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Homeworld: Remastered 2 - Cheat Codes for PC

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  • Game:

    Homeworld: Remastered

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    2016-Jan-31

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CHEAT DESCRIPTION:

Homeworld Cheats

CODES

Parameter Cheats

Add these to the shortcut parameters for Homeworld. If you're having problems getting them working, try replacing the slash with a dash (-).

Code

Effect

/1024

1024x768 resolution

/1280

1280x1024 resolution

/d16

16-bit color

/1600

1600x1200 resolution

/d24

24-bit color

/d32

32-bit color (more precise 24-bit)

/640

640x400 resolution

/800

800x600 resolution

/closeCaptioned

Add subtitles

/forceLAN

Allow LAN play with any version

/smCentreCamera

Camera starts at (0,0,0) instead of the Mothership

/debug

Debug mode

/noFilter

Disables bi-linear filtering

/ignoreBigfiles

Disables bigfiles

/captaincyLogOff

Disables captaincy log files

/noCompPlayer

Disables computer players

/NoFETextures

Disables front-end textures

/disableKatmai

Disables KNI

/noMinimize

Disables minimize using Alt + Tab

/nodebugInt

Disables mode 3 error

/disableAVI

Disables movie sequences

/logOff

Disables network logging files

/disablePacking

Disables packed textures

/noPause

Disables pausing using Alt + Tab

/nohint

Disables perspective hints

/noSmooth

Disables polygon smoothing

/noretreat

Disables retreat tactics

/noSound

Disables sound effects

/notactics

Disables tactics

/noSpeech

Disables talking

/nilTexture

Disables textures

/noBorder

Disables window border

/window

Display game in window

/captaincyLogOn

Enables captaincy log files

/dockLines

Enables dock lines

/gunLines

Enables gun lines

/logOn

Enables network logging files

/slowBlits

Enables slow screen bits

/logOnVerbose

Enables verbose logging files

/fullscreen

Full screen mode (default)

/gatherStats

Gathers stats

/statLogOn

Generates stats log file

/heap (int)

Global memory heap size setter

/determCompPlayer

Harder computer opponents

/lightLines

Light lines in debug mode

/aiplayerLog

Logs AI

/logFileLoads

Logs data files loaded

/intOnSync

Make an int 3 when a sync error occurs

/boxes

Make bowties on ships

/testNIS

NIS testing using nisFile

/testNISScript

NIS testing using scriptFile

/noShowDamage

No damage effects

/noBG

No stars, asteroids, etc.

/demoPlay

Play a demo

/packetPlay

Play packet recordings

/demoRecord

Record a demo

/packetRecord

Record packets during multiplayer games

/debugSync

Records packets and saves frequently

/sw

Resets rendering systems to default

/prepath x:\path

Set path for opening files

/CDpath x:\path

Set path to CD-ROM

/stipple

Stipple alpha (renderer)

/reverseStereo

Swap speaker output

/textFeedback

Text feedback in game commands

/truecolor

Use 24-bit color

/dsound

Use direct sound driver

/d3d

Use Direct3D

/freemouse

Use F11 to toggle free mouse movement

/forceKatmai

Use KNI

/gl

Use OpenGL

/device (sw|fx|d3d)

Use rGL device

/waveout

Use waveout


 

SECRETS

Pilot View on ships

Relic managed to quietly sneak in the option to view a firefight from aboard the bridge of one of your ships in the 1.05b patch. Your game needs to be patched to this version. You will need to create and/or update a shortcut to the Homeworld exe - right-click your shortcut to bring up the options. Select Properties and in the box that comes up, scroll to the end of the target field, add a space and add "/pilotview" (without quotes) so that it shows something like this: ...\Sierra\Homeworld\homeworld.exe /pilotview Click OK to close that window. You've just enabled Pilot View! Within the Homeworld game, select a single ship and focus on it (the default focus key is F). Press Q to toggle pilot view and enjoy how a commander would see the 90s graphics! Please note - if you focus on another ship (when in pilot view), you'll jump to its pilot view. If you select a group of ships, you'll go back to the default view mode. Pressing Q will toggle between pilot and normal views. Now when you run Homeworld from the edited shortcut and focus on a single ship, hit Q to toggle pilot view on and off.


Homeworld 2 Cheats

CODES

Command Line Codes

To work these codes, right-click on your Homeworld2 shortcut. Go to where it says Target, and type in the code to achieve the stated effect.

Code

Effect

/1024

1024x768 Resolution

/1280

1280x1024 Resolution

/d16

16-bit Colours

/1600

1600x1200 Resolution

/d24

24-bit Colours

/d36

36-bit Colours

/640

640x480 Resolution

/d8

8-bit Colours

/800

800x600 Resolution

/textfeedback

All feedback you recieve is stored in a text file in the main HW2 directory

/boxes

All ships become boxier

/forceLAN

Allows you to play a LAN game with other versions

/disableAVI

Auto-skips all cutscenes

/determcompplayer

Computer players are more determined - makes for harder matches

/debug

Debug mode - useful after a crash

/nodebugInt

Disables 3rd Mode Error

/noretreat

Disables AI retreat tactics

/noSpeech

Disables all voices

/noFilter

Disables bi-linear Filters

/captaincyLogOff

Disables end-of-match text reports

/NoFETextures

Disables front-end textures

/disableKatmai

Disables KNI

/logOff

Disables Multiplayer Logs

/noSmooth

Disables polygon smoothing - may improve game performace

/nohint

Disables the hints from the SM

/disablePacking

Disables the packed textures

/niltextures

Disables wallpapers

/noborder

Disables window borders

/noCompPlayers

Eliminates all CPU players

/slowblits

Enables slow screen blips

/statlogon

Enables the Stats text files - use in conjunction with the above cheat.

/captaincyLogOn

Enables the text files after a battle

/logOn

Enables the text files after a multiplayer match

/logonverbose

Enables verbose logging files

/smCentreCamera

Focuses the camera at the center of the map when Home is pressed

/gl

Forces OpenGL

/gatherstats

Gathers statistics

/heap (x)

Global memory size heap setter - set (x) to a number - in MB

/lightlines

Light lines are shown in debug mode

/aiplayerlog

Logs AI player data in text files

/logfileloads

Logs data files loaded

/intonsync

Makes an integer 3 when a sync. error occurs

/testNIS

NIS testing

/testnisscript

NIS testing using the SCRIPT files

/noBG

No backgrounds are shown

/waveout

Output converted to WAV

/noMinimise

Overrides Alt+Tab command when process is running

/overridebigfile

Overrides BIG files - for mods

/demoplay

Plays a demo

/packetplay

Plays packet recordings

/demorecord

Records a demo - used in conjunction with the above cheat

/debugsync

Records packets and auto-saves frequently

/packetrecord

Records packets during multiplayes skirmishes - used in conjunction with the above cheat

/sw

Resets renderers to default settings

/reversestereo

Reverses stereo- Left becomes Right and vice versa

/ignorebigfiles

Same as above

/cdpath x:\ path

Sets path to CD - x is name of CD drive

/prepath x:\path

Sets path to open files - x is name of drive

/noshowdamage

Ships will not show damage effects

/docklines

Shows docking lines - is on by default

/gunlines

Shows the target line - is on by default

/fullscreen

Starts the game in a full screen - is on by default

/window

Starts the game in a window

/stipple

Stipples renderer alpha

/closeCaptioned

Subtitled Cutscenes

/noPause

The game will not be auto-paused when Alt+Tab or the WinKey is pressed.

/freemouse

Use F11 to toggle edge-of-screen pan (overrides all Function commands)

/forcekatmai

Use KNI

/truecolour

Uses 24-bit colour with sharper rendering

/d3d

Uses direct 3D

/dsound

Uses direct sound driver

/device (sw|fx|d3d)

Uses RGL device


GLITCHES

Any ship on Any level (Including Sajuuk)

This cheat may spoil a minor detail of the game. 

Since this is an exploitation of the code in the game, there are many bugs that develop from using this glitch. 

Homeworld keeps track of what ships you start out with on every level in a LUA file in your campaign folder. By copying and pasting the LUA file contents into, say, the LUA file for level two, effectively you can get the fleet you have on the last level, which includes Sajuuk and the Dreadnought, in any level you want. As a bonus, the effect carries over into the next level, so that you don't have to repeat this with every level. 

The safest way to use this cheat is to go to your LUA file, as described in the above cheats, go to level 15, and copy all the contents. Copy level two, put an extra copy somewhere for safekeeping, in case something goes wrong, then paste your level 15 LUA into your level 2 LUA. 

Now here's the tricky part. For levels 1-14, there is a defeat trigger that will cause you to automatically lose if you don't have a mothership. Since you have no mothership in level 15, you will have to go to the level 14 LUA file, and find the line of coding that gives you the mothership. It can be identified by this line somewhere in there. 

type = HGN_MotherShip 

Be sure you include the mothership and all of it's attachments in the coding. Then all you have to do is paste this above the coding for your ships in the LUA file for level 2, and below shiphold = something. 

Sounds confusing? It is. The code is far too long for me to paste down here in this cheat, but if you e-mail me, I will reply to you with the coding you need, and instructions to install it. 

There are some freezing/crashing glitches associated with this cheat, but most of them can be overcome. The upside is that having the raw destructive power of Sajuuk in the first couple of missions can be thrilling!


SECRETS

Start A Mission With (Almost) Infinite RU's

How to start with almost infinite Resource Units 
Browse your Homeworld 2 directory til you reach the Acension subfolder (usually \Homeworld2\Bin\Profiles\Profile1\Campaign\ASCENSION). In here you will find a list of your data. Depending on the level you've reached, you will see a persistx.lua where x stands for the autosave start for each level. 
After you've started a level, exit the game and browse to the above folder. Open the lua file for your current level with notepad and at the bottom you will find your current standing RU's. 

}, 
RUs = 3249, 


Change this to any number you wish (i.e. 99999) and when you return to the Single Player Screen, choose to now start playing your level. When you begin you will have your entered amount of resource units.


Unlock All Missions/Free Ships

How to unlock all the missions 
Go into the Profile folider in the homeworld directory mine is for example 
ex. C:\Games\Homeworld2\Bin\Profiles\Profile1 
In this folder there is a file called ''playercfg'' it should be a lua file. Open it up with notepad, and scroll down just a bit till you see ''maxmission = x'' obviously x will be differnet for everyone but if you want to be able to play all the levels the just type 15 here. This will open all the missions, just to let you know though it bases your starting fleet off your last completed mission, so if you try this in the very beginning you get jack crap to start off with (use next code to fix this though). This is good however for skipping a difficult mission...like 4... 

To change the numbers of ships you start off on a mission 
Go into the Acension folder in the homewolrd directory mine for example is 
ex. C:\Games\Homeworld2\Bin\Profiles\Profile1\Campaign\ASCENSION 
In this folder there are files named ''persist'' there should be one for every mission you have played (this means you have to at least have loaded the mission and stayed for the first cutscene) Which ever mission you want to add more starting ships to lets say 4 for example, you would look for persist4 then. Open the file up with notepad and search for a string of lines like this: 
shiphold = { 
}, 
name = '''', 
teamColourHandle = 0, 
hotkey = 67108872, 
}, 

tactic = 1, 
type = ''Hgn_AssaultFrigate'', 
subsystems = { 
}, 
buildjobs = { 
}, 
size = 1, 
shiphold = { 
}, 
name = '''', 
teamColourHandle = 0, 
hotkey = 67108872, 

Ok there is alot of information here that you dont really care about the important part is the 
type =''Hgn_assault_frigate'' part, this tells you what ship is in the ship hold, if you want more of it just copy the entire string ie. 

tactic = 1, 
type = ''Hgn_AssaultFrigate'', 
subsystems = { 
}, 
buildjobs = { 
}, 
size = 1, 
shiphold = { 
}, 
name = '''', 
teamColourHandle = 0, 
hotkey = 67108872, 
}, 
and paste more...this will give you one more ship for each one pasted.....so you can create a huge fleet if you want, please note that if you make alot of ships that ''fly'' out of the mothership in the beginning then you have to wait for all of them....this could be a while if you make 50 or so, so try to stick to frigates since they warp in seperatly.



Game files - Homeworld: Remastered 2

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