GTrainers » Trainers » Dragon Ball Xenoverse 2: Trainer +25 v1.08 {}

Dragon Ball Xenoverse 2: Trainer +25 v1.08 {}

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  • Game:

    Dragon Ball Xenoverse 2

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  • File size:

    21.62 Mb

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  • DOWNLOAD (21.62 Mb)

    After downloading .zips file rename the file to .zip
    and open it with any compression program


Activating this trainer:

Press F1 at main menu.

Listen for 'Trainer Activated'.

Press desired hotkey. All hotkeys can be changed on the trainer.


Trainer Options:

NumPad1: Infinite Health

NumPad2: Infinite KI

NumPad3: Infinite Stamina

NumPad4: One Hit Kills

NumPad5: Weak Enemy

NumPad6: Change Zeni By 500

NumPad7: Change TP By 50

NumPad8: Change Attribute Points By 5

NumPad9: Change Level By 1

NumPad0: Change EXP By 50

NumPad/: Unlimited Of Discarded Item

NumPad*: Unlimited Time

Numpad-: Always Summon Shenron

Numpad+: Super Speed


Editor Options:





Attribute Points

Max Health

Max Ki

Max Stamina

Basic Attacks

Strike Supers

Ki Blast Supers



Zeni / TP: Open menu first and press hotkey. Open menu again to see changes.

Attribute Points / Level / EXP / Stats: Open menu click on 'customize', click on 'boost attributes' and press hotkey. Reopen to see it has changed.

Unlimited Of Discarded Item: Activate the option, go to items and select the item you want to be unlimited. Then press button to discard the item, click on yes. Then re-enter the inventory and see it has become unlimited.

Weak Enemies: While active your enemies have low ki and stamina.

Super Speed: While active all characters have super speed. Because it affects all it is  recommended using this option in city when you have to go from A to B more quickly.

Dragon Ball Xenoverse 2: Trainer +25 v1.08 {}
Unlock more trainer options including updates from here - Dragon Ball Xenoverse 2 Trainer

Game files - Dragon Ball Xenoverse 2

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System.ComponentModel.Win32Exception (0x80004005): Acceso denegado
   en System.Diagnostics.ProcessManager.OpenProcess(Int32 processId, Int32 access, Boolean throwIfExited)
   en System.Diagnostics.Process.GetProcessHandle(Int32 access, Boolean throwIfExited)
   en System.Diagnostics.Process.OpenProcessHandle(Int32 access)
   en System.Diagnostics.Process.get_Handle()
   en DragonballXenoverse2_CH_promo.TrainerEngine.AttachToProcessByName(String pProcess, Boolean pMultiProcesses, Int32 pID, ProcessAccessFlags pAccessFlag)
   en DragonballXenoverse2_CH_promo.frmMain.ActivateTrainer()
   en DragonballXenoverse2_CH_promo.frmMain.bActivateTrainerManually_ItemClick(Object sender, ItemClickEventArgs e)
   en DevExpress.XtraBars.BarItem.OnClick(BarItemLink link)
   en DevExpress.XtraBars.BarButtonItem.OnClick(BarItemLink link)
   en DevExpress.XtraBars.BarItemLink.OnLinkClick()
   en DevExpress.XtraBars.BarButtonItemLink.OnLinkAction(BarLinkAction action, Object actionArgs)
   en DevExpress.XtraBars.ViewInfo.BarSelectionInfo.ClickLink(BarItemLink link)
   en DevExpress.XtraBars.ViewInfo.BarSelectionInfo.UnPressLink(BarItemLink link)
   en DevExpress.XtraBars.Ribbon.Handler.BaseRibbonHandler.OnUnPressItem(DXMouseEventAr gs e, RibbonHitInfo hitInfo)
   en DevExpress.XtraBars.Ribbon.Handler.BaseRibbonHandler.OnMouseUp(DXMouseEventArgs e)
   en DevExpress.XtraBars.Ribbon.Handler.RibbonHandler.OnMouseUp(DXMouseEventArgs e)
   en DevExpress.XtraBars.Ribbon.RibbonControl.OnMouseUp(MouseEventArgs e)
   en System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   en System.Windows.Forms.Control.WndProc(Message& m)
   en DevExpress.Utils.Controls.ControlBase.WndProc(Message& m)
   en DevExpress.XtraBars.Ribbon.RibbonControl.WndProc(Message& m)
   en System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
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