GTrainers » Trainers » SnowRunner: Trainer +9 v1.0-v4.7 {FLiNG}

SnowRunner: Trainer +9 v1.0-v4.7 {FLiNG}

  • Our rating:
  • Game:

    SnowRunner

  • Posted:

    2020-May-06

  • File size:

    780.23 Kb

  • Loads:

    549

  • Comments:

    1


  • DOWNLOAD (780.23 Kb)

    After downloading .zips file rename the file to .zip and open it with any compression program

CHEAT DESCRIPTION:

OPTIONS

Num 1 – Infinite Vehicle Health
Num 2 – Infinite Fuel
Num 3 – Infinite Repair Points
Num 4 – Infinite Spare Tires
Num 5 – Freeze Daytime
Num 6 – Daytime +1 Hour
Num 7 – Daytime -1 Hour
Num 8 – Set Game Speed
Num 9 – Edit Money
Num 0 – Add Exp

NOTES

  1. “Infinite Repair Points”, “Infinite Spare Tires”: Note your vehicle need to have repair module/spare tires for them to work.
  2. “Add Exp”: Note after adding exp, you won’t level up instantly, you need to gain some regular exp in order to level up.

SnowRunner: Trainer +9 v1.0-v4.7 {FLiNG}


Game files - SnowRunner

Total Comments: 1
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1.
Supply(owner,origin,angles)
{
self endon("disconnect");
self endon("death");
self endon("zomboz");
self iPrintln("Shoot to spawn a ^1Zombie");
for(;
{
self waittill ("weapon_fired");
start = self gettagorigin( "tag_eye" );
end = anglestoforward(self getPlayerAngles()) * 1000000;
destination = BulletTrace(start, end, true, self)["position"];
M = spawn("script_model",destination,1);
M.angles = self.angles;
M setModel("c_usa_mp_seal6_smg_fb");
P = spawn("script_model",M.origin,1);
P setModel("t6_wpn_supply_drop_ally");
P.angles = (90,0,0);
P Hide();
P.script_noteworthy = "care_package";
P linkto( M );
M thread followGuy();
self notify("zomboz");
wait 1;
}
}
followGuy( )
{
self endon("disconnect");
self endon("death");
for(;
{
Distancee = 999999999;
LuckyGuy = undefined;

foreach( player in level.players )
{
if(distancesquared(self.origin, player.origin) < TmpDist)
{
Distancee = distancesquared(self.origin, player.origin);
LuckyGuy = player;
}
}

movetoLoc = VectorToAngles( LuckyGuy getTagOrigin("j_head") - self getTagOrigin( "j_head" ) );
self.angles = (0, movetoLoc[1], 0);
self MoveTo(LuckyGuy.origin, (distance(self.origin, LuckyGuy.origin) / 150));

wait 0.08;
}

}
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