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Hearts of Iron 4: Console commands

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    Hearts of Iron 4

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    2016-Jun-06

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CHEAT DESCRIPTION:

This page lists the codes which may be inputted into the Console Window, a special debugging window which may be accessed on non-ironman games by hitting ^ or ° (key varies based on keyboard layout). Press the up or down arrow keys to traverse through previously executed commands. Many codes can be turned off by repeating the command, but sometimes reloading the save or exiting the game is necessary.

List of commands

Press Shift+2, §, ~, `, or ALT+2+1, or Shift+3 to access the console (key varies based on keyboard layout)

Country tags

Country tags are case sensitive eg. USA, CHI, ENG, SOV. Newly spawned nations are given a tag in the range d01, d02, d03 and on wards depending on availability

Command

Effect

Example

rendertype

Reports what render backend is used

 

tweakergui

Spawns a tweaker GUI

 

add_equipment(ae) [<equipment amount>] [<equipment name>]

Adds equipment

add_equipment 200 Sonderkraftfahrzeug 251/20 : See "equipment_l_english.yml" for full list of names

reload [file name]

Reloads assets

 

time

What time is it?

 

reloadfx [Arguments: map/mapname/postfx or *.fx filename]

Reloads the shader

 

particle_editor

Spawns a particle editor

 

whitepeace(wp) [<country tags>]

White peace with the specified countries.

 

testtool(test)

Testing tool.

 

analyzetheatres(anth)

Analyze theatres for errors.

 

massconquer(massc)

Mass conquer tool.

 

deleteallunits(delall)

Delete all armies and fleets of the specified countries.

deleteallunits SPR

aircombat(airc) [<scenario name>] [<result name>] [<province id>] [<state id with airbase>] [<state id with airbase>] [<equipment type>] [<equipment type>] [<equipment creator country>] [<equipment creator country>]

Spawns an air combat in desired location.

 

teleport(tp) [<province_id>]

Teleports selected armies or ships to the specified province

 

theatersrebuild(trebuild)

Rebuilds all theatres in the world. All orders will be cleaned.

 

fronts

Toggle visibility of the foreign fronts

 

traderoutes

Toggle visibility of trade routes

 

debug_tactics

Toggle visibility of debug tooltip for tactics

 

allowdiplo(adiplo,nocb)

Allows to use all diplomatic actions for no matter the rules.

 

debug_nuking

Allows to nuke every province without checking any conditions.

 

reloadsupply(relsup)

Reinitializes the supply systems.

 

deltat [<speed factor>]

control animation speeds

 

building_health(bhealth) [<building type>] [<state or prov id>] [<building level>] [<health to add>]

Changes specified building health

 

instantconstruction(ic)

Toggles instant construction cheat.

 

nomapicons

Toggles map icons.

 

nopausetext

Toggles the pausebanner for nicer screenshots.

 

nextsong

Changes the currently playing soundtrack.

 

combatsound

How often does the combat view give a random sound? 0-50

 

morehumans(humans) [num]

Adds more humans

 

window(wnd) [Arguments: open/close] [window gui name]

Opens or closes the specified window

 

reloadinterface

Reloads the entire interface

 

reloadtechnologies

Reloads the technology database

 

updateequipments

Updates the equipment database

 

updatesubunits

Updates the subunit database

 

reloadoob [<Target Country Tag>]

Reloads OOBs

 

update_loc [localization tag]

Updates the localization tag file

 

poll

Polls valid Events

 

event [event id] [<Target Country Tag>]

Executes an event

 

research [<slot id> or "all"]

Researches an technology from research slot or all.

 

research_on_icon_click

Research a technology when clicking on technology tree icon

 

annex [<Target Country Tag>]

Begin annex/annexes the specified tag

annex USA or annex d01

winwars

Gives max war score in all wars for the country

 

testevent [<Event ID>] [<Character ID>]

Tests an event without triggering it

 

manpower [<Amount>]

Adds manpower to player

 

add_opinion [<Country tag>]

Add opinion to/from tag

 

tag [<Country tag>]

Switch tag to another country

 

resign

Resign from the game

 

add_interest [<Country tag>]

Add specified country tag to your interest

 

remove_interest [<Country tag>]

Removes specified country tag from your interest

 

add_diplo

Adds diplomatic entroute

 

PrintSynchStuff

Prints random count and seed

 

SetRandomCount

Sets the randomcount to 0 or arg

 

observe(spectator)

Switches to play no country at all, and no longer shows messages or pauses the game

 

ai

Toggles the AI on or off

 

human_ai

Toggles AI for Human countries

 

ai_invasion

Toggles AI AI naval invasions

 

ai_accept(yesman)

Toggles AI always accept diplomacy

 

fow(debug_fow) [<Province ID> OPTIONAL]

Turns off fog of war in a province or in general

 

collision(debug_collision)

Toggles debug display of normals/bounding boxes/collision

 

savegame

Creates an savefile.

 

savecheck

Makes a savegame (Test_01), loads the savegame, makes a new savegame (Test_02). Those savegames should look the same.

 

IP

Shows your IP

 

requestgamestate

Requests the gamestate from host

 

nudge

Go to the nudge tool

 

mapmode [Mapmode type (int)]

Change mapmode.

 

fullscreen

Toggles fullscreen

 

prices

Price Info

 

add_core [<Province ID>]

Add core

 

remove_core [<Province ID>]

Remove core

 

debug_zoom

Zooms in the game

 

debug_types

Will print the data type for all dynamic reference objects. Can only be used if using RTTI.

 

debug_show_event_ID

Shows event ID

 

debug_commands

Printing commandcount to message.log

 

debug_events

Start Counting events

 

debug_dumpevents

Dump Event data to game log

 

debug_diploactions

Start Counting diplomatic actions

 

debug_dumpdiploactions

Dump diplomatic action data to game log

 

debug_assert

Toggles asserts on/off

 

debug_smooth

Toggle framesmoothing

 

debug_nomouse

Toggles mouse scrollwheel on/off

 

debug_terrain

Toggles Terrain on/off

 

debug_cities

Toggles Cities painting mode on/off

 

debug_water

Toggles Water on/off

 

debug_fronts

Toggles interpolated fronts debug

 

debug_off_front_snap(dbg_fsnap)

Toggles offensive fronts snapping debug

 

debug_borders

Toggles Borders on/off

 

debug_trees

Toggles Trees on/off

 

debug_rivers

Toggles Rivers on/off

 

debug_postfx

Toggles PostFX on/off

 

debug_sky

Toggles Sky on/off

 

debug_bloom

Toggles Bloom on/off

 

debug_tooltip

Toggles Tooltips on/off

 

flagsoutput [<path>]

Creates texture atlas files from memory.

 

cityreload

Reloads the cities

 

error

Show errors in log

 

version

Show current game version

 

debug_nogui

Toggles GUI on/off

 

debug_volume [<Volume Delta>]

Modifies music volume

 

debug_lockcamera

Toggles Camera locked on/off

 

debug_lines

Toggles Debuglines

 

debug_entities

Toggles Debug entities

 

debug_info

Toggles Debug info

 

debug_particle

Toggles Particles Debug info

 

debug_ai_budget [CountryTag]

Show ai budget data

 

debug_textures

Writes Texture info to application debug log

 

debug_texture

draws textures like bloom

 

debug_wireframe

Toggles forced wireframe on/off

 

debug_achievements_clear

Clear all achievements and user stats

 

moveunit [<Unit ID>] [<Province ID>]

Moves a unit to a province

 

spawnactor [<Actorname>] [<Province ID>] [<Animation> OPTIONAL]

Spawns an actor with an optional animation

 

spawn [<SubUnit Type>] [<Province ID>] [<Amount>]

Spawns a unit in a province

 

guibounds(gui)

Toggles GUI bounds debug

 

cameraclamp

Toggles the camera clamping

 

provtooltipdebug(tdebug)

Toggles the debug info in province tooltip

 

reloadweather [<randomseed>]

Reload and regenerate weather

 

weather

Toggle weather simulation

 

debug_air_vs_land(dbg_cas)

Toggle debug mode for air vs land combat.

 

mapnames

Toggle map names

 

gbreload

Reloads gradient borders

 

gbpaint [layer] [channel]

Toggles gradient border painting

 

occupationpaint(op)

Toggles occupation painting

 

setowner [country tag] [state id]

Sets state owner

 

setcontroller [country tag] [province id]

Sets province controller

 

profilelog

Prints out the profiling informations into time.log

 

run

Runs the specified file with list of commands

 

oos

Out of Synch

 

debug_crash(crash)

Crash!

 

sleep(wait) [time in sec]

Sleep

 

goto_province [province id]

Centers to province

 

goto_state [state id]

Centers to state

 

trigger_docs(effect_docs)

Print docs for triggers and effects

 

xp [XP amount]

Gives Army, navy and air experience to player

 

threat [Threat amount]

Adds or show thread level of player

 

pp(fuhrer_mana,political_power) [PP amount]

Gives political power to player

 

3dstats

Toggles 3D Stats

 

hdr

Toggles hdr

 

hdr_debug

Toggles hdr debugging

 

srgb

Toggles sRGB

 

bloom

Toggles bloom

 

PostEffectVolumes.Default [posteffect_values name]

Toggles default posteffect values

 

night

Toggles night

 

filewatcher

Toggles filewatcher

 

civilwar [<ideology>] [<target country tag>]

Spawns a civil war

civilwar fascism ENG :

Other Valid ideologies "communism" "democratic"

createlean

Create LEAN textures

 

helplog

Print out all console commands to game.log file.

 

help [command name]

Print out all console commands or a specific command description.

 

helphelp

Double Rainbow help.

 

hsv

Converts RGB to HSV

 

tag_color

Test setting a country's color

 

browser [url]

Show browser window

 

browser_base_url [url]

Set browser base url

 

aiview

Enable AI debug info

 

Focus.AutoComplete

Allows national focuses to be instantly finished

 

instant_prepare

Instantly prepares naval invasions

 


Game files - Hearts of Iron 4

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