999977 0 0</localPose>
              <group>2</group>
              <materialIndex>16</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.051999997 0.27699998 0.114999987">
            <NxShapeDesc>
              <localPose>0.99619472 0.087155752 0  -0.087155752 0.99619472 0  0 0 1  0.179999977 0 0</localPose>
              <group>2</group>
              <materialIndex>16</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.114999987 0.27699998 0.051999997">
            <NxShapeDesc>
              <localPose>1 0 0  0 0.994521916 -0.104528457  0 0.104528457 0.994521916  0 0 0.188999966</localPose>
              <group>2</group>
              <materialIndex>16</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.114999987 0.27699998 0.051999997">
            <NxShapeDesc>
              <localPose>1 0 0  0 0.994521916 0.104528457  0 -0.104528457 0.994521916  0 0 -0.188999966</localPose>
              <group>2</group>
              <materialIndex>16</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.114999987 0.27699998 0.051999997">
            <NxShapeDesc>
              <localPose>0.694658279 0.075191498 -0.715399265  0 0.994521856 0.104528487  0.719339848 -0.072611585 0.69085288  0.13499999 0 -0.125999987</localPose>
              <group>2</group>
              <materialIndex>16</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.114999987 0.27699998 0.051999997">
            <NxShapeDesc>
              <localPose>0.766044497 -0.067189589 0.639266312  -0.000000004 0.994521916 0.104528464  -0.642787516 -0.080073453 0.761848032  -0.125999987 0 -0.125999987</localPose>
              <group>2</group>
              <materialIndex>16</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.114999987 0.27699998 0.051999997">
            <NxShapeDesc>
              <localPose>0.694658279 0.075191498 0.715399265  0 0.994521856 -0.104528487  -0.719339848 0.072611585 0.69085288  0.13499999 0 0.125999987</localPose>
              <group>2</group>
              <materialIndex>16</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.114999987 0.27699998 0.051999997">
            <NxShapeDesc>
              <localPose>0.694658279 -0.075191498 -0.715399265  0 0.994521856 -0.104528487  0.719339848 0.072611585 0.69085288  -0.13499999 0 0.125999987</localPose>
              <group>2</group>
              <materialIndex>16</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>2</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_3" userProperties="_castType_2_objType_1_objIndex_3" hasBody="true" name="testActorName">
          <globalPose>0.99984771 0.000000156 0.017451914  -0.000000156 1 -0.000000047  -0.017451914 0.000000044 0.99984771  44.274482727 -3.398841143 35.536968231</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>0.999928772 -0.011937627 0  0.011937627 0.999928772 0  0 0 1  -0.004014265 -0.07753206 0</massLocalPose>
            <massSpaceInertia>5.092758656 4.195752144 4.765256882</massSpaceInertia>
            <mass>25</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.367000014 0.050000001 0.393999964">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 -0.494999945 0</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.051999997 0.528999925 0.375999987">
            <NxShapeDesc>
              <localPose>0.999390841 0.034899496 0  -0.034899496 0.999390841 0  0 0 1  0.350999981 0 0</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.051999997 0.555999935 0.375999987">
            <NxShapeDesc>
              <localPose>0.999390841 -0.034899496 0  0.034899496 0.999390841 0  0 0 1  -0.350999981 0 0</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.321999997 0.528999925 0.051999997">
            <NxShapeDesc>
              <localPose>1 0 0  0 0.997564077 0.069756471  0 -0.069756471 0.997564077  0 0 -0.395999968</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.321999997 0.528999925 0.051999997">
            <NxShapeDesc>
              <localPose>1 0 0  0 0.997564077 -0.069756471  0 0.069756471 0.997564077  0 0 0.395999968</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>2</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_4" userProperties="_castType_2_objType_1_objIndex_4" hasBody="true" name="testActorName">
          <globalPose>0.99984771 0 0.017452303  -0.000000001 1 0.000000044  -0.017452303 -0.000000044 0.99984771  44.276138306 -2.685218096 35.538238525</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>0.999535263 0.030483473 0  -0.030483473 0.999535263 0  0 0 1  -0.007332053 0.043105986 0</massLocalPose>
            <massSpaceInertia>2.001152039 3.083390713 1.848501682</massSpaceInertia>
            <mass>25</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.321999997 0.096999988 0.348999977">
            <NxShapeDesc>
              <localPose>0.99619472 0.087155752 0  -0.087155752 0.99619472 0  0 0 1  0 0.143999979 0</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.051999997 0.159999996 0.348999977">
            <NxShapeDesc>
              <localPose>0.95105648 -0.309017003 0  0.309017003 0.95105648 0  0 0 1  0.342000008 -0.053999994 0</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.051999997 0.186999992 0.348999977">
            <NxShapeDesc>
              <localPose>0.95105648 0.309017003 0  -0.309017003 0.95105648 0  0 0 1  -0.342000008 -0.035999995 0</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.340000004 0.159999996 0.051999997">
            <NxShapeDesc>
              <localPose>1 0 0  0 0.933580399 0.35836798  0 -0.35836798 0.933580399  0 -0.053999994 0.368999958</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.340000004 0.159999996 0.051999997">
            <NxShapeDesc>
              <localPose>1 0 0  0 0.933580399 -0.35836798  0 0.35836798 0.933580399  0 -0.053999994 -0.368999958</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>2</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_5" userProperties="_castType_2_objType_1_objIndex_41" hasBody="true" name="testActorName">
          <globalPose>-0.999999762 0.000000022 0.000000654  -0.000000022 -0.999999762 0.000000699  0.000000654 0.000000699 1  21.493026733 -3.228855133 45.467479706</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>1.593084812 1.284880161 1.464204669</massSpaceInertia>
            <mass>14.999999046</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.340000033 0.420999944 0.376000017">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>18</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>2</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_6" userProperties="_castType_2_objType_1_objIndex_42" hasBody="true" name="testActorName">
          <globalPose>-0.999999762 -0.000000022 -0.000000479  -0.000000022 1 -0.000000066  0.000000479 -0.000000066 -0.999999762  22.122877121 -3.228845358 45.468509674</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>1.593084812 1.284880161 1.464204669</massSpaceInertia>
            <mass>14.999999046</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.340000033 0.420999944 0.376000017">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>18</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>2</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_7" userProperties="_castType_2_objType_1_objIndex_43" hasBody="true" name="testActorName">
          <globalPose>-0.139172971 0.990267992 0.000000328  0.000000119 -0.000000238 0.99999994  0.990267992 0.13917309 0.00000006  22.933191299 -3.338496923 45.423583984</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>0.999856472 0.013510246 0.010218875  -0.015496895 0.973136008 0.229708642  -0.006840935 -0.22983405 0.973205745  -0.00124747 -0.112750515 -0.007048644</massLocalPose>
            <massSpaceInertia>1.641974926 1.221482038 1.523948193</massSpaceInertia>
            <mass>14.999999046</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.051999994 0.339999944 0.312999964">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  -0.233999953 -0.134999976 0</localPose>
              <group>2</group>
              <materialIndex>18</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.27699998 0.339999944 0.051999997">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 -0.134999976 0.260999978</localPose>
              <group>2</group>
              <materialIndex>18</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.051999994 0.339999944 0.312999964">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0.233999953 -0.134999976 0</localPose>
              <group>2</group>
              <materialIndex>18</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.27699998 0.339999944 0.051999997">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 -0.134999976 -0.260999978</localPose>
              <group>2</group>
              <materialIndex>18</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.27699998 0.159999982 0.051999997">
            <NxShapeDesc>
              <localPose>1 0 0  0 0.990268052 -0.139173105  0 0.139173105 0.990268052  0 0.314999938 -0.242999971</localPose>
              <group>2</group>
              <materialIndex>18</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.27699998 0.168999985 0.051999997">
            <NxShapeDesc>
              <localPose>1 0 0  0 0.292371631 0.956304789  0 -0.956304789 0.292371631  0 0.197999969 0.143999979</localPose>
              <group>2</group>
              <materialIndex>18</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.27699998 0.051999994 0.285999984">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  -0.008999999 -0.422999918 0</localPose>
              <group>2</group>
              <materialIndex>18</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>2</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_8" userProperties="_castType_2_objType_1_objIndex_44" hasBody="true" name="testActorName">
          <globalPose>-0.978147388 0 0.20791173  -0.000000009 1 -0.000000043  -0.20791173 -0.000000044 -0.978147388  21.56819725 -2.447790861 45.526771545</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>1.593084693 1.284880042 1.464204788</massSpaceInertia>
            <mass>14.999999046</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.339999974 0.420999944 0.375999987">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>18</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>2</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_9" userProperties="_castType_2_objType_1_objIndex_45" hasBody="true" name="testActorName">
          <globalPose>0.226982534 0 0.973898768  -0.000000043 1 0.00000001  -0.973898768 -0.000000044 0.226982534  15.085796356 -3.227302074 54.067539215</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>1.593084335 1.284879446 1.464204431</massSpaceInertia>
            <mass>14.999999046</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.339999914 0.420999944 0.375999898">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>18</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>2</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_10" userProperties="_castType_2_objType_1_objIndex_46" hasBody="true" name="testActorName">
          <globalPose>-0.484809041 -0.00000016 -0.874619603  -0.000000122 1 -0.000000116  0.874619603 0.000000051 -0.484809041  7.398591042 -3.364695311 44.808475494</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>1 0 0  0 1 0  0 0 1  -0.000000004 -0.039987601 0</massLocalPose>
            <massSpaceInertia>1.321321726 1.207488656 1.329870939</massSpaceInertia>
            <mass>25</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.220915601 0.273865759 0.050000001">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 0 -0.180030555</localPose>
              <group>2</group>
              <materialIndex>2</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.220915601 0.273865759 0.050000001">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 0 0.180030555</localPose>
              <group>2</group>
              <materialIndex>2</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.050000001 0.273865759 0.231505617">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0.185325563 0 0</localPose>
              <group>2</group>
              <materialIndex>2</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.050000001 0.273865759 0.231505617">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  -0.185325563 0 0</localPose>
              <group>2</group>
              <materialIndex>2</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.220915601 0.050000001 0.226210609">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 -0.238275707 0</localPose>
              <group>2</group>
              <materialIndex>2</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>2</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_11" userProperties="_castType_2_objType_1_objIndex_47" hasBody="true" name="testActorName">
          <globalPose>-0.999847412 -0.000000152 -0.017452301  -0.00000015 1 -0.00000013  0.017452301 -0.000000127 -0.999847412  7.267621994 -3.364695311 44.177131653</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>1 0 0  0 1 0  0 0 1  -0.000000004 -0.039987601 0</massLocalPose>
            <massSpaceInertia>1.321321726 1.207488656 1.329870939</massSpaceInertia>
            <mass>25</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.220915601 0.273865759 0.050000001">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 0 -0.180030555</localPose>
              <group>2</group>
              <materialIndex>2</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.220915601 0.273865759 0.050000001">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 0 0.180030555</localPose>
              <group>2</group>
              <materialIndex>2</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.050000001 0.273865759 0.231505617">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0.185325563 0 0</localPose>
              <group>2</group>
              <materialIndex>2</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.050000001 0.273865759 0.231505617">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  -0.185325563 0 0</localPose>
              <group>2</group>
              <materialIndex>2</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.220915601 0.050000001 0.226210609">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 -0.238275707 0</localPose>
              <group>2</group>
              <materialIndex>2</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>2</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_12" userProperties="_castType_2_objType_1_objIndex_50" hasBody="true" name="testActorName">
          <globalPose>1 0 0  0 1 0  0 0 1  16.027189255 -3.03007555 53.928016663</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>0.132624999 0.135250002 0.027625002</massSpaceInertia>
            <mass>14.999999046</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.055 0.050000001 0.155000001">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>19</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_13" userProperties="_castType_2_objType_1_objIndex_51" hasBody="true" name="testActorName">
          <globalPose>0.857910275 -0 0.513799548  -0.000000022 1 0.000000038  -0.513799548 -0.000000044 0.857910275  16.869821548 -3.142996073 43.527889252</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>0.079135165 0.080155157 0.026019992</massSpaceInertia>
            <mass>14.999999046</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.051999979 0.050000001 0.115442768">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>19</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_14" userProperties="_castType_2_objType_1_objIndex_57" hasBody="true" name="testActorName">
          <globalPose>0.970295548 0.00000011 -0.241922483  -0.00000008 1 0.000000132  0.241922483 -0.000000109 0.970295548  17.530796051 -3.53008604 50.586902618</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>0.084729984 0.084729999 0.132249981</massSpaceInertia>
            <mass>14.999999046</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.114999995 0.114999987 0.060999997">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>19</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>2</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_15" userProperties="_castType_2_objType_1_objIndex_58" hasBody="true" name="testActorName">
          <globalPose>1 -0 0  0 1 0  0 0 1  14.049999237 -3.619999886 49.819999695</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>1 -0.000042692 -0.000000001  0.000042692 1 0  0.000000001 -0 1  -0.482107133 1.284151793 0.00000027</massLocalPose>
            <massSpaceInertia>28.642269135 4.299789906 32.791381836</massSpaceInertia>
            <mass>50</mass>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.503399968 1.314810753 0.055">
            <NxShapeDesc>
              <localPose>1 -0.00000006 0.000000014  0.00000006 1 -0.000000045  -0.000000014 0.000000045 1  -0.487123489 1.289770842 0</localPose>
              <group>2</group>
              <materialIndex>22</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.503399968 1.304999948 0.074999996">
            <NxShapeDesc>
              <localPose>1 -0.00000006 0.000000014  0.00000006 1 -0.000000045  -0.000000014 0.000000045 1  -0.478399277 1.279999733 0</localPose>
              <NxShapeFlag id="shapeFlags">
                <NX_TRIGGER_ON_ENTER>true</NX_TRIGGER_ON_ENTER>
                <NX_TRIGGER_ON_LEAVE>true</NX_TRIGGER_ON_LEAVE>
                <NX_TRIGGER_ON_STAY>true</NX_TRIGGER_ON_STAY>
                <NX_SF_VISUALIZATION>true</NX_SF_VISUALIZATION>
                <NX_SF_DISABLE_COLLISION>false</NX_SF_DISABLE_COLLISION>
                <NX_SF_FEATURE_INDICES>false</NX_SF_FEATURE_INDICES>
                <NX_SF_DISABLE_RAYCASTING>false</NX_SF_DISABLE_RAYCASTING>
                <NX_SF_POINT_CONTACT_FORCE>false</NX_SF_POINT_CONTACT_FORCE>
                <NX_SF_FLUID_DRAIN>false</NX_SF_FLUID_DRAIN>
                <NX_SF_FLUID_DISABLE_COLLISION>false</NX_SF_FLUID_DISABLE_COLLISION>
                <NX_SF_FLUID_TWOWAY>false</NX_SF_FLUID_TWOWAY>
                <NX_SF_DISABLE_RESPONSE>false</NX_SF_DISABLE_RESPONSE>
                <NX_SF_DYNAMIC_DYNAMIC_CCD>false</NX_SF_DYNAMIC_DYNAMIC_CCD>
                <NX_SF_DISABLE_SCENE_QUERIES>false</NX_SF_DISABLE_SCENE_QUERIES>
                <NX_SF_CLOTH_DRAIN>false</NX_SF_CLOTH_DRAIN>
                <NX_SF_CLOTH_DISABLE_COLLISION>false</NX_SF_CLOTH_DISABLE_COLLISION>
                <NX_SF_CLOTH_TWOWAY>false</NX_SF_CLOTH_TWOWAY>
                <NX_SF_SOFTBODY_DRAIN>false</NX_SF_SOFTBODY_DRAIN>
                <NX_SF_SOFTBODY_DISABLE_COLLISION>false</NX_SF_SOFTBODY_DISABLE_COLLISION>
                <NX_SF_SOFTBODY_TWOWAY>false</NX_SF_SOFTBODY_TWOWAY>
              </NxShapeFlag>
              <group>2</group>
              <materialIndex>22</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_16" userProperties="_castType_2_objType_1_objIndex_59" hasBody="true" name="testActorName">
          <globalPose>-1.000000477 -0 -0.000000087  -0 1 -0  0.000000087 -0 -1.000000477  -0.000000145 0.000001063 0.000000862</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>0.999999642 0.000007047 -0.000872977  -0.000007102 1 -0.000062837  0.000872976 0.000062843 0.999999642  -9.859999657 -2.229999542 -45.299991608</massLocalPose>
            <massSpaceInertia>13.219460487 1.628064394 14.728321075</massSpaceInertia>
            <mass>20</mass>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.484999985 1.404999971 0.085000001">
            <NxShapeDesc>
              <localPose>1 -0 0.000000087  0 1 -0.000000119  -0.000000087 0.000000119 1  -9.86000824 -2.230002642 -45.300022125</localPose>
              <group>2</group>
              <materialIndex>21</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_17" userProperties="_castType_2_objType_1_objIndex_61" hasBody="true" name="testActorName">
          <globalPose>0.999777019 -0 -0.021116823  0.000000001 1 0.000000044  0.021116823 -0.000000044 0.999777019  9.010689735 -3.743672371 46.726642609</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>1 0 0  0 1 0  0 0 1  0.001996436 -0.000004263 0.00108777</massLocalPose>
            <massSpaceInertia>0.201313257 0.209213004 0.077839069</massSpaceInertia>
            <mass>10</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.11340557 0.102425084 0.223389968">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0.001996436 -0.000004263 0.00108777</localPose>
              <group>2</group>
              <materialIndex>10</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>2</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_18" userProperties="_castType_2_objType_1_objIndex_62" hasBody="true" name="testActorName">
          <globalPose>0.629320502 0 0.777145863  -0.000000034 1 0.000000028  -0.777145863 -0.000000044 0.629320502  8.747984886 -3.743672371 46.686157227</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>1 0 0  0 1 0  0 0 1  0.000724363 -0.000004261 -0.014970231</massLocalPose>
            <massSpaceInertia>0.082166664 0.192166656 0.170166656</massSpaceInertia>
            <mass>10</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.204999983 0.094999999 0.124999985">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0.000724363 -0.000004261 -0.01497023</localPose>
              <group>2</group>
              <materialIndex>10</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>2</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_19" userProperties="_castType_2_objType_1_objIndex_64" hasBody="true" name="testActorName">
          <globalPose>1 0 0  0 1 0  0 0 1  15.460000038 -3.610000134 46.789997101</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>1 0 0  0 1 0  0 0 1  -0.484799951 1.249999881 -0.009999999</massLocalPose>
            <massSpaceInertia>5.437333584 0.88490355 6.285072327</massSpaceInertia>
            <mass>10</mass>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.509799957 1.274999976 0.055">
            <NxShapeDesc>
              <localPose>1 -0.00000006 0.000000015  0.00000006 1 -0.000000045  -0.000000015 0.000000045 1  -0.484800339 1.25 -0.009998322</localPose>
              <group>2</group>
              <materialIndex>31</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.509799957 1.274999976 0.085000001">
            <NxShapeDesc>
              <localPose>1 -0.00000006 0.000000015  0.00000006 1 -0.000000045  -0.000000015 0.000000045 1  -0.484800339 1.25 -0.009998322</localPose>
              <NxShapeFlag id="shapeFlags">
                <NX_TRIGGER_ON_ENTER>true</NX_TRIGGER_ON_ENTER>
                <NX_TRIGGER_ON_LEAVE>true</NX_TRIGGER_ON_LEAVE>
                <NX_TRIGGER_ON_STAY>true</NX_TRIGGER_ON_STAY>
                <NX_SF_VISUALIZATION>true</NX_SF_VISUALIZATION>
                <NX_SF_DISABLE_COLLISION>false</NX_SF_DISABLE_COLLISION>
                <NX_SF_FEATURE_INDICES>false</NX_SF_FEATURE_INDICES>
                <NX_SF_DISABLE_RAYCASTING>false</NX_SF_DISABLE_RAYCASTING>
                <NX_SF_POINT_CONTACT_FORCE>false</NX_SF_POINT_CONTACT_FORCE>
                <NX_SF_FLUID_DRAIN>false</NX_SF_FLUID_DRAIN>
                <NX_SF_FLUID_DISABLE_COLLISION>false</NX_SF_FLUID_DISABLE_COLLISION>
                <NX_SF_FLUID_TWOWAY>false</NX_SF_FLUID_TWOWAY>
                <NX_SF_DISABLE_RESPONSE>false</NX_SF_DISABLE_RESPONSE>
                <NX_SF_DYNAMIC_DYNAMIC_CCD>false</NX_SF_DYNAMIC_DYNAMIC_CCD>
                <NX_SF_DISABLE_SCENE_QUERIES>false</NX_SF_DISABLE_SCENE_QUERIES>
                <NX_SF_CLOTH_DRAIN>false</NX_SF_CLOTH_DRAIN>
                <NX_SF_CLOTH_DISABLE_COLLISION>false</NX_SF_CLOTH_DISABLE_COLLISION>
                <NX_SF_CLOTH_TWOWAY>false</NX_SF_CLOTH_TWOWAY>
                <NX_SF_SOFTBODY_DRAIN>false</NX_SF_SOFTBODY_DRAIN>
                <NX_SF_SOFTBODY_DISABLE_COLLISION>false</NX_SF_SOFTBODY_DISABLE_COLLISION>
                <NX_SF_SOFTBODY_TWOWAY>false</NX_SF_SOFTBODY_TWOWAY>
              </NxShapeFlag>
              <group>2</group>
              <materialIndex>31</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_20" userProperties="_castType_2_objType_1_objIndex_68" hasBody="true" name="testActorName">
          <globalPose>-1 0 -0.000000087  0 1 0  0.000000087 0 -1  13.5 -3.610000134 46.770000458</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>1 0 0  0 1 0  0 0 1  -0.484799951 1.249999881 -0.009999999</massLocalPose>
            <massSpaceInertia>5.437333584 0.88490355 6.285072327</massSpaceInertia>
            <mass>10</mass>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.509799957 1.274999976 0.055">
            <NxShapeDesc>
              <localPose>1 -0.00000006 0.000000015  0.00000006 1 -0.000000045  -0.000000015 0.000000045 1  -0.484799385 1.25 -0.009998364</localPose>
              <group>2</group>
              <materialIndex>31</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.509799957 1.274999976 0.085000001">
            <NxShapeDesc>
              <localPose>1 -0.00000006 0.000000015  0.00000006 1 -0.000000045  -0.000000015 0.000000045 1  -0.484799385 1.25 -0.009998364</localPose>
              <NxShapeFlag id="shapeFlags">
                <NX_TRIGGER_ON_ENTER>true</NX_TRIGGER_ON_ENTER>
                <NX_TRIGGER_ON_LEAVE>true</NX_TRIGGER_ON_LEAVE>
                <NX_TRIGGER_ON_STAY>true</NX_TRIGGER_ON_STAY>
                <NX_SF_VISUALIZATION>true</NX_SF_VISUALIZATION>
                <NX_SF_DISABLE_COLLISION>false</NX_SF_DISABLE_COLLISION>
                <NX_SF_FEATURE_INDICES>false</NX_SF_FEATURE_INDICES>
                <NX_SF_DISABLE_RAYCASTING>false</NX_SF_DISABLE_RAYCASTING>
                <NX_SF_POINT_CONTACT_FORCE>false</NX_SF_POINT_CONTACT_FORCE>
                <NX_SF_FLUID_DRAIN>false</NX_SF_FLUID_DRAIN>
                <NX_SF_FLUID_DISABLE_COLLISION>false</NX_SF_FLUID_DISABLE_COLLISION>
                <NX_SF_FLUID_TWOWAY>false</NX_SF_FLUID_TWOWAY>
                <NX_SF_DISABLE_RESPONSE>false</NX_SF_DISABLE_RESPONSE>
                <NX_SF_DYNAMIC_DYNAMIC_CCD>false</NX_SF_DYNAMIC_DYNAMIC_CCD>
                <NX_SF_DISABLE_SCENE_QUERIES>false</NX_SF_DISABLE_SCENE_QUERIES>
                <NX_SF_CLOTH_DRAIN>false</NX_SF_CLOTH_DRAIN>
                <NX_SF_CLOTH_DISABLE_COLLISION>false</NX_SF_CLOTH_DISABLE_COLLISION>
                <NX_SF_CLOTH_TWOWAY>false</NX_SF_CLOTH_TWOWAY>
                <NX_SF_SOFTBODY_DRAIN>false</NX_SF_SOFTBODY_DRAIN>
                <NX_SF_SOFTBODY_DISABLE_COLLISION>false</NX_SF_SOFTBODY_DISABLE_COLLISION>
                <NX_SF_SOFTBODY_TWOWAY>false</NX_SF_SOFTBODY_TWOWAY>
              </NxShapeFlag>
              <group>2</group>
              <materialIndex>31</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_21" userProperties="_castType_2_objType_1_objIndex_69" hasBody="true" name="testActorName">
          <globalPose>-0.999999762 0 0.000000087  -0 1 -0.000000044  -0.000000087 -0.000000044 -0.999999762  18.252235413 -2.323679209 53.59254837</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>1 0 0  0 1 0  0 0 1  -0.000194614 -0.000003259 -0.011255934</massLocalPose>
            <massSpaceInertia>0.019576486 0.020806396 0.022097509</massSpaceInertia>
            <mass>5</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.083655395 0.079121925 0.07406491">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  -0.000194614 -0.000003259 -0.011255934</localPose>
              <group>2</group>
              <materialIndex>13</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>2</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_22" userProperties="_castType_2_objType_1_objIndex_70" hasBody="true" name="testActorName">
          <globalPose>-0.999999762 0 0.000000087  -0 1 -0.000000044  -0.000000087 -0.000000044 -0.999999762  17.846132278 -3.545730114 50.722061157</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>1 0 0  0 1 0  0 0 1  -0.007209164 -0.000003884 -0.002152967</massLocalPose>
            <massSpaceInertia>0.023871697 0.025097936 0.030550627</massSpaceInertia>
            <mass>5</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.097637385 0.093794011 0.074335068">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  -0.007209165 -0.000003884 -0.002152967</localPose>
              <group>2</group>
              <materialIndex>13</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>2</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_23" userProperties="_castType_2_objType_1_objIndex_71" hasBody="true" name="testActorName">
          <globalPose>0.707106709 -0 -0.707106829  0.000000031 1 0.000000031  0.707106829 -0.000000044 0.707106709  13.016558647 -2.365970373 53.684242249</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>1 0 0  0 1 0  0 0 1  -0.004391374 -0.000002366 -0.001311453</massLocalPose>
            <massSpaceInertia>0.012511645 0.013042893 0.015452185</massSpaceInertia>
            <mass>5</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.069246158 0.066905014 0.055051841">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  -0.004391373 -0.000002366 -0.001311453</localPose>
              <group>2</group>
              <materialIndex>13</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>2</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_24" userProperties="_castType_2_objType_1_objIndex_72" hasBody="true" name="testActorName">
          <globalPose>-0.999999762 0 0.000000257  -0 1 -0.000000044  -0.000000257 -0.000000044 -0.999999762  17.88873291 -3.590848923 50.331977844</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>1 0 0  0 1 0  0 0 1  0.02 -0.00000122 -0.002492585</massLocalPose>
            <massSpaceInertia>0.176041678 0.317416668 0.249708369</massSpaceInertia>
            <mass>65</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.094999999 0.050000001 0.074999996">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0.02 -0.00000122 -0.002492585</localPose>
              <group>2</group>
              <materialIndex>19</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>2</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_25" userProperties="_castType_2_objType_1_objIndex_74" hasBody="true" name="testActorName">
          <globalPose>-0.992546082 0 -0.121869288  0 1 0  0.121869288 0 -0.992546082  22.549999237 -2.569999933 48.879997253</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>1 0 0  0 1 0  0 0 1  0.02 -0.00000122 -0.002492585</massLocalPose>
            <massSpaceInertia>0.176041678 0.317416668 0.249708369</massSpaceInertia>
            <mass>65</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.094999999 0.050000001 0.074999996">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0.02 -0.00000122 -0.002492585</localPose>
              <group>2</group>
              <materialIndex>19</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_26" userProperties="_castType_2_objType_1_objIndex_75" hasBody="true" name="testActorName">
          <globalPose>-0.999999762 0 0.000000087  -0 1 -0.000000044  -0.000000087 -0.000000044 -0.999999762  22.970785141 -2.524144173 48.933429718</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>1 0 0  0 1 0  0 0 1  -0.007209164 -0.000003884 -0.002152967</massLocalPose>
            <massSpaceInertia>0.023871697 0.025097936 0.030550627</massSpaceInertia>
            <mass>5</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.097637385 0.093794011 0.074335068">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  -0.007209165 -0.000003884 -0.002152967</localPose>
              <group>2</group>
              <materialIndex>13</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>2</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_27" userProperties="_castType_2_objType_1_objIndex_76" hasBody="true" name="testActorName">
          <globalPose>-0.017452478 0 0.99984771  0 1 0  -0.99984771 0 -0.017452478  19.930000305 -2.429999828 50.459999084</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>1 0 0  0 1 0  0 0 1  0.02 -0.00000122 -0.002492585</massLocalPose>
            <massSpaceInertia>0.176041678 0.317416668 0.249708369</massSpaceInertia>
            <mass>65</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.094999999 0.050000001 0.074999996">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0.02 -0.00000122 -0.002492585</localPose>
              <group>2</group>
              <materialIndex>19</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_28" userProperties="_castType_2_objType_1_objIndex_77" hasBody="true" name="testActorName">
          <globalPose>0.754709601 -0.656059027 0.00000003  -0.00000003 -0.000000082 -1  0.656059027 0.754709601 -0.000000082  13.199999809 -2.359999895 52.599998474</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>1 0 0  0 1 0  0 0 1  -0.000003324 -0.000005579 -0.00000551</massLocalPose>
            <massSpaceInertia>0.266756892 0.134425879 0.314581037</massSpaceInertia>
            <mass>14.999999046</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.135000005 0.211402938 0.093060054">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  -0.000003324 -0.000005579 -0.00000551</localPose>
              <group>2</group>
              <materialIndex>11</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_29" userProperties="_castType_2_objType_1_objIndex_78" hasBody="true" name="testActorName">
          <globalPose>-0.656058908 0 -0.754709661  0 1 0  0.754709661 0 -0.656058908  15.799999237 -3.129999876 43.259998322</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>1 0 0  0 1 0  0 0 1  0.02 -0.00000122 -0.002492585</massLocalPose>
            <massSpaceInertia>0.176041678 0.317416668 0.249708369</massSpaceInertia>
            <mass>65</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.094999999 0.050000001 0.074999996">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0.02 -0.00000122 -0.002492585</localPose>
              <group>2</group>
              <materialIndex>19</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_30" userProperties="_castType_2_objType_1_objIndex_79" hasBody="true" name="testActorName">
          <globalPose>1 0 0  0 1 0  0 0 1  15.729990005 -3.121140957 43.347187042</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>1 0 0  0 1 0  0 0 1  -0.000520853 -0.000001926 -0.000111009</massLocalPose>
            <massSpaceInertia>0.108333342 0.119708344 0.119708344</massSpaceInertia>
            <mass>65</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.055 0.050000001 0.050000001">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  -0.000520853 -0.000001926 -0.000111009</localPose>
              <group>2</group>
              <materialIndex>19</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_31" userProperties="_castType_2_objType_1_objIndex_80" hasBody="true" name="testActorName">
          <globalPose>1 0 0  0 1 0  0 0 1  22.459999084 -2.567123652 48.920215607</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>1 0 0  0 1 0  0 0 1  -0.000520853 -0.000001926 -0.000111009</massLocalPose>
            <massSpaceInertia>0.108333342 0.119708344 0.119708344</massSpaceInertia>
            <mass>65</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.055 0.050000001 0.050000001">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  -0.000520853 -0.000001926 -0.000111009</localPose>
              <group>2</group>
              <materialIndex>19</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_32" userProperties="_castType_2_objType_1_objIndex_81" hasBody="true" name="testActorName">
          <globalPose>1 0 0  0 1 0  0 0 1  22.426410675 -2.567123652 48.840000153</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>1 0 0  0 1 0  0 0 1  -0.000520853 -0.000001926 -0.000111009</massLocalPose>
            <massSpaceInertia>0.108333342 0.119708344 0.119708344</massSpaceInertia>
            <mass>65</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.055 0.050000001 0.050000001">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  -0.000520853 -0.000001926 -0.000111009</localPose>
              <group>2</group>
              <materialIndex>19</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_33" userProperties="_castType_2_objType_1_objIndex_85" hasBody="true" name="testActorName">
          <globalPose>-1 0 -0.000000087  0 1 0  0.000000087 0 -1  16.25 -2.470000029 41.739997864</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>0.015172514 0.045255356 0.060133286</massSpaceInertia>
            <mass>0.176749989</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <NxActorFlag id="flags">
            <NX_AF_DISABLE_COLLISION>true</NX_AF_DISABLE_COLLISION>
            <NX_AF_DISABLE_RESPONSE>true</NX_AF_DISABLE_RESPONSE>
            <NX_AF_LOCK_COM>false</NX_AF_LOCK_COM>
            <NX_AF_FLUID_DISABLE_COLLISION>false</NX_AF_FLUID_DISABLE_COLLISION>
            <NX_AF_CONTACT_MODIFICATION>false</NX_AF_CONTACT_MODIFICATION>
            <NX_AF_FORCE_CONE_FRICTION>false</NX_AF_FORCE_CONE_FRICTION>
            <NX_AF_USER_ACTOR_PAIR_FILTERING>false</NX_AF_USER_ACTOR_PAIR_FILTERING>
          </NxActorFlag>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.87499994 0.504999995 0.050000001">
            <NxShapeDesc>
              <NxShapeFlag id="shapeFlags">
                <NX_TRIGGER_ON_ENTER>false</NX_TRIGGER_ON_ENTER>
                <NX_TRIGGER_ON_LEAVE>false</NX_TRIGGER_ON_LEAVE>
                <NX_TRIGGER_ON_STAY>false</NX_TRIGGER_ON_STAY>
                <NX_SF_VISUALIZATION>true</NX_SF_VISUALIZATION>
                <NX_SF_DISABLE_COLLISION>false</NX_SF_DISABLE_COLLISION>
                <NX_SF_FEATURE_INDICES>false</NX_SF_FEATURE_INDICES>
                <NX_SF_DISABLE_RAYCASTING>true</NX_SF_DISABLE_RAYCASTING>
                <NX_SF_POINT_CONTACT_FORCE>false</NX_SF_POINT_CONTACT_FORCE>
                <NX_SF_FLUID_DRAIN>false</NX_SF_FLUID_DRAIN>
                <NX_SF_FLUID_DISABLE_COLLISION>false</NX_SF_FLUID_DISABLE_COLLISION>
                <NX_SF_FLUID_TWOWAY>false</NX_SF_FLUID_TWOWAY>
                <NX_SF_DISABLE_RESPONSE>false</NX_SF_DISABLE_RESPONSE>
                <NX_SF_DYNAMIC_DYNAMIC_CCD>false</NX_SF_DYNAMIC_DYNAMIC_CCD>
                <NX_SF_DISABLE_SCENE_QUERIES>false</NX_SF_DISABLE_SCENE_QUERIES>
                <NX_SF_CLOTH_DRAIN>false</NX_SF_CLOTH_DRAIN>
                <NX_SF_CLOTH_DISABLE_COLLISION>false</NX_SF_CLOTH_DISABLE_COLLISION>
                <NX_SF_CLOTH_TWOWAY>false</NX_SF_CLOTH_TWOWAY>
                <NX_SF_SOFTBODY_DRAIN>false</NX_SF_SOFTBODY_DRAIN>
                <NX_SF_SOFTBODY_DISABLE_COLLISION>false</NX_SF_SOFTBODY_DISABLE_COLLISION>
                <NX_SF_SOFTBODY_TWOWAY>false</NX_SF_SOFTBODY_TWOWAY>
              </NxShapeFlag>
              <group>2</group>
              <materialIndex>13</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_34" userProperties="_castType_2_objType_1_objIndex_87" hasBody="true" name="testActorName">
          <globalPose>-1 0 -0.000000087  0 1 0  0.000000087 0 -1  16.25 -2.470000029 41.739997864</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>0.015172514 0.045255356 0.060133286</massSpaceInertia>
            <mass>0.176749989</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <NxActorFlag id="flags">
            <NX_AF_DISABLE_COLLISION>true</NX_AF_DISABLE_COLLISION>
            <NX_AF_DISABLE_RESPONSE>true</NX_AF_DISABLE_RESPONSE>
            <NX_AF_LOCK_COM>false</NX_AF_LOCK_COM>
            <NX_AF_FLUID_DISABLE_COLLISION>false</NX_AF_FLUID_DISABLE_COLLISION>
            <NX_AF_CONTACT_MODIFICATION>false</NX_AF_CONTACT_MODIFICATION>
            <NX_AF_FORCE_CONE_FRICTION>false</NX_AF_FORCE_CONE_FRICTION>
            <NX_AF_USER_ACTOR_PAIR_FILTERING>false</NX_AF_USER_ACTOR_PAIR_FILTERING>
          </NxActorFlag>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.87499994 0.504999995 0.050000001">
            <NxShapeDesc>
              <NxShapeFlag id="shapeFlags">
                <NX_TRIGGER_ON_ENTER>false</NX_TRIGGER_ON_ENTER>
                <NX_TRIGGER_ON_LEAVE>false</NX_TRIGGER_ON_LEAVE>
                <NX_TRIGGER_ON_STAY>false</NX_TRIGGER_ON_STAY>
                <NX_SF_VISUALIZATION>true</NX_SF_VISUALIZATION>
                <NX_SF_DISABLE_COLLISION>false</NX_SF_DISABLE_COLLISION>
                <NX_SF_FEATURE_INDICES>false</NX_SF_FEATURE_INDICES>
                <NX_SF_DISABLE_RAYCASTING>true</NX_SF_DISABLE_RAYCASTING>
                <NX_SF_POINT_CONTACT_FORCE>false</NX_SF_POINT_CONTACT_FORCE>
                <NX_SF_FLUID_DRAIN>false</NX_SF_FLUID_DRAIN>
                <NX_SF_FLUID_DISABLE_COLLISION>false</NX_SF_FLUID_DISABLE_COLLISION>
                <NX_SF_FLUID_TWOWAY>false</NX_SF_FLUID_TWOWAY>
                <NX_SF_DISABLE_RESPONSE>false</NX_SF_DISABLE_RESPONSE>
                <NX_SF_DYNAMIC_DYNAMIC_CCD>false</NX_SF_DYNAMIC_DYNAMIC_CCD>
                <NX_SF_DISABLE_SCENE_QUERIES>false</NX_SF_DISABLE_SCENE_QUERIES>
                <NX_SF_CLOTH_DRAIN>false</NX_SF_CLOTH_DRAIN>
                <NX_SF_CLOTH_DISABLE_COLLISION>false</NX_SF_CLOTH_DISABLE_COLLISION>
                <NX_SF_CLOTH_TWOWAY>false</NX_SF_CLOTH_TWOWAY>
                <NX_SF_SOFTBODY_DRAIN>false</NX_SF_SOFTBODY_DRAIN>
                <NX_SF_SOFTBODY_DISABLE_COLLISION>false</NX_SF_SOFTBODY_DISABLE_COLLISION>
                <NX_SF_SOFTBODY_TWOWAY>false</NX_SF_SOFTBODY_TWOWAY>
              </NxShapeFlag>
              <group>2</group>
              <materialIndex>13</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_35" userProperties="_castType_2_objType_1_objIndex_88" hasBody="true" name="testActorName">
          <globalPose>-1 0 -0.000000087  0 1 0  0.000000087 0 -1  16.25 -2.470000029 41.739997864</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>0.015172514 0.045255356 0.060133286</massSpaceInertia>
            <mass>0.176749989</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <NxActorFlag id="flags">
            <NX_AF_DISABLE_COLLISION>true</NX_AF_DISABLE_COLLISION>
            <NX_AF_DISABLE_RESPONSE>true</NX_AF_DISABLE_RESPONSE>
            <NX_AF_LOCK_COM>false</NX_AF_LOCK_COM>
            <NX_AF_FLUID_DISABLE_COLLISION>false</NX_AF_FLUID_DISABLE_COLLISION>
            <NX_AF_CONTACT_MODIFICATION>false</NX_AF_CONTACT_MODIFICATION>
            <NX_AF_FORCE_CONE_FRICTION>false</NX_AF_FORCE_CONE_FRICTION>
            <NX_AF_USER_ACTOR_PAIR_FILTERING>false</NX_AF_USER_ACTOR_PAIR_FILTERING>
          </NxActorFlag>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.87499994 0.504999995 0.050000001">
            <NxShapeDesc>
              <NxShapeFlag id="shapeFlags">
                <NX_TRIGGER_ON_ENTER>false</NX_TRIGGER_ON_ENTER>
                <NX_TRIGGER_ON_LEAVE>false</NX_TRIGGER_ON_LEAVE>
                <NX_TRIGGER_ON_STAY>false</NX_TRIGGER_ON_STAY>
                <NX_SF_VISUALIZATION>true</NX_SF_VISUALIZATION>
                <NX_SF_DISABLE_COLLISION>false</NX_SF_DISABLE_COLLISION>
                <NX_SF_FEATURE_INDICES>false</NX_SF_FEATURE_INDICES>
                <NX_SF_DISABLE_RAYCASTING>true</NX_SF_DISABLE_RAYCASTING>
                <NX_SF_POINT_CONTACT_FORCE>false</NX_SF_POINT_CONTACT_FORCE>
                <NX_SF_FLUID_DRAIN>false</NX_SF_FLUID_DRAIN>
                <NX_SF_FLUID_DISABLE_COLLISION>false</NX_SF_FLUID_DISABLE_COLLISION>
                <NX_SF_FLUID_TWOWAY>false</NX_SF_FLUID_TWOWAY>
                <NX_SF_DISABLE_RESPONSE>false</NX_SF_DISABLE_RESPONSE>
                <NX_SF_DYNAMIC_DYNAMIC_CCD>false</NX_SF_DYNAMIC_DYNAMIC_CCD>
                <NX_SF_DISABLE_SCENE_QUERIES>false</NX_SF_DISABLE_SCENE_QUERIES>
                <NX_SF_CLOTH_DRAIN>false</NX_SF_CLOTH_DRAIN>
                <NX_SF_CLOTH_DISABLE_COLLISION>false</NX_SF_CLOTH_DISABLE_COLLISION>
                <NX_SF_CLOTH_TWOWAY>false</NX_SF_CLOTH_TWOWAY>
                <NX_SF_SOFTBODY_DRAIN>false</NX_SF_SOFTBODY_DRAIN>
                <NX_SF_SOFTBODY_DISABLE_COLLISION>false</NX_SF_SOFTBODY_DISABLE_COLLISION>
                <NX_SF_SOFTBODY_TWOWAY>false</NX_SF_SOFTBODY_TWOWAY>
              </NxShapeFlag>
              <group>2</group>
              <materialIndex>13</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
      </NxSceneDesc>
    </NxuPhysicsCollection>
  </NXUSTREAM2>
